Remove gui.c
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4a2c77bcc9
commit
a4a7f66364
1
common.h
1
common.h
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@ -229,7 +229,6 @@ typedef u32 fixed8_24;
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#include "input.h"
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#include "sound.h"
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#include "main.h"
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#include "gui.h"
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#include "cheats.h"
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#ifdef ARM_ARCH
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6
cpu.c
6
cpu.c
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@ -4270,12 +4270,6 @@ void function_cc step_debug(u32 pc, u32 cycles)
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case 'a':
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{
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char current_savestate_filename[512];
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u16 *current_screen = copy_screen();
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get_savestate_filename_noshot(savestate_slot,
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current_savestate_filename);
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gba_save_state(current_savestate_filename, current_screen);
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free(current_screen);
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break;
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}
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42
gui.h
42
gui.h
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@ -1,42 +0,0 @@
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/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef GUI_H
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#define GUI_H
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#define GPSP_CONFIG_FILENAME "gpsp.cfg"
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s32 load_file(const char **wildcards, char *result);
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u32 adjust_frameskip(u32 button_id);
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s32 load_game_config_file();
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s32 load_config_file();
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s32 save_game_config_file();
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s32 save_config_file();
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u32 menu(u16 *original_screen);
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extern u32 savestate_slot;
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void get_savestate_filename_noshot(u32 slot, char *name_buffer);
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void get_savestate_filename(u32 slot, char *name_buffer);
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void get_savestate_snapshot(char *savestate_filename);
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#define default_clock_speed 333
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#endif
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245
main.c
245
main.c
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@ -129,62 +129,6 @@ void trigger_ext_event();
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} \
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} \
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static const char *file_ext[] = { ".gba", ".bin", NULL };
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#ifndef PSP_BUILD
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '/');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '/';
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}
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}
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static void switch_to_romdir(void)
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{
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char buff[256];
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int r;
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file_open(romdir_file, "romdir.txt", read);
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if(file_check_valid(romdir_file))
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{
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r = file_read(romdir_file, buff, sizeof(buff) - 1);
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if (r > 0)
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{
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buff[r] = 0;
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while (r > 0 && isspace(buff[r-1]))
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buff[--r] = 0;
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chdir(buff);
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}
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file_close(romdir_file);
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}
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}
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static void save_romdir(void)
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{
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char buff[512];
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snprintf(buff, sizeof(buff), "%s" PATH_SEPARATOR "romdir.txt", main_path);
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file_open(romdir_file, buff, write);
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if(file_check_valid(romdir_file))
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{
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if (getcwd(buff, sizeof(buff)))
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{
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file_write(romdir_file, buff, strlen(buff));
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}
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file_close(romdir_file);
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}
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}
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#else
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void ChangeWorkingDirectory(char *exe) {}
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static void switch_to_romdir(void) {}
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static void save_romdir(void) {}
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#endif
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void init_main()
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{
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u32 i;
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@ -214,179 +158,6 @@ void init_main()
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flush_translation_cache_bios();
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}
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#ifndef __LIBRETRO__
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int main(int argc, char *argv[])
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{
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char bios_filename[512];
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int ret;
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#ifdef PSP_BUILD
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sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0,
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vblank_interrupt_handler, NULL);
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sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
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#endif
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init_gamepak_buffer();
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// Copy the directory path of the executable into main_path
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// ChangeWorkingDirectory will null out the filename out of the path
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ChangeWorkingDirectory(argv[0]);
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getcwd(main_path, 512);
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#ifdef PSP_BUILD
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delay_us(2500000);
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#endif
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#ifndef PC_BUILD
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gpsp_plat_init();
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#endif
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load_config_file();
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gamepak_filename[0] = 0;
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init_video();
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sprintf(bios_filename, "%s" PATH_SEPARATOR "%s", main_path, "gba_bios.bin");
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ret = load_bios(bios_filename);
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if (ret != 0)
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ret = load_bios("gba_bios.bin");
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if (ret != 0)
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{
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gui_action_type gui_action = CURSOR_NONE;
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debug_screen_start();
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debug_screen_printl(" ");
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debug_screen_printl("Sorry, but gpSP requires a Gameboy Advance BIOS ");
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debug_screen_printl("image to run correctly. Make sure to get an ");
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debug_screen_printl("authentic one, it'll be exactly 16384 bytes large ");
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debug_screen_printl("and should have the following md5sum value: ");
