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@ -1,6 +1,7 @@
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#define SDL_MAIN_USE_CALLBACKS 1
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#include "SDL3/SDL_blendmode.h"
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#include "SDL3/SDL_camera.h"
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#include "SDL3/SDL_dialog.h"
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#include "SDL3/SDL_error.h"
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_init.h"
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@ -18,6 +19,7 @@
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#include "mgba/core/core.h"
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#include "mgba/core/interface.h"
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#include "mgba/feature/commandline.h"
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#include "mgba/internal/gb/video.h"
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#include <stdio.h>
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#include <string.h>
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@ -33,22 +35,38 @@
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#error "unknown pixel format"
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#endif
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static SDL_Texture* textures[NUM_CHANNELS] = { NULL, NULL, NULL };
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static bool texture_updated = false;
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static SDL_CameraID front_camera = 0;
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static SDL_CameraID back_camera = 0;
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/* state that must be accessible by libmgba camera callbacks */
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static SDL_Surface* scaled = NULL;
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static SDL_Surface* filtered[NUM_CHANNELS] = { NULL, NULL, NULL };
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static SDL_Surface* screens[NUM_CHANNELS] = { NULL, NULL, NULL };
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static struct mCore* cores[NUM_CHANNELS] = { NULL, NULL, NULL };
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static unsigned keys = 0;
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enum DialogState {
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DIALOG_NEVER = 0,
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DIALOG_OPENED,
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DIALOG_CLOSED,
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};
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struct AppState {
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SDL_Camera* camera;
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SDL_Window* window;
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SDL_Renderer* renderer;
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/* indices used by SelectCamera */
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int cam_idx, spec_idx;
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/* used by FlipCamera */
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SDL_CameraID front_camera;
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SDL_CameraID back_camera;
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bool texture_updated;
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SDL_Texture* textures[NUM_CHANNELS];
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SDL_Surface* screens[NUM_CHANNELS];
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enum DialogState dialog_state;
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struct mArguments args;
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struct mCore* cores[NUM_CHANNELS];
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/* GB button presses fed to mgba */
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unsigned keys;
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};
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enum mColorFormat pixfmt_sdl_to_mgba(uint32_t sdl_fmt) {
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@ -72,6 +90,21 @@ enum mColorFormat pixfmt_sdl_to_mgba(uint32_t sdl_fmt) {
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}
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}
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const SDL_DialogFileFilter DIALOG_FILENAME_FILTER[] = {
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{ "Gameboy Camera ROM (*.gb, *.sgb)", "gb;sgb" },
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{ "", "" },
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{ NULL, NULL },
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};
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static void SDLCALL dialog_callback(void* userdata, const char* const* files, int filter) {
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struct AppState* st = (struct AppState*)userdata;
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if (files && *files) {
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SDL_Log("\nSelected: %s", *files);
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st->args.fname = strdup(*files);
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}
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st->dialog_state = DIALOG_CLOSED;
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}
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void myStartRequestImageRed(struct mImageSource* self, unsigned w, unsigned h, int colorFormats) {
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SDL_DestroySurface(scaled);
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SDL_DestroySurface(filtered[0]);
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@ -165,6 +198,7 @@ bool SelectCamera(struct AppState* st) {
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SDL_RenderDebugText(renderer, 4, 4, "connect a camera");
