Remove gui.c

This commit is contained in:
twinaphex 2014-12-09 16:40:21 +01:00
parent 4a2c77bcc9
commit a4a7f66364
5 changed files with 0 additions and 1948 deletions

View File

@ -229,7 +229,6 @@ typedef u32 fixed8_24;
#include "input.h"
#include "sound.h"
#include "main.h"
#include "gui.h"
#include "cheats.h"
#ifdef ARM_ARCH

6
cpu.c
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@ -4270,12 +4270,6 @@ void function_cc step_debug(u32 pc, u32 cycles)
case 'a':
{
char current_savestate_filename[512];
u16 *current_screen = copy_screen();
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
gba_save_state(current_savestate_filename, current_screen);
free(current_screen);
break;
}

1654
gui.c

File diff suppressed because it is too large Load Diff

42
gui.h
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@ -1,42 +0,0 @@
/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef GUI_H
#define GUI_H
#define GPSP_CONFIG_FILENAME "gpsp.cfg"
s32 load_file(const char **wildcards, char *result);
u32 adjust_frameskip(u32 button_id);
s32 load_game_config_file();
s32 load_config_file();
s32 save_game_config_file();
s32 save_config_file();
u32 menu(u16 *original_screen);
extern u32 savestate_slot;
void get_savestate_filename_noshot(u32 slot, char *name_buffer);
void get_savestate_filename(u32 slot, char *name_buffer);
void get_savestate_snapshot(char *savestate_filename);
#define default_clock_speed 333
#endif

