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big refactor, test message queue

This commit is contained in:
khr 2020-04-01 23:33:34 -07:00
parent 4916559995
commit 42ae40c0cd
5 changed files with 615 additions and 0 deletions

1
.gitignore vendored
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@ -12,3 +12,4 @@ test/
world/
*.swp
env/
__pycache__/

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message_queue.py Normal file
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import enum
import logging
import json
import queue
import select
import socket
import struct
import time
import threading
from typing import Any, Callable, Dict, Optional, TypeVar
LOG = logging.getLogger(__name__)
class ProtocolError(Exception):
"""Error thrown when the SocketWrapper protocol is violated."""
T = TypeVar("T")
def _try_with_backoff(fn: Callable, error_callback: Callable) -> socket.socket:
backoff = 1
while True:
try:
return fn()
except Exception as e:
if error_callback(e):
LOG.exception(e)
LOG.warning("Trying again in {} seconds".format(backoff))
time.sleep(backoff)
backoff *= 2
else:
raise e
else:
break
def socket_create_server(addr):
# socket.create_server doesn't exist until python 3.8 :(
soc = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
soc.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
soc.bind(addr)
return soc
class SocketWrapper:
"""Wraps a network socket with simpler connection, send, and receive logic.
Both ends of the connection must be using a SocketWrapper compatible
protocol. The protocol is as follows:
Messages are utf-8 encoded strings prefixed by their length as a 4-byte
big-endian integer. Example: 00 00 00 06 h e l l o \n.
"""
def __init__(self, host: str, port: int):
self.host = host
self.port = port
self.soc = None
def connect(self):
LOG.debug("Connecting to {}:{}".format(self.host, self.port))
self.soc = _try_with_backoff(
lambda: socket.create_connection((self.host, self.port)),
lambda e: e is OSError and e.errno == 111
)
LOG.info("Socket Connected")
def bind(self):
LOG.info("Server Binding to {}:{}".format(self.host, self.port))
self.soc = _try_with_backoff(
lambda: socket_create_server((self.host, self.port)),
lambda e: e is OSError and e.errno == 98
)
LOG.info("Server Bound")
def accept(self):
self.bind()
self.soc.listen(1)
LOG.info("Server listen to host")
client_soc, addr = self.soc.accept()
self.soc.close()
self.soc = client_soc
self.soc.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
# self.soc.send(b"\0\0\0\0")
LOG.info("Server accepted connection: {}".format(addr))
def _write_int(self, integer):
integer_buf = struct.pack(">i", integer)
self._write(integer_buf)
def _write(self, data: bytes):
if self.soc is None:
raise RuntimeError("Must call connect or accept before writing")
data_len = len(data)
offset = 0
while offset != data_len:
offset += self.soc.send(data[offset:])
def send(self, message: str):
_, writable, _ = select.select([], [self.soc], [], 1)
if writable == []:
# TODO Try to reacquire
raise RuntimeError("Unable to write to socket")
payload = message.encode("utf-8")
self._write_int(len(payload))
self._write(payload)
LOG.debug("sent {} bytes".format(len(payload)))
def _read(self, size) -> Optional[bytes]:
data = b""
while len(data) != size:
newdata = self.soc.recv(size - len(data))
if len(newdata) == 0:
# Orderly shutdown, or 0 bytes requested to read
return data
data = data + newdata
return data
def _read_int(self) -> Optional[int]:
int_size = struct.calcsize(">i")
intbuf = self._read(int_size)
if len(intbuf) == 0:
return None
return struct.unpack(">i", intbuf)[0]
def receive(self) -> Optional[str]:
if self.soc is None:
raise RuntimeError("Must call connect or accept before writing")
readable, _, _ = select.select([self.soc], [], [], 1)
if readable == []:
return None
message_size = self._read_int()
if message_size is None:
# socket closed
return None
data = self._read(message_size)
return data.decode("utf-8") if data is not None else None
def close(self):
self.soc.close()
class Side(enum.Enum):
CLIENT = enum.auto()
SERVER = enum.auto()
class MessageQueue:
"""A bidirectional queue of JSON messages over a network socket.
Asynchronously sends and receives messages until closed. Consume messages
with iteration and enqueue messages with add().
