gpsp/3ds/3ds_utils.c
Justin Weiss 6a50b8a68d [3DS] Fix dynarec prefetch aborts
Similar fix to https://github.com/libretro/pcsx_rearmed/pull/390. The
Nintendo svcBackdoor can cause stack corruption if an interrupt
happens during it, this uses Luma3DS/Rosalina's svcCustomBackdoor instead.
2020-02-29 10:55:58 -08:00

61 lines
1 KiB
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <3ds.h>
#include "3ds_utils.h"
typedef s32 (*ctr_callback_type)(void);
void check_rosalina() {
int64_t version;
uint32_t major;
has_rosalina = false;
if (!svcGetSystemInfo(&version, 0x10000, 0)) {
major = GET_VERSION_MAJOR(version);
if (major >= 8)
has_rosalina = true;
}
}
static void ctr_invalidate_ICache_kernel(void)
{
__asm__ volatile(
"cpsid aif\n\t"
"mov r0, #0\n\t"
"mcr p15, 0, r0, c7, c5, 0\n\t");
}
static void ctr_flush_DCache_kernel(void)
{
__asm__ volatile(
"cpsid aif\n\t"
"mov r0, #0\n\t"
"mcr p15, 0, r0, c7, c10, 0\n\t");
}
void ctr_invalidate_ICache(void)
{
svcBackdoor((ctr_callback_type)ctr_invalidate_ICache_kernel);
}
void ctr_flush_DCache(void)
{
svcBackdoor((ctr_callback_type)ctr_flush_DCache_kernel);
}
void ctr_flush_invalidate_cache(void)
{
if (has_rosalina) {
ctr_clear_cache();
} else {
ctr_flush_DCache();
ctr_invalidate_ICache();
}
}