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								/* gameplaySP
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								 *
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								 * Copyright (C) 2006 Exophase <exophase@gmail.com>
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License as
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								 * published by the Free Software Foundation; either version 2 of
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								 * the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								 * General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software
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								 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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								 */
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								#ifndef MAIN_H
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								#define MAIN_H
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								typedef enum
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								{
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								  TIMER_INACTIVE,
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								  TIMER_PRESCALE,
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								  TIMER_CASCADE
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								} timer_status_type;
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								typedef enum
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								{
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								  TIMER_NO_IRQ,
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								  TIMER_TRIGGER_IRQ
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								} timer_irq_type;
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								typedef enum
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								{
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								  TIMER_DS_CHANNEL_NONE,
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								  TIMER_DS_CHANNEL_A,
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								  TIMER_DS_CHANNEL_B,
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								  TIMER_DS_CHANNEL_BOTH
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								} timer_ds_channel_type;
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								typedef struct
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								{
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								  s32 count;
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								  u32 reload;
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								  u32 prescale;
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								  u32 stop_cpu_ticks;
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								  fixed8_24 frequency_step;
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								  timer_ds_channel_type direct_sound_channels;
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								  timer_irq_type irq;
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								  timer_status_type status;
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								} timer_type;
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								extern u32 cpu_ticks;
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								extern u32 execute_cycles;
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								extern u32 global_cycles_per_instruction;
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								extern u32 cycle_memory_access;
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								extern u32 cycle_pc_relative_access;
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								extern u32 cycle_sp_relative_access;
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								extern u32 cycle_block_memory_access;
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								extern u32 cycle_block_memory_sp_access;
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								extern u32 cycle_block_memory_words;
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								extern u32 cycle_dma16_words;
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								extern u32 cycle_dma32_words;
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								extern u32 flush_ram_count;
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								extern u64 base_timestamp;
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								extern char main_path[512];
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								extern char save_path[512];
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								u32 update_gba(void);
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								void reset_gba(void);
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								void init_main(void);
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								void game_name_ext(char *src, char *buffer, char *extension);
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								void main_write_savestate(void);
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								void main_read_savestate(void);
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								#ifdef PSP_BUILD
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								u32 file_length(char *filename, s32 dummy);
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								#else
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								u32 file_length(const char *dummy, FILE *fp);
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								#endif
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								extern u32 real_frame_count;
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								extern u32 virtual_frame_count;
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								extern u32 max_frameskip;
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								extern u32 num_skipped_frames;
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								extern int dynarec_enable;
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								void change_ext(const char *src, char *buffer, const char *extension);
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								#endif
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