3511 lines
128 KiB
C
3511 lines
128 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "common.h"
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/* Sound */
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#define gbc_sound_tone_control_low(channel, address) \
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{ \
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u32 initial_volume = (value >> 12) & 0x0F; \
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u32 envelope_ticks = ((value >> 8) & 0x07) * 4; \
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gbc_sound_channel[channel].length_ticks = 64 - (value & 0x3F); \
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gbc_sound_channel[channel].sample_data = \
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square_pattern_duty[(value >> 6) & 0x03]; \
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gbc_sound_channel[channel].envelope_direction = (value >> 11) & 0x01; \
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gbc_sound_channel[channel].envelope_initial_volume = initial_volume; \
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gbc_sound_channel[channel].envelope_volume = initial_volume; \
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gbc_sound_channel[channel].envelope_initial_ticks = envelope_ticks; \
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gbc_sound_channel[channel].envelope_ticks = envelope_ticks; \
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gbc_sound_channel[channel].envelope_status = (envelope_ticks != 0); \
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gbc_sound_channel[channel].envelope_volume = initial_volume; \
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gbc_sound_update = 1; \
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address16(io_registers, address) = value; \
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} \
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#define gbc_sound_tone_control_high(channel, address) \
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{ \
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u32 rate = value & 0x7FF; \
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gbc_sound_channel[channel].rate = rate; \
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gbc_sound_channel[channel].frequency_step = \
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float_to_fp16_16(((131072.0 / (2048 - rate)) * 8.0) / sound_frequency); \
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gbc_sound_channel[channel].length_status = (value >> 14) & 0x01; \
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if(value & 0x8000) \
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{ \
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gbc_sound_channel[channel].active_flag = 1; \
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gbc_sound_channel[channel].sample_index -= float_to_fp16_16(1.0 / 12.0); \
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gbc_sound_channel[channel].envelope_ticks = \
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gbc_sound_channel[channel].envelope_initial_ticks; \
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gbc_sound_channel[channel].envelope_volume = \
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gbc_sound_channel[channel].envelope_initial_volume; \
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} \
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\
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gbc_sound_update = 1; \
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address16(io_registers, address) = value; \
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} \
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#define gbc_sound_tone_control_sweep() \
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{ \
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u32 sweep_ticks = ((value >> 4) & 0x07) * 2; \
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gbc_sound_channel[0].sweep_shift = value & 0x07; \
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gbc_sound_channel[0].sweep_direction = (value >> 3) & 0x01; \
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gbc_sound_channel[0].sweep_status = (value != 8); \
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gbc_sound_channel[0].sweep_ticks = sweep_ticks; \
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gbc_sound_channel[0].sweep_initial_ticks = sweep_ticks; \
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gbc_sound_update = 1; \
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address16(io_registers, 0x60) = value; \
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} \
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#define gbc_sound_wave_control() \
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{ \
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gbc_sound_channel[2].wave_type = (value >> 5) & 0x01; \
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gbc_sound_channel[2].wave_bank = (value >> 6) & 0x01; \
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gbc_sound_channel[2].master_enable = 0; \
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if(value & 0x80) \
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gbc_sound_channel[2].master_enable = 1; \
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\
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gbc_sound_update = 1; \
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address16(io_registers, 0x70) = value; \
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} \
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static u32 gbc_sound_wave_volume[4] = { 0, 16384, 8192, 4096 };
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#define gbc_sound_tone_control_low_wave() \
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{ \
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gbc_sound_channel[2].length_ticks = 256 - (value & 0xFF); \
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if((value >> 15) & 0x01) \
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gbc_sound_channel[2].wave_volume = 12288; \
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else \
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gbc_sound_channel[2].wave_volume = \
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gbc_sound_wave_volume[(value >> 13) & 0x03]; \
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gbc_sound_update = 1; \
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address16(io_registers, 0x72) = value; \
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} \
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#define gbc_sound_tone_control_high_wave() \
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{ \
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u32 rate = value & 0x7FF; \
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gbc_sound_channel[2].rate = rate; \
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gbc_sound_channel[2].frequency_step = \
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float_to_fp16_16((2097152.0 / (2048 - rate)) / sound_frequency); \
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gbc_sound_channel[2].length_status = (value >> 14) & 0x01; \
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if(value & 0x8000) \
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{ \
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gbc_sound_channel[2].sample_index = 0; \
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gbc_sound_channel[2].active_flag = 1; \
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} \
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gbc_sound_update = 1; \
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address16(io_registers, 0x74) = value; \
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} \
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#define gbc_sound_noise_control() \
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{ \
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u32 dividing_ratio = value & 0x07; \
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u32 frequency_shift = (value >> 4) & 0x0F; \
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if(dividing_ratio == 0) \
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{ \
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gbc_sound_channel[3].frequency_step = \
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float_to_fp16_16(1048576.0 / (1 << (frequency_shift + 1)) / \
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sound_frequency); \
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} \
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else \
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{ \
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gbc_sound_channel[3].frequency_step = \
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float_to_fp16_16(524288.0 / (dividing_ratio * \
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(1 << (frequency_shift + 1))) / sound_frequency); \
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} \
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gbc_sound_channel[3].noise_type = (value >> 3) & 0x01; \
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gbc_sound_channel[3].length_status = (value >> 14) & 0x01; \
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if(value & 0x8000) \
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{ \
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gbc_sound_channel[3].sample_index = 0; \
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gbc_sound_channel[3].active_flag = 1; \
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gbc_sound_channel[3].envelope_ticks = \
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gbc_sound_channel[3].envelope_initial_ticks; \
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gbc_sound_channel[3].envelope_volume = \
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gbc_sound_channel[3].envelope_initial_volume; \
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} \
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gbc_sound_update = 1; \
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address16(io_registers, 0x7C) = value; \
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} \
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static void gbc_trigger_sound(u32 value)
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{
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u32 channel;
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/* Trigger all 4 GBC sound channels */
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for (channel = 0; channel < 4; channel++)
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{
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gbc_sound_master_volume_right = value & 0x07;
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gbc_sound_master_volume_left = (value >> 4) & 0x07;
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gbc_sound_channel[channel].status =
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((value >> (channel + 8)) & 0x01) | ((value >> (channel + 11)) & 0x03);
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}
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address16(io_registers, 0x80) = value;
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}
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#define trigger_sound() \
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{ \
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timer[0].direct_sound_channels = (((value >> 10) & 0x01) == 0) | \
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((((value >> 14) & 0x01) == 0) << 1); \
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timer[1].direct_sound_channels = (((value >> 10) & 0x01) == 1) | \
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((((value >> 14) & 0x01) == 1) << 1); \
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direct_sound_channel[0].volume = (value >> 2) & 0x01; \
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direct_sound_channel[0].status = (value >> 8) & 0x03; \
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direct_sound_channel[1].volume = (value >> 3) & 0x01; \
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direct_sound_channel[1].status = (value >> 12) & 0x03; \
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gbc_sound_master_volume = value & 0x03; \
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\
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if((value >> 11) & 0x01) \
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sound_reset_fifo(0); \
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if((value >> 15) & 0x01) \
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sound_reset_fifo(1); \
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address16(io_registers, 0x82) = value; \
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} \
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static void sound_control_x(u32 value)
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{
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if (value & 0x80)
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{
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if (sound_on != 1)
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sound_on = 1;
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}
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else
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{
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u32 i;
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for (i = 0; i < 4; i++)
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gbc_sound_channel[i].active_flag = 0;
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sound_on = 0;
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}
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address16(io_registers, 0x84) =
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(address16(io_registers, 0x84) & 0x000F) | (value & 0xFFF0);
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}
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#define sound_update_frequency_step(timer_number) \
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timer[timer_number].frequency_step = \
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float_to_fp8_24(GBC_BASE_RATE / (timer_reload * sound_frequency)) \
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/* Main */
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extern timer_type timer[4];
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static u32 prescale_table[] = { 0, 6, 8, 10 };
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#define count_timer(timer_number) \
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timer[timer_number].reload = 0x10000 - value; \
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if(timer_number < 2) \
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{ \
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u32 timer_reload = \
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timer[timer_number].reload << timer[timer_number].prescale; \
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sound_update_frequency_step(timer_number); \
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} \
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#define adjust_sound_buffer(timer_number, channel) \
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if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \
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{ \
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direct_sound_channel[channel].buffer_index = \
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(gbc_sound_buffer_index + buffer_adjust) % BUFFER_SIZE; \
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} \
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static void trigger_timer(u32 timer_number, u32 value)
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{
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if (value & 0x80)
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{
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if(timer[timer_number].status == TIMER_INACTIVE)
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{
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u32 prescale = prescale_table[value & 0x03];
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u32 timer_reload = timer[timer_number].reload;
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if((value >> 2) & 0x01)
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timer[timer_number].status = TIMER_CASCADE;
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else
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timer[timer_number].status = TIMER_PRESCALE;
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timer[timer_number].prescale = prescale;
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timer[timer_number].irq = (value >> 6) & 0x01;
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address16(io_registers, 0x100 + (timer_number * 4)) = -timer_reload;
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timer_reload <<= prescale;
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timer[timer_number].count = timer_reload;
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if(timer_reload < execute_cycles)
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execute_cycles = timer_reload;
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if(timer_number < 2)
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{
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u32 buffer_adjust =
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(u32)(((float)(cpu_ticks - gbc_sound_last_cpu_ticks) *
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sound_frequency) / GBC_BASE_RATE) * 2;
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sound_update_frequency_step(timer_number);
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adjust_sound_buffer(timer_number, 0);
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adjust_sound_buffer(timer_number, 1);
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}
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}
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}
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else
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{
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if(timer[timer_number].status != TIMER_INACTIVE)
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{
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timer[timer_number].status = TIMER_INACTIVE;
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timer[timer_number].stop_cpu_ticks = cpu_ticks;
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}
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}
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address16(io_registers, 0x102 + (timer_number * 4)) = value;
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}
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// This table is configured for sequential access on system defaults
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u32 waitstate_cycles_sequential[16][3] =
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{
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{ 1, 1, 1 }, // BIOS
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{ 1, 1, 1 }, // Invalid
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{ 3, 3, 6 }, // EWRAM (default settings)
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{ 1, 1, 1 }, // IWRAM
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{ 1, 1, 1 }, // IO Registers
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{ 1, 1, 2 }, // Palette RAM
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{ 1, 1, 2 }, // VRAM
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{ 1, 1, 2 }, // OAM
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{ 3, 3, 6 }, // Gamepak (wait 0)
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{ 3, 3, 6 }, // Gamepak (wait 0)
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{ 5, 5, 9 }, // Gamepak (wait 1)
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{ 5, 5, 9 }, // Gamepak (wait 1)
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{ 9, 9, 17 }, // Gamepak (wait 2)
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{ 9, 9, 17 }, // Gamepak (wait 2)
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};
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// Different settings for gamepak ws0-2 sequential (2nd) access
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u32 gamepak_waitstate_sequential[2][3][3] =
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{
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{
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{ 3, 3, 6 },
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{ 5, 5, 9 },
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{ 9, 9, 17 }
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},
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{
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{ 2, 2, 3 },
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{ 2, 2, 3 },
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{ 2, 2, 3 }
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}
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};
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u16 palette_ram[512];
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u16 oam_ram[512];
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u16 palette_ram_converted[512];
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u16 io_registers[1024 * 16];
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u8 ewram[1024 * 256 * 2];
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u8 iwram[1024 * 32 * 2];
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u8 vram[1024 * 96 * 2];
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u8 bios_rom[1024 * 32];
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u32 bios_read_protect;
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// Up to 128kb, store SRAM, flash ROM, or EEPROM here.
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u8 gamepak_backup[1024 * 128];
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// Keeps us knowing how much we have left.
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u8 *gamepak_rom;
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u32 gamepak_size;
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dma_transfer_type dma[4];
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u8 *memory_regions[16];
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u32 memory_limits[16];
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typedef struct
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{
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u32 page_timestamp;
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u32 physical_index;
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} gamepak_swap_entry_type;
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u32 gamepak_ram_buffer_size;
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u32 gamepak_ram_pages;
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// Enough to map the gamepak RAM space.
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gamepak_swap_entry_type *gamepak_memory_map;
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// This is global so that it can be kept open for large ROMs to swap
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// pages from, so there's no slowdown with opening and closing the file
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// a lot.
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#ifdef PSP_BUILD
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file_tag_type gamepak_file_large = -1;
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#else
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file_tag_type gamepak_file_large = NULL;
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#endif
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u32 direct_map_vram = 0;
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// Writes to these respective locations should trigger an update
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// so the related subsystem may react to it.
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// If OAM is written to:
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u32 oam_update = 1;
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// If GBC audio is written to:
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u32 gbc_sound_update = 0;
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// If the GBC audio waveform is modified:
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u32 gbc_sound_wave_update = 0;
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typedef enum
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{
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BACKUP_SRAM,
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BACKUP_FLASH,
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BACKUP_EEPROM,
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BACKUP_NONE
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} backup_type_type;
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typedef enum
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{
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SRAM_SIZE_32KB,
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SRAM_SIZE_64KB
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} sram_size_type;
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// Keep it 32KB until the upper 64KB is accessed, then make it 64KB.