"""
def __init__(self, host: str, port: int, side: Side):
self.inbox: queue.Queue[str] = queue.Queue()
self.outbox: queue.Queue[str] = queue.Queue()
self.closed = False
self.process_worker = threading.Thread(
target=(
process_messages_client if side == Side.CLIENT
else process_messages_server
),
args=(SocketWrapper(host, port), self),
daemon=True,
name="MessageQueue/" + str(side)
)
self.process_worker.start()
def add(self, message: Dict[str, Any]):
self.outbox.put(json.dumps(message))
def __iter__(self):
return self
def __next__(self):
return json.loads(self.inbox.get())
def close(self):
self.closed = True
self.process_worker.join()
def process_messages_client(socket: SocketWrapper, queue: MessageQueue):
log = LOG.getChild("client.worker")
while not queue.closed:
try:
socket.connect()
while not queue.closed:
message = socket.receive()
if message is not None:
queue.inbox.put(message)
while not queue.outbox.empty():
log.debug("Sending outbox item")
socket.send(queue.outbox.get(block=False))
except Exception as e:
LOG.exception(e)
finally:
socket.close()
def process_messages_server(socket: SocketWrapper, queue: MessageQueue):
log = LOG.getChild("server.worker")
while not queue.closed:
try:
socket.accept()
while not queue.closed:
message = socket.receive()
if message is not None:
queue.inbox.put(message)
while not queue.outbox.empty():
log.debug("Sending outbox item")
socket.send(queue.outbox.get(block=False))
except Exception as e:
LOG.exception(e)
finally:
socket.close()

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message_queue_test.py Normal file
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import logging
import random
import threading
import unittest
import message_queue
class MessageQueueTest(unittest.TestCase):
def setUp(self):
logging.basicConfig(level=logging.DEBUG)
def test_message_queue(self):
port = random.randint(10000, 65535)
server_queue = message_queue.MessageQueue(
host="localhost",
port=port,
side=message_queue.Side.SERVER
)
client_queue = message_queue.MessageQueue(
host="localhost",
port=port,
side=message_queue.Side.CLIENT
)
# Worker threads + main thread
self.assertEqual(threading.active_count(), 3)
# Test sending server -> client
expected_message = {"hello": "client", "from": "server"}
server_queue.add(expected_message)
received_message = next(client_queue)
self.assertEqual(expected_message, received_message)
# Test sending client-> server
expected_message = {"hello": "server", "from": "client"}
client_queue.add(expected_message)
received_message = next(server_queue)
self.assertEqual(expected_message, received_message)
server_queue.close()
client_queue.close()
self.assertEqual(threading.active_count(), 1)
if __name__ == "__main__":
unittest.main()

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service.py Normal file
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import argparse
import base64
import io
import json
import logging
import re
import threading
import time
from typing import Dict
import urllib
from matrix_client.api import MatrixHttpApi
import PIL
import requests
import flask
import message_queue
LOG = logging.getLogger(__name__)
USER_RE = re.compile(r"(?<=\@).*(?=\:)")
app = flask.Flask(__name__)
roomsync = set()
@app.route("/transactions/<transaction>", methods=["PUT"])
def on_receive_events(transaction):
LOG.info("got event")
events = flask.request.get_json()["events"]
for event in events:
LOG.info("User: %s Room: %s" % (event["user_id"], event["room_id"]))
LOG.info("Event Type: %s" % event["type"])
LOG.info("Content: %s" % event["content"])
roomsync.add(event["room_id"])
if (
event["type"] == "m.room.message"
and event["content"]["msgtype"] == "m.text"
and event["user_id"].find("@mc_") == -1
):
m_user = USER_RE.search(event["user_id"]).group(0)
m_cont = event["content"]["body"]
m_user, m_cont
# minecraft.msglist.insert(0, "/tellraw @a {\"text\":\"<" + m_user + "> " + m_cont + "\",\"insertion\":\"/tellraw @p %s\"}")
return flask.jsonify({})
@app.route("/rooms/<room>", methods=["GET"])
def on_room(room):
LOG.info("returning: " + str(room))
return flask.jsonify({})
class Appservice:
def __init__(self, appservice_token: str, matrix_server_name: str):
self.api = MatrixHttpApi(
"http://localhost:8008", token=appservice_token
)
self.avatar_update_log: Dict[str, float] = {}
self.matrix_server_name = matrix_server_name
def process_message(self, msg):
# for msg, create user and post as user
# add minecraft user to minecraft channel, if this fails, no big deal
try:
new_user = "mc_" + msg["user"]
user_id = "@{}:{}".format(new_user, self.matrix_server_name)
LOG.info("trying to create user {}...".format(new_user))
self.api.register(
{"type": "m.login.application_service", "username": new_user}
)
except Exception as e:
LOG.exception(e)
# for each room we're aware of, post server chat inside. Eventually 1 room should equal 1 server
for room in roomsync:
# generate a unique transaction id based on the current time
txn_id = str(int(time.time() * 1000))
# attempt to join room
LOG.info("trying to join room as user and as bridge manager")
self.api._send(
"POST",
"/rooms/" + room + "/join",
query_params={"user_id": user_id},
headers={"Content-Type": "application/json"},
)
self.api._send(
"POST",
"/rooms/" + room + "/join",
headers={"Content-Type": "application/json"},
)
# set our display name to something nice
LOG.info("trying to set display name...")