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SDL_RenderPresent(renderer);
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return true;
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}
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const SDL_CameraID device = devices[st->cam_idx];
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@ -178,6 +212,11 @@ bool SelectCamera(struct AppState* st) {
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int formats_len = 0;
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SDL_CameraSpec** formats = SDL_GetCameraSupportedFormats(device, &formats_len);
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if (!formats) {
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SDL_Log("SDL_GetCameraSupportedFormats failed: %s", SDL_GetError());
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return false;
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}
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if (st->spec_idx >= formats_len) {
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st->spec_idx = 0;
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} else if (st->spec_idx < 0) {
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@ -190,10 +229,10 @@ bool SelectCamera(struct AppState* st) {
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}
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if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
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front_camera = device;
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st->front_camera = device;
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posstr = "[frontfacing]";
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} else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
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back_camera = device;
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st->back_camera = device;
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posstr = "[backfacing]";
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}
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@ -205,7 +244,6 @@ bool SelectCamera(struct AppState* st) {
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snprintf(snprintfbuf, sizeof(snprintfbuf), "%d. %s", st->cam_idx, posstr);
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SDL_RenderDebugText(renderer, 8, 16, snprintfbuf);
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SDL_RenderDebugText(renderer, 4, 28, name);
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SDL_free((void*)name);
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SDL_RenderDebugText(renderer, 4, 52, "mode: (left/right)");
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snprintf(
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@ -244,13 +282,7 @@ bool SelectCamera(struct AppState* st) {
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return true;
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}
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
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int i;
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unsigned w, h;
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struct mArguments args;
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bool parsed = mArgumentsParse(&args, argc, argv, NULL, 0);
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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struct AppState* st = malloc(sizeof(struct AppState));
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memset(st, 0, sizeof(struct AppState));
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*appstate = st;
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@ -258,6 +290,8 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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bool parsed = mArgumentsParse(&st->args, argc, argv, NULL, 0);
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if (!parsed) {
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SDL_Log("Couldn't parse arguments");
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return SDL_APP_FAILURE;
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@ -273,40 +307,12 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
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gb_img_src[2].startRequestImage = myStartRequestImageBlue;
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gb_img_src[2].stopRequestImage = myStopRequestImageBlue;
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for (i = 0; i < NUM_CHANNELS; i++) {
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struct mCore* core = mCoreFind(args.fname);
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if (!core || !core->init(core)) {
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SDL_Log("Couldn't initialize mgba core!");
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return SDL_APP_FAILURE;
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}
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if (!mCoreLoadFile(core, args.fname)) {
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SDL_Log("Failed to load ROM");
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return SDL_APP_FAILURE;
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}
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mCoreConfigInit(&core->config, NULL);
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/*mCoreConfigLoad(&core->config);*/
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mArgumentsApply(&args, NULL, 0, &core->config);
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mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
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mCoreConfigSetDefaultValue(&core->config, "frameskip", "4");
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mCoreConfigSetDefaultValue(&core->config, "sgb.borders", "0");
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mCoreLoadConfig(core);
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cores[i] = core;