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backup_type_type backup_type = BACKUP_NONE;
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sram_size_type sram_size = SRAM_SIZE_32KB;
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typedef enum
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{
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FLASH_BASE_MODE,
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FLASH_ERASE_MODE,
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FLASH_ID_MODE,
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FLASH_WRITE_MODE,
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FLASH_BANKSWITCH_MODE
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} flash_mode_type;
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typedef enum
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{
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FLASH_SIZE_64KB,
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FLASH_SIZE_128KB
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} flash_size_type;
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flash_mode_type flash_mode = FLASH_BASE_MODE;
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u32 flash_command_position = 0;
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u8 *flash_bank_ptr = gamepak_backup;
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flash_device_id_type flash_device_id = FLASH_DEVICE_MACRONIX_64KB;
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flash_manufacturer_id_type flash_manufacturer_id =
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FLASH_MANUFACTURER_MACRONIX;
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flash_size_type flash_size = FLASH_SIZE_64KB;
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u8 read_backup(u32 address)
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{
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u8 value = 0;
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if(backup_type == BACKUP_NONE)
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backup_type = BACKUP_SRAM;
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if(backup_type == BACKUP_SRAM)
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{
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value = gamepak_backup[address];
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}
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else
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if(flash_mode == FLASH_ID_MODE)
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{
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/* ID manufacturer type */
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if(address == 0x0000)
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value = flash_manufacturer_id;
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else
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/* ID device type */
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if(address == 0x0001)
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value = flash_device_id;
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}
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else
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{
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value = flash_bank_ptr[address];
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}
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return value;
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}
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#define read_backup8() \
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value = read_backup(address & 0xFFFF) \
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#define read_backup16() \
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value = 0 \
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#define read_backup32() \
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value = 0 \
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// EEPROM is 512 bytes by default; it is autodetecte as 8KB if
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// 14bit address DMAs are made (this is done in the DMA handler).
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typedef enum
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{
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EEPROM_512_BYTE,
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EEPROM_8_KBYTE
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} eeprom_size_type;
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typedef enum
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{
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EEPROM_BASE_MODE,
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EEPROM_READ_MODE,
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EEPROM_READ_HEADER_MODE,
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EEPROM_ADDRESS_MODE,
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EEPROM_WRITE_MODE,
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EEPROM_WRITE_ADDRESS_MODE,
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EEPROM_ADDRESS_FOOTER_MODE,
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EEPROM_WRITE_FOOTER_MODE
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} eeprom_mode_type;
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eeprom_size_type eeprom_size = EEPROM_512_BYTE;
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eeprom_mode_type eeprom_mode = EEPROM_BASE_MODE;
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u32 eeprom_address_length;
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u32 eeprom_address = 0;
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s32 eeprom_counter = 0;
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u8 eeprom_buffer[8];
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void function_cc write_eeprom(u32 address, u32 value)
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{
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switch(eeprom_mode)
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{
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case EEPROM_BASE_MODE:
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backup_type = BACKUP_EEPROM;
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eeprom_buffer[0] |= (value & 0x01) << (1 - eeprom_counter);
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eeprom_counter++;
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|
if(eeprom_counter == 2)
|
|
{
|
|
if(eeprom_size == EEPROM_512_BYTE)
|
|
eeprom_address_length = 6;
|
|
else
|
|
eeprom_address_length = 14;
|
|
|
|
eeprom_counter = 0;
|
|
|
|
switch(eeprom_buffer[0] & 0x03)
|
|
{
|
|
case 0x02:
|
|
eeprom_mode = EEPROM_WRITE_ADDRESS_MODE;
|
|
break;
|
|
|
|
case 0x03:
|
|
eeprom_mode = EEPROM_ADDRESS_MODE;
|
|
break;
|
|
}
|
|
address16(eeprom_buffer, 0) = 0;
|
|
}
|
|
break;
|
|
|
|
case EEPROM_ADDRESS_MODE:
|
|
case EEPROM_WRITE_ADDRESS_MODE:
|
|
eeprom_buffer[eeprom_counter / 8]
|
|
|= (value & 0x01) << (7 - (eeprom_counter % 8));
|
|
eeprom_counter++;
|
|
if(eeprom_counter == eeprom_address_length)
|
|
{
|
|
if(eeprom_size == EEPROM_512_BYTE)
|
|
{
|
|
eeprom_address =
|
|
(address16(eeprom_buffer, 0) >> 2) * 8;
|
|
}
|
|
else
|
|
{
|
|
eeprom_address = (((u32)eeprom_buffer[1] >> 2) |
|
|
((u32)eeprom_buffer[0] << 6)) * 8;
|
|
}
|
|
|
|
address16(eeprom_buffer, 0) = 0;
|
|
eeprom_counter = 0;
|
|
|
|
if(eeprom_mode == EEPROM_ADDRESS_MODE)
|
|
{
|
|
eeprom_mode = EEPROM_ADDRESS_FOOTER_MODE;
|
|
}
|
|
else
|
|
{
|
|
eeprom_mode = EEPROM_WRITE_MODE;
|
|
memset(gamepak_backup + eeprom_address, 0, 8);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EEPROM_WRITE_MODE:
|
|
gamepak_backup[eeprom_address + (eeprom_counter / 8)] |=
|
|
(value & 0x01) << (7 - (eeprom_counter % 8));
|
|
eeprom_counter++;
|
|
if(eeprom_counter == 64)
|
|
{
|
|
eeprom_counter = 0;
|
|
eeprom_mode = EEPROM_WRITE_FOOTER_MODE;
|
|
}
|
|
break;
|
|
|
|
case EEPROM_ADDRESS_FOOTER_MODE:
|
|
case EEPROM_WRITE_FOOTER_MODE:
|
|
eeprom_counter = 0;
|
|
if(eeprom_mode == EEPROM_ADDRESS_FOOTER_MODE)
|
|
{
|
|
eeprom_mode = EEPROM_READ_HEADER_MODE;
|
|
}
|
|
else
|
|
{
|
|
eeprom_mode = EEPROM_BASE_MODE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define read_memory_gamepak(type) \
|
|
u32 gamepak_index = address >> 15; \
|
|
u8 *map = memory_map_read[gamepak_index]; \
|
|
\
|
|
if(!map) \
|
|
map = load_gamepak_page(gamepak_index & 0x3FF); \
|
|
\
|
|
value = address##type(map, address & 0x7FFF) \
|
|
|
|
#define read_open8() \
|
|
if(!(reg[REG_CPSR] & 0x20)) \
|
|
value = read_memory8(reg[REG_PC] + 4 + (address & 0x03)); \
|
|
else \
|
|
value = read_memory8(reg[REG_PC] + 2 + (address & 0x01)) \
|
|
|
|
#define read_open16() \
|
|
if(!(reg[REG_CPSR] & 0x20)) \
|
|
value = read_memory16(reg[REG_PC] + 4 + (address & 0x02)); \
|
|
else \
|
|
value = read_memory16(reg[REG_PC] + 2) \
|
|
|
|
#define read_open32() \
|
|
if(!(reg[REG_CPSR] & 0x20)) \
|
|
{ \
|
|
value = read_memory32(reg[REG_PC] + 4); \
|
|
} \
|
|
else \
|
|
{ \
|
|
u32 current_instruction = read_memory16(reg[REG_PC] + 2); \
|
|
value = current_instruction | (current_instruction << 16); \
|
|
} \
|
|
|
|
u32 function_cc read_eeprom(void)
|
|
{
|
|
u32 value;
|
|
|
|
switch(eeprom_mode)
|
|
{
|
|
case EEPROM_BASE_MODE:
|
|
value = 1;
|
|
break;
|
|
|
|
case EEPROM_READ_MODE:
|
|
value = (gamepak_backup[eeprom_address + (eeprom_counter / 8)] >>
|
|
(7 - (eeprom_counter % 8))) & 0x01;
|
|
eeprom_counter++;
|
|
if(eeprom_counter == 64)
|
|
{
|
|
eeprom_counter = 0;
|
|
eeprom_mode = EEPROM_BASE_MODE;
|
|
}
|
|
break;
|
|
|
|
case EEPROM_READ_HEADER_MODE:
|
|
value = 0;
|
|
eeprom_counter++;
|
|
if(eeprom_counter == 4)
|
|
{
|
|
eeprom_mode = EEPROM_READ_MODE;
|
|
eeprom_counter = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
value = 0;
|
|
break;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
|
|
#define read_memory(type) \
|
|
switch(address >> 24) \
|
|
{ \
|
|
case 0x00: \
|
|
/* BIOS */ \
|
|
if(reg[REG_PC] >= 0x4000) \
|
|
value = address##type(&bios_read_protect, address & 0x03); \
|
|
else \
|
|
value = address##type(bios_rom, address & 0x3FFF); \
|
|
break; \
|
|
\
|
|
case 0x02: \
|
|
/* external work RAM */ \
|
|
address = (address & 0x7FFF) + ((address & 0x38000) * 2) + 0x8000; \
|
|
value = address##type(ewram, address); \
|
|
break; \
|
|
\
|
|
case 0x03: \
|
|
/* internal work RAM */ \
|
|
value = address##type(iwram, (address & 0x7FFF) + 0x8000); \
|
|
break; \
|
|
\
|
|
case 0x04: \
|
|
/* I/O registers */ \
|
|
value = address##type(io_registers, address & 0x3FF); \
|
|
break; \
|
|
\
|
|
case 0x05: \
|
|
/* palette RAM */ \
|
|
value = address##type(palette_ram, address & 0x3FF); \
|
|
break; \
|
|
\
|
|
case 0x06: \
|
|
/* VRAM */ \
|
|
address &= 0x1FFFF; \
|
|
if(address > 0x18000) \
|
|
address -= 0x8000; \
|
|
\
|
|
value = address##type(vram, address); \
|
|
break; \
|
|
\
|
|
case 0x07: \
|
|
/* OAM RAM */ \
|
|
value = address##type(oam_ram, address & 0x3FF); \
|
|
break; \
|
|
\
|
|
case 0x08: \
|
|
case 0x09: \
|
|
case 0x0A: \
|
|
case 0x0B: \
|
|
case 0x0C: \
|
|
/* gamepak ROM */ \
|
|
if((address & 0x1FFFFFF) >= gamepak_size) \
|
|
{ \
|
|
value = 0; \
|
|
} \
|
|
else \
|
|
{ \
|
|
read_memory_gamepak(type); \
|
|
} \
|
|
break; \
|
|
\
|
|
case 0x0D: \
|
|
if((address & 0x1FFFFFF) < gamepak_size) \
|
|
{ \
|
|
read_memory_gamepak(type); \
