This uses BSON as savestate format, to allow external tools to parse it (so that we can add proper test of the states). The BSON is not 100% correct according to spec (no ordered keys) but can be parsed by most libraries. This fixes also a bug in the savestate palette color recalculation that was wrongly overwritting the original palette (which could cause some problems on some games). Also fixes some potential issues by serializing some more stuff and cleans up unused stuff. Testing shows that states look good and there's only minor differences in audio ticks, related to buffer sizes (since buffer flushes are de-synced from video frames due to different frequency).
153 lines
4.1 KiB
C
153 lines
4.1 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "common.h"
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bool libretro_supports_bitmasks = false;
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bool libretro_supports_ff_override = false;
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bool libretro_ff_enabled = false;
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bool libretro_ff_enabled_prev = false;
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unsigned turbo_period = TURBO_PERIOD_MIN;
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unsigned turbo_pulse_width = TURBO_PULSE_WIDTH_MIN;
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unsigned turbo_a_counter = 0;
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unsigned turbo_b_counter = 0;
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static u32 old_key = 0;
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static retro_input_state_t input_state_cb;
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void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; }
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extern void set_fastforward_override(bool fastforward);
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static void trigger_key(u32 key)
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{
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u32 p1_cnt = read_ioreg(REG_P1CNT);
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if((p1_cnt >> 14) & 0x01)
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{
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u32 key_intersection = (p1_cnt & key) & 0x3FF;
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if(p1_cnt >> 15)
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{
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if(key_intersection == (p1_cnt & 0x3FF))
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raise_interrupt(IRQ_KEYPAD);
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}
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else
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{
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if(key_intersection)
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raise_interrupt(IRQ_KEYPAD);
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}
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}
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}
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u32 update_input(void)
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{
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unsigned i;
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uint32_t new_key = 0;
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bool turbo_a = false;
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bool turbo_b = false;
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if (!input_state_cb)
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return 0;
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if (libretro_supports_bitmasks)
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{
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int16_t ret = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
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for (i = 0; i < sizeof(btn_map) / sizeof(map); i++)
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new_key |= (ret & (1 << btn_map[i].retropad)) ? btn_map[i].gba : 0;
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libretro_ff_enabled = libretro_supports_ff_override &&
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(ret & (1 << RETRO_DEVICE_ID_JOYPAD_R2));
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turbo_a = (ret & (1 << RETRO_DEVICE_ID_JOYPAD_X));
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turbo_b = (ret & (1 << RETRO_DEVICE_ID_JOYPAD_Y));
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}
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else
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{
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for (i = 0; i < sizeof(btn_map) / sizeof(map); i++)
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new_key |= input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, btn_map[i].retropad) ? btn_map[i].gba : 0;
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libretro_ff_enabled = libretro_supports_ff_override &&
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input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2);
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turbo_a = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X);
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turbo_b = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y);
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}
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/* Handle turbo buttons */
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if (turbo_a)
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{
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new_key |= (turbo_a_counter < turbo_pulse_width) ?
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BUTTON_A : 0;
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turbo_a_counter++;
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if (turbo_a_counter >= turbo_period)
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turbo_a_counter = 0;
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}
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else
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turbo_a_counter = 0;
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if (turbo_b)
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{
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new_key |= (turbo_b_counter < turbo_pulse_width) ?
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BUTTON_B : 0;
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turbo_b_counter++;
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if (turbo_b_counter >= turbo_period)
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turbo_b_counter = 0;
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}
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else
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turbo_b_counter = 0;
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if ((new_key | old_key) != old_key)
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trigger_key(new_key);
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old_key = new_key;
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write_ioreg(REG_P1, (~old_key) & 0x3FF);
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/* Handle fast forward button */
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if (libretro_ff_enabled != libretro_ff_enabled_prev)
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{
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set_fastforward_override(libretro_ff_enabled);
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libretro_ff_enabled_prev = libretro_ff_enabled;
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}
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return 0;
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}
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bool input_read_savestate(const u8 *src)
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{
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const u8 *p = bson_find_key(src, "input");
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if (p)
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return bson_read_int32(p, "prevkey", &old_key);
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return false;
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}
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unsigned input_write_savestate(u8 *dst)
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{
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u8 *wbptr1, *startp = dst;
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bson_start_document(dst, "input", wbptr1);
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bson_write_int32(dst, "prevkey", old_key);
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bson_finish_document(dst, wbptr1);
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return (unsigned int)(dst - startp);
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}
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