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}
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/* without loss of generality */
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cores[0]->desiredVideoDimensions(cores[0], &w, &h);
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA)) {
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SDL_Log("Couldn't initialize SDL3: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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st->window = SDL_CreateWindow("cgbwebcam", w, h, SDL_WINDOW_RESIZABLE);
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st->window = SDL_CreateWindow("cgbwebcam", GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS, SDL_WINDOW_RESIZABLE);
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if (!st->window) {
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SDL_Log("Couldn't create window: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -320,58 +326,6 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
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SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
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for (i = 0; i < NUM_CHANNELS; i++) {
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int j;
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struct mCore* core = cores[i];
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SDL_Texture* texture;
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SDL_Surface* screen = SDL_CreateSurface(w, h, SCREEN_FMT);
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core->setVideoBuffer(core, screen->pixels, screen->pitch / BYTES_PER_PIXEL);
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screens[i] = screen;
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/* Create texture with appropriate format */
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texture = SDL_CreateTextureFromSurface(st->renderer, screens[0]);
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if (!texture) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_ADD);
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textures[i] = texture;
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core->setPeripheral(core, mPERIPH_IMAGE_SOURCE, &gb_img_src[i]);
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core->reset(core);
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core->setKeys(core, 0);
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for (j = 0; j < 600; j++) {
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core->runFrame(core);
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}
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core->setKeys(core, 1); /* title screen */
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core->runFrame(core);
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core->setKeys(core, 0);
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for (j = 0; j < 25; j++) {
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core->runFrame(core);
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}
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core->setKeys(core, 1); /* select 'shoot' */
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core->runFrame(core);
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core->setKeys(core, 0);
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for (j = 0; j < 75; j++) {
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core->runFrame(core);
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}
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core->setKeys(core, 1); /* select 'shoot' again */
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core->runFrame(core);
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core->setKeys(core, 0);
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for (j = 0; j < 100; j++) {
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core->runFrame(core);
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}
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SDL_Log("prepared core %d", i);
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}
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SDL_SetTextureColorMod(textures[0], 255, 0, 0);
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SDL_SetTextureColorMod(textures[1], 0, 255, 0);
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SDL_SetTextureColorMod(textures[2], 0, 0, 255);
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return SDL_APP_CONTINUE; /* start the main app loop. */
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}
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@ -384,10 +338,10 @@ static SDL_AppResult FlipCamera(struct AppState* st) {
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if (st->camera) {
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const SDL_CameraID current = SDL_GetCameraID(st->camera);
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SDL_CameraID nextcam = 0;
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if (current == front_camera) {
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nextcam = back_camera;
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} else if (current == back_camera) {
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nextcam = front_camera;
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if (current == st->front_camera) {
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nextcam = st->back_camera;
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} else if (current == st->back_camera) {
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nextcam = st->front_camera;
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}
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if (nextcam) {
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@ -415,7 +369,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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switch (event->type) {
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case SDL_EVENT_QUIT:
