make romdir saving not GP2X specific

not using config as it's binary, this is intended to be user editable.
This commit is contained in:
notaz 2011-09-08 00:45:41 +03:00
parent 44cae4c585
commit d40aa461c5
2 changed files with 48 additions and 40 deletions

View File

@ -244,28 +244,6 @@ u32 wiz_load_gamepak(char *name)
#endif
static int get_romdir(char *buff, size_t size)
{
FILE *f;
char *s;
int r = -1;
f = fopen("romdir.txt", "r");
if (f == NULL)
return -1;
s = fgets(buff, size, f);
if (s)
{
r = strlen(s);
while (r > 0 && isspace(buff[r-1]))
buff[--r] = 0;
}
fclose(f);
return r;
}
void gpsp_plat_init(void)
{
char buff[256];
@ -281,9 +259,6 @@ void gpsp_plat_init(void)
fb_video_init();
#endif
if (get_romdir(buff, sizeof(buff)) > 0)
chdir(buff);
gp2x_sound_volume(1);
}
@ -293,17 +268,6 @@ void gpsp_plat_quit(void)
getcwd(buff1, sizeof(buff1));
chdir(main_path);
if (get_romdir(buff2, sizeof(buff2)) >= 0 &&
strcmp(buff1, buff2) != 0)
{
FILE *f = fopen("romdir.txt", "w");
if (f != NULL)
{
printf("writing romdir: %s\n", buff1);
fprintf(f, "%s", buff1);
fclose(f);
}
}
warm_finish();
#ifdef WIZ_BUILD

52
main.c
View File

@ -133,8 +133,8 @@ void trigger_ext_event();
static const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
#ifdef ARM_ARCH
void ChangeWorkingDirectory(char *exe)
#ifdef PSP_BUILD
static void ChangeWorkingDirectory(char *exe)
{
#ifndef _WIN32_WCE
char *s = strrchr(exe, '/');
@ -145,6 +145,49 @@ void ChangeWorkingDirectory(char *exe)
}
#endif
}
static void switch_to_romdir(void)
{
char buff[256];
int r;
file_open(romdir_file, "romdir.txt", read);
if(file_check_valid(romdir_file))
{
r = file_read(romdir_file, buff, sizeof(buff) - 1);
if (r > 0)
{
buff[r] = 0;
while (r > 0 && isspace(buff[r-1]))
buff[--r] = 0;
chdir(buff);
}
file_close(romdir_file);
}
}
static void save_romdir(void)
{
char buff[512];
int r = -1;
snprintf(buff, sizeof(buff), "%s" PATH_SEPARATOR "romdir.txt", main_path);
file_open(romdir_file, buff, write);
if(file_check_valid(romdir_file))
{
if (getcwd(buff, sizeof(buff)))
{
file_write(romdir_file, buff, strlen(buff));
}
file_close(romdir_file);
}
}
#else
void ChangeWorkingDirectory(char *exe) {}
static void switch_to_romdir(void) {}
static void save_romdir(void) {}
#endif
void init_main()
@ -191,10 +234,8 @@ int main(int argc, char *argv[])
// Copy the directory path of the executable into main_path
#ifdef ARM_ARCH
// ChangeWorkingDirectory will null out the filename out of the path
ChangeWorkingDirectory(argv[0]);
#endif
getcwd(main_path, 512);
@ -282,6 +323,7 @@ int main(int argc, char *argv[])
if(argc > 1)
{
switch_to_romdir();
if(load_gamepak(argv[1]) == -1)
{
#ifndef PSP_BUILD
@ -836,6 +878,8 @@ void synchronize()
void quit()
{
save_romdir();
if(!update_backup_flag)
update_backup_force();