gpsp/libretro/libretro_core_options.h

542 lines
16 KiB
C

#ifndef LIBRETRO_CORE_OPTIONS_H__
#define LIBRETRO_CORE_OPTIONS_H__
#include <stdlib.h>
#include <string.h>
#include <libretro.h>
#include <retro_inline.h>
#ifndef HAVE_NO_LANGEXTRA
#include "libretro_core_options_intl.h"
#endif
#if defined(_3DS) && defined(HAVE_DYNAREC)
#include "3ds/3ds_utils.h"
#endif
/*
********************************
* VERSION: 1.3
********************************
*
* - 1.3: Move translations to libretro_core_options_intl.h
* - libretro_core_options_intl.h includes BOM and utf-8
* fix for MSVC 2010-2013
* - Added HAVE_NO_LANGEXTRA flag to disable translations
* on platforms/compilers without BOM support
* - 1.2: Use core options v1 interface when
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
* - 1.1: Support generation of core options v0 retro_core_option_value
* arrays containing options with a single value
* - 1.0: First commit
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
********************************
* Core Option Definitions
********************************
*/
/* RETRO_LANGUAGE_ENGLISH */
/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
struct retro_core_option_definition option_defs_us[] = {
{
"gpsp_bios",
"BIOS",
"Choose the BIOS image to use. The official BIOS must be provided by the user. Using a non-official (or builtin) BIOS might result in incompatibility problems with some games. Best results are to be achieved with the official Nintendo BIOS.",
{
{ "auto", "Auto select" },
{ "builtin", "Builtin BIOS" },
{ "official", "Original BIOS" },
{ NULL, NULL },
},
"auto"
},
{
"gpsp_boot_mode",
"Boot mode",
"Choose whether to boot the BIOS before the game or not. There's not much difference in either modes.",
{
{ "game", "Boot to game" },
{ "bios", "Boot to BIOS" },
{ NULL, NULL },
},
"game"
},
#if defined(HAVE_DYNAREC)
{
"gpsp_drc",
"Dynamic Recompiler",
"Dynamically recompile CPU instructions to native instructions. Greatly improves performance, but may reduce accuracy.",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled"
},
#endif
{
"gpsp_sprlim",
"No Sprite Limit",
"Removes the original sprite-per-scanline hardware limit. Some games might rely on the hardware limit for proper rendering (ie. hiding some sprites).",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"gpsp_rtc",
"RTC support",
"Sets the RTC support for the emulated cartridge. Autodetect uses a ROM database that works with most commercial titles. You might need to force RTC when using homebrew or ROM hacks.",
{
{ "auto", NULL },
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"auto"
},
{
"gpsp_rumble",
"Rumble support",
"Sets the Rumble support for the emulated cartridge. Autodetect uses a ROM database that works with most commercial titles. You might want to force Rumble when using homebrew or ROM hacks that support it. You can also force-disable it if you don't like it.",
{
{ "auto", NULL },
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"auto"
},
{
"gpsp_frameskip",
"Frameskip",
"Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
{
{ "disabled", NULL },
{ "auto", "Auto" },
{ "auto_threshold", "Auto (Threshold)" },
{ "fixed_interval", "Fixed Interval" },
{ NULL, NULL },
},
"disabled"
},
{
"gpsp_frameskip_threshold",
"Frameskip Threshold (%)",
"When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
{
{ "15", NULL },
{ "18", NULL },
{ "21", NULL },
{ "24", NULL },
{ "27", NULL },
{ "30", NULL },
{ "33", NULL },
{ "36", NULL },
{ "39", NULL },
{ "42", NULL },
{ "45", NULL },
{ "48", NULL },
{ "51", NULL },
{ "54", NULL },
{ "57", NULL },
{ "60", NULL },
{ NULL, NULL },
},
"33"
},
{
"gpsp_frameskip_interval",
"Frameskip Interval",
