start using appstate now that it exists in sdl3 preview callback api

This commit is contained in:
lif 2024-12-16 00:55:03 -08:00
parent f864b7db28
commit fc9acf32d6
1 changed files with 168 additions and 158 deletions

326
main.c
View File

@ -20,6 +20,7 @@
#include "mgba/feature/commandline.h"
#include <stdio.h>
#include <string.h>
#define NUM_CHANNELS 3
#define FRAMESKIP_LIMIT 20
@ -32,10 +33,6 @@
#error "unknown pixel format"
#endif
static SDL_Window* window = NULL;
static SDL_Renderer* renderer = NULL;
static SDL_Camera* camera = NULL;
static SDL_CameraSpec spec;
static SDL_Texture* textures[NUM_CHANNELS] = { NULL, NULL, NULL };
static bool texture_updated = false;
static SDL_CameraID front_camera = 0;
@ -47,6 +44,13 @@ static SDL_Surface* screens[NUM_CHANNELS] = { NULL, NULL, NULL };
static struct mCore* cores[NUM_CHANNELS] = { NULL, NULL, NULL };
static unsigned keys = 0;
struct AppState {
SDL_Camera* camera;
SDL_Window* window;
SDL_Renderer* renderer;
int cam_idx, spec_idx;
};
enum mColorFormat pixfmt_sdl_to_mgba(uint32_t sdl_fmt) {
switch (sdl_fmt) {
case SDL_PIXELFORMAT_ABGR1555: return mCOLOR_BGR5;
@ -134,149 +138,109 @@ void myRequestImageBlue(struct mImageSource* self, const void** buf, size_t* str
struct mImageSource gb_img_src[3];
bool SelectCamera(SDL_Renderer* renderer) {
SDL_Event event;
bool SelectCamera(struct AppState* st) {
int devcount = 0;
int cam_idx = 0, spec_idx = 0;
SDL_CameraID *devices = SDL_GetCameras(&devcount);
while (camera == NULL) {
if (cam_idx >= devcount) {
cam_idx = 0;
} else if (cam_idx < 0) {
cam_idx = devcount - 1;
}
SDL_Renderer* renderer = st->renderer;
SDL_CameraID *devices = SDL_GetCameras(&devcount);
if (!devices) {
SDL_Log("SDL_GetCameras failed: %s", SDL_GetError());
return false;
}
if (st->cam_idx >= devcount) {
st->cam_idx = 0;
} else if (st->cam_idx < 0) {
st->cam_idx = devcount - 1;
}
if (devcount == 0) {
SDL_free(devices);
if (!devices) {
SDL_Log("SDL_GetCameras failed: %s", SDL_GetError());
return false;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, 4, 4, "connect a camera");
SDL_RenderPresent(renderer);
if (!SDL_WaitEvent(&event)) {
SDL_Log("Error waiting for event: %s", SDL_GetError());
return false;
}
if (event.type == SDL_EVENT_QUIT) {
SDL_Log("Quit!");
return false;
}
continue;
}
const SDL_CameraID device = devices[cam_idx];
const char *name = SDL_GetCameraName(device);
const SDL_CameraPosition position = SDL_GetCameraPosition(device);
const char *posstr = "";
char snprintfbuf[20];
int formats_len = 0;
SDL_CameraSpec** formats = SDL_GetCameraSupportedFormats(device, &formats_len);
if (spec_idx >= formats_len) {
spec_idx = 0;
} else if (spec_idx < 0) {
spec_idx = formats_len - 1;
}
SDL_CameraSpec* format = formats[spec_idx];
const char* pixfmt_name = SDL_GetPixelFormatName(format->format);
if (strncmp("SDL_PIXELFORMAT_", pixfmt_name, 16) == 0) {
pixfmt_name += 16;
}
if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
front_camera = device;
posstr = "[frontfacing]";
} else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
back_camera = device;
posstr = "[backfacing]";
}
if (devcount == 0) {
SDL_free(devices);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, 4, 4, "camera: (up/down)");
snprintf(snprintfbuf, sizeof(snprintfbuf), "%d. %s", cam_idx, posstr);
SDL_RenderDebugText(renderer, 8, 16, snprintfbuf);
SDL_RenderDebugText(renderer, 4, 28, name);
SDL_free((void*)name);
SDL_RenderDebugText(renderer, 4, 52, "mode: (left/right)");
snprintf(
snprintfbuf,
sizeof(snprintfbuf),
"%d.",
spec_idx
);
SDL_RenderDebugText(renderer, 8, 64, snprintfbuf);
snprintf(
snprintfbuf,
sizeof(snprintfbuf),
"%dx%d",
format->width,
format->height
);
SDL_RenderDebugText(renderer, 4, 76, snprintfbuf);
snprintf(
snprintfbuf,
sizeof(snprintfbuf),
"%.1f Hz",
((float)format->framerate_numerator / (float)format->framerate_denominator)
);
SDL_RenderDebugText(renderer, 4, 88, snprintfbuf);
SDL_RenderDebugText(renderer, 4, 100, pixfmt_name);
SDL_RenderDebugText(renderer, 4, 124, "confirm: (enter)");
if (!SDL_WaitEvent(&event)) {