|
|
} \
|
|
else \
|
|
value = read_eeprom(); \
|
|
\
|
|
break; \
|
|
\
|
|
case 0x0E: \
|
|
case 0x0F: \
|
|
read_backup##type(); \
|
|
break; \
|
|
\
|
|
default: \
|
|
read_open##type(); \
|
|
break; \
|
|
} \
|
|
|
|
static cpu_alert_type trigger_dma(u32 dma_number, u32 value)
|
|
{
|
|
if(value & 0x8000)
|
|
{
|
|
if(dma[dma_number].start_type == DMA_INACTIVE)
|
|
{
|
|
u32 start_type = (value >> 12) & 0x03;
|
|
u32 dest_address = address32(io_registers, (dma_number * 12) + 0xB4) &
|
|
0xFFFFFFF;
|
|
|
|
dma[dma_number].dma_channel = dma_number;
|
|
dma[dma_number].source_address =
|
|
address32(io_registers, (dma_number * 12) + 0xB0) & 0xFFFFFFF;
|
|
dma[dma_number].dest_address = dest_address;
|
|
dma[dma_number].source_direction = (value >> 7) & 0x03;
|
|
dma[dma_number].repeat_type = (value >> 9) & 0x01;
|
|
dma[dma_number].start_type = start_type;
|
|
dma[dma_number].irq = (value >> 14) & 0x01;
|
|
|
|
/* If it is sound FIFO DMA make sure the settings are a certain way */
|
|
if((dma_number >= 1) && (dma_number <= 2) &&
|
|
(start_type == DMA_START_SPECIAL))
|
|
{
|
|
dma[dma_number].length_type = DMA_32BIT;
|
|
dma[dma_number].length = 4;
|
|
dma[dma_number].dest_direction = DMA_FIXED;
|
|
if(dest_address == 0x40000A4)
|
|
dma[dma_number].direct_sound_channel = DMA_DIRECT_SOUND_B;
|
|
else
|
|
dma[dma_number].direct_sound_channel = DMA_DIRECT_SOUND_A;
|
|
}
|
|
else
|
|
{
|
|
u32 length = address16(io_registers, (dma_number * 12) + 0xB8);
|
|
|
|
if((dma_number == 3) && ((dest_address >> 24) == 0x0D) &&
|
|
((length & 0x1F) == 17))
|
|
eeprom_size = EEPROM_8_KBYTE;
|
|
|
|
if(dma_number < 3)
|
|
length &= 0x3FFF;
|
|
|
|
if(length == 0)
|
|
{
|
|
if(dma_number == 3)
|
|
length = 0x10000;
|
|
else
|
|
length = 0x04000;
|
|
}
|
|
|
|
dma[dma_number].length = length;
|
|
dma[dma_number].length_type = (value >> 10) & 0x01;
|
|
dma[dma_number].dest_direction = (value >> 5) & 0x03;
|
|
}
|
|
|
|
address16(io_registers, (dma_number * 12) + 0xBA) = value;
|
|
if(start_type == DMA_START_IMMEDIATELY)
|
|
return dma_transfer(dma + dma_number);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dma[dma_number].start_type = DMA_INACTIVE;
|
|
dma[dma_number].direct_sound_channel = DMA_NO_DIRECT_SOUND;
|
|
address16(io_registers, (dma_number * 12) + 0xBA) = value;
|
|
}
|
|
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
|
|
#define access_register8_high(address) \
|
|
value = (value << 8) | (address8(io_registers, address)) \
|
|
|
|
#define access_register8_low(address) \
|
|
value = ((address8(io_registers, address + 1)) << 8) | value \
|
|
|
|
#define access_register16_high(address) \
|
|
value = (value << 16) | (address16(io_registers, address)) \
|
|
|
|
#define access_register16_low(address) \
|
|
value = ((address16(io_registers, address + 2)) << 16) | value \
|
|
|
|
cpu_alert_type function_cc write_io_register8(u32 address, u32 value)
|
|
{
|
|
switch(address)
|
|
{
|
|
case 0x00:
|
|
{
|
|
u32 dispcnt = io_registers[REG_DISPCNT];
|
|
|
|
if((value & 0x07) != (dispcnt & 0x07))
|
|
oam_update = 1;
|
|
|
|
address8(io_registers, 0x00) = value;
|
|
break;
|
|
}
|
|
|
|
// DISPSTAT (lower byte)
|
|
case 0x04:
|
|
address8(io_registers, 0x04) =
|
|
(address8(io_registers, 0x04) & 0x07) | (value & ~0x07);
|
|
break;
|
|
|
|
// VCOUNT
|
|
case 0x06:
|
|
case 0x07:
|
|
break;
|
|
|
|
// BG2 reference X
|
|
case 0x28:
|
|
access_register8_low(0x28);
|
|
access_register16_low(0x28);
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
case 0x29:
|
|
access_register8_high(0x28);
|
|
access_register16_low(0x28);
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
case 0x2A:
|
|
access_register8_low(0x2A);
|
|
access_register16_high(0x28);
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
case 0x2B:
|
|
access_register8_high(0x2A);
|
|
access_register16_high(0x28);
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
// BG2 reference Y
|
|
case 0x2C:
|
|
access_register8_low(0x2C);
|
|
access_register16_low(0x2C);
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
case 0x2D:
|
|
access_register8_high(0x2C);
|
|
access_register16_low(0x2C);
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
case 0x2E:
|
|
access_register8_low(0x2E);
|
|
access_register16_high(0x2C);
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
case 0x2F:
|
|
access_register8_high(0x2E);
|
|
access_register16_high(0x2C);
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
// BG3 reference X
|
|
case 0x38:
|
|
access_register8_low(0x38);
|
|
access_register16_low(0x38);
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
case 0x39:
|
|
access_register8_high(0x38);
|
|
access_register16_low(0x38);
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
case 0x3A:
|
|
access_register8_low(0x3A);
|
|
access_register16_high(0x38);
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
case 0x3B:
|
|
access_register8_high(0x3A);
|
|
access_register16_high(0x38);
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
// BG3 reference Y
|
|
case 0x3C:
|
|
access_register8_low(0x3C);
|
|
access_register16_low(0x3C);
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
case 0x3D:
|
|
access_register8_high(0x3C);
|
|
access_register16_low(0x3C);
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
case 0x3E:
|
|
access_register8_low(0x3E);
|
|
access_register16_high(0x3C);
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
case 0x3F:
|
|
access_register8_high(0x3E);
|
|
access_register16_high(0x3C);
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
// Sound 1 control sweep
|
|
case 0x60:
|
|
access_register8_low(0x60);
|
|
gbc_sound_tone_control_sweep();
|
|
break;
|
|
|
|
case 0x61:
|
|
access_register8_low(0x60);
|
|
gbc_sound_tone_control_sweep();
|
|
break;
|
|
|
|
// Sound 1 control duty/length/envelope
|
|
case 0x62:
|
|
access_register8_low(0x62);
|
|
gbc_sound_tone_control_low(0, 0x62);
|
|
break;
|
|
|
|
case 0x63:
|
|
access_register8_high(0x62);
|
|
gbc_sound_tone_control_low(0, 0x62);
|
|
break;
|
|
|
|
// Sound 1 control frequency
|
|
case 0x64:
|
|
access_register8_low(0x64);
|
|
gbc_sound_tone_control_high(0, 0x64);
|
|
break;
|
|
|
|
case 0x65:
|
|
access_register8_high(0x64);
|
|
gbc_sound_tone_control_high(0, 0x64);
|
|
break;
|
|
|
|
// Sound 2 control duty/length/envelope
|
|
case 0x68:
|
|
access_register8_low(0x68);
|
|
gbc_sound_tone_control_low(1, 0x68);
|
|
break;
|
|
|
|
case 0x69:
|
|
access_register8_high(0x68);
|
|
gbc_sound_tone_control_low(1, 0x68);
|
|
break;
|
|
|
|
// Sound 2 control frequency
|
|
case 0x6C:
|
|
access_register8_low(0x6C);
|
|
gbc_sound_tone_control_high(1, 0x6C);
|
|
break;
|
|
|
|
case 0x6D:
|
|
access_register8_high(0x6C);
|
|
gbc_sound_tone_control_high(1, 0x6C);
|
|
break;
|
|
|
|
// Sound 3 control wave
|
|
case 0x70:
|
|
access_register8_low(0x70);
|
|
gbc_sound_wave_control();
|
|
break;
|
|
|
|
case 0x71:
|
|
access_register8_high(0x70);
|
|
gbc_sound_wave_control();
|
|
break;
|
|
|
|
// Sound 3 control length/volume
|
|
case 0x72:
|
|
access_register8_low(0x72);
|
|
gbc_sound_tone_control_low_wave();
|
|
break;
|
|
|
|
case 0x73:
|
|
access_register8_high(0x72);
|
|
gbc_sound_tone_control_low_wave();
|
|
break;
|
|
|
|
// Sound 3 control frequency
|
|
case 0x74:
|
|
access_register8_low(0x74);
|
|
gbc_sound_tone_control_high_wave();
|
|
break;
|
|
|
|
case 0x75:
|
|
access_register8_high(0x74);
|
|
gbc_sound_tone_control_high_wave();
|
|
break;
|
|
|
|
// Sound 4 control length/envelope
|
|
case 0x78:
|
|
access_register8_low(0x78);
|
|
gbc_sound_tone_control_low(3, 0x78);
|
|
break;
|
|
|
|
case 0x79:
|
|
access_register8_high(0x78);
|
|
gbc_sound_tone_control_low(3, 0x78);
|
|
break;
|
|
|
|
// Sound 4 control frequency
|
|
case 0x7C:
|
|
access_register8_low(0x7C);
|
|
gbc_sound_noise_control();
|
|
break;
|
|
|
|
case 0x7D:
|
|
access_register8_high(0x7C);
|
|
gbc_sound_noise_control();
|
|
break;
|
|
|
|
// Sound control L
|
|
case 0x80:
|
|
access_register8_low(0x80);
|
|
gbc_trigger_sound(value);
|
|
break;
|
|
|
|
case 0x81:
|
|
access_register8_high(0x80);
|
|
gbc_trigger_sound(value);
|
|
break;
|
|
|
|
// Sound control H
|
|
case 0x82:
|
|
access_register8_low(0x82);
|
|
trigger_sound();
|
|
break;
|
|
|
|
case 0x83:
|
|
access_register8_high(0x82);
|
|
trigger_sound();
|
|
break;
|
|
|
|
// Sound control X
|
|
case 0x84:
|
|
sound_control_x(value);
|
|
break;
|
|
|
|
// Sound wave RAM
|
|
case 0x90:
|
|
case 0x91:
|
|
case 0x92:
|
|
case 0x93:
|
|
case 0x94:
|
|
case 0x95:
|
|
case 0x96:
|
|
case 0x97:
|
|
case 0x98:
|
|
case 0x99:
|
|
case 0x9A:
|
|
case 0x9B:
|
|
case 0x9C:
|
|
case 0x9D:
|
|
case 0x9E:
|
|
case 0x9F:
|
|
gbc_sound_wave_update = 1;
|
|
address8(io_registers, address) = value;
|
|
break;
|
|
|
|
// Sound FIFO A
|
|
case 0xA0:
|
|
sound_timer_queue8(0, value);
|
|
break;
|
|
|
|
// Sound FIFO B
|
|
case 0xA4:
|
|
sound_timer_queue8(1, value);
|
|
break;
|
|
|
|
// DMA control (trigger byte)
|
|
case 0xBB:
|
|
access_register8_low(0xBA);
|
|
return trigger_dma(0, value);
|
|
|
|
case 0xC7:
|
|
access_register8_low(0xC6);
|
|
return trigger_dma(1, value);
|
|
|
|
case 0xD3:
|
|
access_register8_low(0xD2);
|
|
return trigger_dma(2, value);
|
|
|
|
case 0xDF:
|
|
access_register8_low(0xDE);
|
|
return trigger_dma(3, value);
|
|
|
|
// Timer counts
|
|
case 0x100:
|
|
access_register8_low(0x100);
|
|
count_timer(0);
|
|
break;
|
|
|
|
case 0x101:
|
|
access_register8_high(0x100);
|
|
count_timer(0);
|
|
break;
|
|
|
|
case 0x104:
|
|
access_register8_low(0x104);
|
|
count_timer(1);
|
|
break;
|
|
|
|
case 0x105:
|
|
access_register8_high(0x104);
|
|
count_timer(1);
|
|
break;
|
|
|
|
case 0x108:
|
|
access_register8_low(0x108);
|
|
count_timer(2);
|
|
break;
|
|
|
|
case 0x109:
|
|
access_register8_high(0x108);
|
|
count_timer(2);
|
|
break;
|
|
|
|
case 0x10C:
|
|
access_register8_low(0x10C);
|
|
count_timer(3);
|
|
break;
|
|
|
|
case 0x10D:
|
|
access_register8_high(0x10C);
|
|
count_timer(3);
|
|
break;
|
|
|
|
// Timer control (trigger byte)
|
|
case 0x103:
|
|
access_register8_low(0x102);
|
|
trigger_timer(0, value);
|
|
break;
|
|
|
|
case 0x107:
|
|
access_register8_low(0x106);
|
|
trigger_timer(1, value);
|
|
break;
|
|
|
|
case 0x10B:
|
|
access_register8_low(0x10A);
|
|
trigger_timer(2, value);
|
|
break;
|
|
|
|
case 0x10F:
|
|
access_register8_low(0x10E);
|
|
trigger_timer(3, value);
|
|
break;
|
|
|
|
// IF
|
|
case 0x202:
|
|
address8(io_registers, 0x202) &= ~value;
|
|
break;
|
|
|
|
case 0x203:
|
|
address8(io_registers, 0x203) &= ~value;
|
|
break;
|
|
|
|
// Halt
|
|
case 0x301:
|
|
if((value & 0x01) == 0)
|
|
reg[CPU_HALT_STATE] = CPU_HALT;
|
|
else
|
|
reg[CPU_HALT_STATE] = CPU_STOP;
|
|
|
|
return CPU_ALERT_HALT;
|
|
break;
|
|
|
|
default:
|
|
address8(io_registers, address) = value;
|
|
break;
|
|
}
|
|
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
cpu_alert_type function_cc write_io_register16(u32 address, u32 value)
|
|
{
|
|
switch(address)
|
|
{
|
|
case 0x00:
|
|
{
|
|
u32 dispcnt = io_registers[REG_DISPCNT];
|
|
if((value & 0x07) != (dispcnt & 0x07))
|
|
oam_update = 1;
|
|
|
|
address16(io_registers, 0x00) = value;
|
|
break;
|
|
}
|
|
|
|
// DISPSTAT
|
|
case 0x04:
|
|
address16(io_registers, 0x04) =
|
|
(address16(io_registers, 0x04) & 0x07) | (value & ~0x07);
|
|
break;
|
|
|
|
// VCOUNT
|
|
case 0x06:
|
|
break;
|
|
|
|
// BG2 reference X
|
|
case 0x28:
|
|
access_register16_low(0x28);
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
case 0x2A:
|
|
access_register16_high(0x28);
