203 lines
7.3 KiB
C
203 lines
7.3 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#define ror(dest, value, shift) \
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dest = ((value) >> shift) | ((value) << (32 - shift)) \
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#if defined(_WIN32)
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#define PATH_SEPARATOR "\\"
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#define PATH_SEPARATOR_CHAR '\\'
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#else
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#define PATH_SEPARATOR "/"
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#define PATH_SEPARATOR_CHAR '/'
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#endif
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#ifdef ARM_ARCH
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#define _BSD_SOURCE // sync
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <time.h>
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#include <sys/time.h>
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#endif /* ARM_ARCH */
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// Huge thanks to pollux for the heads up on using native file I/O
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// functions on PSP for vastly improved memstick performance.
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#ifdef PSP
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#define fastcall
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspctrl.h>
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#include <pspgu.h>
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#include <pspaudio.h>
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#include <pspaudiolib.h>
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#include <psprtc.h>
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#define convert_palette(value) \
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value = ((value & 0x7FE0) << 1) | (value & 0x1F) \
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#define psp_file_open_read PSP_O_RDONLY
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#define psp_file_open_write (PSP_O_CREAT | PSP_O_WRONLY | PSP_O_TRUNC)
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#define file_open(filename_tag, filename, mode) \
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s32 filename_tag = sceIoOpen(filename, psp_file_open_##mode, 0777) \
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#define file_check_valid(filename_tag) \
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(filename_tag >= 0) \
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#define file_close(filename_tag) \
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sceIoClose(filename_tag) \
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#define file_read(filename_tag, buffer, size) \
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sceIoRead(filename_tag, buffer, size) \
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#define file_write(filename_tag, buffer, size) \
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sceIoWrite(filename_tag, buffer, size) \
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#define file_seek(filename_tag, offset, type) \
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sceIoLseek(filename_tag, offset, PSP_##type) \
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#define file_tag_type s32
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#include <time.h>
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#else
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typedef unsigned char u8;
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typedef signed char s8;
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typedef unsigned short int u16;
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typedef signed short int s16;
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typedef unsigned int u32;
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typedef signed int s32;
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typedef unsigned long long int u64;
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typedef signed long long int s64;
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#define convert_palette(value) \
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value = ((value & 0x1F) << 11) | ((value & 0x03E0) << 1) | (value >> 10) \
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#define stdio_file_open_read "rb"
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#define stdio_file_open_write "wb"
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#define file_open(filename_tag, filename, mode) \
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FILE *filename_tag = fopen(filename, stdio_file_open_##mode) \
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#define file_check_valid(filename_tag) \
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(filename_tag) \
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#define file_close(filename_tag) \
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fclose(filename_tag) \
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#define file_read(filename_tag, buffer, size) \
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fread(buffer, 1, size, filename_tag) \
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#define file_write(filename_tag, buffer, size) \
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fwrite(buffer, 1, size, filename_tag) \
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#define file_seek(filename_tag, offset, type) \
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fseek(filename_tag, offset, type) \
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#define file_tag_type FILE *
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#endif
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#define GBA_SCREEN_WIDTH (240)
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#define GBA_SCREEN_HEIGHT (160)
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#define GBA_SCREEN_PITCH (240)
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void switch_to_main_thread(void);
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// These must be variables, not constants.
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#define file_read_variable(filename_tag, variable) \
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file_read(filename_tag, &variable, sizeof(variable)) \
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#define file_write_variable(filename_tag, variable) \
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file_write(filename_tag, &variable, sizeof(variable)) \
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// These must be statically declared arrays (ie, global or on the stack,
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// not dynamically allocated on the heap)
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#define file_read_array(filename_tag, array) \
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file_read(filename_tag, array, sizeof(array)) \
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#define file_write_array(filename_tag, array) \
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file_write(filename_tag, array, sizeof(array)) \
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typedef u32 fixed16_16;
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typedef u32 fixed8_24;
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#define float_to_fp16_16(value) \
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(fixed16_16)((value) * 65536.0) \
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#define fp16_16_to_float(value) \
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(float)((value) / 65536.0) \
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#define u32_to_fp16_16(value) \
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((value) << 16) \
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#define fp16_16_to_u32(value) \
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((value) >> 16) \
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#define fp16_16_fractional_part(value) \
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((value) & 0xFFFF) \
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#define float_to_fp8_24(value) \
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(fixed8_24)((value) * 16777216.0) \
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#define fp8_24_fractional_part(value) \
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((value) & 0xFFFFFF) \
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#define fixed_div(numerator, denominator, bits) \
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(((numerator * (1 << bits)) + (denominator / 2)) / denominator) \
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#define address8(base, offset) \
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*((u8 *)((u8 *)base + (offset))) \
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#define address16(base, offset) \
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*((u16 *)((u8 *)base + (offset))) \
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#define address32(base, offset) \
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*((u32 *)((u8 *)base + (offset))) \
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#include <unistd.h>
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include "cpu.h"
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#include "gba_memory.h"
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#include "video.h"
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#include "input.h"
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#include "sound.h"
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#include "main.h"
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#include "cheats.h"
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#endif
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