1164 lines
27 KiB
Plaintext
1164 lines
27 KiB
Plaintext
# gpSP game settings database
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# What is this file??? game_config.txt is a database of settings on a
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# per-game basis. A couple of the settings are required to make games
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# work at all, but most of them are there to improve the performance of
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# a game. If a game doesn't work then look through the settings here,
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# but keep in mind that this file can not be used to fix a majority of
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# games, the ones that don't work because of emulator bugs. For those
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# you'll have to wait for a new release and hope it someday gets fixed.
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# This file is meant to be edited in plain text, with a normal editor.
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# game_name, game_code, and vender_code can be found in the game's header.
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# All three must match for the game to be used, and those setting must be
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# in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
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# building this list. Right now I don't know how much overlap there is
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# between different region games, but usually idle loops don't apply to
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# them. If you're using a different region than the one in here you can
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# try copying the entry, it might improve it.
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# You can also find the three identifying codes on the second line from
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# the top in gpSP's main menu. So anyone should be able to add settings
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# to this file if they know what to set, but for some options it'll take
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# a lot of special knowledge for them to be of any use. Be sure to see if
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# your game is already here, but only if the game_name/game_code/
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# vender_code all match. Only the first full match's settings will be used.
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# Everything here is case sensitive. Don't mess with this file unless
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# you know what you're doing - if in doubt sooner ask someone who does.
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# I mainly focus on USA versions, so try those first. And, just because
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# a game is on here doesn't mean the game actually works in the current
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# version. :/
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# These are the following options:
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# idle_loop_eliminate_target - tells the recompiler that this branch
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# is an idle loop and thus a hardware update should follow it every
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# time. This is purely a speed improvement and is not meant to improve
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# compatibility - if it does it represents a strange timing problem in
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# the game. You can only set one of these for now. Don't use this if
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# you don't know what you're doing, it can break the game. Some games
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# will run miserably slowly without this option.
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# translation_gate_target - tells the recompiler to put an indirect
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# branch (gate) at this point, so artificially stop the current block.
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# This is useful if the game performs self modifying code from within
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# the same block it is currently executing - this can prevent it from
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# causing SMC hits far more times than it should. This is also only a
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# speed hack; you can have up to 8 of these. Don't use this if you don't
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# know what you're doing, they'll just make the game slower and are
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# rarely helpful (good for Camelot games).
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# iwram_stack_optimize - set this to "no" to turn it off. By default this
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# is set on. It will turn off an optimization that assumes that the stack
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# is always in IWRAM, and thus makes ldm/stm relative to the stack much
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# faster. Turning it off will degrade game speed slightly, but is
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# necessary for a few games that don't follow this convention.
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# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
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# otherwise leave it alone or you might break game saving. If you get
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# a white screen when the game starts try this option.
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# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
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# in Zelda: Minish Cap.
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# bios_rom_hack_2C - like the above but allows Rayman Advance to work.
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# [!] - covered in gbaover
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# 007 - Nightfire (U) [!]
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game_name = NIGHTFIRE
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game_code = A7OE
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vender_code = 69
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idle_loop_eliminate_target = 080031d6
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# Advance Wars (E) [!]
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# This one was really annoying to find, I hope it's okay.. there
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# might be a better one somewhere.
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game_name = ADVANCEWARSP
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game_code = AWRP
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vender_code = 01
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idle_loop_eliminate_target = 0803880a
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# Advance Wars (U) [!]
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# This one was really annoying to find, I hope it's okay.. there
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# might be a better one somewhere.
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game_name = ADVANCEWARS
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game_code = AWRE
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vender_code = 01
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idle_loop_eliminate_target = 0803880a
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# Advance Wars 2 - Black Hole Rising (E) [!]
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game_name = ADVANCEWARS2
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game_code = AW2P
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vender_code = 01
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idle_loop_eliminate_target = 080371be
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# Advance Wars 2: Black Hole Rising (U) [!]
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game_name = ADVANCEWARS2
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game_code = AW2E
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vender_code = 01
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idle_loop_eliminate_target = 08036e2a
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# Animal Yokochou Dokidoki Shinkyuu Shiken (J) [!]
