Update Audio Loading using new process

This commit is contained in:
Robbie Antenesse 2016-04-20 16:19:22 -06:00
parent 248a07753a
commit d09fefef97
1 changed files with 14 additions and 14 deletions

View File

@ -1,17 +1,17 @@
var mus_title = new OS.Tune("Title", "audio/music/title.mp3", "audio/music/title.wav");
var mus_sail = new OS.Tune("Sailing", "audio/music/ocean.mp3", "audio/music/ocean.wav");
var mus_trade = new OS.Tune("Trade", "audio/music/trade.mp3", "audio/music/trade.wav");
var mus_credits = new OS.Tune("Credits", "audio/music/credits.mp3", "audio/music/credits.wav");
var mus_title = new OS.E.AddTune("Title", {mp3: "audio/music/title.mp3", wav: "audio/music/title.wav"});
var mus_sail = new OS.E.AddTune("Sailing", {mp3: "audio/music/ocean.mp3", wav: "audio/music/ocean.wav"});
var mus_trade = new OS.E.AddTune("Trade", {mp3: "audio/music/trade.mp3", wav: "audio/music/trade.wav"});
var mus_credits = new OS.E.AddTune("Credits", {mp3: "audio/music/credits.mp3", wav: "audio/music/credits.wav"});
var snd_buy = new OS.Sound("Buy", "audio/sounds/Buy.wav", "audio/sounds/Buy.mp3");
var snd_cannotbuy = new OS.Sound("Cannot Buy", "audio/sounds/Cannot_Buy.wav", "audio/sounds/Cannot_Buy.mp3");
var snd_heal = new OS.Sound("Heal", "audio/sounds/Heal.wav", "audio/sounds/Heal.mp3");
var snd_illness = new OS.Sound("Illness", "audio/sounds/Illness.wav", "audio/sounds/Illness.mp3");
var snd_cursordown = new OS.Sound("Move Cursor Down", "audio/sounds/Move_Cursor.wav", "audio/sounds/Move_Cursor.mp3");
var snd_cursorup = new OS.Sound("Move Cursor Up", "audio/sounds/Move_Cursor_Up.wav", "audio/sounds/Move_Cursor_Up.mp3");
var snd_sailing = new OS.Sound("Sailing", "audio/sounds/Sailing.wav", "audio/sounds/Sailing.mp3");
var snd_select = new OS.Sound("Select", "audio/sounds/Select.wav", "audio/sounds/Select.mp3");
var snd_sell = new OS.Sound("Sell", "audio/sounds/Sell.wav", "audio/sounds/Sell.mp3");
var snd_wave = new OS.Sound("Wave Crash", "audio/sounds/Wave_Crash.wav", "audio/sounds/Wave_Crash.mp3");
var snd_buy = new OS.E.AddSound("Buy", {wav: "audio/sounds/Buy.wav", mp3: "audio/sounds/Buy.mp3"});
var snd_cannotbuy = new OS.E.AddSound("Cannot Buy", {wav: "audio/sounds/Cannot_Buy.wav", mp3: "audio/sounds/Cannot_Buy.mp3"});
var snd_heal = new OS.E.AddSound("Heal", {wav: "audio/sounds/Heal.wav", mp3: "audio/sounds/Heal.mp3"});
var snd_illness = new OS.E.AddSound("Illness", {wav: "audio/sounds/Illness.wav", mp3: "audio/sounds/Illness.mp3"});
var snd_cursordown = new OS.E.AddSound("Move Cursor Down", {wav: "audio/sounds/Move_Cursor.wav", mp3: "audio/sounds/Move_Cursor.mp3"});
var snd_cursorup = new OS.E.AddSound("Move Cursor Up", {wav: "audio/sounds/Move_Cursor_Up.wav", mp3: "audio/sounds/Move_Cursor_Up.mp3"});
var snd_sailing = new OS.E.AddSound("Sailing", {wav: "audio/sounds/Sailing.wav", mp3: "audio/sounds/Sailing.mp3"});
var snd_select = new OS.E.AddSound("Select", {wav: "audio/sounds/Select.wav", mp3: "audio/sounds/Select.mp3"});
var snd_sell = new OS.E.AddSound("Sell", {wav: "audio/sounds/Sell.wav", mp3: "audio/sounds/Sell.mp3"});
var snd_wave = new OS.E.AddSound("Wave Crash", {wav: "audio/sounds/Wave_Crash.wav", mp3: "audio/sounds/Wave_Crash.mp3"});
function loadAudio() {}