self.api._send(
"PUT",
"/profile/" + user_id + "/displayname/",
content={"displayname": msg["user"]},
query_params={"user_id": user_id},
headers={"Content-Type": "application/json"},
)
# get our mc skin!!
# backup: #avatar_url = "https://www.minecraftskinstealer.com/face.php?u="+msg['user']
# only get this if the user hasn't updated in a long time
try:
LOG.info("Checking if we need to update avatar...")
if (
msg["user"] not in self.avatar_update_log.keys()
or abs(self.avatar_update_log[msg["user"]] - time.time())
> 180
):
self.avatar_update_log[msg["user"]] = time.time()
avatar_url = self.get_mc_skin(msg["user"], user_id)
if avatar_url:
LOG.debug("avatar_url is " + avatar_url)
self.api._send(
"PUT",
"/profile/" + user_id + "/avatar_url/",
content={"avatar_url": avatar_url},
query_params={"user_id": user_id},
headers={"Content-Type": "application/json"},
)
except Exception as e:
LOG.exception(e)
# Not the end of the world if it fails, send the message now.
# attempt to post in room
LOG.info("Attempting to post in Room")
self.api._send(
"PUT",
"/rooms/" + room + "/send/m.room.message/" + txn_id,
content={"msgtype": "m.text", "body": msg["msg"]},
query_params={"user_id": user_id},
headers={"Content-Type": "application/json"},
)
def get_mc_skin(self, user, user_id):
LOG.info("Getting Minecraft Avatar")
mojang_info = requests.get(
"https://api.mojang.com/users/profiles/minecraft/" + user
).json() # get uuid
mojang_info = requests.get(
"https://sessionserver.mojang.com/session/minecraft/profile/"
+ mojang_info["id"]
).json() # get more info from uuid
mojang_info = json.loads(
base64.b64decode(mojang_info["properties"][0]["value"])
)
mojang_url = mojang_info["textures"]["SKIN"]["url"]
# r = requests.get(mojang_url, stream=True)
# r.raw.decode_content = True # handle spurious Content-Encoding
file = io.BytesIO(urllib.request.urlopen(mojang_url).read())
im = PIL.Image.open(file)
img_head = im.crop((8, 8, 16, 16))
img_head = img_head.resize(
(im.width * 8, im.height * 8), resample=PIL.Image.NEAREST
) # Resize with nearest neighbor to get pixels
image_buffer_head = io.BytesIO()
img_head.save(image_buffer_head, "PNG")
# compare to user's current id so we're not uploading the same pic twice
# GET /_matrix/client/r0/profile/{userId}/avatar_url
LOG.info("Getting Current Avatar URL")
curr_url = self.api._send(
"GET",
"/profile/" + user_id + "/avatar_url/",
query_params={"user_id": user_id},
headers={"Content-Type": "application/json"},
)
upload = True
if "avatar_url" in curr_url.keys():
LOG.info("Checking Avatar...")