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game_name = ANIYOKO2
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game_code = BAXJ
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vender_code = A4
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iwram_stack_optimize = no
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# This is needed to make the game work.
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# Another World (Homebrew) [!]
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game_name = FoxAnWorld
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game_code = Home
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vender_code = 00
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translation_gate_target = 03000f1c
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# Asterix & Obelix XXL (E) [!]
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game_name = ASTERIX
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game_code = BLXP
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vender_code = 70
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idle_loop_eliminate_target = 0846d060
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# Battle Network RockMan EXE (J) [!]
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game_name = ROCKMAN_EXE
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game_code = AREJ
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vender_code = 08
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idle_loop_eliminate_target = 08000338
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# Bleach Advance (J) [!]
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game_name = BLEACH ADV1
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game_code = BLEJ
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vender_code = 8P
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iwram_stack_optimize = no
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# Bomberman Tournament (U) [!]
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game_name = BOMSTORYUSA
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game_code = ABSE
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vender_code = 52
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idle_loop_eliminate_target = 08000526
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# Bookworm (U) [!]
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game_name = BOOKWORM
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game_code = BKWE
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vender_code = 5G
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idle_loop_eliminate_target = 0800397c
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# Broken Sword - The Shadow of the Templars (U) [!]
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game_name = BROKENSWORD
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game_code = ABJE
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vender_code = 6L
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idle_loop_eliminate_target = 08000a26
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# Castlevania: Circle of the Moon (E) [!]
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game_name = DRACULA AGB1
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game_code = AAMP
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vender_code = A4
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idle_loop_eliminate_target = 080003d2
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# Castlevania: Circle of the Moon (U) [!]
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game_name = DRACULA AGB1
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game_code = AAME
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vender_code = A4
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idle_loop_eliminate_target = 080003d2
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# Defender of The Crown (U) [!]
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game_name = DOTC
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game_code = ADHE
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vender_code = 5N
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idle_loop_eliminate_target = 080007ec
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# Disney's Aladdin (J) [!]
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game_name = ALADDIN
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game_code = AJ6J
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vender_code = 08
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iwram_stack_optimize = no
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# Disney's Aladdin (E) [!]
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game_name = ALADDIN
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game_code = BADP
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vender_code = 08
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iwram_stack_optimize = no
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# Disney's Aladdin (U) [!]
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game_name = ALADDIN
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game_code = BADE
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vender_code = 08
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iwram_stack_optimize = no
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# Drill Dozer (U) [!]
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game_name = DRILL DOZER
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game_code = V49E
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vender_code = 01
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idle_loop_eliminate_target = 080006c2
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# Doom 2 (U) [!]
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game_name = DOOM II
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game_code = A9DE
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vender_code = 52
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translation_gate_target = 030041c8
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translation_gate_target = 03004fa0
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# Digimon Battle Spirit (U) [!]
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game_name = DIGIMON BTSP
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game_code = A8SE
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vender_code = B2
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idle_loop_eliminate_target = 08011208
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# Digimon Battle Spirit 2 (U) [!]
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game_name = DIGIMON BS2
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game_code = BDSE
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vender_code = B2
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idle_loop_eliminate_target = 08010eb0
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# Donald Duck Advance (U) [!]
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game_name = DISNEY'S DON
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game_code = ADKE
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vender_code = 41
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idle_loop_eliminate_target = 08002f30
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# Kirby: Nightmare in Dreamland (U) [!]
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game_name = AGB KIRBY DX
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game_code = A7KE
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vender_code = 01
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idle_loop_eliminate_target = 08000fae
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iwram_stack_optimize = no
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# Hoshi no Kirby: Yume no Izumi Deluxe (J) [!]
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game_name = AGB KIRBY DX
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game_code = A7KJ
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vender_code = 01
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idle_loop_eliminate_target = 08000f92
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iwram_stack_optimize = no
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# Kirby: Nightmare in Dreamland (E) [!]
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game_name = AGB KIRBY DX
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game_code = A7KP
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vender_code = 01
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idle_loop_eliminate_target = 08000fae
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iwram_stack_optimize = no
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# F-Zero for Game Boy Advance (J) [!]