SDL_Log("Error waiting for event: %s", SDL_GetError());
return false;
}
switch (event.type) {
case SDL_EVENT_QUIT:
SDL_Log("Quit!");
return false;
case SDL_EVENT_KEY_DOWN:
switch (event.key.key) {
case SDLK_UP: cam_idx -= 1; break;
case SDLK_DOWN: cam_idx += 1; break;
case SDLK_LEFT: spec_idx -= 1; break;
case SDLK_RIGHT: spec_idx += 1; break;
case SDLK_RETURN:
camera = SDL_OpenCamera(device, format);
break;
default: break;
}
break;
default: break;
}
SDL_free(formats);
SDL_free(devices);
SDL_RenderDebugText(renderer, 4, 4, "connect a camera");
SDL_RenderPresent(renderer);
}
const SDL_CameraID device = devices[st->cam_idx];
const char *name = SDL_GetCameraName(device);
const SDL_CameraPosition position = SDL_GetCameraPosition(device);
const char *posstr = "";
char snprintfbuf[20];
int formats_len = 0;
SDL_CameraSpec** formats = SDL_GetCameraSupportedFormats(device, &formats_len);
if (st->spec_idx >= formats_len) {
st->spec_idx = 0;
} else if (st->spec_idx < 0) {
st->spec_idx = formats_len - 1;
}
SDL_CameraSpec* format = formats[st->spec_idx];
const char* pixfmt_name = SDL_GetPixelFormatName(format->format);
if (strncmp("SDL_PIXELFORMAT_", pixfmt_name, 16) == 0) {
pixfmt_name += 16;
}
if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
front_camera = device;
posstr = "[frontfacing]";
} else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
back_camera = device;
posstr = "[backfacing]";
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, 4, 4, "camera: (up/down)");
snprintf(snprintfbuf, sizeof(snprintfbuf), "%d. %s", st->cam_idx, posstr);
SDL_RenderDebugText(renderer, 8, 16, snprintfbuf);
SDL_RenderDebugText(renderer, 4, 28, name);
SDL_free((void*)name);
SDL_RenderDebugText(renderer, 4, 52, "mode: (left/right)");
snprintf(
snprintfbuf,
sizeof(snprintfbuf),
"%d.",
st->spec_idx
);
SDL_RenderDebugText(renderer, 8, 64, snprintfbuf);
snprintf(
snprintfbuf,
sizeof(snprintfbuf),
"%dx%d",
format->width,
format->height
);
SDL_RenderDebugText(renderer, 4, 76, snprintfbuf);
snprintf(
snprintfbuf,
sizeof(snprintfbuf),
"%.1f Hz",
((float)format->framerate_numerator / (float)format->framerate_denominator)
);
SDL_RenderDebugText(renderer, 4, 88, snprintfbuf);
SDL_RenderDebugText(renderer, 4, 100, pixfmt_name);
SDL_RenderDebugText(renderer, 4, 124, "confirm: (enter)");
SDL_free(formats);
SDL_free(devices);
SDL_RenderPresent(renderer);
return true;
}
@ -287,6 +251,10 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
struct mArguments args;
bool parsed = mArgumentsParse(&args, argc, argv, NULL, 0);
struct AppState* st = malloc(sizeof(struct AppState));
memset(st, 0, sizeof(struct AppState));
*appstate = st;
/* Enable standard application logging */
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -338,25 +306,20 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
return SDL_APP_FAILURE;
}
window = SDL_CreateWindow("cgbwebcam", w, h, SDL_WINDOW_RESIZABLE);
if (!window) {
st->window = SDL_CreateWindow("cgbwebcam", w, h, SDL_WINDOW_RESIZABLE);
if (!st->window) {
SDL_Log("Couldn't create window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) {
st->renderer = SDL_CreateRenderer(st->window, NULL);
if (!st->renderer) {
SDL_Log("Couldn't create renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
if (!SelectCamera(renderer)) {
SDL_Log("Failed to open camera device: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
for (i = 0; i < NUM_CHANNELS; i++) {
int j;
struct mCore* core = cores[i];
@ -367,7 +330,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
screens[i] = screen;
/* Create texture with appropriate format */
texture = SDL_CreateTextureFromSurface(renderer, screens[0]);
texture = SDL_CreateTextureFromSurface(st->renderer, screens[0]);
if (!texture) {
SDL_Log("Couldn't create texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
@ -412,14 +375,14 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char *argv[]) {
return SDL_APP_CONTINUE; /* start the main app loop. */
}
static SDL_AppResult FlipCamera(void) {
static SDL_AppResult FlipCamera(struct AppState* st) {