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
// BG2 reference Y
|
|
case 0x2C:
|
|
access_register16_low(0x2C);
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
case 0x2E:
|
|
access_register16_high(0x2C);
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
// BG3 reference X
|
|
|
|
case 0x38:
|
|
access_register16_low(0x38);
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
case 0x3A:
|
|
access_register16_high(0x38);
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
// BG3 reference Y
|
|
case 0x3C:
|
|
access_register16_low(0x3C);
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
case 0x3E:
|
|
access_register16_high(0x3C);
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
// Sound 1 control sweep
|
|
case 0x60:
|
|
gbc_sound_tone_control_sweep();
|
|
break;
|
|
|
|
// Sound 1 control duty/length/envelope
|
|
case 0x62:
|
|
gbc_sound_tone_control_low(0, 0x62);
|
|
break;
|
|
|
|
// Sound 1 control frequency
|
|
case 0x64:
|
|
gbc_sound_tone_control_high(0, 0x64);
|
|
break;
|
|
|
|
// Sound 2 control duty/length/envelope
|
|
case 0x68:
|
|
gbc_sound_tone_control_low(1, 0x68);
|
|
break;
|
|
|
|
// Sound 2 control frequency
|
|
case 0x6C:
|
|
gbc_sound_tone_control_high(1, 0x6C);
|
|
break;
|
|
|
|
// Sound 3 control wave
|
|
case 0x70:
|
|
gbc_sound_wave_control();
|
|
break;
|
|
|
|
// Sound 3 control length/volume
|
|
case 0x72:
|
|
gbc_sound_tone_control_low_wave();
|
|
break;
|
|
|
|
// Sound 3 control frequency
|
|
case 0x74:
|
|
gbc_sound_tone_control_high_wave();
|
|
break;
|
|
|
|
// Sound 4 control length/envelope
|
|
case 0x78:
|
|
gbc_sound_tone_control_low(3, 0x78);
|
|
break;
|
|
|
|
// Sound 4 control frequency
|
|
case 0x7C:
|
|
gbc_sound_noise_control();
|
|
break;
|
|
|
|
// Sound control L
|
|
case 0x80:
|
|
gbc_trigger_sound(value);
|
|
break;
|
|
|
|
// Sound control H
|
|
case 0x82:
|
|
trigger_sound();
|
|
break;
|
|
|
|
// Sound control X
|
|
case 0x84:
|
|
sound_control_x(value);
|
|
break;
|
|
|
|
// Sound wave RAM
|
|
case 0x90:
|
|
case 0x91:
|
|
case 0x92:
|
|
case 0x93:
|
|
case 0x94:
|
|
case 0x95:
|
|
case 0x96:
|
|
case 0x97:
|
|
case 0x98:
|
|
case 0x99:
|
|
case 0x9A:
|
|
case 0x9B:
|
|
case 0x9C:
|
|
case 0x9D:
|
|
case 0x9E:
|
|
gbc_sound_wave_update = 1;
|
|
address16(io_registers, address) = value;
|
|
break;
|
|
|
|
// Sound FIFO A
|
|
case 0xA0:
|
|
sound_timer_queue16(0, value);
|
|
break;
|
|
|
|
// Sound FIFO B
|
|
case 0xA4:
|
|
sound_timer_queue16(1, value);
|
|
break;
|
|
|
|
// DMA control
|
|
case 0xBA:
|
|
return trigger_dma(0, value);
|
|
|
|
case 0xC6:
|
|
return trigger_dma(1, value);
|
|
|
|
case 0xD2:
|
|
return trigger_dma(2, value);
|
|
|
|
case 0xDE:
|
|
return trigger_dma(3, value);
|
|
|
|
// Timer counts
|
|
case 0x100:
|
|
count_timer(0);
|
|
break;
|
|
|
|
case 0x104:
|
|
count_timer(1);
|
|
break;
|
|
|
|
case 0x108:
|
|
count_timer(2);
|
|
break;
|
|
|
|
case 0x10C:
|
|
count_timer(3);
|
|
break;
|
|
|
|
/* Timer control 0 */
|
|
case 0x102:
|
|
trigger_timer(0, value);
|
|
break;
|
|
|
|
/* Timer control 1 */
|
|
case 0x106:
|
|
trigger_timer(1, value);
|
|
break;
|
|
|
|
/* Timer control 2 */
|
|
case 0x10A:
|
|
trigger_timer(2, value);
|
|
break;
|
|
|
|
/* Timer control 3 */
|
|
case 0x10E:
|
|
trigger_timer(3, value);
|
|
break;
|
|
|
|
// P1
|
|
case 0x130:
|
|
break;
|
|
|
|
// Interrupt flag
|
|
case 0x202:
|
|
address16(io_registers, 0x202) &= ~value;
|
|
break;
|
|
|
|
// WAITCNT
|
|
case 0x204:
|
|
break;
|
|
|
|
// Halt
|
|
case 0x300:
|
|
if(((value >> 8) & 0x01) == 0)
|
|
reg[CPU_HALT_STATE] = CPU_HALT;
|
|
else
|
|
reg[CPU_HALT_STATE] = CPU_STOP;
|
|
|
|
return CPU_ALERT_HALT;
|
|
|
|
default:
|
|
address16(io_registers, address) = value;
|
|
break;
|
|
}
|
|
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
|
|
cpu_alert_type function_cc write_io_register32(u32 address, u32 value)
|
|
{
|
|
switch(address)
|
|
{
|
|
// BG2 reference X
|
|
case 0x28:
|
|
affine_reference_x[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x28) = value;
|
|
break;
|
|
|
|
// BG2 reference Y
|
|
case 0x2C:
|
|
affine_reference_y[0] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x2C) = value;
|
|
break;
|
|
|
|
// BG3 reference X
|
|
case 0x38:
|
|
affine_reference_x[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x38) = value;
|
|
break;
|
|
|
|
// BG3 reference Y
|
|
case 0x3C:
|
|
affine_reference_y[1] = (s32)(value << 4) >> 4;
|
|
address32(io_registers, 0x3C) = value;
|
|
break;
|
|
|
|
// Sound FIFO A
|
|
case 0xA0:
|
|
sound_timer_queue32(0, value);
|
|
break;
|
|
|
|
// Sound FIFO B
|
|
case 0xA4:
|
|
sound_timer_queue32(1, value);
|
|
break;
|
|
|
|
default:
|
|
{
|
|
cpu_alert_type alert_low =
|
|
write_io_register16(address, value & 0xFFFF);
|
|
|
|
cpu_alert_type alert_high =
|
|
write_io_register16(address + 2, value >> 16);
|
|
|
|
if(alert_high)
|
|
return alert_high;
|
|
|
|
return alert_low;
|
|
}
|
|
}
|
|
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
#define write_palette8(address, value) \
|
|
|
|
#define write_palette16(address, value) \
|
|
{ \
|
|
u32 palette_address = address; \
|
|
address16(palette_ram, palette_address) = value; \
|
|
convert_palette(value); \
|
|
address16(palette_ram_converted, palette_address) = value; \
|
|
} \
|
|
|
|
#define write_palette32(address, value) \
|
|
{ \
|
|
u32 palette_address = address; \
|
|
u32 value_high = value >> 16; \
|
|
u32 value_low = value & 0xFFFF; \
|
|
address32(palette_ram, palette_address) = value; \
|
|
convert_palette(value_high); \
|
|
convert_palette(value_low); \
|
|
value = (value_high << 16) | value_low; \
|
|
address32(palette_ram_converted, palette_address) = value; \
|
|
} \
|
|
|
|
|
|
void function_cc write_backup(u32 address, u32 value)
|
|
{
|
|
value &= 0xFF;
|
|
|
|
if(backup_type == BACKUP_NONE)
|
|
backup_type = BACKUP_SRAM;
|
|
|
|
|
|
// gamepak SRAM or Flash ROM
|
|
if((address == 0x5555) && (flash_mode != FLASH_WRITE_MODE))
|
|
{
|
|
if((flash_command_position == 0) && (value == 0xAA))
|
|
{
|
|
backup_type = BACKUP_FLASH;
|
|
flash_command_position = 1;
|
|
}
|
|
|
|
if(flash_command_position == 2)
|
|
{
|
|
switch(value)
|
|
{
|
|
case 0x90:
|
|
// Enter ID mode, this also tells the emulator that we're using
|
|
// flash, not SRAM
|
|
|
|
if(flash_mode == FLASH_BASE_MODE)
|
|
flash_mode = FLASH_ID_MODE;
|
|
|
|
break;
|
|
|
|
case 0x80:
|
|
// Enter erase mode
|
|
if(flash_mode == FLASH_BASE_MODE)
|
|
flash_mode = FLASH_ERASE_MODE;
|
|
break;
|
|
|
|
case 0xF0:
|
|
// Terminate ID mode
|
|
if(flash_mode == FLASH_ID_MODE)
|
|
flash_mode = FLASH_BASE_MODE;
|
|
break;
|
|
|
|
case 0xA0:
|
|
// Write mode
|
|
if(flash_mode == FLASH_BASE_MODE)
|
|
flash_mode = FLASH_WRITE_MODE;
|
|
break;
|
|
|
|
case 0xB0:
|
|
// Bank switch
|
|
// Here the chip is now officially 128KB.
|
|
flash_size = FLASH_SIZE_128KB;
|
|
if(flash_mode == FLASH_BASE_MODE)
|
|
flash_mode = FLASH_BANKSWITCH_MODE;
|
|
break;
|
|
|
|
case 0x10:
|
|
// Erase chip
|
|
if(flash_mode == FLASH_ERASE_MODE)
|
|
{
|
|
if(flash_size == FLASH_SIZE_64KB)
|
|
memset(gamepak_backup, 0xFF, 1024 * 64);
|
|
else
|
|
memset(gamepak_backup, 0xFF, 1024 * 128);
|
|
flash_mode = FLASH_BASE_MODE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
flash_command_position = 0;
|
|
}
|
|
if(backup_type == BACKUP_SRAM)
|
|
gamepak_backup[0x5555] = value;
|
|
}
|
|
else
|
|
|
|
if((address == 0x2AAA) && (value == 0x55) &&
|
|
(flash_command_position == 1))
|
|
{
|
|
flash_command_position = 2;
|
|
}
|
|
else
|
|
{
|
|
if((flash_command_position == 2) &&
|
|
(flash_mode == FLASH_ERASE_MODE) && (value == 0x30))
|
|
{
|
|
// Erase sector
|
|
memset(flash_bank_ptr + (address & 0xF000), 0xFF, 1024 * 4);
|
|
flash_mode = FLASH_BASE_MODE;
|
|
flash_command_position = 0;
|
|
}
|
|
else
|
|
|
|
if((flash_command_position == 0) &&
|
|
(flash_mode == FLASH_BANKSWITCH_MODE) && (address == 0x0000) &&
|
|
(flash_size == FLASH_SIZE_128KB))
|
|
{
|
|
flash_bank_ptr = gamepak_backup + ((value & 0x01) * (1024 * 64));
|
|
flash_mode = FLASH_BASE_MODE;
|
|
}
|
|
else
|
|
|
|
if((flash_command_position == 0) && (flash_mode == FLASH_WRITE_MODE))
|
|
{
|
|
// Write value to flash ROM
|
|
flash_bank_ptr[address] = value;
|
|
flash_mode = FLASH_BASE_MODE;
|
|
}
|
|
else
|
|
|
|
if(backup_type == BACKUP_SRAM)
|
|
{
|
|
// Write value to SRAM
|
|
// Hit 64KB territory?
|
|
if(address >= 0x8000)
|
|
sram_size = SRAM_SIZE_64KB;
|
|
gamepak_backup[address] = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define write_backup8() \
|
|
write_backup(address & 0xFFFF, value) \
|
|
|
|
#define write_backup16() \
|
|
|
|
#define write_backup32() \
|
|
|
|
#define write_vram8() \
|
|
address &= ~0x01; \
|
|
address16(vram, address) = ((value << 8) | value) \
|
|
|
|
#define write_vram16() \
|
|
address16(vram, address) = value \
|
|
|
|
#define write_vram32() \
|
|
address32(vram, address) = value \
|
|
|
|
// RTC code derived from VBA's (due to lack of any real publically available
|
|
// documentation...)
|
|
|
|
typedef enum
|
|
{
|
|
RTC_DISABLED,
|
|
RTC_IDLE,
|
|
RTC_COMMAND,
|
|
RTC_OUTPUT_DATA,
|
|
RTC_INPUT_DATA
|
|
} rtc_state_type;
|
|
|
|
typedef enum
|
|
{
|
|
RTC_COMMAND_RESET = 0x60,
|
|
RTC_COMMAND_WRITE_STATUS = 0x62,
|
|
RTC_COMMAND_READ_STATUS = 0x63,
|
|
RTC_COMMAND_OUTPUT_TIME_FULL = 0x65,
|
|
RTC_COMMAND_OUTPUT_TIME = 0x67
|
|
} rtc_command_type;
|
|
|
|
typedef enum
|
|
{
|
|
RTC_WRITE_TIME,
|
|
RTC_WRITE_TIME_FULL,
|
|
RTC_WRITE_STATUS
|
|
} rtc_write_mode_type;
|
|
|
|
rtc_state_type rtc_state = RTC_DISABLED;
|
|
rtc_write_mode_type rtc_write_mode;
|
|
u8 rtc_registers[3];
|
|
u32 rtc_command;
|
|
u32 rtc_data[12];
|
|
u32 rtc_status = 0x40;
|
|
u32 rtc_data_bytes;
|
|
s32 rtc_bit_count;
|
|
|
|
u32 encode_bcd(u8 value)
|
|
{
|
|
return ((value / 10) << 4) | (value % 10);
|
|
}
|
|
|
|
#define write_rtc_register(index, _value) \
|
|
update_address = 0x80000C4 + (index * 2); \
|
|
rtc_registers[index] = _value; \
|
|
rtc_page_index = update_address >> 15; \
|
|
map = memory_map_read[rtc_page_index]; \
|
|
\
|
|
if(!map) \
|
|
map = load_gamepak_page(rtc_page_index & 0x3FF); \
|
|
\
|
|
address16(map, update_address & 0x7FFF) = _value \
|
|
|
|
void function_cc write_rtc(u32 address, u32 value)
|
|
{
|
|
u32 rtc_page_index;
|
|
u32 update_address;
|
|
u8 *map;
|
|
|
|
value &= 0xFFFF;
|
|
|
|
switch(address)
|
|
{
|
|
// RTC command
|
|
// Bit 0: SCHK, perform action
|
|
// Bit 1: IO, input/output command data
|
|
// Bit 2: CS, select input/output? If high make I/O write only
|
|
case 0xC4:
|
|
if(rtc_state == RTC_DISABLED)
|
|
rtc_state = RTC_IDLE;
|
|
if(!(rtc_registers[0] & 0x04))
|
|
value = (rtc_registers[0] & 0x02) | (value & ~0x02);
|
|
if(rtc_registers[2] & 0x01)
|
|
{
|
|
// To begin writing a command 1, 5 must be written to the command
|
|
// registers.
|
|
if((rtc_state == RTC_IDLE) && (rtc_registers[0] == 0x01) &&
|
|
(value == 0x05))
|
|
{
|
|
// We're now ready to begin receiving a command.
|
|
write_rtc_register(0, value);
|
|
rtc_state = RTC_COMMAND;
|
|
rtc_command = 0;
|
|
rtc_bit_count = 7;
|
|
}
|
|
else
|
|
{
|
|
write_rtc_register(0, value);
|
|
switch(rtc_state)
|
|
{
|
|
// Accumulate RTC command by receiving the next bit, and if we
|
|
// have accumulated enough bits to form a complete command
|
|
// execute it.
|
|
case RTC_COMMAND:
|
|
if(rtc_registers[0] & 0x01)
|
|
{
|
|
rtc_command |= ((value & 0x02) >> 1) << rtc_bit_count;
|
|
rtc_bit_count--;
|
|
}
|
|
|
|
// Have we received a full RTC command? If so execute it.