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game_name = F-ZERO ADVAN
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game_code = AFZJ
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vender_code = 01
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idle_loop_eliminate_target = 08000c2e
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# F-Zero - Maximum Velocity (U) [!]
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game_name = F-ZERO ADVAN
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game_code = AFZE
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vender_code = 01
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idle_loop_eliminate_target = 08000c2e
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# F-Zero: Climax (J) [!]
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game_name = F-ZEROCLIMAX
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game_code = BFTJ
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vender_code = 01
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flash_rom_type = 128KB
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# Final Fantasy Tactics Advance (U) [!]
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game_name = FFTA_USVER.
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game_code = AFXE
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vender_code = 01
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idle_loop_eliminate_target = 0800041e
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# Game Boy Wars Advance 1+2 (J) [!]
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game_name = GBWARS1+2
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game_code = BGWJ
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vender_code = 01
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flash_rom_type = 128KB
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# Gradius Galaxies (U) [!]
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# Badly coded game with several idle loops. This one works for level
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# one at least.
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game_name = GRADIUSGALAX
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game_code = AGAE
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vender_code = A4
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idle_loop_eliminate_target = 08013844
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# Golden Sun (U) [!]
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game_name = Golden_Sun_A
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game_code = AGSE
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vender_code = 01
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translation_gate_target = 03000820
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translation_gate_target = 030009ac
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translation_gate_target = 03007dac
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# Golden Sun: The Lost Age (U) [!]
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# Probably the most horrifically coded GBA game in existence.
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game_name = GOLDEN_SUN_B
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game_code = AGFE
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vender_code = 01
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idle_loop_eliminate_target = 08013542
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translation_gate_target = 030009ac
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#translation_gate_target = 03007d70
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# Mario & Luigi: Superstar Saga (U)
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game_name = MARIO&LUIGIU
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game_code = A88E
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vender_code = 01
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# Mario Party Advance (U)
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game_name = MARIOPARTYUS
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game_code = B8ME
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vender_code = 01
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iwram_stack_optimize = no
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# Mario Party Advance (J)
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game_name = MARIOPARTYJA
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game_code = B8MJ
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vender_code = 01
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iwram_stack_optimize = no
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# Mario Party Advance (E)
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game_name = MARIOPARTYEU
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game_code = B8MP
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vender_code = 01
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iwram_stack_optimize = no
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# Mario Golf: Advance Tour (U)
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game_name = MARIOGOLFGBA
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game_code = BMGE
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: GBA Tour (J)
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game_name = MARIOGOLFGBA
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game_code = BMGJ
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: Advance Tour (E)
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game_name = MARIOGOLFGBA
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game_code = BMGP
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: Advance Tour (S)
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game_name = MARIOGOLFGBA
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game_code = BMGS
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: Advance Tour (F)
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game_name = MARIOGOLFGBA
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game_code = BMGF
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: Advance Tour (I)
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game_name = MARIOGOLFGBA
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game_code = BMGI
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: Advance Tour (G)
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game_name = MARIOGOLFGBA
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game_code = BMGD
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Golf: Advance Tour (A)
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game_name = MARIOGOLFGBA
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game_code = BMGU
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vender_code = 01
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iwram_stack_optimize = no
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idle_loop_eliminate_target = 08014e0a
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translation_gate_target = 03000d00
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translation_gate_target = 03000a30
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# Mario Vs Donkey Kong (U) [!]
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game_name = MARIOVSDK
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game_code = BM5E
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vender_code = 01
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idle_loop_eliminate_target = 08033eec
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# Megaman Battle Network (E) [!]
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game_name = MEGAMANEXEBN
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game_code = AREP
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vender_code = 08
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idle_loop_eliminate_target = 08000338
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# Megaman Battle Network (U) [!]
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game_name = MEGAMAN_BN
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game_code = AREE
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vender_code = 08
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idle_loop_eliminate_target = 08000338
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# Megaman Battle Network 2 (U) [!]
