store saves and configs in gpsp dir

Don't like ROM dir littering.
Still looking there for .sav and .cht files though.
This commit is contained in:
notaz 2011-09-07 23:45:45 +03:00
parent a88b04319e
commit d0944fc942
5 changed files with 58 additions and 41 deletions

View File

@ -23,6 +23,14 @@
#define ror(dest, value, shift) \
dest = ((value) >> shift) | ((value) << (32 - shift)) \
#if defined(_WIN32) || defined(_WIN32_WCE)
#define PATH_SEPARATOR "\\"
#define PATH_SEPARATOR_CHAR '\\'
#else
#define PATH_SEPARATOR "/"
#define PATH_SEPARATOR_CHAR '/'
#endif
// These includes must be used before SDL is included.
#ifdef ARM_ARCH

34
gui.c
View File

@ -767,7 +767,7 @@ s32 load_game_config_file()
char game_config_filename[512];
u32 file_loaded = 0;
u32 i;
change_ext(gamepak_filename, game_config_filename, ".cfg");
make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
file_open(game_config_file, game_config_filename, read);
@ -841,11 +841,7 @@ s32 load_config_file()
{
char config_path[512];
#if defined(_WIN32) || defined(_WIN32_WCE)
sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME);
#else
sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME);
#endif
sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
file_open(config_file, config_path, read);
@ -915,7 +911,7 @@ s32 save_game_config_file()
char game_config_filename[512];
u32 i;
change_ext(gamepak_filename, game_config_filename, ".cfg");
make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
file_open(game_config_file, game_config_filename, write);
@ -947,11 +943,7 @@ s32 save_config_file()
{
char config_path[512];
#if (defined(PSP_BUILD) || defined(ARM_ARCH)) && !defined(_WIN32_WCE)
sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME);
#else
sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME);
#endif
sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
file_open(config_file, config_path, write);
@ -1044,22 +1036,18 @@ void get_savestate_snapshot(char *savestate_filename)
#endif
}
void get_savestate_filename(u32 slot, char *name_buffer)
{
char savestate_ext[16];
sprintf(savestate_ext, "%d.svs", slot);
change_ext(gamepak_filename, name_buffer, savestate_ext);
get_savestate_snapshot(name_buffer);
}
void get_savestate_filename_noshot(u32 slot, char *name_buffer)
{
char savestate_ext[16];
sprintf(savestate_ext, "%d.svs", slot);
change_ext(gamepak_filename, name_buffer, savestate_ext);
make_rpath(name_buffer, 512, savestate_ext);
}
void get_savestate_filename(u32 slot, char *name_buffer)
{
get_savestate_filename_noshot(slot, name_buffer);
get_savestate_snapshot(name_buffer);
}
#ifdef PSP_BUILD

33
main.c
View File

@ -178,6 +178,9 @@ void init_main()
int main(int argc, char *argv[])
{
char bios_filename[512];
int ret;
#ifdef PSP_BUILD
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0,
vblank_interrupt_handler, NULL);
@ -208,13 +211,11 @@ int main(int argc, char *argv[])
init_video();
#ifdef GP2X_BUILD
char bios_filename[512];
sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin");
if(load_bios(bios_filename) == -1)
#else
if(load_bios("gba_bios.bin") == -1)
#endif
sprintf(bios_filename, "%s" PATH_SEPARATOR "%s", main_path, "gba_bios.bin");
ret = load_bios(bios_filename);
if (ret != 0)
ret = load_bios("gba_bios.bin");
if (ret != 0)
{
gui_action_type gui_action = CURSOR_NONE;
@ -579,10 +580,10 @@ u32 update_gba()
frame_ticks++;
#ifdef PC_BUILD
printf("frame update (%x), %d instructions total, %d RAM flushes\n",
/* printf("frame update (%x), %d instructions total, %d RAM flushes\n",
reg[REG_PC], instruction_count - last_frame, flush_ram_count);
last_frame = instruction_count;
*/
/* printf("%d gbc audio updates\n", gbc_update_count);
printf("%d oam updates\n", oam_update_count); */
gbc_update_count = 0;
@ -943,6 +944,20 @@ void change_ext(const char *src, char *buffer, const char *extension)
strcpy(dot_position, extension);
}
// make path: <main_path>/<romname>.<ext>
void make_rpath(char *buff, size_t size, const char *ext)
{
char *p;
p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
if (p == NULL)
p = gamepak_filename;
snprintf(buff, size, "%s/%s", main_path, p);
p = strrchr(buff, '.');
if (p != NULL)
strcpy(p, ext);
}
#define main_savestate_builder(type) \
void main_##type##_savestate(file_tag_type savestate_file) \
{ \

1
main.h
View File

@ -185,6 +185,7 @@ static u32 prescale_table[] = { 0, 6, 8, 10 };
#endif // IN_MEMORY_C
void change_ext(const char *src, char *buffer, const char *extension);
void make_rpath(char *buff, size_t size, const char *ext);
void set_clock_speed();

View File

@ -2022,11 +2022,7 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make
translation_gate_targets = 0;
flash_device_id = FLASH_DEVICE_MACRONIX_64KB;
#if (defined(PSP_BUILD) || defined(ARM_ARCH)) && !defined(_WIN32_WCE)
sprintf(config_path, "%s/%s", main_path, CONFIG_FILENAME);
#else
sprintf(config_path, "%s\\%s", main_path, CONFIG_FILENAME);
#endif
sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, CONFIG_FILENAME);
config_file = fopen(config_path, "rb");
@ -2113,6 +2109,9 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make
fclose(config_file);
}
#ifndef PSP_BUILD
printf("game config missing\n");
#endif
return -1;
}
@ -2182,11 +2181,17 @@ u32 load_gamepak(char *name)
{
gamepak_size = (file_size + 0x7FFF) & ~0x7FFF;
strcpy(backup_filename, name);
strncpy(gamepak_filename, name, 512);
change_ext(gamepak_filename, backup_filename, ".sav");
strncpy(gamepak_filename, name, sizeof(gamepak_filename));
gamepak_filename[sizeof(gamepak_filename) - 1] = 0;
load_backup(backup_filename);
make_rpath(backup_filename, sizeof(backup_filename), ".sav");
if (!load_backup(backup_filename))
{
// try path used by older versions
strcpy(backup_filename, name);
change_ext(gamepak_filename, backup_filename, ".sav");
load_backup(backup_filename);
}
memcpy(gamepak_title, gamepak_rom + 0xA0, 12);
memcpy(gamepak_code, gamepak_rom + 0xAC, 4);