Added a more thorough cache cleanup for reset/mode-change too. Fixed the mmap initialization that ends up leaking memory. Minor x86 asm fixes for Android.
		
			
				
	
	
		
			140 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* gameplaySP
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 *
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 * Copyright (C) 2006 Exophase <exophase@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef COMMON_H
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#define COMMON_H
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#define ror(dest, value, shift)                                               \
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  dest = ((value) >> shift) | ((value) << (32 - shift))                       \
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#if defined(_WIN32)
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  #define PATH_SEPARATOR "\\"
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  #define PATH_SEPARATOR_CHAR '\\'
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#else
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  #define PATH_SEPARATOR "/"
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  #define PATH_SEPARATOR_CHAR '/'
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#endif
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/* On x86 we pass arguments via registers instead of stack */
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#ifdef X86_ARCH
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  #define function_cc __attribute__((regparm(2)))
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#else
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  #define function_cc
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#endif
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#ifdef ARM_ARCH
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#define _BSD_SOURCE // sync
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <time.h>
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#include <sys/time.h>
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#endif /* ARM_ARCH */
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// Huge thanks to pollux for the heads up on using native file I/O
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// functions on PSP for vastly improved memstick performance.
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#ifdef PSP
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  #include <pspkernel.h>
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  #include <pspdebug.h>
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  #include <pspctrl.h>
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  #include <pspgu.h>
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  #include <pspaudio.h>
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  #include <pspaudiolib.h>
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  #include <psprtc.h>
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  #include <time.h>
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#else
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  typedef unsigned char u8;
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  typedef signed char s8;
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  typedef unsigned short int u16;
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  typedef signed short int s16;
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  typedef unsigned int u32;
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  typedef signed int s32;
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  typedef unsigned long long int u64;
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  typedef signed long long int s64;
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#endif
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#ifdef USE_BGR_FORMAT
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  #define convert_palette(value)  \
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    value = ((value & 0x7FE0) << 1) | (value & 0x1F)
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#else
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  #define convert_palette(value) \
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    value = ((value & 0x1F) << 11) | ((value & 0x03E0) << 1) | (value >> 10)
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#endif
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#define GBA_SCREEN_WIDTH  (240)
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#define GBA_SCREEN_HEIGHT (160)
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#define GBA_SCREEN_PITCH  (240)
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typedef u32 fixed16_16;
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typedef u32 fixed8_24;
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#define float_to_fp16_16(value)                                               \
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  (fixed16_16)((value) * 65536.0)                                             \
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#define fp16_16_to_float(value)                                               \
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  (float)((value) / 65536.0)                                                  \
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#define u32_to_fp16_16(value)                                                 \
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  ((value) << 16)                                                             \
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#define fp16_16_to_u32(value)                                                 \
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  ((value) >> 16)                                                             \
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#define fp16_16_fractional_part(value)                                        \
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  ((value) & 0xFFFF)                                                          \
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#define float_to_fp8_24(value)                                                \
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  (fixed8_24)((value) * 16777216.0)                                           \
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#define fp8_24_fractional_part(value)                                         \
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  ((value) & 0xFFFFFF)                                                        \
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#define fixed_div(numerator, denominator, bits)                               \
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  (((numerator * (1 << bits)) + (denominator / 2)) / denominator)             \
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#define address8(base, offset)                                                \
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  *((u8 *)((u8 *)base + (offset)))                                            \
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#define address16(base, offset)                                               \
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  *((u16 *)((u8 *)base + (offset)))                                           \
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#define address32(base, offset)                                               \
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  *((u32 *)((u8 *)base + (offset)))                                           \
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#include <unistd.h>
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include "cpu.h"
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#include "gba_memory.h"
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#include "video.h"
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#include "input.h"
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#include "sound.h"
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#include "main.h"
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#include "cheats.h"
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#endif
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