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debug_screen_printl(" ");
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debug_screen_printl("a860e8c0b6d573d191e4ec7db1b1e4f6 ");
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debug_screen_printl(" ");
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debug_screen_printl("When you do get it name it gba_bios.bin and put it");
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debug_screen_printl("in the same directory as gpSP. ");
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debug_screen_printl(" ");
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debug_screen_printl("Press any button to exit. ");
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debug_screen_update();
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while(gui_action == CURSOR_NONE)
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{
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gui_action = get_gui_input();
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delay_us(15000);
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}
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debug_screen_end();
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quit();
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}
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if(bios_rom[0] != 0x18)
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{
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gui_action_type gui_action = CURSOR_NONE;
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debug_screen_start();
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debug_screen_printl("You have an incorrect BIOS image. ");
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debug_screen_printl("While many games will work fine, some will not. It");
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debug_screen_printl("is strongly recommended that you obtain the ");
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debug_screen_printl("correct BIOS file. Do NOT report any bugs if you ");
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debug_screen_printl("are seeing this message. ");
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debug_screen_printl(" ");
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debug_screen_printl("Press any button to resume, at your own risk. ");
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debug_screen_update();
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while(gui_action == CURSOR_NONE)
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{
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gui_action = get_gui_input();
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delay_us(15000);
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}
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debug_screen_end();
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}
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init_main();
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init_sound(1);
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init_input();
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video_resolution_large();
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if(argc > 1)
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{
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if(load_gamepak(argv[1]) == -1)
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{
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#ifndef PSP_BUILD
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printf("Failed to load gamepak %s, exiting.\n", argv[1]);
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#endif
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exit(-1);
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}
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set_gba_resolution(screen_scale);
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video_resolution_small();
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init_cpu();
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init_memory();
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}
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else
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{
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char load_filename[512];
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switch_to_romdir();
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if(load_file(file_ext, load_filename) == -1)
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{
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menu(copy_screen());
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}
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else
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{
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if(load_gamepak(load_filename) == -1)
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{
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#ifndef PSP_BUILD
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printf("Failed to load gamepak %s, exiting.\n", load_filename);
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#endif
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exit(-1);
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}
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set_clock_speed();
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set_gba_resolution(screen_scale);
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video_resolution_small();
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init_cpu();
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init_memory();
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}
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}
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last_frame = 0;
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// We'll never actually return from here.
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#ifdef PSP_BUILD
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execute_arm_translate(execute_cycles);
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#else
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/* u8 current_savestate_filename[512];
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get_savestate_filename_noshot(savestate_slot,
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current_savestate_filename);
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load_state(current_savestate_filename); */
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// debug_on();
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if(argc > 2)
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{
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current_debug_state = COUNTDOWN_BREAKPOINT;
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breakpoint_value = strtol(argv[2], NULL, 16);
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}
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trigger_ext_event();
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execute_arm_translate(execute_cycles);
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execute_arm(execute_cycles);
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#endif
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return 0;
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}
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#endif
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void print_memory_stats(u32 *counter, u32 *region_stats, char *stats_str)
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{
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u32 other_region_counter = region_stats[0x1] + region_stats[0xE] +
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static u32 event_number = 0;
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static u64 benchmark_ticks[16];
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u64 new_ticks;
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char current_savestate_filename[512];
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return;
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no_alpha = 0;
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synchronize_flag = 0;
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get_savestate_filename_noshot(savestate_slot,
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current_savestate_filename);
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gba_load_state(current_savestate_filename);
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switch(event_number)
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{
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case 0:
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void quit()
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{
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save_romdir();
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if(!update_backup_flag)
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update_backup_force();
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void set_clock_speed()
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{
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static u32 clock_speed_old = default_clock_speed;
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if (clock_speed != clock_speed_old)
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{
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printf("about to set CPU clock to %iMHz\n", clock_speed);
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#ifdef PSP_BUILD
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scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
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#endif
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clock_speed_old = clock_speed;
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}
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}
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