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SDL_Log("Quit!");
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return false;
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return SDL_APP_SUCCESS;
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case SDL_EVENT_KEY_DOWN:
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switch (event->key.key) {
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@ -438,6 +392,8 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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default: break;
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}
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return SDL_APP_CONTINUE;
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}
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switch (event->type) {
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@ -446,14 +402,14 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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switch (sym) {
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case SDLK_ESCAPE: case SDLK_AC_BACK: return SDL_APP_SUCCESS;
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case SDLK_SPACE: FlipCamera(st); break;
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case SDLK_UP: keys |= 0x40; break;
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case SDLK_DOWN: keys |= 0x80; break;
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case SDLK_LEFT: keys |= 0x20; break;
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case SDLK_RIGHT: keys |= 0x10; break;
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case SDLK_A: case SDLK_Z: keys |= 1; break;
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case SDLK_B: case SDLK_X: keys |= 2; break;
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case SDLK_RETURN: keys |= 8; break;
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case SDLK_BACKSPACE: keys |= 4; break;
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case SDLK_UP: st->keys |= 0x40; break;
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case SDLK_DOWN: st->keys |= 0x80; break;
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case SDLK_LEFT: st->keys |= 0x20; break;
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case SDLK_RIGHT: st->keys |= 0x10; break;
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case SDLK_A: case SDLK_Z: st->keys |= 1; break;
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case SDLK_B: case SDLK_X: st->keys |= 2; break;
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case SDLK_RETURN: st->keys |= 8; break;
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case SDLK_BACKSPACE: st->keys |= 4; break;
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}
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break;
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}
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@ -461,14 +417,14 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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case SDL_EVENT_KEY_UP: {
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const SDL_Keycode sym = event->key.key;
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switch (sym) {
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case SDLK_UP: keys &= ~0x40; break;
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case SDLK_DOWN: keys &= ~0x80; break;
|
|
|
|
|
case SDLK_LEFT: keys &= ~0x20; break;
|
|
|
|
|
case SDLK_RIGHT: keys &= ~0x10; break;
|
|
|
|
|
case SDLK_A: case SDLK_Z: keys &= ~1; break;
|
|
|
|
|
case SDLK_B: case SDLK_X: keys &= ~2; break;
|
|
|
|
|
case SDLK_RETURN: keys &= ~8; break;
|
|
|
|
|
case SDLK_BACKSPACE: keys &= ~4; break;
|
|
|
|
|
case SDLK_UP: st->keys &= ~0x40; break;
|
|
|
|
|
case SDLK_DOWN: st->keys &= ~0x80; break;
|
|
|
|
|
case SDLK_LEFT: st->keys &= ~0x20; break;
|
|
|
|
|
case SDLK_RIGHT: st->keys &= ~0x10; break;
|
|
|
|
|
case SDLK_A: case SDLK_Z: st->keys &= ~1; break;
|
|
|
|
|
case SDLK_B: case SDLK_X: st->keys &= ~2; break;
|
|
|
|
|
case SDLK_RETURN: st->keys &= ~8; break;
|
|
|
|
|
case SDLK_BACKSPACE: st->keys &= ~4; break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -495,10 +451,10 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
|
|
|
|
SDL_Log("Camera denied!");
|
|
|
|
|
return SDL_APP_FAILURE;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
case SDL_EVENT_WINDOW_RESIZED: {
|
|
|
|
|
st->texture_updated = false;
|
|
|
|
|
/*
|
|
|
|
|
Sint32 winw = event->window.data1, winh = event->window.data2;
|
|
|
|
|
SDL_UpdateWindowSurface(window);
|
|
|
|
|
if (TODO: need to correct aspect ratio?) {
|
|
|
|
|
if (!SDL_SetWindowSize(window, winw/2, winh)) {
|
|
|
|
|
SDL_Log("Failed to resize window to %dx%d: %s", winw, winh, SDL_GetError());
|
|
|
|
@ -507,9 +463,9 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
|
|
|
|
SDL_Log("Resized window to %dx%d", winw, winh);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
@ -521,6 +477,113 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
|
|
|
|
SDL_AppResult SDL_AppIterate(void* appstate) {
|
|
|
|
|
struct AppState* st = (struct AppState*)appstate;
|
|
|
|
|
|
|
|
|
|
if (!st->cores[0]) {
|
|
|
|
|
unsigned w, h;
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
if (!st->args.fname) {
|
|
|
|
|
switch (st->dialog_state) {
|
|
|
|
|
case DIALOG_NEVER:
|
|
|
|
|
SDL_Log("Select your Gameboy Camera ROM dump...");
|
|
|
|
|
st->dialog_state = DIALOG_OPENED;
|
|
|
|
|
SDL_ShowOpenFileDialog(dialog_callback, st, st->window, DIALOG_FILENAME_FILTER, 1, NULL, false);
|
|
|
|
|
/* evil fallthrough */
|
|
|
|
|
case DIALOG_OPENED:
|
|
|
|
|
return SDL_APP_CONTINUE;
|
|
|
|
|
case DIALOG_CLOSED:
|
|
|
|
|
SDL_Log("Must provide a Gameboy Camera ROM");
|
|
|
|
|
/* evil fallthrough */
|
|
|
|
|
default:
|
|
|
|
|
return SDL_APP_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
struct mCore* core = mCoreFind(st->args.fname);
|
|
|
|
|
if (!core || !core->init(core)) {
|
|
|
|
|
SDL_Log("Couldn't initialize mgba core!");
|
|
|
|
|
return SDL_APP_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!mCoreLoadFile(core, st->args.fname)) {
