Commit graph

31 commits

Author SHA1 Message Date
65d6722122 Added a new way to open the map. 2016-04-17 20:46:20 -06:00
7601a60842 Fixed saving. 2016-04-17 20:13:37 -06:00
9c63b8e4b0 Allow waves to be created while on the title screen. 2016-04-17 15:58:36 -06:00
f63788a6c5 Changed sound effects for moving up and canceling in menus. 2016-04-17 15:53:31 -06:00
8369415812 Added untested Save and Load game functions for Trade Winds! 2016-04-17 13:46:26 -06:00
f20065727f Added a title screen! 2016-04-16 23:35:04 -06:00
02285f1d8e EVERYBODY MAKE SOME NOISE 2016-04-16 15:43:39 -06:00
69888da3c6 Everything having to do with sickness and healing. Plus some unnecessary spaces on the Title screen. 2016-04-15 23:15:38 -06:00
55ce2e7c1f Fixed island generation!
My while statements were looping forever because the ranges were too big!
2016-04-15 15:10:24 -06:00
34de633ef3 Made edits to try to make island generation better. It crashes on load a lot on Ubuntu Chrome for some reason. No clue why. 2016-04-14 23:01:05 -06:00
eecc18e330 Sort of started working on Title Screen. 2016-04-14 17:48:18 -06:00
b4c0204657 Added Day/Night Cycle with fancy a sine wave! Economy updates each morning. 2016-04-14 17:11:55 -06:00
d45246b3d5 Resized the ocean. Added map! Updated trade so you can't haggle forever. Each island knows when it's been haggled. 2016-04-14 17:09:57 -06:00
d86b36883d Procedurally generate islands and update economy on a timer. 2016-04-14 15:02:12 -06:00
f8e2fa3cb9 Added checks to make sure objects exist before trying to reference them. 2016-04-14 15:01:18 -06:00
de7f4d5bcb Made oceanRoom generate 5 islands at the start. 2016-04-13 23:20:11 -06:00
470bac1997 Eliminate the concept of a tradeRoom. 2016-04-13 16:48:32 -06:00
d8cb0151d8 Replaced every instance of OS.S.pixelScale with pixel() to make life easier. 2016-04-12 18:14:09 -06:00
4cee4c49b6 Started work on Trade interaction. 2016-04-12 10:02:27 -06:00
1e2638c1f0 Little bit of work on Trade screen. 2016-04-11 22:47:01 -06:00
4f58ea6ba4 Started work on Trade room. Found a bug with background color not changing when rooms change! 2016-04-11 18:06:06 -06:00
1f24b91a28 Built out Inventory GUI, moved some things around to where they made more sense, altered how Cargo is managed. 2016-04-11 16:22:56 -06:00
bfcb459d74 Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
052e58fb4f Fixed some island stuff (All GameObjects MUST HAVE at least 1 animation) and took a screenshot. 2016-04-07 13:19:22 -06:00
3719e69ba3 Added seamless transitions on the map, shrank Ocean room to allow making an in-game map. 2016-04-07 12:26:36 -06:00
f7adca5a79 Added pixel text writing to start.js and 4x4 and 5x6 alphabets. Added test to rooms/oceanRoom.js. 2016-04-06 14:52:02 -06:00
b46fcf8d0f Restructured Oversimplified.Settings for better readability in code, added preventRightClick option defaulted to true, moved Oversimplified.SetCamera() out of the Oversimplified.Settings namespace because that just makes more sense, fixed SetCamera() references accordingly. 2016-04-06 14:36:51 -06:00
e03607b581 Finished ocean & wave particles. Added animated screenshot. 2016-04-06 08:01:52 -06:00
b0fe830343 Fix Camera borders in Ocean room. 2016-04-05 18:05:08 -06:00
096ce49334 Updated Ocean prefab and got things set up. 2016-04-05 17:33:38 -06:00
9b6bc0f07d Initial commit, no data is really correct. 2016-04-04 17:10:40 -06:00