245
main.c
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@ -129,62 +129,6 @@ void trigger_ext_event();
} \
} \
static const char *file_ext[] = { ".gba", ".bin", NULL };
#ifndef PSP_BUILD
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '/';
}
}
static void switch_to_romdir(void)
{
char buff[256];
int r;
file_open(romdir_file, "romdir.txt", read);
if(file_check_valid(romdir_file))
{
r = file_read(romdir_file, buff, sizeof(buff) - 1);
if (r > 0)
{
buff[r] = 0;
while (r > 0 && isspace(buff[r-1]))
buff[--r] = 0;
chdir(buff);
}
file_close(romdir_file);
}
}
static void save_romdir(void)
{
char buff[512];
snprintf(buff, sizeof(buff), "%s" PATH_SEPARATOR "romdir.txt", main_path);
file_open(romdir_file, buff, write);
if(file_check_valid(romdir_file))
{
if (getcwd(buff, sizeof(buff)))
{
file_write(romdir_file, buff, strlen(buff));
}
file_close(romdir_file);
}
}
#else
void ChangeWorkingDirectory(char *exe) {}
static void switch_to_romdir(void) {}
static void save_romdir(void) {}
#endif
void init_main()
{
u32 i;
@ -214,179 +158,6 @@ void init_main()
flush_translation_cache_bios();
}
#ifndef __LIBRETRO__
int main(int argc, char *argv[])
{
char bios_filename[512];
int ret;
#ifdef PSP_BUILD
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0,
vblank_interrupt_handler, NULL);
sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
#endif
init_gamepak_buffer();
// Copy the directory path of the executable into main_path
// ChangeWorkingDirectory will null out the filename out of the path
ChangeWorkingDirectory(argv[0]);
getcwd(main_path, 512);
#ifdef PSP_BUILD
delay_us(2500000);
#endif
#ifndef PC_BUILD
gpsp_plat_init();
#endif
load_config_file();
gamepak_filename[0] = 0;
init_video();
sprintf(bios_filename, "%s" PATH_SEPARATOR "%s", main_path, "gba_bios.bin");
ret = load_bios(bios_filename);
if (ret != 0)
ret = load_bios("gba_bios.bin");
if (ret != 0)
{
gui_action_type gui_action = CURSOR_NONE;
debug_screen_start();
debug_screen_printl(" ");
debug_screen_printl("Sorry, but gpSP requires a Gameboy Advance BIOS ");
debug_screen_printl("image to run correctly. Make sure to get an ");
debug_screen_printl("authentic one, it'll be exactly 16384 bytes large ");
debug_screen_printl("and should have the following md5sum value: ");
debug_screen_printl(" ");
debug_screen_printl("a860e8c0b6d573d191e4ec7db1b1e4f6 ");
debug_screen_printl(" ");
debug_screen_printl("When you do get it name it gba_bios.bin and put it");
debug_screen_printl("in the same directory as gpSP. ");
debug_screen_printl(" ");
debug_screen_printl("Press any button to exit. ");
debug_screen_update();
while(gui_action == CURSOR_NONE)
{
gui_action = get_gui_input();
delay_us(15000);
}
debug_screen_end();
quit();
}
if(bios_rom[0] != 0x18)
{
gui_action_type gui_action = CURSOR_NONE;
debug_screen_start();
debug_screen_printl("You have an incorrect BIOS image. ");
debug_screen_printl("While many games will work fine, some will not. It");
debug_screen_printl("is strongly recommended that you obtain the ");
debug_screen_printl("correct BIOS file. Do NOT report any bugs if you ");
debug_screen_printl("are seeing this message. ");
debug_screen_printl(" ");
debug_screen_printl("Press any button to resume, at your own risk. ");
debug_screen_update();
while(gui_action == CURSOR_NONE)
{
gui_action = get_gui_input();
delay_us(15000);
}
debug_screen_end();
}
init_main();
init_sound(1);
init_input();
video_resolution_large();
if(argc > 1)
{
if(load_gamepak(argv[1]) == -1)
{
#ifndef PSP_BUILD
printf("Failed to load gamepak %s, exiting.\n", argv[1]);
#endif
exit(-1);
}
set_gba_resolution(screen_scale);
video_resolution_small();
init_cpu();
init_memory();
}
else
{
char load_filename[512];
switch_to_romdir();
if(load_file(file_ext, load_filename) == -1)
{
menu(copy_screen());
}
else
{
if(load_gamepak(load_filename) == -1)
{
#ifndef PSP_BUILD
printf("Failed to load gamepak %s, exiting.\n", load_filename);
#endif
exit(-1);
}
set_clock_speed();
set_gba_resolution(screen_scale);
video_resolution_small();
init_cpu();
init_memory();
}
}
last_frame = 0;
// We'll never actually return from here.
#ifdef PSP_BUILD
execute_arm_translate(execute_cycles);
#else
/* u8 current_savestate_filename[512];
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
load_state(current_savestate_filename); */
// debug_on();
if(argc > 2)
{
current_debug_state = COUNTDOWN_BREAKPOINT;
breakpoint_value = strtol(argv[2], NULL, 16);
}
trigger_ext_event();
execute_arm_translate(execute_cycles);
execute_arm(execute_cycles);
#endif
return 0;
}
#endif
void print_memory_stats(u32 *counter, u32 *region_stats, char *stats_str)
{
u32 other_region_counter = region_stats[0x1] + region_stats[0xE] +
@ -422,7 +193,6 @@ void trigger_ext_event()
static u32 event_number = 0;
static u64 benchmark_ticks[16];
u64 new_ticks;
char current_savestate_filename[512];
return;
@ -437,10 +207,6 @@ void trigger_ext_event()
no_alpha = 0;
synchronize_flag = 0;
get_savestate_filename_noshot(savestate_slot,
current_savestate_filename);
gba_load_state(current_savestate_filename);
switch(event_number)
{
case 0:
@ -876,8 +642,6 @@ void synchronize()
void quit()
{
save_romdir();
if(!update_backup_flag)
update_backup_force();
@ -1026,14 +790,5 @@ void printout(void *str, u32 val)
void set_clock_speed()
{
static u32 clock_speed_old = default_clock_speed;
if (clock_speed != clock_speed_old)
{
printf("about to set CPU clock to %iMHz\n", clock_speed);
#ifdef PSP_BUILD
scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
#endif
clock_speed_old = clock_speed;
}
}