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game_name = MEGAMAN_EXE2
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game_code = AE2E
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vender_code = 08
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idle_loop_eliminate_target = 08000358
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# Megaman Battle Network 3 White (U)
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game_name = MEGA_EXE3_WH
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game_code = A6BE
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vender_code = 08
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idle_loop_eliminate_target = 0800036c
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# Megaman Battle Network 3 Blue (U)
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game_name = MEGA_EXE3_BL
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game_code = A3XE
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vender_code = 08
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idle_loop_eliminate_target = 0800036c
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# Megaman Battle Network 4 Red Sun (U)
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game_name = MEGAMANBN4RS
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game_code = B4WE
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vender_code = 08
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idle_loop_eliminate_target = 080003a6
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# Megaman Battle Network 4 Blue Moon (U)
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game_name = MEGAMANBN4BM
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game_code = B4BE
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vender_code = 08
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idle_loop_eliminate_target = 080003a6
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# Megaman Battle Network 5 Team Protoman (U)
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game_name = MEGAMAN5_TP_
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game_code = BRBE
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vender_code = 08
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idle_loop_eliminate_target = 080003ca
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# Megaman Battle Network 5 Team Colonel (U)
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game_name = MEGAMAN5_TC_
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game_code = BRKE
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vender_code = 08
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idle_loop_eliminate_target = 080003ca
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# Megaman Battle Network 6 Cybeast Gregar (U)
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game_name = MEGAMAN6_GXX
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game_code = BR5E
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vender_code = 08
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idle_loop_eliminate_target = 080003da
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# Megaman Zero (U/E) [!]
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game_name = MEGAMAN ZERO
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game_code = AZCE
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vender_code = 08
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idle_loop_eliminate_target = 080004ee
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# Megaman Zero 2 (U) [!]
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game_name = MEGAMANZERO2
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game_code = A62E
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vender_code = 08
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idle_loop_eliminate_target = 08000664
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# Megaman Zero 3 (U) [!]
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game_name = MEGAMANZERO3
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game_code = BZ3E
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vender_code = 08
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idle_loop_eliminate_target = 08001a08
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# Megaman Zero 4 (U) [!]
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game_name = MEGAMANZERO4
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game_code = B4ZP
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vender_code = 08
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idle_loop_eliminate_target = 0800090c
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# Momotarou Densetsu G - Gold Deck wo Tsukure! (J)
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game_name = MOMOTETSU-G
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game_code = BM2J
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vender_code = 18
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iwram_stack_optimize = no
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# Magical Houshin (J) [!]
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game_name = M HOUSHIN
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game_code = AJOJ
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vender_code = C8
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iwram_stack_optimize = no
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# Medal of Honor (J) [!]
