Trade-Winds/loadGameManager.js

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var Game = {};
G = Game;
G.player = {}; // Just a reference until G.player is created at rm_Ocean's load time.
G.oceanParticle = {}; // One ocean particle will exist at any time and move around the boat.
G.map = []; // List of island objects, generated/loaded and saved at game start, loaded on room start.
G.inventory = [];
G.stats = {
money: 100,
inventory: 5, // Maximum number of different things the inventory can hold.
speed: 1,
hull: 1,
popularity: 0,
haggling: 1,
crew: 1,
energy: 10
}
function loadGameManager () {}