|
|
if(rtc_bit_count < 0)
|
|
{
|
|
switch(rtc_command)
|
|
{
|
|
// Resets RTC
|
|
case RTC_COMMAND_RESET:
|
|
rtc_state = RTC_IDLE;
|
|
memset(rtc_registers, 0, sizeof(rtc_registers));
|
|
break;
|
|
|
|
// Sets status of RTC
|
|
case RTC_COMMAND_WRITE_STATUS:
|
|
rtc_state = RTC_INPUT_DATA;
|
|
rtc_data_bytes = 1;
|
|
rtc_write_mode = RTC_WRITE_STATUS;
|
|
break;
|
|
|
|
// Outputs current status of RTC
|
|
case RTC_COMMAND_READ_STATUS:
|
|
rtc_state = RTC_OUTPUT_DATA;
|
|
rtc_data_bytes = 1;
|
|
rtc_data[0] = rtc_status;
|
|
break;
|
|
|
|
// Actually outputs the time, all of it
|
|
case RTC_COMMAND_OUTPUT_TIME_FULL:
|
|
{
|
|
struct tm *current_time;
|
|
time_t current_time_flat;
|
|
u32 day_of_week;
|
|
|
|
time(¤t_time_flat);
|
|
current_time = localtime(¤t_time_flat);
|
|
|
|
day_of_week = current_time->tm_wday;
|
|
if(day_of_week == 0)
|
|
day_of_week = 6;
|
|
else
|
|
day_of_week--;
|
|
|
|
rtc_state = RTC_OUTPUT_DATA;
|
|
rtc_data_bytes = 7;
|
|
rtc_data[0] = encode_bcd(current_time->tm_year % 100);
|
|
rtc_data[1] = encode_bcd(current_time->tm_mon + 1);
|
|
rtc_data[2] = encode_bcd(current_time->tm_mday);
|
|
rtc_data[3] = encode_bcd(day_of_week);
|
|
rtc_data[4] = encode_bcd(current_time->tm_hour);
|
|
rtc_data[5] = encode_bcd(current_time->tm_min);
|
|
rtc_data[6] = encode_bcd(current_time->tm_sec);
|
|
|
|
break;
|
|
}
|
|
|
|
// Only outputs the current time of day.
|
|
case RTC_COMMAND_OUTPUT_TIME:
|
|
{
|
|
struct tm *current_time;
|
|
time_t current_time_flat;
|
|
|
|
time(¤t_time_flat);
|
|
current_time = localtime(¤t_time_flat);
|
|
|
|
rtc_state = RTC_OUTPUT_DATA;
|
|
rtc_data_bytes = 3;
|
|
rtc_data[0] = encode_bcd(current_time->tm_hour);
|
|
rtc_data[1] = encode_bcd(current_time->tm_min);
|
|
rtc_data[2] = encode_bcd(current_time->tm_sec);
|
|
break;
|
|
}
|
|
}
|
|
rtc_bit_count = 0;
|
|
}
|
|
break;
|
|
|
|
// Receive parameters from the game as input to the RTC
|
|
// for a given command. Read one bit at a time.
|
|
case RTC_INPUT_DATA:
|
|
// Bit 1 of parameter A must be high for input
|
|
if(rtc_registers[1] & 0x02)
|
|
{
|
|
// Read next bit for input
|
|
if(!(value & 0x01))
|
|
{
|
|
rtc_data[rtc_bit_count >> 3] |=
|
|
((value & 0x01) << (7 - (rtc_bit_count & 0x07)));
|
|
}
|
|
else
|
|
{
|
|
rtc_bit_count++;
|
|
|
|
if(rtc_bit_count == (rtc_data_bytes * 8))
|
|
{
|
|
rtc_state = RTC_IDLE;
|
|
switch(rtc_write_mode)
|
|
{
|
|
case RTC_WRITE_STATUS:
|
|
rtc_status = rtc_data[0];
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case RTC_OUTPUT_DATA:
|
|
// Bit 1 of parameter A must be low for output
|
|
if(!(rtc_registers[1] & 0x02))
|
|
{
|
|
// Write next bit to output, on bit 1 of parameter B
|
|
if(!(value & 0x01))
|
|
{
|
|
u8 current_output_byte = rtc_registers[2];
|
|
|
|
current_output_byte =
|
|
(current_output_byte & ~0x02) |
|
|
(((rtc_data[rtc_bit_count >> 3] >>
|
|
(rtc_bit_count & 0x07)) & 0x01) << 1);
|
|
|
|
write_rtc_register(0, current_output_byte);
|
|
|
|
}
|
|
else
|
|
{
|
|
rtc_bit_count++;
|
|
|
|
if(rtc_bit_count == (rtc_data_bytes * 8))
|
|
{
|
|
rtc_state = RTC_IDLE;
|
|
memset(rtc_registers, 0, sizeof(rtc_registers));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
write_rtc_register(2, value);
|
|
}
|
|
break;
|
|
|
|
// Write parameter A
|
|
case 0xC6:
|
|
write_rtc_register(1, value);
|
|
break;
|
|
|
|
// Write parameter B
|
|
case 0xC8:
|
|
write_rtc_register(2, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define write_rtc8() \
|
|
|
|
#define write_rtc16() \
|
|
write_rtc(address & 0xFF, value) \
|
|
|
|
#define write_rtc32() \
|
|
|
|
#define write_memory(type) \
|
|
switch(address >> 24) \
|
|
{ \
|
|
case 0x02: \
|
|
/* external work RAM */ \
|
|
address = (address & 0x7FFF) + ((address & 0x38000) * 2) + 0x8000; \
|
|
address##type(ewram, address) = value; \
|
|
break; \
|
|
\
|
|
case 0x03: \
|
|
/* internal work RAM */ \
|
|
address##type(iwram, (address & 0x7FFF) + 0x8000) = value; \
|
|
break; \
|
|
\
|
|
case 0x04: \
|
|
/* I/O registers */ \
|
|
return write_io_register##type(address & 0x3FF, value); \
|
|
\
|
|
case 0x05: \
|
|
/* palette RAM */ \
|
|
write_palette##type(address & 0x3FF, value); \
|
|
break; \
|
|
\
|
|
case 0x06: \
|
|
/* VRAM */ \
|
|
address &= 0x1FFFF; \
|
|
if(address >= 0x18000) \
|
|
address -= 0x8000; \
|
|
\
|
|
write_vram##type(); \
|
|
break; \
|
|
\
|
|
case 0x07: \
|
|
/* OAM RAM */ \
|
|
oam_update = 1; \
|
|
address##type(oam_ram, address & 0x3FF) = value; \
|
|
break; \
|
|
\
|
|
case 0x08: \
|
|
/* gamepak ROM or RTC */ \
|
|
write_rtc##type(); \
|
|
break; \
|
|
\
|
|
case 0x09: \
|
|
case 0x0A: \
|
|
case 0x0B: \
|
|
case 0x0C: \
|
|
/* gamepak ROM space */ \
|
|
break; \
|
|
\
|
|
case 0x0D: \
|
|
write_eeprom(address, value); \
|
|
break; \
|
|
\
|
|
case 0x0E: \
|
|
write_backup##type(); \
|
|
break; \
|
|
} \
|
|
|
|
u8 function_cc read_memory8(u32 address)
|
|
{
|
|
u8 value;
|
|
read_memory(8);
|
|
return value;
|
|
}
|
|
|
|
u16 function_cc read_memory16_signed(u32 address)
|
|
{
|
|
u16 value;
|
|
|
|
if(address & 0x01)
|
|
{
|
|
return (s8)read_memory8(address);
|
|
}
|
|
else
|
|
{
|
|
read_memory(16);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
// unaligned reads are actually 32bit
|
|
|
|
u32 function_cc read_memory16(u32 address)
|
|
{
|
|
u32 value;
|
|
|
|
if(address & 0x01)
|
|
{
|
|
address &= ~0x01;
|
|
read_memory(16);
|
|
ror(value, value, 8);
|
|
}
|
|
else
|
|
{
|
|
read_memory(16);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
|
|
u32 function_cc read_memory32(u32 address)
|
|
{
|
|
u32 value;
|
|
if(address & 0x03)
|
|
{
|
|
u32 rotate = (address & 0x03) * 8;
|
|
address &= ~0x03;
|
|
read_memory(32);
|
|
ror(value, value, rotate);
|
|
}
|
|
else
|
|
{
|
|
read_memory(32);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
cpu_alert_type function_cc write_memory8(u32 address, u8 value)
|
|
{
|
|
write_memory(8);
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
cpu_alert_type function_cc write_memory16(u32 address, u16 value)
|
|
{
|
|
write_memory(16);
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
cpu_alert_type function_cc write_memory32(u32 address, u32 value)
|
|
{
|
|
write_memory(32);
|
|
return CPU_ALERT_NONE;
|
|
}
|
|
|
|
char backup_filename[512];
|
|
|
|
u32 load_backup(char *name)
|
|
{
|
|
file_open(backup_file, name, read);
|
|
|
|
if(file_check_valid(backup_file))
|
|
{
|
|
u32 backup_size = file_length(name, backup_file);
|
|
|
|
file_read(backup_file, gamepak_backup, backup_size);
|
|
|
|
file_close(backup_file);
|
|
|
|
// The size might give away what kind of backup it is.
|
|
switch(backup_size)
|
|
{
|
|
case 0x200:
|
|
backup_type = BACKUP_EEPROM;
|
|
eeprom_size = EEPROM_512_BYTE;
|
|
break;
|
|
|
|
case 0x2000:
|
|
backup_type = BACKUP_EEPROM;
|
|
eeprom_size = EEPROM_8_KBYTE;
|
|
break;
|
|
|
|
case 0x8000:
|
|
backup_type = BACKUP_SRAM;
|
|
sram_size = SRAM_SIZE_32KB;
|
|
break;
|
|
|
|
// Could be either flash or SRAM, go with flash
|
|
case 0x10000:
|
|
backup_type = BACKUP_FLASH;
|
|
sram_size = (sram_size_type)FLASH_SIZE_64KB;
|
|
break;
|
|
|
|
case 0x20000:
|
|
backup_type = BACKUP_FLASH;
|
|
flash_size = FLASH_SIZE_128KB;
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
backup_type = BACKUP_NONE;
|
|
memset(gamepak_backup, 0xFF, 1024 * 128);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 save_backup(char *name)
|
|
{
|
|
if(backup_type != BACKUP_NONE)
|
|
{
|
|
file_open(backup_file, name, write);
|
|
|
|
if(file_check_valid(backup_file))
|
|
{
|
|
u32 backup_size = 0;
|
|
|
|
switch(backup_type)
|
|
{
|
|
case BACKUP_SRAM:
|
|
if(sram_size == SRAM_SIZE_32KB)
|
|
backup_size = 0x8000;
|
|
else
|
|
backup_size = 0x10000;
|
|
break;
|
|
|
|
case BACKUP_FLASH:
|
|
if(flash_size == FLASH_SIZE_64KB)
|
|
backup_size = 0x10000;
|
|
else
|
|
backup_size = 0x20000;
|
|
break;
|
|
|
|
case BACKUP_EEPROM:
|
|
if(eeprom_size == EEPROM_512_BYTE)
|
|
backup_size = 0x200;
|
|
else
|
|
backup_size = 0x2000;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
file_write(backup_file, gamepak_backup, backup_size);
|
|
|
|
file_close(backup_file);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void update_backup(void)
|
|
{
|
|
save_backup(backup_filename);
|
|
}
|
|
|
|
#define CONFIG_FILENAME "game_config.txt"
|
|
|
|
char *skip_spaces(char *line_ptr)
|
|
{
|
|
while(*line_ptr == ' ')
|
|
line_ptr++;
|
|
|
|
return line_ptr;
|
|
}
|
|
|
|
s32 parse_config_line(char *current_line, char *current_variable, char *current_value)
|
|
{
|
|
char *line_ptr = current_line;
|
|
char *line_ptr_new;
|
|
|
|
if((current_line[0] == 0) || (current_line[0] == '#'))
|
|
return -1;
|
|
|
|
line_ptr_new = strchr(line_ptr, ' ');
|
|
if(!line_ptr_new)
|
|
return -1;
|
|
|
|
*line_ptr_new = 0;
|
|
strcpy(current_variable, line_ptr);
|
|
line_ptr_new = skip_spaces(line_ptr_new + 1);
|
|
|
|
if(*line_ptr_new != '=')
|
|
return -1;
|
|
|
|
line_ptr_new = skip_spaces(line_ptr_new + 1);
|
|
strcpy(current_value, line_ptr_new);
|
|
line_ptr_new = current_value + strlen(current_value) - 1;
|
|
if(*line_ptr_new == '\n')
|
|
{
|
|
line_ptr_new--;
|
|
*line_ptr_new = 0;
|
|
}
|
|
|
|
if(*line_ptr_new == '\r')
|
|
*line_ptr_new = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_maker)
|
|
{
|
|
char current_line[256];
|
|
char current_variable[256];
|
|
char current_value[256];
|
|
char config_path[512];
|
|
FILE *config_file;
|
|
|
|
idle_loop_target_pc = 0xFFFFFFFF;
|
|
iwram_stack_optimize = 1;
|
|
translation_gate_targets = 0;
|
|
bios_rom[0x39] = 0x00;
|
|
bios_rom[0x2C] = 0x00;
|
|
flash_device_id = FLASH_DEVICE_MACRONIX_64KB;
|
|
|
|
sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, CONFIG_FILENAME);
|
|
|
|
printf("config_path is : %s\n", config_path);
|
|
|
|
config_file = fopen(config_path, "rb");
|
|
|
|
if(config_file)
|
|
{
|
|
while(fgets(current_line, 256, config_file))
|
|
{
|
|
if(parse_config_line(current_line, current_variable, current_value)
|
|
!= -1)
|
|
{
|
|
if(strcmp(current_variable, "game_name") ||
|
|
strcmp(current_value, gamepak_title))
|
|
continue;
|
|
|
|
if(!fgets(current_line, 256, config_file) ||
|
|
(parse_config_line(current_line, current_variable,
|
|
current_value) == -1) ||
|
|
strcmp(current_variable, "game_code") ||
|
|
strcmp(current_value, gamepak_code))
|
|
continue;
|
|
|
|
if(!fgets(current_line, 256, config_file) ||
|
|
(parse_config_line(current_line, current_variable,
|
|
current_value) == -1) ||
|
|
strcmp(current_variable, "vender_code") ||
|
|
strcmp(current_value, gamepak_maker))
|
|
continue;
|
|
|
|
while(fgets(current_line, 256, config_file))
|
|
{
|
|
if(parse_config_line(current_line, current_variable, current_value)
|
|
!= -1)
|
|
{
|
|
if(!strcmp(current_variable, "game_name"))
|
|
{
|
|
fclose(config_file);
|
|
return 0;
|
|
}
|
|
|
|
if(!strcmp(current_variable, "idle_loop_eliminate_target"))
|
|
idle_loop_target_pc = strtol(current_value, NULL, 16);
|
|
|
|
if(!strcmp(current_variable, "translation_gate_target"))
|
|
{
|
|
if(translation_gate_targets < MAX_TRANSLATION_GATES)
|
|
{
|
|
translation_gate_target_pc[translation_gate_targets] =
|
|
strtol(current_value, NULL, 16);
|
|
translation_gate_targets++;
|
|
}
|
|
}
|
|
|
|
if(!strcmp(current_variable, "iwram_stack_optimize") &&
|
|
!strcmp(current_value, "no\0")) /* \0 for broken toolchain workaround */
|
|
iwram_stack_optimize = 0;
|
|
|
|
if(!strcmp(current_variable, "flash_rom_type") &&
|
|
!strcmp(current_value, "128KB"))
|
|
flash_device_id = FLASH_DEVICE_MACRONIX_128KB;
|
|
|
|
if(!strcmp(current_variable, "bios_rom_hack_39") &&
|
|
!strcmp(current_value, "yes"))
|
|
bios_rom[0x39] = 0xC0;
|
|
|
|
if(!strcmp(current_variable, "bios_rom_hack_2C") &&
|
|
!strcmp(current_value, "yes"))
|
|
bios_rom[0x2C] = 0x02;
|
|
}
|
|
}
|
|
|
|
fclose(config_file);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
fclose(config_file);
|
|
}
|
|
|
|
#ifndef PSP_BUILD
|
|
printf("game config missing\n");
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
s32 load_gamepak_raw(const char *name)
|
|
{
|
|
file_open(gamepak_file, name, read);
|
|
|
|
if(file_check_valid(gamepak_file))
|
|
{
|
|
u32 file_size = file_length(name, gamepak_file);
|
|
|
|
// First, close the last one if it was open, we won't
|
|
// be needing it anymore.
