2009-05-21 17:48:31 +02:00
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/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef INPUT_H
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#define INPUT_H
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typedef enum
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{
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BUTTON_L = 0x200,
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BUTTON_R = 0x100,
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BUTTON_DOWN = 0x80,
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BUTTON_UP = 0x40,
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BUTTON_LEFT = 0x20,
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BUTTON_RIGHT = 0x10,
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BUTTON_START = 0x08,
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BUTTON_SELECT = 0x04,
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BUTTON_B = 0x02,
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BUTTON_A = 0x01,
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BUTTON_NONE = 0x00
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} input_buttons_type;
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typedef enum
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{
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BUTTON_ID_UP,
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BUTTON_ID_DOWN,
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BUTTON_ID_LEFT,
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BUTTON_ID_RIGHT,
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BUTTON_ID_A,
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BUTTON_ID_B,
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BUTTON_ID_L,
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BUTTON_ID_R,
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BUTTON_ID_START,
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BUTTON_ID_SELECT,
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BUTTON_ID_MENU,
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BUTTON_ID_FASTFORWARD,
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BUTTON_ID_LOADSTATE,
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BUTTON_ID_SAVESTATE,
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BUTTON_ID_RAPIDFIRE_A,
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BUTTON_ID_RAPIDFIRE_B,
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BUTTON_ID_RAPIDFIRE_L,
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BUTTON_ID_RAPIDFIRE_R,
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BUTTON_ID_VOLUP,
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BUTTON_ID_VOLDOWN,
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BUTTON_ID_FPS,
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BUTTON_ID_NONE
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} input_buttons_id_type;
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typedef enum
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{
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CURSOR_UP,
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CURSOR_DOWN,
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CURSOR_LEFT,
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CURSOR_RIGHT,
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CURSOR_SELECT,
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CURSOR_BACK,
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CURSOR_EXIT,
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2009-06-13 21:19:53 +02:00
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CURSOR_L,
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CURSOR_R,
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2009-05-21 17:48:31 +02:00
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CURSOR_NONE
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} gui_action_type;
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void init_input();
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u32 update_input();
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gui_action_type get_gui_input();
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gui_action_type get_gui_input_fs_hold(u32 button_id);
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void input_write_mem_savestate(file_tag_type savestate_file);
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void input_read_savestate(file_tag_type savestate_file);
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2014-12-09 01:59:02 +01:00
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#ifdef __LIBRETRO__
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#include "libretro.h"
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typedef struct
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{
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unsigned retropad ;
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input_buttons_type gba;
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} map;
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static const map btn_map[] = {
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{ RETRO_DEVICE_ID_JOYPAD_L, BUTTON_L },
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{ RETRO_DEVICE_ID_JOYPAD_R, BUTTON_R },
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{ RETRO_DEVICE_ID_JOYPAD_DOWN, BUTTON_DOWN },
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{ RETRO_DEVICE_ID_JOYPAD_UP, BUTTON_UP },
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{ RETRO_DEVICE_ID_JOYPAD_LEFT, BUTTON_LEFT },
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{ RETRO_DEVICE_ID_JOYPAD_RIGHT, BUTTON_RIGHT },
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{ RETRO_DEVICE_ID_JOYPAD_START, BUTTON_START },
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{ RETRO_DEVICE_ID_JOYPAD_SELECT, BUTTON_SELECT },
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{ RETRO_DEVICE_ID_JOYPAD_B, BUTTON_B },
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{ RETRO_DEVICE_ID_JOYPAD_A, BUTTON_A }
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};
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#endif
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2011-09-04 18:51:03 +02:00
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extern u32 gamepad_config_map[];
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2009-05-21 17:48:31 +02:00
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extern u32 global_enable_analog;
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extern u32 analog_sensitivity_level;
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#endif
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