|
|
game_name = INFILTRATOR
|
|
game_code = BMHJ
|
|
vender_code = 13
|
|
iwram_stack_optimize = no
|
|
|
|
# Metal Slug Advance (U) [!]
|
|
game_name = METAL SLUG
|
|
game_code = BSME
|
|
vender_code = B7
|
|
idle_loop_eliminate_target = 08000298
|
|
|
|
# Magical Quest 2 Starring Mickey & Minnie (U) [!]
|
|
game_name = M&M MAGICAL2
|
|
game_code = AQME
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 0801d340
|
|
|
|
# Magical Quest 3 Starring Mickey & Donald (U) [!]
|
|
game_name = M&D MAGICAL3
|
|
game_code = BMQE
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 08016064
|
|
|
|
# Tales of Phantasia (U)
|
|
game_name = PHANTASIA
|
|
game_code = AN8E
|
|
vender_code = 01
|
|
iwram_stack_optimize = no
|
|
|
|
# Tales of Phantasia (J)
|
|
game_name = PHANTASIA
|
|
game_code = AN8J
|
|
vender_code = AF
|
|
iwram_stack_optimize = no
|
|
|
|
# Tales of Phantasia (E)
|
|
game_name = PHANTASIA
|
|
game_code = AN8P
|
|
vender_code = 01
|
|
iwram_stack_optimize = no
|
|
|
|
# Tom Clancy's Splinter Cell (U)
|
|
game_name = SPLINTERCELL
|
|
game_code = AO4E
|
|
vender_code = 41
|
|
idle_loop_eliminate_target = 0807a0c4
|
|
|
|
# Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
|
|
game_name = TOM CLANCY'S
|
|
game_code = BSLE
|
|
vender_code = 41
|
|
idle_loop_eliminate_target = 0807785e
|
|
|
|
# The Pinball of The Dead [!]
|
|
game_name = PINBALL DEAD
|
|
game_code = APDE
|
|
vender_code = 78
|
|
idle_loop_eliminate_target = 08000300
|
|
|
|
# Tringo (U) [!]
|
|
game_name = TRINGO
|
|
game_code = BTJE
|
|
vender_code = 4Z
|
|
idle_loop_eliminate_target = 080009a4
|
|
|
|
# Tottoko Hamutaro Hamuhamu Sports (JU) [!]
|
|
game_name = HAMSPORTS
|
|
game_code = B85A
|
|
vender_code = 01
|
|
iwram_stack_optimize = no
|
|
|
|
# Pinball Challenge Deluxe (E) [!]
|
|
game_name = PINBALL CHAL
|
|
game_code = APLP
|
|
vender_code = 41
|
|
idle_loop_eliminate_target = 080075a6
|
|
|
|
# Prince of Persia - The Sands of Time (U) [!]
|
|
game_name = PRINCEPERSIA
|
|
game_code = BPYE
|
|
vender_code = 41
|
|
idle_loop_eliminate_target = 0808ff3a
|
|
|
|
# Pokemon Emerald (E/U)
|
|
# I don't know why this has an idle loop when Ruby doesn't....
|
|
game_name = POKEMON EMER
|
|
game_code = BPEE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008ce
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Emerald (J)
|
|
game_name = POKEMON EMER
|
|
game_code = BPEJ
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008ce
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Emerald (G)
|
|
game_name = POKEMON EMER
|
|
game_code = BPED
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008ce
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Emerald (F)
|
|
game_name = POKEMON EMER
|
|
game_code = BPEF
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008ce
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Emerald (S)
|
|
game_name = POKEMON EMER
|
|
game_code = BPES
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008ce
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Emerald (I)
|
|
game_name = POKEMON EMER
|
|
game_code = BPEI
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008ce
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Sapphire (U)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPE
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Sapphire (J)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPJ
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Sapphire (G)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPD
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Sapphire (I)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPI
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Sapphire (S)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPS
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Sapphire (F)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPF
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Ruby (U)
|
|
game_name = POKEMON RUBY
|
|
game_code = AXVE
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Ruby (J)
|
|
game_name = POKEMON RUBY
|
|
game_code = AXVJ
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Ruby (G)
|
|
game_name = POKEMON RUBY
|
|
game_code = AXVD
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Ruby (I)
|
|
game_name = POKEMON RUBY
|
|
game_code = AXVI
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Ruby (S)
|
|
game_name = POKEMON RUBY
|
|
game_code = AXVS
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Ruby (F)
|
|
game_name = POKEMON RUBY
|
|
game_code = AXVF
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Sapphire (U)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPE
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Sapphire (G)
|
|
game_name = POKEMON SAPP
|
|
game_code = AXPD
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fire Red (J)
|
|
game_name = POKEMON FIRE
|
|
game_code = BPRJ
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008b2
|
|
# If you have the European version try this instead.
|
|
#idle_loop_eliminate_target = 080008c6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fire Red (E/U)
|
|
game_name = POKEMON FIRE
|
|
game_code = BPRE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008c6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fire Red (S)
|
|
game_name = POKEMON FIRE
|
|
game_code = BPRS
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008c6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fire Red (G)
|
|
game_name = POKEMON FIRE
|
|
game_code = BPRD
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008c6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fire Red (I)
|
|
game_name = POKEMON FIRE
|
|
game_code = BPRI
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008c6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fire Red (F)
|
|
game_name = POKEMON FIRE
|
|
game_code = BPRE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008c6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Leaf Green (E/U)
|
|
# Hey, this one is the same as Fire Red, who'd have thought? :B
|
|
game_name = POKEMON LEAF
|
|
game_code = BPGE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008b2
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Leaf Green (S)
|
|
game_name = POKEMON LEAF
|
|
game_code = BPGS
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008b6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Leaf Green (G)
|
|
game_name = POKEMON LEAF
|
|
game_code = BPGD
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008b6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Leaf Green (I)
|
|
game_name = POKEMON LEAF
|
|
game_code = BPGI
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008b6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Leaf Green (F)
|
|
game_name = POKEMON LEAF
|
|
game_code = BPGF
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080008b6
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
|
|
game_name = POKE DUNGEON
|
|
game_code = B24J
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Red Rescue Team (U)
|
|
game_name = POKE DUNGEON
|
|
game_code = B24E
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon: Red Rescue Team (E)
|
|
game_name = POKE DUNGEON
|
|
game_code = B24P
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Pokemon Leaf Green (J)