|
|
if(file_check_valid(gamepak_file_large))
|
|
file_close(gamepak_file_large);
|
|
|
|
// If it's a big file size keep it, don't close it, we'll
|
|
// probably want to load from it more later.
|
|
if(file_size <= gamepak_ram_buffer_size)
|
|
{
|
|
file_read(gamepak_file, gamepak_rom, file_size);
|
|
|
|
file_close(gamepak_file);
|
|
|
|
#ifdef PSP_BUILD
|
|
gamepak_file_large = -1;
|
|
#else
|
|
gamepak_file_large = NULL;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// Read in just enough for the header
|
|
file_read(gamepak_file, gamepak_rom, 0x100);
|
|
gamepak_file_large = gamepak_file;
|
|
}
|
|
|
|
return file_size;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
char gamepak_title[13];
|
|
char gamepak_code[5];
|
|
char gamepak_maker[3];
|
|
char gamepak_filename[512];
|
|
|
|
u32 load_gamepak(const char *name)
|
|
{
|
|
char cheats_filename[256];
|
|
char *p;
|
|
|
|
s32 file_size = load_gamepak_raw(name);
|
|
|
|
// A dumb April fool's joke was here once :o
|
|
|
|
if(file_size != -1)
|
|
{
|
|
gamepak_size = (file_size + 0x7FFF) & ~0x7FFF;
|
|
|
|
strncpy(gamepak_filename, name, sizeof(gamepak_filename));
|
|
gamepak_filename[sizeof(gamepak_filename) - 1] = 0;
|
|
|
|
p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
|
|
if (!p)
|
|
p = gamepak_filename;
|
|
|
|
snprintf(backup_filename, sizeof(backup_filename), "%s/%s", save_path, p);
|
|
p = strrchr(backup_filename, '.');
|
|
if (p)
|
|
strcpy(p, ".sav");
|
|
|
|
load_backup(backup_filename);
|
|
|
|
memcpy(gamepak_title, gamepak_rom + 0xA0, 12);
|
|
memcpy(gamepak_code, gamepak_rom + 0xAC, 4);
|
|
memcpy(gamepak_maker, gamepak_rom + 0xB0, 2);
|
|
gamepak_title[12] = 0;
|
|
gamepak_code[4] = 0;
|
|
gamepak_maker[2] = 0;
|
|
|
|
load_game_config(gamepak_title, gamepak_code, gamepak_maker);
|
|
|
|
change_ext(gamepak_filename, cheats_filename, ".cht");
|
|
add_cheats(cheats_filename);
|
|
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
s32 load_bios(char *name)
|
|
{
|
|
file_open(bios_file, name, read);
|
|
|
|
if(file_check_valid(bios_file))
|
|
{
|
|
file_read(bios_file, bios_rom, 0x4000);
|
|
|
|
// This is a hack to get Zelda working, because emulating
|
|
// the proper memory read behavior here is much too expensive.
|
|
file_close(bios_file);
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// DMA memory regions can be one of the following:
|
|
// IWRAM - 32kb offset from the contiguous iwram region.
|
|
// EWRAM - like segmented but with self modifying code check.
|
|
// VRAM - 96kb offset from the contiguous vram region, should take care
|
|
// Palette RAM - Converts palette entries when written to.
|
|
// OAM RAM - Sets OAM modified flag to true.
|
|
// I/O registers - Uses the I/O register function.
|
|
// of mirroring properly.
|
|
// Segmented RAM/ROM - a region >= 32kb, the translated address has to
|
|
// be reloaded if it wraps around the limit (cartride ROM)
|
|
// Ext - should be handled by the memory read/write function.
|
|
|
|
// The following map determines the region of each (assumes DMA access
|
|
// is not done out of bounds)
|
|
|
|
typedef enum
|
|
{
|
|
DMA_REGION_IWRAM,
|
|
DMA_REGION_EWRAM,
|
|
DMA_REGION_VRAM,
|
|
DMA_REGION_PALETTE_RAM,
|
|
DMA_REGION_OAM_RAM,
|
|
DMA_REGION_IO,
|
|
DMA_REGION_GAMEPAK,
|
|
DMA_REGION_EXT,
|
|
DMA_REGION_BIOS,
|
|
DMA_REGION_NULL
|
|
} dma_region_type;
|
|
|
|
dma_region_type dma_region_map[16] =
|
|
{
|
|
DMA_REGION_BIOS, // 0x00 - BIOS
|
|
DMA_REGION_NULL, // 0x01 - Nothing
|
|
DMA_REGION_EWRAM, // 0x02 - EWRAM
|
|
DMA_REGION_IWRAM, // 0x03 - IWRAM
|
|
DMA_REGION_IO, // 0x04 - I/O registers
|
|
DMA_REGION_PALETTE_RAM, // 0x05 - palette RAM
|
|
DMA_REGION_VRAM, // 0x06 - VRAM
|
|
DMA_REGION_OAM_RAM, // 0x07 - OAM RAM
|
|
DMA_REGION_GAMEPAK, // 0x08 - gamepak ROM
|
|
DMA_REGION_GAMEPAK, // 0x09 - gamepak ROM
|
|
DMA_REGION_GAMEPAK, // 0x0A - gamepak ROM
|
|
DMA_REGION_GAMEPAK, // 0x0B - gamepak ROM
|
|
DMA_REGION_GAMEPAK, // 0x0C - gamepak ROM
|
|
DMA_REGION_EXT, // 0x0D - EEPROM
|
|
DMA_REGION_EXT, // 0x0E - gamepak SRAM/flash ROM
|
|
DMA_REGION_EXT // 0x0F - gamepak SRAM/flash ROM
|
|
};
|
|
|
|
#define dma_adjust_ptr_inc(ptr, size) \
|
|
ptr += (size / 8) \
|
|
|
|
#define dma_adjust_ptr_dec(ptr, size) \
|
|
ptr -= (size / 8) \
|
|
|
|
#define dma_adjust_ptr_fix(ptr, size) \
|
|
|
|
#define dma_adjust_ptr_writeback() \
|
|
dma->dest_address = dest_ptr \
|
|
|
|
#define dma_adjust_ptr_reload() \
|
|
|
|
#define dma_print(src_op, dest_op, transfer_size, wb) \
|
|
printf("dma from %x (%s) to %x (%s) for %x (%s) (%s) (%d) (pc %x)\n", \
|
|
src_ptr, #src_op, dest_ptr, #dest_op, length, #transfer_size, #wb, \
|
|
dma->irq, reg[15]); \
|
|
|
|
#define dma_smc_vars_src() \
|
|
|
|
#define dma_smc_vars_dest() \
|
|
u32 smc_trigger = 0 \
|
|
|
|
#define dma_vars_iwram(type) \
|
|
dma_smc_vars_##type() \
|
|
|
|
#define dma_vars_vram(type) \
|
|
|
|
#define dma_vars_palette_ram(type) \
|
|
|
|
#define dma_oam_ram_src() \
|
|
|
|
#define dma_oam_ram_dest() \
|
|
oam_update = 1 \
|
|
|
|
#define dma_vars_oam_ram(type) \
|
|
dma_oam_ram_##type() \
|
|
|
|
#define dma_vars_io(type) \
|
|
|
|
#define dma_segmented_load_src() \
|
|
memory_map_read[src_current_region] \
|
|
|
|
#define dma_segmented_load_dest() \
|
|
memory_map_write[dest_current_region] \
|
|
|
|
#define dma_vars_gamepak(type) \
|
|
u32 type##_new_region; \
|
|
u32 type##_current_region = type##_ptr >> 15; \
|
|
u8 *type##_address_block = dma_segmented_load_##type(); \
|
|
if(type##_address_block == NULL) \
|
|
{ \
|
|
if((type##_ptr & 0x1FFFFFF) >= gamepak_size) \
|
|
break; \
|
|
type##_address_block = load_gamepak_page(type##_current_region & 0x3FF); \
|
|
} \
|
|
|
|
#define dma_vars_ewram(type) \
|
|
dma_smc_vars_##type(); \
|
|
u32 type##_new_region; \
|
|
u32 type##_current_region = type##_ptr >> 15; \
|
|
u8 *type##_address_block = dma_segmented_load_##type() \
|
|
|
|
#define dma_vars_bios(type) \
|
|
|
|
#define dma_vars_ext(type) \
|
|
|
|
#define dma_ewram_check_region(type) \
|
|
type##_new_region = (type##_ptr >> 15); \
|
|
if(type##_new_region != type##_current_region) \
|
|
{ \
|
|
type##_current_region = type##_new_region; \
|
|
type##_address_block = dma_segmented_load_##type(); \
|
|
} \
|
|
|
|
#define dma_gamepak_check_region(type) \
|
|
type##_new_region = (type##_ptr >> 15); \
|
|
if(type##_new_region != type##_current_region) \
|
|
{ \
|
|
type##_current_region = type##_new_region; \
|
|
type##_address_block = dma_segmented_load_##type(); \
|
|
if(type##_address_block == NULL) \
|
|
{ \
|
|
type##_address_block = \
|
|
load_gamepak_page(type##_current_region & 0x3FF); \
|
|
} \
|
|
} \
|
|
|
|
#define dma_read_iwram(type, transfer_size) \
|
|
read_value = address##transfer_size(iwram + 0x8000, type##_ptr & 0x7FFF) \
|
|
|
|
#define dma_read_vram(type, transfer_size) \
|
|
read_value = address##transfer_size(vram, type##_ptr & 0x1FFFF) \
|
|
|
|
#define dma_read_io(type, transfer_size) \
|
|
read_value = address##transfer_size(io_registers, type##_ptr & 0x7FFF) \
|
|
|
|
#define dma_read_oam_ram(type, transfer_size) \
|
|
read_value = address##transfer_size(oam_ram, type##_ptr & 0x3FF) \
|
|
|
|
#define dma_read_palette_ram(type, transfer_size) \
|
|
read_value = address##transfer_size(palette_ram, type##_ptr & 0x3FF) \
|
|
|
|
#define dma_read_ewram(type, transfer_size) \
|
|
dma_ewram_check_region(type); \
|
|
read_value = address##transfer_size(type##_address_block, \
|
|
type##_ptr & 0x7FFF) \
|
|
|
|
#define dma_read_gamepak(type, transfer_size) \
|
|
dma_gamepak_check_region(type); \
|
|
read_value = address##transfer_size(type##_address_block, \
|
|
type##_ptr & 0x7FFF) \
|
|
|
|
// DMAing from the BIOS is funny, just returns 0..