file = io.BytesIO(
urllib.request.urlopen(
self.api.get_download_url(curr_url["avatar_url"])
).read()
)
im = PIL.Image.open(file)
image_buffer_curr = io.BytesIO()
im.save(image_buffer_curr, "PNG")
if (image_buffer_head.getvalue()) == (image_buffer_curr.getvalue()):
LOG.debug("Image Same")
upload = False
if upload:
# upload img
# POST /_matrix/media/r0/upload
LOG.debug("Returning updated avatar")
LOG.debug(image_buffer_head)
return self.api.media_upload(
image_buffer_head.getvalue(), "image/png"
)["content_uri"]
else:
return None
def receive_messages(
appservice: Appservice, msg_queue: message_queue.MessageQueue
):
for message in msg_queue:
appservice.process_message(message)
def main():
logging.basicConfig(level=logging.DEBUG)
parser = argparse.ArgumentParser()
parser.add_argument("--matrix_server_name", required=True)
parser.add_argument("--appservice_token", required=True)
parser.add_argument("--matrix_api_port", type=int, default=5000)
parser.add_argument("--minecraft_wrapper_port", type=int, default=5001)
args = parser.parse_args()
LOG.info("Running Minecraft Matrix Bridge")
appservice = Appservice(
appservice_token=args.appservice_token,
matrix_server_name=args.matrix_server_name,
)
queue = message_queue.MessageQueue(
host="0.0.0.0",
port=args.minecraft_wrapper_port,
side=message_queue.Side.SERVER,
)
flask_thread = threading.Thread(
target=app.run,
kwargs={"port": args.matrix_api_port},
daemon=True,
)
receive_worker = threading.Thread(
target=receive_messages,
args=(appservice, queue),
daemon=True,
)
flask_thread.start()
receive_worker.start()
LOG.info("All threads created")
receive_worker.join()
flask_thread.join()
queue.close()
LOG.info("All threads terminated")
if __name__ == "__main__":
main()

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wrapper.py Normal file
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import argparse
import logging
import re
import subprocess
import threading
from typing import List
import message_queue
LOG = logging.getLogger(__name__)
class ProcessWrapper:
"""Iterator that spawns a process and yields lines from its stdout."""
def __init__(self, command: List[str], queue: message_queue.MessageQueue):
self.proc = subprocess.Popen(
" ".join(command),
shell=True,
stdout=subprocess.PIPE,
stdin=subprocess.PIPE,
universal_newlines=True,
)
def __iter__(self):
return iter(self.proc.stdout.readline, "")
def send(self, msg):
self.proc.stdin.write(msg)
def wait(self):
return self.proc.wait()
def send_process_output(
process: ProcessWrapper, msg_queue: message_queue.MessageQueue
):
# "[07:36:28] [Server thread/INFO] [minecraft/DedicatedServer]: <khr_> test"
prog = re.compile(r"\[.*\] \[(.*)\] \[(.*)\]: <(.*)> (.*)")
for line in process:
LOG.info(line.rstrip("\n"))
result = prog.search(line)
if result:
LOG.info("user: {} msg: {}".format(
result.group(3),
result.group(4).rstrip("\n"),
))
msg_queue.add(
{
"user": result.group(3),
"msg": result.group(4).rstrip("\n"),
},
)
def relay_queue_input(
process: ProcessWrapper, msg_queue: message_queue.MessageQueue
):
for message in msg_queue:
if "command" in message:
process.send(message["command"])
else:
LOG.debug(message)
def main():
logging.basicConfig(level=logging.DEBUG)
parser = argparse.ArgumentParser()
parser.add_argument("--matrix_server")
parser.add_argument("--matrix_server_port", type=int, default=5001)
parser.add_argument("command", nargs=argparse.REMAINDER)
args = parser.parse_args()
LOG.info("Running Minecraft Server Wrapper")
wrapper = ProcessWrapper(args.command)
queue = message_queue.MessageQueue(
host=args.matrix_server,
port=args.matrix_server_port,
side=message_queue.Side.CLIENT,
)
send_worker = threading.Thread(
target=send_process_output,
args=(wrapper, queue),
daemon=True,
)
receive_worker = threading.Thread(
target=relay_queue_input,
args=(wrapper, queue),
daemon=True,
)
send_worker.start()
receive_worker.start()
LOG.info("All threads created")
send_worker.join()
receive_worker.join()
queue.close()
LOG.info("All threads terminated")
return wrapper.wait()
if __name__ == "__main__":
main()