|
|
|
|
|
SDL_Log("Failed to load ROM");
|
|
|
|
|
return SDL_APP_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mCoreConfigInit(&core->config, NULL);
|
|
|
|
|
/*mCoreConfigLoad(&core->config);*/
|
|
|
|
|
|
|
|
|
|
mArgumentsApply(&st->args, NULL, 0, &core->config);
|
|
|
|
|
mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
|
|
|
|
|
mCoreConfigSetDefaultValue(&core->config, "frameskip", "4");
|
|
|
|
|
mCoreConfigSetDefaultValue(&core->config, "sgb.borders", "0");
|
|
|
|
|
|
|
|
|
|
mCoreLoadConfig(core);
|
|
|
|
|
|
|
|
|
|
st->cores[i] = core;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* without loss of generality */
|
|
|
|
|
st->cores[0]->desiredVideoDimensions(st->cores[0], &w, &h);
|
|
|
|
|
SDL_SetWindowSize(st->window, w, h);
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
int j;
|
|
|
|
|
struct mCore* core = st->cores[i];
|
|
|
|
|
SDL_Texture* texture;
|
|
|
|
|
SDL_Surface* screen = SDL_CreateSurface(w, h, SCREEN_FMT);
|
|
|
|
|
|
|
|
|
|
core->setVideoBuffer(core, screen->pixels, screen->pitch / BYTES_PER_PIXEL);
|
|
|
|
|
st->screens[i] = screen;
|
|
|
|
|
|
|
|
|
|
/* Create texture with appropriate format */
|
|
|
|
|
texture = SDL_CreateTextureFromSurface(st->renderer, st->screens[0]);
|
|
|
|
|
if (!texture) {
|
|
|
|
|
SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
|
|
|
|
return SDL_APP_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_ADD);
|
|
|
|
|
st->textures[i] = texture;
|
|
|
|
|
|
|
|
|
|
core->setPeripheral(core, mPERIPH_IMAGE_SOURCE, &gb_img_src[i]);
|
|
|
|
|
|
|
|
|
|
core->reset(core);
|
|
|
|
|
|
|
|
|
|
core->setKeys(core, 0);
|
|
|
|
|
for (j = 0; j < 600; j++) {
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
}
|
|
|
|
|
core->setKeys(core, 1); /* title screen */
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
core->setKeys(core, 0);
|
|
|
|
|
for (j = 0; j < 25; j++) {
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
}
|
|
|
|
|
core->setKeys(core, 1); /* select 'shoot' */
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
core->setKeys(core, 0);
|
|
|
|
|
for (j = 0; j < 75; j++) {
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
}
|
|
|
|
|
core->setKeys(core, 1); /* select 'shoot' again */
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
core->setKeys(core, 0);
|
|
|
|
|
for (j = 0; j < 100; j++) {
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Log("prepared core %d", i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_SetTextureColorMod(st->textures[0], 255, 0, 0);
|
|
|
|
|
SDL_SetTextureColorMod(st->textures[1], 0, 255, 0);
|
|
|
|
|
SDL_SetTextureColorMod(st->textures[2], 0, 0, 255);
|
|
|
|
|
|
|
|
|
|
/* weird bug on OSX, shows file browser twice if unfocused when selecting camera */
|
|
|
|
|
SDL_RaiseWindow(st->window);
|
|
|
|
|
return SDL_APP_CONTINUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (st->camera == NULL) {
|
|
|
|
|
if (!SelectCamera(st)) {
|
|
|
|
|
SDL_Log("Failed to show camera device menu: %s", SDL_GetError());
|
|
|
|
@ -530,7 +593,7 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Renderer* renderer = st->renderer;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
static int since_last_present = 0;
|
|
|
|
|
|
|
|
|
@ -545,7 +608,7 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
|
|
|
|
|
int w = srcrect.h * dstrect.w / dstrect.h;
|
|
|
|
|
|
|
|
|
|
/*SDL_Log("new frame %d x %d %s", frame->w, frame->h, SDL_GetPixelFormatName(frame->format->format));*/
|
|
|
|
|
texture_updated = false;
|
|
|
|
|
st->texture_updated = false;
|
|
|
|
|
|
|
|
|
|
if (w <= srcrect.w) {
|
|
|
|
|
srcrect.x = (srcrect.w - w) / 2;
|
|
|
|
@ -572,26 +635,26 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
|
|
|
|
|
|
|
|
|
|
if (since_last_present < FRAMESKIP_LIMIT) {
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
struct mCore* core = cores[i];
|
|
|
|
|
core->setKeys(core, keys);
|
|
|
|
|
struct mCore* core = st->cores[i];
|
|
|
|
|
core->setKeys(core, st->keys);
|
|
|
|
|
core->runFrame(core);
|
|
|
|
|
}
|
|
|
|
|
/*hack*/
|
|
|
|
|
if (keys && since_last_present < FRAMESKIP_LIMIT - 8) {
|
|
|
|
|
if (st->keys && since_last_present < FRAMESKIP_LIMIT - 8) {
|
|
|
|
|
since_last_present = FRAMESKIP_LIMIT - 8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!texture_updated) {
|
|
|
|
|
if (!st->texture_updated) {
|
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
|
|
|
|
|
|
/* Update SDL_Texture with last video frame (only once per new frame) */
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
SDL_Surface* screen = screens[i];
|
|
|
|
|
SDL_Texture* texture = textures[i];
|
|
|
|
|
SDL_Surface* screen = st->screens[i];
|
|
|
|
|
SDL_Texture* texture = st->textures[i];
|
|
|
|
|
SDL_UpdateTexture(texture, NULL, screen->pixels, screen->pitch);
|
|
|
|
|
texture_updated = true;
|
|
|
|
|
st->texture_updated = true;
|
|
|
|
|
SDL_RenderTexture(renderer, texture, NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -600,13 +663,13 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
|
|
|
|
|
} else {
|
|
|
|
|
since_last_present++;
|
|
|
|
|
if (since_last_present >= FRAMESKIP_LIMIT) {
|
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
SDL_Texture *texture = textures[i];
|
|
|
|
|
SDL_RenderTexture(renderer, texture, NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
SDL_Texture *texture = st->textures[i];
|
|
|
|
|
SDL_RenderTexture(renderer, texture, NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -617,9 +680,10 @@ void SDL_AppQuit(void* appstate, SDL_AppResult result) {
|
|
|
|
|
struct AppState* st = (struct AppState*)appstate;
|
|
|
|
|
int i;
|
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
|
|
|
|
mCoreConfigDeinit(&cores[i]->config);
|
|
|
|
|
cores[i]->deinit(cores[i]);
|
|
|
|
|
SDL_DestroyTexture(textures[i]);
|
|
|
|
|
struct mCore* core = st->cores[i];
|
|
|
|
|
mCoreConfigDeinit(&core->config);
|
|
|
|
|
core->deinit(core);
|
|
|
|
|
SDL_DestroyTexture(st->textures[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_CloseCamera(st->camera);
|
|
|
|
|