"When 'Frameskip' is set to 'Fixed Interval', the value set here is the number of frames omitted after a frame is rendered - i.e. '0' = 60fps, '1' = 30fps, '2' = 15fps, etc.",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ NULL, NULL },
},
"1"
},
{
"gpsp_color_correction",
"Color Correction",
"Adjusts output colors to match the display of real GBA hardware.",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"gpsp_frame_mixing",
"Interframe Blending",
"Simulates LCD ghosting effects by performing a 50:50 mix of the current and previous frames. Required for correct operation when playing games that exploit LCD ghosting for transparency effects (F-Zero, the Boktai series, etc.).",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"gpsp_turbo_period",
"Turbo Button Period",
"Specify the repeat interval (in frames) when holding down the Turbo A/B buttons.",
{
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "11", NULL },
{ "12", NULL },
{ "13", NULL },
{ "14", NULL },
{ "15", NULL },
{ "16", NULL },
{ "17", NULL },
{ "18", NULL },
{ "19", NULL },
{ "20", NULL },
{ "21", NULL },
{ "22", NULL },
{ "23", NULL },
{ "24", NULL },
{ "25", NULL },
{ "26", NULL },
{ "27", NULL },
{ "28", NULL },
{ "29", NULL },
{ "30", NULL },
{ "31", NULL },
{ "32", NULL },
{ "33", NULL },
{ "34", NULL },
{ "35", NULL },
{ "36", NULL },
{ "37", NULL },
{ "38", NULL },
{ "39", NULL },
{ "40", NULL },
{ "41", NULL },
{ "42", NULL },
{ "43", NULL },
{ "44", NULL },
{ "45", NULL },
{ "46", NULL },
{ "47", NULL },
{ "48", NULL },
{ "49", NULL },
{ "50", NULL },
{ "51", NULL },
{ "52", NULL },
{ "53", NULL },
{ "54", NULL },
{ "55", NULL },
{ "56", NULL },
{ "57", NULL },
{ "58", NULL },
{ "59", NULL },
{ "60", NULL },
{ "61", NULL },
{ "62", NULL },
{ "63", NULL },
{ "64", NULL },
{ "65", NULL },
{ "66", NULL },
{ "67", NULL },
{ "68", NULL },
{ "69", NULL },
{ "70", NULL },
{ "71", NULL },
{ "72", NULL },
{ "73", NULL },
{ "74", NULL },
{ "75", NULL },
{ "76", NULL },
{ "77", NULL },
{ "78", NULL },
{ "79", NULL },
{ "80", NULL },
{ "81", NULL },
{ "82", NULL },
{ "83", NULL },
{ "84", NULL },
{ "85", NULL },
{ "86", NULL },
{ "87", NULL },
{ "88", NULL },
{ "89", NULL },
{ "90", NULL },
{ "91", NULL },
{ "92", NULL },
{ "93", NULL },
{ "94", NULL },
{ "95", NULL },
{ "96", NULL },
{ "97", NULL },
{ "98", NULL },
{ "99", NULL },
{ "100", NULL },
{ "101", NULL },
{ "102", NULL },
{ "103", NULL },
{ "104", NULL },
{ "105", NULL },
{ "106", NULL },
{ "107", NULL },
{ "108", NULL },
{ "109", NULL },
{ "110", NULL },
{ "111", NULL },
{ "112", NULL },
{ "113", NULL },
{ "114", NULL },
{ "115", NULL },
{ "116", NULL },
{ "117", NULL },
{ "118", NULL },
{ "119", NULL },
{ "120", NULL },
{ NULL, NULL },
},
"4"
},
{ NULL, NULL, NULL, {{0}}, NULL },
};
/*
********************************
* Language Mapping
********************************
*/
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
NULL, /* RETRO_LANGUAGE_JAPANESE */
NULL, /* RETRO_LANGUAGE_FRENCH */
NULL, /* RETRO_LANGUAGE_SPANISH */
NULL, /* RETRO_LANGUAGE_GERMAN */
NULL, /* RETRO_LANGUAGE_ITALIAN */
NULL, /* RETRO_LANGUAGE_DUTCH */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
NULL, /* RETRO_LANGUAGE_RUSSIAN */
NULL, /* RETRO_LANGUAGE_KOREAN */
NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
NULL, /* RETRO_LANGUAGE_ESPERANTO */
NULL, /* RETRO_LANGUAGE_POLISH */
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
NULL, /* RETRO_LANGUAGE_ARABIC */
NULL, /* RETRO_LANGUAGE_GREEK */
NULL, /* RETRO_LANGUAGE_TURKISH */
NULL, /* RETRO_LANGUAGE_SLOVAK */
NULL, /* RETRO_LANGUAGE_PERSIAN */
NULL, /* RETRO_LANGUAGE_HEBREW */
NULL, /* RETRO_LANGUAGE_ASTURIAN */
};
#endif
/*
********************************
* Functions
********************************
*/
/* Handles configuration/setting of core options.