|
|
game_name = POKEMON LEAF
|
|
game_code = BPGJ
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
# Rockman Zero (J) [!]
|
|
game_name = ROCKMAN ZERO
|
|
game_code = ARZJ
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 080004ee
|
|
|
|
# Rebelstar: Tactical Command (U) [!]
|
|
# Badly coded game with several idle loops. I don't think any are
|
|
# even close to dominant, and it jumps around too much when things
|
|
# matter....
|
|
game_name = REBELSTAR
|
|
game_code = BRLE
|
|
vender_code = AF
|
|
idle_loop_eliminate_target = 0800041a
|
|
|
|
# Rhythm Tengoku (J) [!]
|
|
game_name = RHYTHMTENGOK
|
|
game_code = BRIJ
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 080013d4
|
|
|
|
# River City Ransom EX (J) [!]
|
|
game_name = DOWNTOWN
|
|
game_code = BDTJ
|
|
vender_code = EB
|
|
idle_loop_eliminate_target = 0800065a
|
|
|
|
# River City Ransom EX (U) [!]
|
|
game_name = RIVERCRANSOM
|
|
game_code = BDTE
|
|
vender_code = EB
|
|
idle_loop_eliminate_target = 0800065a
|
|
|
|
# Super Mario Advance (Demo/Kiosk) (U) [!]
|
|
game_name = SUPER MARIOA
|
|
game_code = AMZE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08001cf2
|
|
|
|
# Super Mario Advance (E/U) [!]
|
|
game_name = SUPER MARIOA
|
|
game_code = AMAE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08001cf2
|
|
|
|
# Super Mario Advance 2 (E) [!]
|
|
game_name = SUPER MARIOB
|
|
game_code = AA2P
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08000534
|
|
|
|
# Super Mario Advance 2 (U) [!]
|
|
game_name = SUPER MARIOB
|
|
game_code = AA2E
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08000534
|
|
|
|
# Super Mario Advance 3 (J) [!]
|
|
game_name = SUPER MARIOC
|
|
game_code = A3AJ
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08002ba4
|
|
|
|
# Super Mario Advance 3 (U) [!]
|
|
game_name = SUPER MARIOC
|
|
game_code = A3AE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08002ba4
|
|
|
|
# Super Mario Advance 4 (U) [!]
|
|
game_name = SUPER MARIOD
|
|
game_code = AX4E
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08000732
|
|
flash_rom_type = 128KB
|
|
|
|
# Super Mario Advance 4 (J) [!]
|
|
game_name = SUPER MARIOD
|
|
game_code = AX4J
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08000732
|
|
flash_rom_type = 128KB
|
|
|
|
# Super Mario Advance 4 (E) [!]
|
|
game_name = SUPER MARIOD
|
|
game_code = AX4P
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08000732
|
|
flash_rom_type = 128KB
|
|
|
|
|
|
# Super Puzzle Fighter II Turbo (E) [!]
|
|
game_name = PUZZLEFIGHT2
|
|
game_code = AZ8P
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 08002b5e
|
|
|
|
# Super Puzzle Fighter II Turbo (U) [!]
|
|
game_name = PUZZLEFIGHT2
|
|
game_code = AZ8E
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 08002b5e
|
|
|
|
# Yu-Gi-Oh! - Dungeon Dice Monsters (U)
|
|
game_name = YU-GI-OH DDM
|
|
game_code = AYDE
|
|
vender_code = A4
|
