Made ocean faster and move randomly every 2 frames.
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parent
02e70bcf73
commit
84434851a1
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@ -1,4 +1,4 @@
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var ani_ocean = OS.A.Add("Ocean", 256, 256, {columns: 10, speed: 1/120});
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var ani_ocean = OS.A.Add("Ocean", 256, 256, {columns: 10, speed: 1/60});
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function oceanTilePrefab() {}
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function oceanTilePrefab() {}
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@ -11,7 +11,7 @@ var pr_ocean = OS.P.Add("Ocean Particle", {
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positionCheckProgress: 30,
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positionCheckProgress: 30,
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doCheckPosition: false,
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doCheckPosition: false,
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moveTimer: 1 / OS.S.defaultStep,
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moveTimer: 0,
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});
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});
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pr_ocean.BeforeDo = function () {
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pr_ocean.BeforeDo = function () {
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@ -23,11 +23,11 @@ pr_ocean.BeforeDo = function () {
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}
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}
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pr_ocean.Do = function () {
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pr_ocean.Do = function () {
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// Move around randomly.
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// Move around randomly.
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this.moveTimer--;
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this.moveTimer++;
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if (this.moveTimer <= 0) {
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if (this.moveTimer >= 120) {
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this.x += Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
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this.x += 1 * Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
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this.y += Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
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this.y += 1 * Math.round(Math.randomRange(-1, 1)) * OS.S.pixelScale;
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this.moveTimer = 1 / OS.S.defaultStep;
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this.moveTimer = 0;
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}
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}
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}
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}
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@ -78,4 +78,4 @@ pr_ocean.CheckPosition = function (checkX, checkY, direction) {
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this.doCheckPosition = false;
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this.doCheckPosition = false;
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}
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}
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}
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}
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