* Should be called as early as possible - ideally inside
* retro_set_environment(), and no later than retro_load_game()
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
*/
static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
{
unsigned version = 0;
if (!environ_cb)
return;
#if defined(_3DS) && (HAVE_DYNAREC)
if(!__ctr_svchax)
{
/* Critical error - dynarec is force
* disabled, so remove 'gpsp_drc' option */
option_defs_us[2].key = NULL;
option_defs_us[2].desc = NULL;
option_defs_us[2].info = NULL;
option_defs_us[2].default_value = NULL;
}
#endif
if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
{
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_intl core_options_intl;
unsigned language = 0;
core_options_intl.us = option_defs_us;
core_options_intl.local = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
core_options_intl.local = option_defs_intl[language];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
#else
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
#endif
}
else
{
size_t i;
size_t num_options = 0;
struct retro_variable *variables = NULL;
char **values_buf = NULL;
/* Determine number of options */
for (;;)
{
if (!option_defs_us[num_options].key)
break;
num_options++;
}
/* Allocate arrays */
variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
values_buf = (char **)calloc(num_options, sizeof(char *));
if (!variables || !values_buf)
goto error;
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
const char *key = option_defs_us[i].key;
const char *desc = option_defs_us[i].desc;
const char *default_value = option_defs_us[i].default_value;
struct retro_core_option_value *values = option_defs_us[i].values;
size_t buf_len = 3;
size_t default_index = 0;
values_buf[i] = NULL;
if (desc)
{
size_t num_values = 0;
/* Determine number of values */
for (;;)
{
if (!values[num_values].value)
break;
/* Check if this is the default value */
if (default_value)
if (strcmp(values[num_values].value, default_value) == 0)
default_index = num_values;
buf_len += strlen(values[num_values].value);
num_values++;
}
/* Build values string */
if (num_values > 0)
{
size_t j;
buf_len += num_values - 1;
buf_len += strlen(desc);
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
if (!values_buf[i])
goto error;
strcpy(values_buf[i], desc);
strcat(values_buf[i], "; ");
/* Default value goes first */
strcat(values_buf[i], values[default_index].value);
/* Add remaining values */
for (j = 0; j < num_values; j++)
{
if (j != default_index)
{
strcat(values_buf[i], "|");
strcat(values_buf[i], values[j].value);
}
}
}
}
variables[i].key = key;
variables[i].value = values_buf[i];
}
/* Set variables */
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
error:
/* Clean up */
if (values_buf)
{
for (i = 0; i < num_options; i++)
{
if (values_buf[i])
{
free(values_buf[i]);
values_buf[i] = NULL;
}
}
free(values_buf);
values_buf = NULL;
}
if (variables)
{
free(variables);
variables = NULL;
}
}
}
#ifdef __cplusplus
}
#endif
#endif