|
|
|
|
#define dma_read_bios(type, transfer_size) \
|
|
read_value = 0 \
|
|
|
|
#define dma_read_ext(type, transfer_size) \
|
|
read_value = read_memory##transfer_size(type##_ptr) \
|
|
|
|
#define dma_write_iwram(type, transfer_size) \
|
|
address##transfer_size(iwram + 0x8000, type##_ptr & 0x7FFF) = read_value; \
|
|
smc_trigger |= address##transfer_size(iwram, type##_ptr & 0x7FFF) \
|
|
|
|
#define dma_write_vram(type, transfer_size) \
|
|
address##transfer_size(vram, type##_ptr & 0x1FFFF) = read_value \
|
|
|
|
#define dma_write_io(type, transfer_size) \
|
|
write_io_register##transfer_size(type##_ptr & 0x3FF, read_value) \
|
|
|
|
#define dma_write_oam_ram(type, transfer_size) \
|
|
address##transfer_size(oam_ram, type##_ptr & 0x3FF) = read_value \
|
|
|
|
#define dma_write_palette_ram(type, transfer_size) \
|
|
write_palette##transfer_size(type##_ptr & 0x3FF, read_value) \
|
|
|
|
#define dma_write_ext(type, transfer_size) \
|
|
write_memory##transfer_size(type##_ptr, read_value) \
|
|
|
|
#define dma_write_ewram(type, transfer_size) \
|
|
dma_ewram_check_region(type); \
|
|
\
|
|
address##transfer_size(type##_address_block, type##_ptr & 0x7FFF) = \
|
|
read_value; \
|
|
smc_trigger |= address##transfer_size(type##_address_block, \
|
|
(type##_ptr & 0x7FFF) - 0x8000) \
|
|
|
|
#define dma_epilogue_iwram() \
|
|
if(smc_trigger) \
|
|
{ \
|
|
/* Special return code indicating to retranslate to the CPU code */ \
|
|
return_value = CPU_ALERT_SMC; \
|
|
} \
|
|
|
|
#define dma_epilogue_ewram() \
|
|
if(smc_trigger) \
|
|
{ \
|
|
/* Special return code indicating to retranslate to the CPU code */ \
|
|
return_value = CPU_ALERT_SMC; \
|
|
} \
|
|
|
|
#define dma_epilogue_vram() \
|
|
|
|
#define dma_epilogue_io() \
|
|
|
|
#define dma_epilogue_oam_ram() \
|
|
|
|
#define dma_epilogue_palette_ram() \
|
|
|
|
#define dma_epilogue_GAMEPAK() \
|
|
|
|
#define dma_epilogue_ext() \
|
|
|
|
#define print_line() \
|
|
dma_print(src_op, dest_op, transfer_size, wb); \
|
|
|
|
#define dma_transfer_loop_region(src_region_type, dest_region_type, src_op, \
|
|
dest_op, transfer_size, wb) \
|
|
{ \
|
|
dma_vars_##src_region_type(src); \
|
|
dma_vars_##dest_region_type(dest); \
|
|
\
|
|
for(i = 0; i < length; i++) \
|
|
{ \
|
|
dma_read_##src_region_type(src, transfer_size); \
|
|
dma_write_##dest_region_type(dest, transfer_size); \
|
|
dma_adjust_ptr_##src_op(src_ptr, transfer_size); \
|
|
dma_adjust_ptr_##dest_op(dest_ptr, transfer_size); \
|
|
} \
|
|
dma->source_address = src_ptr; \
|
|
dma_adjust_ptr_##wb(); \
|
|
dma_epilogue_##dest_region_type(); \
|
|
break; \
|
|
} \
|
|
|
|
#define dma_transfer_loop(src_op, dest_op, transfer_size, wb); \
|
|
{ \
|
|
u32 src_region = src_ptr >> 24; \
|
|
u32 dest_region = dest_ptr >> 24; \
|
|
dma_region_type src_region_type = dma_region_map[src_region]; \
|
|
dma_region_type dest_region_type = dma_region_map[dest_region]; \
|
|
\
|
|
switch(src_region_type | (dest_region_type << 4)) \
|
|
{ \
|
|
case (DMA_REGION_BIOS | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(bios, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(iwram, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(ewram, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(vram, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(palette_ram, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(oam_ram, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(io, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(gamepak, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_IWRAM << 4)): \
|
|
dma_transfer_loop_region(ext, iwram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_BIOS | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(bios, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(iwram, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(ewram, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(vram, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(palette_ram, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(oam_ram, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(io, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(gamepak, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_EWRAM << 4)): \
|
|
dma_transfer_loop_region(ext, ewram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_BIOS | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(bios, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(iwram, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(ewram, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(vram, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(palette_ram, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(oam_ram, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(io, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(gamepak, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_VRAM << 4)): \
|
|
dma_transfer_loop_region(ext, vram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_BIOS | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(bios, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(iwram, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(ewram, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(vram, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(palette_ram, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(oam_ram, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(io, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(gamepak, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_PALETTE_RAM << 4)): \
|
|
dma_transfer_loop_region(ext, palette_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_BIOS | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(bios, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(iwram, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(ewram, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(vram, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(palette_ram, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(oam_ram, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(io, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(gamepak, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_OAM_RAM << 4)): \
|
|
dma_transfer_loop_region(ext, oam_ram, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_BIOS | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(bios, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(iwram, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(ewram, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(vram, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(palette_ram, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(oam_ram, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(io, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(gamepak, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_IO << 4)): \
|
|
dma_transfer_loop_region(ext, io, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_BIOS | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(bios, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IWRAM | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(iwram, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EWRAM | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(ewram, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_VRAM | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(vram, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_PALETTE_RAM | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(palette_ram, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_OAM_RAM | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(oam_ram, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_IO | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(io, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_GAMEPAK | (DMA_REGION_EXT << 4)): \
|
|
dma_transfer_loop_region(gamepak, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
\
|
|
case (DMA_REGION_EXT | (DMA_REGION_EXT << 3)): \
|
|
dma_transfer_loop_region(ext, ext, src_op, dest_op, \
|
|
transfer_size, wb); \
|
|
} \
|
|
break; \
|
|
} \
|
|
|
|
cpu_alert_type dma_transfer(dma_transfer_type *dma)
|
|
{
|
|
u32 i;
|
|
u32 length = dma->length;
|
|
u32 read_value;
|
|
u32 src_ptr = dma->source_address;
|
|
uintptr_t dest_ptr = dma->dest_address;
|
|
cpu_alert_type return_value = CPU_ALERT_NONE;
|
|
|
|
// Technically this should be done for source and destination, but
|
|
// chances are this is only ever used (probably mistakingly!) for dest.
|
|
// The only game I know of that requires this is Lucky Luke.
|
|
if((dest_ptr >> 24) != ((dest_ptr + length - 1) >> 24))
|
|
{
|
|
u32 first_length = ((dest_ptr & 0xFF000000) + 0x1000000) - dest_ptr;
|
|
u32 second_length = length - first_length;
|
|
dma->length = first_length;
|
|
|
|
dma_transfer(dma);
|
|
|
|
dma->length = length;
|
|
|
|
length = second_length;
|
|
dest_ptr += first_length;
|
|
src_ptr += first_length;
|
|
}
|
|
|
|
if(dma->length_type == DMA_16BIT)
|
|
{
|
|
src_ptr &= ~0x01;
|
|
dest_ptr &= ~0x01;
|
|
cycle_dma16_words += length;
|
|
|
|
switch((dma->dest_direction << 2) | dma->source_direction)
|
|
{
|
|
case 0x00:
|
|
dma_transfer_loop(inc, inc, 16, writeback);
|
|
case 0x01:
|
|
dma_transfer_loop(dec, inc, 16, writeback);
|
|
case 0x02:
|
|
dma_transfer_loop(fix, inc, 16, writeback);
|
|
case 0x03:
|
|
break;
|
|
case 0x04:
|
|
dma_transfer_loop(inc, dec, 16, writeback);
|
|
case 0x05:
|
|
dma_transfer_loop(dec, dec, 16, writeback);
|
|
case 0x06:
|
|
dma_transfer_loop(fix, dec, 16, writeback);
|
|
case 0x07:
|
|
break;
|
|
case 0x08:
|
|
dma_transfer_loop(inc, fix, 16, writeback);
|
|
case 0x09:
|
|
dma_transfer_loop(dec, fix, 16, writeback);
|
|
case 0x0A:
|
|
dma_transfer_loop(fix, fix, 16, writeback);
|
|
case 0x0B:
|
|
break;
|
|
case 0x0C:
|
|
dma_transfer_loop(inc, inc, 16, reload);
|
|
case 0x0D:
|
|
dma_transfer_loop(dec, inc, 16, reload);
|
|
case 0x0E:
|
|
dma_transfer_loop(fix, inc, 16, reload);
|
|
case 0x0F:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
src_ptr &= ~0x03;
|
|
dest_ptr &= ~0x03;
|
|
cycle_dma32_words += length;
|
|
|
|
switch((dma->dest_direction << 2) | dma->source_direction)
|
|
{
|
|
case 0x00:
|
|
dma_transfer_loop(inc, inc, 32, writeback);
|
|
case 0x01:
|
|
dma_transfer_loop(dec, inc, 32, writeback);
|
|
case 0x02:
|
|
dma_transfer_loop(fix, inc, 32, writeback);
|
|
case 0x03:
|
|
break;
|
|
case 0x04:
|
|
dma_transfer_loop(inc, dec, 32, writeback);
|
|
case 0x05:
|
|
dma_transfer_loop(dec, dec, 32, writeback);
|
|
case 0x06:
|
|
dma_transfer_loop(fix, dec, 32, writeback);
|
|
case 0x07:
|
|
break;
|
|
case 0x08:
|
|
dma_transfer_loop(inc, fix, 32, writeback);
|
|
case 0x09:
|
|
dma_transfer_loop(dec, fix, 32, writeback);
|
|
case 0x0A:
|
|
dma_transfer_loop(fix, fix, 32, writeback);
|
|
case 0x0B:
|
|
break;
|
|
case 0x0C:
|
|
dma_transfer_loop(inc, inc, 32, reload);
|
|
case 0x0D:
|
|
dma_transfer_loop(dec, inc, 32, reload);
|
|
case 0x0E:
|
|
dma_transfer_loop(fix, inc, 32, reload);
|
|
case 0x0F:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if((dma->repeat_type == DMA_NO_REPEAT) ||
|
|
(dma->start_type == DMA_START_IMMEDIATELY))
|
|
{
|
|
dma->start_type = DMA_INACTIVE;
|
|
address16(io_registers, (dma->dma_channel * 12) + 0xBA) &=
|
|
(~0x8000);
|
|
}
|
|
|
|
if(dma->irq)
|
|
{
|
|
raise_interrupt(IRQ_DMA0 << dma->dma_channel);
|
|
return_value = CPU_ALERT_IRQ;
|
|
}
|
|
|
|
return return_value;
|
|
}
|
|
|
|
// Be sure to do this after loading ROMs.
|
|
|
|
#define map_region(type, start, end, mirror_blocks, region) \
|
|
for(map_offset = (start) / 0x8000; map_offset < \
|
|
((end) / 0x8000); map_offset++) \
|
|
{ \
|
|
memory_map_##type[map_offset] = \
|
|
((u8 *)region) + ((map_offset % mirror_blocks) * 0x8000); \
|
|
} \
|
|
|
|
#define map_null(type, start, end) \
|
|
for(map_offset = start / 0x8000; map_offset < (end / 0x8000); \
|
|
map_offset++) \
|
|
memory_map_##type[map_offset] = NULL; \
|
|
|
|
#define map_ram_region(type, start, end, mirror_blocks, region) \
|
|
for(map_offset = (start) / 0x8000; map_offset < \
|
|
((end) / 0x8000); map_offset++) \
|
|
{ \
|
|
memory_map_##type[map_offset] = \
|
|
((u8 *)region) + ((map_offset % mirror_blocks) * 0x10000) + 0x8000; \
|
|
} \
|
|
|
|
#define map_vram(type) \
|
|
for(map_offset = 0x6000000 / 0x8000; map_offset < (0x7000000 / 0x8000); \
|
|
map_offset += 4) \
|
|
{ \
|
|
memory_map_##type[map_offset] = vram; \
|
|
memory_map_##type[map_offset + 1] = vram + 0x8000; \
|
|
memory_map_##type[map_offset + 2] = vram + (0x8000 * 2); \
|
|
memory_map_##type[map_offset + 3] = vram + (0x8000 * 2); \
|
|
} \
|
|
|
|
#define map_vram_firstpage(type) \
|
|
for(map_offset = 0x6000000 / 0x8000; map_offset < (0x7000000 / 0x8000); \
|
|
map_offset += 4) \
|
|
{ \
|
|
memory_map_##type[map_offset] = vram; \
|
|
memory_map_##type[map_offset + 1] = NULL; \
|
|
memory_map_##type[map_offset + 2] = NULL; \
|
|
memory_map_##type[map_offset + 3] = NULL; \
|
|
} \
|
|
|
|
|
|
// Picks a page to evict
|
|
u32 page_time = 0;
|
|
|
|
u32 evict_gamepak_page(void)
|
|
{
|
|
// Find the one with the smallest frame timestamp
|
|
u32 page_index = 0;
|
|
u32 physical_index;
|
|
u32 smallest = gamepak_memory_map[0].page_timestamp;
|
|
u32 i;
|
|
|
|
for(i = 1; i < gamepak_ram_pages; i++)
|
|
{
|
|
if(gamepak_memory_map[i].page_timestamp <= smallest)
|
|
{
|
|
smallest = gamepak_memory_map[i].page_timestamp;
|
|
page_index = i;
|
|
}
|
|
}
|
|
|
|
physical_index = gamepak_memory_map[page_index].physical_index;
|
|
|
|
memory_map_read[(0x8000000 / (32 * 1024)) + physical_index] = NULL;
|
|
memory_map_read[(0xA000000 / (32 * 1024)) + physical_index] = NULL;
|
|
memory_map_read[(0xC000000 / (32 * 1024)) + physical_index] = NULL;
|
|
|
|
return page_index;
|
|
}
|
|
|
|
u8 *load_gamepak_page(u32 physical_index)
|
|
{
|
|
if(physical_index >= (gamepak_size >> 15))
|
|
return gamepak_rom;
|
|
|
|
u32 page_index = evict_gamepak_page();
|
|
u32 page_offset = page_index * (32 * 1024);
|
|
u8 *swap_location = gamepak_rom + page_offset;
|
|
|
|
gamepak_memory_map[page_index].page_timestamp = page_time;
|
|
gamepak_memory_map[page_index].physical_index = physical_index;
|
|
page_time++;
|
|
|
|
file_seek(gamepak_file_large, physical_index * (32 * 1024), SEEK_SET);
|
|
file_read(gamepak_file_large, swap_location, (32 * 1024));
|
|
memory_map_read[(0x8000000 / (32 * 1024)) + physical_index] = swap_location;
|
|
memory_map_read[(0xA000000 / (32 * 1024)) + physical_index] = swap_location;
|
|
memory_map_read[(0xC000000 / (32 * 1024)) + physical_index] = swap_location;
|
|
|
|
// If RTC is active page the RTC register bytes so they can be read
|
|
if((rtc_state != RTC_DISABLED) && (physical_index == 0))
|
|
memcpy(swap_location + 0xC4, rtc_registers, sizeof(rtc_registers));
|
|
|
|
return swap_location;
|
|
}
|
|
|
|
void init_memory_gamepak(void)
|
|
{
|
|
u32 map_offset = 0;
|
|
|
|
if(gamepak_size > gamepak_ram_buffer_size)
|
|
{
|
|
// Large ROMs get special treatment because they
|
|
// can't fit into the 16MB ROM buffer.
