gpsp/cpu.h
David Guillen Fandos 4f3c9a5e58 [all] Fix CPSR and CPU modes
gpsp doesn't differentiate between USER and SYSTEM mode, most likely
cause it is not that important for most games. This implements the modes
correctly and adds checks for privileged operations. Still some
bugs/hacks but it mostly fixes CPSR/SPSR reads/writes.

To implement PSR writes we are using a more refined masks and force mode
bit num. 4 to always be one. Reserved bits are forced to zero (this
needs to be validated on a real device).
2023-01-11 21:26:32 +01:00

197 lines
5.6 KiB
C

/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef CPU_H
#define CPU_H
#include <stdbool.h>
#include "gpsp_config.h"
// System mode and user mode are represented as the same here
typedef u32 cpu_mode_type;
// Bit 4 indicates privilege level
#define MODE_USER 0x00 // Non-privileged mode
#define MODE_SYSTEM 0x10 // Privileged modes
#define MODE_IRQ 0x11
#define MODE_FIQ 0x12
#define MODE_SUPERVISOR 0x13
#define MODE_ABORT 0x14
#define MODE_UNDEFINED 0x15
#define MODE_INVALID 0x16
// Discards privilege bit
#define REG_MODE(m) (reg_mode[(m) & 0xF])
#define REG_SPSR(m) (spsr[(m) & 0xF])
#define PRIVMODE(m) ((m) >> 4)
#define CPU_ACTIVE 0
#define CPU_HALT 1
#define CPU_STOP 2
typedef enum
{
CPU_ALERT_NONE = 0,
CPU_ALERT_HALT = 1,
CPU_ALERT_SMC = 2,
CPU_ALERT_IRQ = 3
} cpu_alert_type;
typedef u16 irq_type;
#define IRQ_NONE 0x0000
#define IRQ_VBLANK 0x0001
#define IRQ_HBLANK 0x0002
#define IRQ_VCOUNT 0x0004
#define IRQ_TIMER0 0x0008
#define IRQ_TIMER1 0x0010
#define IRQ_TIMER2 0x0020
#define IRQ_TIMER3 0x0040
#define IRQ_SERIAL 0x0080
#define IRQ_DMA0 0x0100
#define IRQ_DMA1 0x0200
#define IRQ_DMA2 0x0400
#define IRQ_DMA3 0x0800
#define IRQ_KEYPAD 0x1000
#define IRQ_GAMEPAK 0x2000
typedef enum
{
// CPU status & registers
REG_SP = 13,
REG_LR = 14,
REG_PC = 15,
REG_CPSR = 16,
CPU_MODE = 17,
CPU_HALT_STATE = 18,
REG_ARCH_COUNT = 19,
// This is saved separately
REG_BUS_VALUE = 19,
// Dynarec signaling and spilling
// (Not really part of the CPU state)
REG_N_FLAG = 20,
REG_Z_FLAG = 21,
REG_C_FLAG = 22,
REG_V_FLAG = 23,
CHANGED_PC_STATUS = 24,
COMPLETED_FRAME = 25,
OAM_UPDATED = 26,
REG_SAVE = 27,
REG_SAVE2 = 28,
REG_SAVE3 = 29,
REG_SAVE4 = 30,
REG_SAVE5 = 31,
/* Machine defined storage */
REG_USERDEF = 32,
REG_MAX = 64
} ext_reg_numbers;
extern u32 instruction_count;
void execute_arm(u32 cycles);
void raise_interrupt(irq_type irq_raised);
void set_cpu_mode(cpu_mode_type new_mode);
u32 function_cc execute_load_u8(u32 address);
u32 function_cc execute_load_u16(u32 address);
u32 function_cc execute_load_u32(u32 address);
u32 function_cc execute_load_s8(u32 address);
u32 function_cc execute_load_s16(u32 address);
void function_cc execute_store_u8(u32 address, u32 source);
void function_cc execute_store_u16(u32 address, u32 source);
void function_cc execute_store_u32(u32 address, u32 source);
void function_cc execute_store_aligned_u32(u32 address, u32 source);
u32 execute_arm_translate(u32 cycles);
void init_translater(void);
unsigned cpu_write_savestate(u8* dst);
bool cpu_read_savestate(const u8 *src);
u8 function_cc *block_lookup_address_arm(u32 pc);
u8 function_cc *block_lookup_address_thumb(u32 pc);
u8 function_cc *block_lookup_address_dual(u32 pc);
bool translate_block_arm(u32 pc, bool ram_region);
bool translate_block_thumb(u32 pc, bool ram_region);
#if defined(MMAP_JIT_CACHE)
extern u8* rom_translation_cache;
extern u8* ram_translation_cache;
#elif defined(_3DS)
#define rom_translation_cache ((u8*)0x02000000 - ROM_TRANSLATION_CACHE_SIZE)
#define ram_translation_cache (rom_translation_cache - RAM_TRANSLATION_CACHE_SIZE)
extern u8* rom_translation_cache_ptr;
extern u8* ram_translation_cache_ptr;
#elif defined(VITA)
extern u8* rom_translation_cache;
extern u8* ram_translation_cache;
extern int sceBlock;
#else
extern u8 rom_translation_cache[ROM_TRANSLATION_CACHE_SIZE];
extern u8 ram_translation_cache[RAM_TRANSLATION_CACHE_SIZE];
#endif
extern u8 *rom_translation_ptr;
extern u8 *ram_translation_ptr;
#define MAX_TRANSLATION_GATES 8
extern u32 idle_loop_target_pc;
extern u32 translation_gate_targets;
extern u32 translation_gate_target_pc[MAX_TRANSLATION_GATES];
extern u32 rom_branch_hash[ROM_BRANCH_HASH_SIZE];
void flush_translation_cache_rom(void);
void flush_translation_cache_ram(void);
void dump_translation_cache(void);
void init_caches(void);
void init_emitter(void);
void init_bios_hooks(void);
extern u32 reg_mode[7][7];
extern u32 spsr[6];
extern const u32 cpu_modes[16];
extern const u32 cpsr_masks[4][2];
extern const u32 spsr_masks[4];
extern u32 memory_region_access_read_u8[16];
extern u32 memory_region_access_read_s8[16];
extern u32 memory_region_access_read_u16[16];
extern u32 memory_region_access_read_s16[16];
extern u32 memory_region_access_read_u32[16];
extern u32 memory_region_access_write_u8[16];
extern u32 memory_region_access_write_u16[16];
extern u32 memory_region_access_write_u32[16];
extern u32 memory_reads_u8;
extern u32 memory_reads_s8;
extern u32 memory_reads_u16;
extern u32 memory_reads_s16;
extern u32 memory_reads_u32;
extern u32 memory_writes_u8;
extern u32 memory_writes_u16;
extern u32 memory_writes_u32;
void init_cpu(void);
void move_reg();
#endif