static Uint64 last_flip = 0;
if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
return SDL_APP_CONTINUE;
}
if (camera) {
const SDL_CameraID current = SDL_GetCameraID(camera);
if (st->camera) {
const SDL_CameraID current = SDL_GetCameraID(st->camera);
SDL_CameraID nextcam = 0;
if (current == front_camera) {
nextcam = back_camera;
@ -430,10 +393,10 @@ static SDL_AppResult FlipCamera(void) {
if (nextcam) {
SDL_Log("Flip camera!");
SDL_CloseCamera(camera);
SDL_CloseCamera(st->camera);
camera = SDL_OpenCamera(nextcam, NULL);
if (!camera) {
st->camera = SDL_OpenCamera(nextcam, NULL);
if (!st->camera) {
SDL_Log("Failed to open camera device: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@ -446,12 +409,43 @@ static SDL_AppResult FlipCamera(void) {
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
struct AppState* st = (struct AppState*)appstate;
if (st->camera == NULL) {
switch (event->type) {
case SDL_EVENT_QUIT:
SDL_Log("Quit!");
return false;
case SDL_EVENT_KEY_DOWN:
switch (event->key.key) {
case SDLK_UP: st->cam_idx -= 1; break;
case SDLK_DOWN: st->cam_idx += 1; break;
case SDLK_LEFT: st->spec_idx -= 1; break;
case SDLK_RIGHT: st->spec_idx += 1; break;
case SDLK_RETURN: {
SDL_CameraID *devices = SDL_GetCameras(NULL);
SDL_CameraID device = devices[st->cam_idx];
SDL_CameraSpec** formats = SDL_GetCameraSupportedFormats(device, NULL);
st->camera = SDL_OpenCamera(device, formats[st->spec_idx]);
SDL_free(devices);
SDL_free(formats);
break;
}
default: break;
}
break;
default: break;
}
}
switch (event->type) {
case SDL_EVENT_KEY_DOWN: {
const SDL_Keycode sym = event->key.key;
switch (sym) {
case SDLK_ESCAPE: case SDLK_AC_BACK: return SDL_APP_SUCCESS;
case SDLK_SPACE: FlipCamera(); break;
case SDLK_SPACE: FlipCamera(st); break;
case SDLK_UP: keys |= 0x40; break;
case SDLK_DOWN: keys |= 0x80; break;
case SDLK_LEFT: keys |= 0x20; break;
@ -481,19 +475,21 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
case SDL_EVENT_MOUSE_BUTTON_DOWN:
/* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
return FlipCamera();
return FlipCamera(st);
case SDL_EVENT_QUIT:
SDL_Log("Quit!");
return SDL_APP_SUCCESS;
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
case SDL_EVENT_CAMERA_DEVICE_APPROVED: {
SDL_CameraSpec spec;
SDL_Log("Camera approved!");
if (!SDL_GetCameraFormat(camera, &spec)) {
if (!SDL_GetCameraFormat(st->camera, &spec)) {
SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
break;
}
case SDL_EVENT_CAMERA_DEVICE_DENIED:
SDL_Log("Camera denied!");
@ -523,12 +519,24 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
}
SDL_AppResult SDL_AppIterate(void* appstate) {
struct AppState* st = (struct AppState*)appstate;
if (st->camera == NULL) {
if (!SelectCamera(st)) {
SDL_Log("Failed to show camera device menu: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
SDL_Renderer* renderer = st->renderer;
int i;
static int since_last_present = 0;
if (scaled != NULL) {
Uint64 timestampNS = 0;
SDL_Surface *frame = camera ? SDL_AcquireCameraFrame(camera, &timestampNS) : NULL;
SDL_Surface *frame = st->camera ? SDL_AcquireCameraFrame(st->camera, &timestampNS) : NULL;
if (frame) {
struct SDL_Rect srcrect, dstrect;
@ -551,7 +559,7 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
SDL_Log("failed to scale: %s", SDL_GetError());
}
SDL_ReleaseCameraFrame(camera, frame);
SDL_ReleaseCameraFrame(st->camera, frame);
SDL_SetSurfaceColorMod(scaled, 255, 0, 0);
SDL_BlitSurface(scaled, NULL, filtered[0], NULL);
@ -606,6 +614,7 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
}
void SDL_AppQuit(void* appstate, SDL_AppResult result) {
struct AppState* st = (struct AppState*)appstate;
int i;
for (i = 0; i < NUM_CHANNELS; i++) {
mCoreConfigDeinit(&cores[i]->config);
@ -613,7 +622,8 @@ void SDL_AppQuit(void* appstate, SDL_AppResult result) {
SDL_DestroyTexture(textures[i]);
}
SDL_CloseCamera(camera);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_CloseCamera(st->camera);
SDL_DestroyRenderer(st->renderer);
SDL_DestroyWindow(st->window);
free(st);
}