gpsp/main.h

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/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef MAIN_H
#define MAIN_H
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#include <stdio.h>
typedef enum
{
TIMER_INACTIVE,
TIMER_PRESCALE,
TIMER_CASCADE
} timer_status_type;
typedef enum
{
TIMER_NO_IRQ,
TIMER_TRIGGER_IRQ
} timer_irq_type;
typedef enum
{
TIMER_DS_CHANNEL_NONE,
TIMER_DS_CHANNEL_A,
TIMER_DS_CHANNEL_B,
TIMER_DS_CHANNEL_BOTH
} timer_ds_channel_type;
typedef struct
{
s32 count;
u32 reload;
u32 prescale;
u32 stop_cpu_ticks;
fixed8_24 frequency_step;
timer_ds_channel_type direct_sound_channels;
timer_irq_type irq;
timer_status_type status;
} timer_type;
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typedef enum
{
auto_frameskip,
manual_frameskip,
no_frameskip
} frameskip_type;
extern u32 cpu_ticks;
extern u32 execute_cycles;
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extern frameskip_type current_frameskip_type;
extern u32 frameskip_value;
extern u32 random_skip;
extern u32 global_cycles_per_instruction;
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extern u32 skip_next_frame;
extern u32 cycle_memory_access;
extern u32 cycle_pc_relative_access;
extern u32 cycle_sp_relative_access;
extern u32 cycle_block_memory_access;
extern u32 cycle_block_memory_sp_access;
extern u32 cycle_block_memory_words;
extern u32 cycle_dma16_words;
extern u32 cycle_dma32_words;
extern u32 flush_ram_count;
extern u64 base_timestamp;
extern char main_path[512];
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extern char save_path[512];
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u32 update_gba(void);
void reset_gba(void);
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void init_main(void);
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void game_name_ext(char *src, char *buffer, char *extension);
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void main_write_savestate(void);
void main_read_savestate(void);
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#ifdef PSP
u32 file_length(const char *filename, s32 dummy);
#else
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u32 file_length(const char *dummy, FILE *fp);
#endif
extern u32 num_skipped_frames;
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extern int dynarec_enable;
void change_ext(const char *src, char *buffer, const char *extension);
#endif