use correct save directory.

This commit is contained in:
aliaspider 2014-12-10 12:00:12 +01:00
parent ad485d434a
commit 41484cd73c
5 changed files with 26 additions and 73 deletions

View File

@ -376,14 +376,6 @@ u32 gbc_sound_update = 0;
// If the GBC audio waveform is modified:
u32 gbc_sound_wave_update = 0;
// If the backup space is written (only update once this hits 0)
u32 backup_update = 0;
// Write out backup file this many cycles after the most recent
// backup write.
const u32 write_backup_delay = 10;
typedef enum
{
BACKUP_SRAM,
@ -569,7 +561,6 @@ void function_cc write_eeprom(u32 address, u32 value)
eeprom_counter++;
if(eeprom_counter == 64)
{
backup_update = write_backup_delay;
eeprom_counter = 0;
eeprom_mode = EEPROM_WRITE_FOOTER_MODE;
}
@ -1619,7 +1610,6 @@ void function_cc write_backup(u32 address, u32 value)
memset(gamepak_backup, 0xFF, 1024 * 64);
else
memset(gamepak_backup, 0xFF, 1024 * 128);
backup_update = write_backup_delay;
flash_mode = FLASH_BASE_MODE;
}
break;
@ -1646,7 +1636,6 @@ void function_cc write_backup(u32 address, u32 value)
{
// Erase sector
memset(flash_bank_ptr + (address & 0xF000), 0xFF, 1024 * 4);
backup_update = write_backup_delay;
flash_mode = FLASH_BASE_MODE;
flash_command_position = 0;
}
@ -1664,7 +1653,6 @@ void function_cc write_backup(u32 address, u32 value)
if((flash_command_position == 0) && (flash_mode == FLASH_WRITE_MODE))
{
// Write value to flash ROM
backup_update = write_backup_delay;
flash_bank_ptr[address] = value;
flash_mode = FLASH_BASE_MODE;
}
@ -1673,7 +1661,6 @@ void function_cc write_backup(u32 address, u32 value)
if(backup_type == BACKUP_SRAM)
{
// Write value to SRAM
backup_update = write_backup_delay;
// Hit 64KB territory?
if(address >= 0x8000)
sram_size = SRAM_SIZE_64KB;
@ -2205,18 +2192,6 @@ u32 save_backup(char *name)
}
void update_backup()
{
if(backup_update != (write_backup_delay + 1))
backup_update--;
if(backup_update == 0)
{
save_backup(backup_filename);
backup_update = write_backup_delay + 1;
}
}
void update_backup_force()
{
save_backup(backup_filename);
}
@ -2421,6 +2396,7 @@ char gamepak_filename[512];
u32 load_gamepak(const char *name)
{
char cheats_filename[256];
char *p;
s32 file_size = load_gamepak_raw(name);
@ -2433,14 +2409,16 @@ u32 load_gamepak(const char *name)
strncpy(gamepak_filename, name, sizeof(gamepak_filename));
gamepak_filename[sizeof(gamepak_filename) - 1] = 0;
make_rpath(backup_filename, sizeof(backup_filename), ".sav");
if (!load_backup(backup_filename))
{
// try path used by older versions
strcpy(backup_filename, name);
change_ext(gamepak_filename, backup_filename, ".sav");
load_backup(backup_filename);
}
p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
if (p == NULL)
p = gamepak_filename;
snprintf(backup_filename, sizeof(backup_filename), "%s/%s", save_path, p);
p = strrchr(backup_filename, '.');
if (p != NULL)
strcpy(p, ".sav");
load_backup(backup_filename);
memcpy(gamepak_title, gamepak_rom + 0xA0, 12);
memcpy(gamepak_code, gamepak_rom + 0xAC, 4);
@ -2450,9 +2428,6 @@ u32 load_gamepak(const char *name)
gamepak_maker[2] = 0;
load_game_config(gamepak_title, gamepak_code, gamepak_maker);
#ifndef __LIBRETRO__
load_game_config_file();
#endif
change_ext(gamepak_filename, cheats_filename, ".cht");
add_cheats(cheats_filename);