|
idle_loop_eliminate_target = 0802cc6a
|
|
|
|
# Yu-Gi-Oh! - The Eternal Duelist Soul (U)
|
|
game_name = YU-GI-OH!EDS
|
|
game_code = AY5E
|
|
vender_code = A4
|
|
idle_loop_eliminate_target = 08075d96
|
|
|
|
# Yu-Gi-Oh! - The Sacred Cards (U)
|
|
game_name = YUGIOH DM7
|
|
game_code = AY7E
|
|
vender_code = A4
|
|
idle_loop_eliminate_target = 08003bd6
|
|
|
|
# Yu-Gi-Oh! - World Championship Tournament 2004 (U)
|
|
game_name = YWCT2004USA
|
|
game_code = BYWE
|
|
vender_code = A4
|
|
idle_loop_eliminate_target = 080831da
|
|
|
|
# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
|
|
game_name = YUGIOHWWE
|
|
game_code = AYWE
|
|
vender_code = A4
|
|
idle_loop_eliminate_target = 08089792
|
|
|
|
|
|
|
|
# Final Fantasy IV Advance (U) [!]
|
|
game_name = FF4ADVANCE
|
|
game_code = BZ4E
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 0800fabe
|
|
# or try 00000430
|
|
|
|
|
|
# Final Fight One (E) [!]
|
|
game_name = FINAL FIGHT
|
|
game_code = AFFP
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 0800b428
|
|
|
|
# Final Fight One (U) [!]
|
|
game_name = FINAL FIGHT
|
|
game_code = AFFE
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 0800b428
|
|
|
|
# Megaman Battle Chip Challenge (U) [!]
|
|
game_name = BATTLECHIPGP
|
|
game_code = A89E
|
|
vender_code = 08
|
|
idle_loop_eliminate_target = 08000544
|
|
|
|
# Monster Force (U)
|
|
game_name = MONSTERFORCE
|
|
game_code = AM8E
|
|
vender_code = 7D
|
|
idle_loop_eliminate_target = 08000b00
|
|
|
|
# Monster Rancher Advance (U)
|
|
game_name = MONSRANCHERA
|
|
game_code = AMFE
|
|
vender_code = 9B
|
|
idle_loop_eliminate_target = 0809f394
|
|
|
|
# Monster Rancher Advance 2 (U)
|
|
game_name = MONSTERRANC2
|
|
game_code = A2QE
|
|
vender_code = 9B
|
|
idle_loop_eliminate_target = 081c7290
|
|
|
|
# Motoracer Advance (E) [!]
|
|
game_name = MOTORACERADV
|
|
game_code = A9MP
|
|
vender_code = 41
|
|
idle_loop_eliminate_target = 03001cf8
|
|
|
|
# Ninja Five-0 (U) [!]
|
|
game_name = NINJA FIVE 0
|
|
game_code = ANXE
|
|
vender_code = A4
|
|
iwram_stack_optimize = no
|
|
|
|
# Ninja Cop (E) [!]
|
|
game_name = NINJA COP
|
|
game_code = ANXP
|
|
vender_code = A4
|
|
iwram_stack_optimize = no
|
|
|
|
# Nishihara Rieko no Dendou Mahjong (J)
|
|
game_name = DENDOHMAJANG
|
|
game_code = ASMJ
|
|
vender_code = AG
|
|
iwram_stack_optimize = no
|
|
|
|
# Sennen Kazoku (J)
|
|
game_name = SENNENKAZOKU
|
|
game_code = BKAJ
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
|
|
|
|
# Shining Soul (J)
|
|
game_name = SHINING SOUL
|
|
game_code = AHUJ
|
|
vender_code = 8P
|
|
iwram_stack_optimize = no
|
|
|
|
# Shining Soul (U)
|
|
game_name = SHINING SOUL
|
|
game_code = AHUE
|
|
vender_code = EB
|
|
iwram_stack_optimize = no
|
|
|
|
# Shining Soul (E)
|
|
game_name = SHINING SOUL
|
|
game_code = AHUP
|
|
vender_code = 8P
|
|
iwram_stack_optimize = no
|
|
|
|
# Shining Soul 2 (J)
|
|
