add some game configs
..from yet another uncredited gpSP port, NDS-GBA :(
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game_config.txt
178
game_config.txt
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@ -477,7 +477,7 @@ game_code = BRLE
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vender_code = AF
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idle_loop_eliminate_target = 0800041a
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# Golden Sun
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# Golden Sun (U)
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game_name = Golden_Sun_A
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game_code = AGSE
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vender_code = 01
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@ -923,6 +923,24 @@ game_code = AU2P
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vender_code = 8P
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iwram_stack_optimize = no
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# Motoracer Advance (E)
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game_name = MOTORACERADV
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game_code = A9MP
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vender_code = 41
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idle_loop_eliminate_target = 03001cf8
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# Kim Possible 2 (U)
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game_name = KIMPOSSIBLE2
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game_code = BKME
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vender_code = 4Q
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idle_loop_eliminate_target = 080008a2
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# Kim Possible 2 (E)
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game_name = KIMPOSSIBLE2
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game_code = BKMP
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vender_code = 4Q
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idle_loop_eliminate_target = 080008a2
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# This is needed to make the game work.
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# Another World (Homebrew)
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game_name = FoxAnWorld
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@ -930,3 +948,161 @@ game_code = Home
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vender_code = 00
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translation_gate_target = 03000f1c
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# J.LEAGUE プロサッカークラブをつくろう!アドバンス (J)
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# J League Pro Soccer Club wo Tsukurou Advance (J)
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game_name = SAKATUKUADV
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game_code = AC2J
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vender_code = 8P
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iwram_stack_optimize = no
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# アニマル横町 どきどき進級試験!の巻 (J)
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# Animal Yokochou Dokidoki Shinkyuu Shiken (J)
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game_name = ANIYOKO2
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game_code = BAXJ
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vender_code = A4
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iwram_stack_optimize = no
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# アラジン (J)
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# Disney's Aladdin (J)
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game_name = ALADDIN
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game_code = AJ6J
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vender_code = 08
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iwram_stack_optimize = no
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# うえきの法則 神器炸裂!能力者バトル (J)
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# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J)
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game_name = UEKIJINGIBTL
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game_code = BUHJ
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vender_code = D9
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iwram_stack_optimize = no
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# オリエンタルブルー 青の天外 (J)
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# Oriental Blue - Ao no Tengai (J)
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game_name = ORIENTALBLUE
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game_code = AORJ
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vender_code = 01
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iwram_stack_optimize = no
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# カルチョビット (J)
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# Calciobit (J)
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game_name = CALCIOBIT01
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game_code = BIXJ
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vender_code = 01
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flash_rom_type = 128KB
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# ゲームボーイウォーズアドバンス1+2 (J)
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# Game Boy Wars Advance 1+2 (J)
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game_name = GBWARS1+2
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game_code = BGWJ
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vender_code = 01
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flash_rom_type = 128KB
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# こいぬちゃんのはじめてのおさんぽ (J)
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# Koinu-Chan no Hajimete no Osanpo (J)
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game_name = OSANPO
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game_code = BISJ
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vender_code = 1Q
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iwram_stack_optimize = no
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# チキン・リトル (J)
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# Chicken Little (J)
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game_name = CLITTLEJ
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game_code = BCHJ
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vender_code = G9
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iwram_stack_optimize = no
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# とっとこハム太郎 ハムハムスポーツ (JU)
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# Tottoko Hamutaro Hamuhamu Sports (JU)
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game_name = HAMSPORTS
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game_code = B85A
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vender_code = 01
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iwram_stack_optimize = no
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# 西原理恵子の殿堂麻雀 (J)
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# Nishihara Rieko no Dendou Mahjong (J)
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game_name = DENDOHMAJANG
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game_code = ASMJ
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vender_code = AG
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iwram_stack_optimize = no
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# ボンバーマンジェッターズ ゲームコレクション (J)
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# Bomberman Jetters Game Collection (J)
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game_name = BOMBERMANJGC
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game_code = BOMJ
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vender_code = 18
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iwram_stack_optimize = no
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# ポケットモンスター リーフグリーン (J)
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# Pokemon Leaf Green (J)
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game_name = POKEMON LEAF
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game_code = BPGJ
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vender_code = 01
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flash_rom_type = 128KB
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# マジカル封神 (J)
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# Magical Houshin (J)
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game_name = M HOUSHIN
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game_code = AJOJ
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vender_code = C8
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iwram_stack_optimize = no
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# メダル オブ オナー (J)
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# Medal of Honor (J)
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game_name = INFILTRATOR
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game_code = BMHJ
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vender_code = 13
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iwram_stack_optimize = no
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# ロボットポンコッツ2 クロスバージョン (J)
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# Robot Ponkotto 2 - Cross Version (J)
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game_name = ROBOPON2CROS
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game_code = ACVJ
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vender_code = 18
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iwram_stack_optimize = no
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# ロボットポンコッツ2 リングバージョン (J)
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# Robot Ponkotto 2 - Ring Version (J)
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game_name = ROBOPON2RING
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game_code = ARPJ
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vender_code = 18
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iwram_stack_optimize = no
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# 桃太郎電鉄G ~ゴールド・デッキを作れ!~ (J)
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# Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
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game_name = MOMOTETSU-G
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game_code = BM2J
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vender_code = 18
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iwram_stack_optimize = no
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# Open Season (U)
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game_name = OPEN SEASON
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game_code = BOAE
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vender_code = 41
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idle_loop_eliminate_target = 08066378
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# Robopon 2 Cross Version (U)
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game_name = ROBOPON2CROS
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game_code = ACVE
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vender_code = EB
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iwram_stack_optimize = no
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flash_rom_type = 512KB
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# Robopon 2 Ring Version (U)
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game_name = ROBOPON2RING
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game_code = ARPE
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vender_code = EB
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iwram_stack_optimize = no
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flash_rom_type = 512KB
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# Disney's Aladdin (E)
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game_name = ALADDIN
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game_code = BADP
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vender_code = 08
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iwram_stack_optimize = no
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# Disney's Aladdin (U)
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game_name = ALADDIN
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game_code = BADE
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vender_code = 08
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iwram_stack_optimize = no
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