View File

@ -179,7 +179,6 @@ u32 load_gamepak(const char *name);
u32 load_backup(char *name);
s32 load_bios(char *name);
void update_backup();
void update_backup_force();
void init_memory();
void init_gamepak_buffer();
void memory_term(void);

View File

@ -188,13 +188,13 @@ void retro_cheat_set(unsigned index, bool enabled, const char* code) {}
void error_msg(const char* text)
{
if (log_cb)
log_cb(RETRO_LOG_ERROR, text);
log_cb(RETRO_LOG_ERROR, "[gpSP]: %s\n", text);
}
void info_msg(const char* text)
{
if (log_cb)
log_cb(RETRO_LOG_INFO, text);
log_cb(RETRO_LOG_INFO, "[gpSP]: %s\n", text);
}
static void extract_directory(char* buf, const char* path, size_t size)
@ -217,11 +217,7 @@ bool retro_load_game(const struct retro_game_info* info)
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
if (log_cb)
log_cb(RETRO_LOG_INFO, "[TempGBA]: 0RGB1555 is not supported.\n");
return false;
}
info_msg("RGB565 is not supported.");
extract_directory(main_path, info->path, sizeof(main_path));
@ -233,34 +229,29 @@ bool retro_load_game(const struct retro_game_info* info)
strncat(filename_bios, "/gba_bios.bin", sizeof(filename_bios));
// if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
// strncpy(dir_save, dir, sizeof(dir_save));
// else
// strncpy(dir_save, main_path, sizeof(dir_save));
// strncat(dir_save, "/",sizeof(dir_save));
// strncat(main_path, "/",sizeof(main_path));
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
strncpy(save_path, dir, sizeof(save_path));
else
strncpy(save_path, main_path, sizeof(save_path));
if (load_bios(filename_bios) != 0)
{
error_msg("Could not load BIOS image file.\n");
error_msg("Could not load BIOS image file.");
return false;
}
if (bios_rom[0] != 0x18)
{
info_msg("You have an incorrect BIOS image.\n");
info_msg("While many games will work fine, some will not. It\n");
info_msg("is strongly recommended that you obtain the\n");
info_msg("correct BIOS file.\n");
info_msg("You have an incorrect BIOS image.");
info_msg("While many games will work fine, some will not.");
info_msg("It is strongly recommended that you obtain the correct BIOS file.");
}
gamepak_filename[0] = 0;
if (load_gamepak(info->path) != 0)
{
error_msg("Could not load the game file.\n");
error_msg("Could not load the game file.");
return false;
}

16
main.c
View File

@ -75,6 +75,7 @@ u32 synchronize_flag = 1;
u32 update_backup_flag = 1;
char main_path[512];
char save_path[512];
void trigger_ext_event();
@ -532,7 +533,7 @@ void synchronize()
void quit()
{
if(!update_backup_flag)
update_backup_force();
update_backup();
sound_exit();
}
@ -587,19 +588,6 @@ void change_ext(const char *src, char *buffer, const char *extension)
strcpy(dot_position, extension);
}
// make path: <main_path>/<romname>.<ext>
void make_rpath(char *buff, size_t size, const char *ext)
{
char *p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
if (p == NULL)
p = gamepak_filename;
snprintf(buff, size, "%s/%s", main_path, p);
p = strrchr(buff, '.');
if (p != NULL)
strcpy(p, ext);
}
#define main_savestate_builder(type) \
void main_##type##_savestate(void) \
{ \

2
main.h
View File

@ -84,6 +84,7 @@ extern u32 flush_ram_count;
extern u64 base_timestamp;
extern char main_path[512];
extern char save_path[512];
extern u32 update_backup_flag;
@ -119,7 +120,6 @@ extern u32 max_frameskip;
extern u32 num_skipped_frames;
void change_ext(const char *src, char *buffer, const char *extension);
void make_rpath(char *buff, size_t size, const char *ext);
#endif