game_name = SHININGSOUL2
|
|
game_code = AU2J
|
|
vender_code = 8P
|
|
iwram_stack_optimize = no
|
|
|
|
# Shining Soul 2 (U)
|
|
game_name = SHININGSOUL2
|
|
game_code = AU2E
|
|
vender_code = EB
|
|
iwram_stack_optimize = no
|
|
|
|
# Shining Soul 2 (E)
|
|
game_name = SHININGSOUL2
|
|
game_code = AU2P
|
|
vender_code = 8P
|
|
iwram_stack_optimize = no
|
|
|
|
|
|
# Kim Possible 2 (U)
|
|
game_name = KIMPOSSIBLE2
|
|
game_code = BKME
|
|
vender_code = 4Q
|
|
idle_loop_eliminate_target = 080008a2
|
|
|
|
# Kim Possible 2 (E)
|
|
game_name = KIMPOSSIBLE2
|
|
game_code = BKMP
|
|
vender_code = 4Q
|
|
idle_loop_eliminate_target = 080008a2
|
|
|
|
|
|
|
|
# J League Pro Soccer Club wo Tsukurou Advance (J)
|
|
game_name = SAKATUKUADV
|
|
game_code = AC2J
|
|
vender_code = 8P
|
|
iwram_stack_optimize = no
|
|
|
|
# Oriental Blue - Ao no Tengai (J) [!]
|
|
game_name = ORIENTALBLUE
|
|
game_code = AORJ
|
|
vender_code = 01
|
|
iwram_stack_optimize = no
|
|
|
|
# Calciobit (J) [!]
|
|
game_name = CALCIOBIT01
|
|
game_code = BIXJ
|
|
vender_code = 01
|
|
flash_rom_type = 128KB
|
|
|
|
|
|
# Koinu-Chan no Hajimete no Osanpo (J) [!]
|
|
game_name = OSANPO
|
|
game_code = BISJ
|
|
vender_code = 1Q
|
|
iwram_stack_optimize = no
|
|
|
|
# Chicken Little (J) [!]
|
|
game_name = CLITTLEJ
|
|
game_code = BCHJ
|
|
vender_code = G9
|
|
iwram_stack_optimize = no
|
|
|
|
# Bomberman Jetters Game Collection (J) [!]
|
|
game_name = BOMBERMANJGC
|
|
game_code = BOMJ
|
|
vender_code = 18
|
|
iwram_stack_optimize = no
|
|
|
|
# Robot Ponkotto 2 - Cross Version (J)
|
|
game_name = ROBOPON2CROS
|
|
game_code = ACVJ
|
|
vender_code = 18
|
|
iwram_stack_optimize = no
|
|
|
|
# Robot Ponkotto 2 - Ring Version (J)
|
|
game_name = ROBOPON2RING
|
|
game_code = ARPJ
|
|
vender_code = 18
|
|
iwram_stack_optimize = no
|
|
|
|
|
|
# Open Season (U) [!]
|
|
game_name = OPEN SEASON
|
|
game_code = BOAE
|
|
vender_code = 41
|
|
idle_loop_eliminate_target = 08066378
|
|
|
|
# Robopon 2 Cross Version (U)
|
|
game_name = ROBOPON2CROS
|
|
game_code = ACVE
|
|
vender_code = EB
|
|
iwram_stack_optimize = no
|
|
flash_rom_type = 512KB
|
|
|
|
# Robopon 2 Ring Version (U)
|
|
game_name = ROBOPON2RING
|
|
game_code = ARPE
|
|
vender_code = EB
|
|
iwram_stack_optimize = no
|
|
flash_rom_type = 512KB
|
|
|
|
# Ueki no Housoku Jingi Sakuretsu! Nouryokusya Battle (J) [!]
|
|
game_name = UEKIJINGIBTL
|
|
game_code = BUHJ
|
|
vender_code = D9
|
|
iwram_stack_optimize = no
|
|
|
|
# V-Rally 3 (E) [!]
|
|
game_name = V-RALLY 3
|
|
game_code = AVRP
|
|
vender_code = 70
|
|
idle_loop_eliminate_target = 080aa920
|
|
|
|
# Virtual Kasparov (U) [!]
|
|
game_name = VIRTKASPAROV
|
|
game_code = AVKE
|
|
vender_code = 60
|
|
idle_loop_eliminate_target = 0800093a
|
|
|
|
# Wario Ware, Inc. Mega Microgames (U) [!]
|
|
game_name = WARIOWAREINC
|
|
game_code = AZWE
|
|
vender_code = 01
|
|
idle_loop_eliminate_target = 08000f66
|