Remove zip.c/zip.h
This commit is contained in:
parent
988c2e2655
commit
4a2c77bcc9
3
Makefile
3
Makefile
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@ -28,7 +28,6 @@ OBJS += cpu_threaded.o
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OBJS += x86/x86_stub.o
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OBJS += cheats.o
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OBJS += zip.o
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OBJS += libretro.o
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OBJS += libco/libco.o
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@ -66,7 +65,7 @@ cpu_threaded.o: cpu_threaded.c
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$(CC) -c -o $@ $< $(ASFLAGS) $(OPTIMIZE)
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clean:
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# rm -f main.o memory.o input.o sound.o x86_stub.o cheats.o zip.o libretro.o
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# rm -f main.o memory.o input.o sound.o x86_stub.o cheats.o libretro.o
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rm -f $(OBJS)
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rm -f $(TARGET)
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1
common.h
1
common.h
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@ -230,7 +230,6 @@ typedef u32 fixed8_24;
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#include "sound.h"
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#include "main.h"
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#include "gui.h"
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#include "zip.h"
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#include "cheats.h"
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#ifdef ARM_ARCH
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2
main.c
2
main.c
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@ -129,7 +129,7 @@ void trigger_ext_event();
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} \
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} \
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static const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
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static const char *file_ext[] = { ".gba", ".bin", NULL };
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#ifndef PSP_BUILD
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static void ChangeWorkingDirectory(char *exe)
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7
memory.c
7
memory.c
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@ -2162,14 +2162,9 @@ char gamepak_filename[512];
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u32 load_gamepak(const char *name)
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{
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char *dot_position = strrchr(name, '.');
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s32 file_size;
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char cheats_filename[256];
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if(!strcmp(dot_position, ".zip"))
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file_size = load_file_zip(name);
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else
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file_size = load_gamepak_raw(name);
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s32 file_size = load_gamepak_raw(name);
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// A dumb April fool's joke was here once :o
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159
zip.c
159
zip.c
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@ -1,159 +0,0 @@
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/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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* Copyright (C) 2006 SiberianSTAR
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "common.h"
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#include <zlib.h>
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#define ZIP_BUFFER_SIZE (128 * 1024)
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struct SZIPFileDataDescriptor
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{
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s32 CRC32;
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s32 CompressedSize;
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s32 UncompressedSize;
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} __attribute__((packed));
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struct SZIPFileHeader
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{
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char Sig[4]; // EDIT: Used to be s32 Sig;
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s16 VersionToExtract;
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s16 GeneralBitFlag;
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s16 CompressionMethod;
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s16 LastModFileTime;
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s16 LastModFileDate;
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struct SZIPFileDataDescriptor DataDescriptor;
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s16 FilenameLength;
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s16 ExtraFieldLength;
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} __attribute__((packed));
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u32 load_file_zip(const char *filename)
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{
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struct SZIPFileHeader data;
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char tmp[1024];
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s32 retval = -1;
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u8 *buffer = NULL;
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u8 *cbuffer;
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char *ext;
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int ret;
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file_open(fd, filename, read);
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if(!file_check_valid(fd))
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return -1;
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while (1)
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{
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ret = file_read(fd, &data, sizeof(data));
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if (ret != sizeof(data))
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break;
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// It checks for the following: 0x50 0x4B 0x03 0x04 (PK..)
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if( data.Sig[0] != 0x50 || data.Sig[1] != 0x4B ||
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data.Sig[2] != 0x03 || data.Sig[3] != 0x04 )
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{
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break;
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}
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ret = file_read(fd, tmp, data.FilenameLength);
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if (ret != data.FilenameLength)
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break;
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tmp[data.FilenameLength] = 0; // end string
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if(data.ExtraFieldLength)
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file_seek(fd, data.ExtraFieldLength, SEEK_CUR);
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if(data.GeneralBitFlag & 0x0008)
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{
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file_read(fd, &data.DataDescriptor,
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sizeof(struct SZIPFileDataDescriptor));
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}
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ext = strrchr(tmp, '.') + 1;
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// file is too big
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if(data.DataDescriptor.UncompressedSize > gamepak_ram_buffer_size)
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goto skip;
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if(!strcasecmp(ext, "bin") || !strcasecmp(ext, "gba"))
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{
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buffer = gamepak_rom;
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// ok, found
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switch(data.CompressionMethod)
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{
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case 0:
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retval = data.DataDescriptor.UncompressedSize;
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file_read(fd, buffer, retval);
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goto outcode;
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case 8:
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{
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z_stream stream;
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s32 err;
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cbuffer = malloc(ZIP_BUFFER_SIZE);
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stream.next_in = (Bytef*)cbuffer;
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stream.avail_in = (u32)ZIP_BUFFER_SIZE;
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stream.next_out = (Bytef*)buffer;
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// EDIT: Now uses proper conversion of data types for retval.
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retval = (u32)data.DataDescriptor.UncompressedSize;
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stream.avail_out = data.DataDescriptor.UncompressedSize;
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stream.zalloc = (alloc_func)0;
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stream.zfree = (free_func)0;
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err = inflateInit2(&stream, -MAX_WBITS);
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file_read(fd, cbuffer, ZIP_BUFFER_SIZE);
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if(err == Z_OK)
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{
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while(err != Z_STREAM_END)
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{
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err = inflate(&stream, Z_SYNC_FLUSH);
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if(err == Z_BUF_ERROR)
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{
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stream.avail_in = ZIP_BUFFER_SIZE;
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stream.next_in = (Bytef*)cbuffer;
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file_read(fd, cbuffer, ZIP_BUFFER_SIZE);
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}
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}
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err = Z_OK;
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inflateEnd(&stream);
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}
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free(cbuffer);
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goto outcode;
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}
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}
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}
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skip:
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file_seek(fd, data.DataDescriptor.CompressedSize, SEEK_CUR);
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}
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outcode:
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file_close(fd);
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return retval;
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}
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26
zip.h
26
zip.h
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@ -1,26 +0,0 @@
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/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef ZIP_H
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#define ZIP_H
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u32 load_file_zip(const char *filename);
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#endif
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