|
|
u32 i;
|
|
for(i = 0; i < gamepak_ram_pages; i++)
|
|
{
|
|
gamepak_memory_map[i].page_timestamp = 0;
|
|
gamepak_memory_map[i].physical_index = 0;
|
|
}
|
|
|
|
map_null(read, 0x8000000, 0xD000000);
|
|
}
|
|
else
|
|
{
|
|
map_region(read, 0x8000000, 0x8000000 + gamepak_size, 1024, gamepak_rom);
|
|
map_null(read, 0x8000000 + gamepak_size, 0xA000000);
|
|
map_region(read, 0xA000000, 0xA000000 + gamepak_size, 1024, gamepak_rom);
|
|
map_null(read, 0xA000000 + gamepak_size, 0xC000000);
|
|
map_region(read, 0xC000000, 0xC000000 + gamepak_size, 1024, gamepak_rom);
|
|
map_null(read, 0xC000000 + gamepak_size, 0xE000000);
|
|
}
|
|
}
|
|
|
|
void init_gamepak_buffer(void)
|
|
{
|
|
// Try to initialize 32MB (this is mainly for non-PSP platforms)
|
|
gamepak_rom = NULL;
|
|
|
|
gamepak_ram_buffer_size = 32 * 1024 * 1024;
|
|
gamepak_rom = malloc(gamepak_ram_buffer_size);
|
|
|
|
if(!gamepak_rom)
|
|
{
|
|
// Try 16MB, for PSP, then lower in 2MB increments
|
|
gamepak_ram_buffer_size = 16 * 1024 * 1024;
|
|
gamepak_rom = malloc(gamepak_ram_buffer_size);
|
|
|
|
while(!gamepak_rom)
|
|
{
|
|
gamepak_ram_buffer_size -= (2 * 1024 * 1024);
|
|
gamepak_rom = malloc(gamepak_ram_buffer_size);
|
|
}
|
|
}
|
|
|
|
// Here's assuming we'll have enough memory left over for this,
|
|
// and that the above succeeded (if not we're in trouble all around)
|
|
gamepak_ram_pages = gamepak_ram_buffer_size / (32 * 1024);
|
|
gamepak_memory_map = malloc(sizeof(gamepak_swap_entry_type) *
|
|
gamepak_ram_pages);
|
|
}
|
|
|
|
void init_memory(void)
|
|
{
|
|
u32 map_offset = 0;
|
|
|
|
memory_regions[0x00] = (u8 *)bios_rom;
|
|
memory_regions[0x01] = (u8 *)bios_rom;
|
|
memory_regions[0x02] = (u8 *)ewram;
|
|
memory_regions[0x03] = (u8 *)iwram + 0x8000;
|
|
memory_regions[0x04] = (u8 *)io_registers;
|
|
memory_regions[0x05] = (u8 *)palette_ram;
|
|
memory_regions[0x06] = (u8 *)vram;
|
|
memory_regions[0x07] = (u8 *)oam_ram;
|
|
memory_regions[0x08] = (u8 *)gamepak_rom;
|
|
memory_regions[0x09] = (u8 *)(gamepak_rom + 0xFFFFFF);
|
|
memory_regions[0x0A] = (u8 *)gamepak_rom;
|
|
memory_regions[0x0B] = (u8 *)(gamepak_rom + 0xFFFFFF);
|
|
memory_regions[0x0C] = (u8 *)gamepak_rom;
|
|
memory_regions[0x0D] = (u8 *)(gamepak_rom + 0xFFFFFF);
|
|
memory_regions[0x0E] = (u8 *)gamepak_backup;
|
|
|
|
memory_limits[0x00] = 0x3FFF;
|
|
memory_limits[0x01] = 0x3FFF;
|
|
memory_limits[0x02] = 0x3FFFF;
|
|
memory_limits[0x03] = 0x7FFF;
|
|
memory_limits[0x04] = 0x7FFF;
|
|
memory_limits[0x05] = 0x3FF;
|
|
memory_limits[0x06] = 0x17FFF;
|
|
memory_limits[0x07] = 0x3FF;
|
|
memory_limits[0x08] = 0x1FFFFFF;
|
|
memory_limits[0x09] = 0x1FFFFFF;
|
|
memory_limits[0x0A] = 0x1FFFFFF;
|
|
memory_limits[0x0B] = 0x1FFFFFF;
|
|
memory_limits[0x0C] = 0x1FFFFFF;
|
|
memory_limits[0x0D] = 0x1FFFFFF;
|
|
memory_limits[0x0E] = 0xFFFF;
|
|
|
|
// Fill memory map regions, areas marked as NULL must be checked directly
|
|
map_region(read, 0x0000000, 0x1000000, 1, bios_rom);
|
|
map_null(read, 0x1000000, 0x2000000);
|
|
map_ram_region(read, 0x2000000, 0x3000000, 8, ewram);
|
|
map_ram_region(read, 0x3000000, 0x4000000, 1, iwram);
|
|
map_region(read, 0x4000000, 0x5000000, 1, io_registers);
|
|
map_null(read, 0x5000000, 0x6000000);
|
|
map_null(read, 0x6000000, 0x7000000);
|
|
map_vram(read);
|
|
map_null(read, 0x7000000, 0x8000000);
|
|
init_memory_gamepak();
|
|
map_null(read, 0xE000000, 0x10000000);
|
|
|
|
// Fill memory map regions, areas marked as NULL must be checked directly
|
|
map_null(write, 0x0000000, 0x2000000);
|
|
map_ram_region(write, 0x2000000, 0x3000000, 8, ewram);
|
|
map_ram_region(write, 0x3000000, 0x4000000, 1, iwram);
|
|
map_null(write, 0x4000000, 0x5000000);
|
|
map_null(write, 0x5000000, 0x6000000);
|
|
|
|
// The problem here is that the current method of handling self-modifying code
|
|
// requires writeable memory to be proceeded by 32KB SMC data areas or be
|
|
// indirectly writeable. It's possible to get around this if you turn off the SMC
|
|
// check altogether, but this will make a good number of ROMs crash (perhaps most
|
|
// of the ones that actually need it? This has yet to be determined).
|
|
|
|
// This is because VRAM cannot be efficiently made incontiguous, and still allow
|
|
// the renderer to work as efficiently. It would, at the very least, require a
|
|
// lot of hacking of the renderer which I'm not prepared to do.
|
|
|
|
// However, it IS possible to directly map the first page no matter what because
|
|
// there's 32kb of blank stuff sitting beneath it.
|
|
if(direct_map_vram)
|
|
{
|
|
map_vram(write);
|
|
}
|
|
else
|
|
{
|
|
map_null(write, 0x6000000, 0x7000000);
|
|
}
|
|
|
|
map_null(write, 0x7000000, 0x8000000);
|
|
map_null(write, 0x8000000, 0xE000000);
|
|
map_null(write, 0xE000000, 0x10000000);
|
|
|
|
memset(io_registers, 0, 0x8000);
|
|
memset(oam_ram, 0, 0x400);
|
|
memset(palette_ram, 0, 0x400);
|
|
memset(iwram, 0, 0x10000);
|
|
memset(ewram, 0, 0x80000);
|
|
memset(vram, 0, 0x18000);
|
|
|
|
io_registers[REG_DISPCNT] = 0x80;
|
|
io_registers[REG_P1] = 0x3FF;
|
|
io_registers[REG_BG2PA] = 0x100;
|
|
io_registers[REG_BG2PD] = 0x100;
|
|
io_registers[REG_BG3PA] = 0x100;
|
|
io_registers[REG_BG3PD] = 0x100;
|
|
io_registers[REG_RCNT] = 0x8000;
|
|
|
|
backup_type = BACKUP_NONE;
|
|
|
|
sram_size = SRAM_SIZE_32KB;
|
|
flash_size = FLASH_SIZE_64KB;
|
|
|
|
flash_bank_ptr = gamepak_backup;
|
|
flash_command_position = 0;
|
|
eeprom_size = EEPROM_512_BYTE;
|
|
eeprom_mode = EEPROM_BASE_MODE;
|
|
eeprom_address = 0;
|
|
eeprom_counter = 0;
|
|
|
|
flash_mode = FLASH_BASE_MODE;
|
|
|
|
rtc_state = RTC_DISABLED;
|
|
memset(rtc_registers, 0, sizeof(rtc_registers));
|
|
bios_read_protect = 0xe129f000;
|
|
}
|
|
|
|
void memory_term(void)
|
|
{
|
|
if (file_check_valid(gamepak_file_large))
|
|
{
|
|
file_close(gamepak_file_large);
|
|
}
|
|
|
|
if (gamepak_memory_map)
|
|
{
|
|
free(gamepak_memory_map);
|
|
gamepak_memory_map = NULL;
|
|
}
|
|
|
|
if (gamepak_rom)
|
|
{
|
|
free(gamepak_rom);
|
|
gamepak_rom = NULL;
|
|
}
|
|
}
|
|
|
|
void bios_region_read_allow(void)
|
|
{
|
|
memory_map_read[0] = bios_rom;
|
|
}
|
|
|
|
void bios_region_read_protect(void)
|
|
{
|
|
memory_map_read[0] = NULL;
|
|
}
|
|
|
|
|
|
#define savestate_block(type) \
|
|
cpu_##type##_savestate(); \
|
|
input_##type##_savestate(); \
|
|
main_##type##_savestate(); \
|
|
memory_##type##_savestate(); \
|
|
sound_##type##_savestate(); \
|
|
video_##type##_savestate()
|
|
|
|
|
|
const u8 *state_mem_read_ptr;
|
|
u8 *state_mem_write_ptr;
|
|
|
|
void gba_load_state(const void* src)
|
|
{
|
|
u32 i;
|
|
u32 current_color;
|
|
|
|
state_mem_read_ptr = src;
|
|
savestate_block(read);
|
|
|
|
#ifdef HAVE_DYNAREC
|
|
if (dynarec_enable)
|
|
{
|
|
flush_translation_cache_ram();
|
|
flush_translation_cache_rom();
|
|
flush_translation_cache_bios();
|
|
}
|
|
#endif
|
|
|
|
oam_update = 1;
|
|
gbc_sound_update = 1;
|
|
|
|
for(i = 0; i < 512; i++)
|
|
{
|
|
current_color = palette_ram[i];
|
|
palette_ram_converted[i] =
|
|
convert_palette(current_color);
|
|
}
|
|
|
|
// Oops, these contain raw pointers
|
|
for(i = 0; i < 4; i++)
|
|
gbc_sound_channel[i].sample_data = square_pattern_duty[2];
|
|
|
|
instruction_count = 0;
|
|
|
|
reg[CHANGED_PC_STATUS] = 1;
|
|
}
|
|
|
|
void gba_save_state(void* dst)
|
|
{
|
|
state_mem_write_ptr = dst;
|
|
savestate_block(write);
|
|
}
|
|
|
|
|
|
#define memory_savestate_builder(type) \
|
|
void memory_##type##_savestate(void) \
|
|
{ \
|
|
u32 i; \
|
|
\
|
|
state_mem_##type##_variable(backup_type); \
|
|
state_mem_##type##_variable(sram_size); \
|
|
state_mem_##type##_variable(flash_mode); \
|
|
state_mem_##type##_variable(flash_command_position); \
|
|
state_mem_##type##_variable(flash_bank_ptr); \
|
|
state_mem_##type##_variable(flash_device_id); \
|
|
state_mem_##type##_variable(flash_manufacturer_id); \
|
|
state_mem_##type##_variable(flash_size); \
|
|
state_mem_##type##_variable(eeprom_size); \
|
|
state_mem_##type##_variable(eeprom_mode); \
|
|
state_mem_##type##_variable(eeprom_address_length); \
|
|
state_mem_##type##_variable(eeprom_address); \
|
|
state_mem_##type##_variable(eeprom_counter); \
|
|
state_mem_##type##_variable(rtc_state); \
|
|
state_mem_##type##_variable(rtc_write_mode); \
|
|
state_mem_##type##_array(rtc_registers); \
|
|
state_mem_##type##_variable(rtc_command); \
|
|
state_mem_##type##_array(rtc_data); \
|
|
state_mem_##type##_variable(rtc_status); \
|
|
state_mem_##type##_variable(rtc_data_bytes); \
|
|
state_mem_##type##_variable(rtc_bit_count); \
|
|
state_mem_##type##_array(eeprom_buffer); \
|
|
state_mem_##type##_array(dma); \
|
|
\
|
|
state_mem_##type(iwram + 0x8000, 0x8000); \
|
|
for(i = 0; i < 8; i++) \
|
|
{ \
|
|
state_mem_##type(ewram + (i * 0x10000) + 0x8000, 0x8000); \
|
|
} \
|
|
state_mem_##type(vram, 0x18000); \
|
|
state_mem_##type(oam_ram, 0x400); \
|
|
state_mem_##type(palette_ram, 0x400); \
|
|
state_mem_##type(io_registers, 0x8000); \
|
|
\
|
|
/* This is a hack, for now. */ \
|
|
if((flash_bank_ptr < gamepak_backup) || \
|
|
(flash_bank_ptr > (gamepak_backup + (1024 * 64)))) \
|
|
flash_bank_ptr = gamepak_backup; \
|
|
}
|
|
|
|
memory_savestate_builder(read)
|
|
memory_savestate_builder(write)
|
|
|