582 lines
18 KiB
ArmAsm
582 lines
18 KiB
ArmAsm
# gameplaySP
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#
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# Copyright (C) 2006 Exophase <exophase@gmail.com>
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as
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# published by the Free Software Foundation; either version 2 of
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# the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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.align 4
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#ifndef _WIN32
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#define _x86_update_gba x86_update_gba
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#define _x86_indirect_branch_arm x86_indirect_branch_arm
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#define _x86_indirect_branch_thumb x86_indirect_branch_thumb
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#define _x86_indirect_branch_dual x86_indirect_branch_dual
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#define _execute_store_u8 execute_store_u8
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#define _execute_store_u16 execute_store_u16
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#define _execute_store_u32 execute_store_u32
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#define _execute_store_cpsr execute_store_cpsr
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#define _execute_arm_translate execute_arm_translate
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#define _memory_map_read memory_map_read
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#define _memory_map_write memory_map_write
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#define _reg reg
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#define _reg_mode reg_mode
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#define _oam_update oam_update
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#define _iwram iwram
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#define _ewram ewram
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#define _vram vram
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#define _oam_ram oam_ram
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#define _bios_rom bios_rom
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#define _io_registers io_registers
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#define _spsr spsr
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#define _update_gba update_gba
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#define _block_lookup_address_arm block_lookup_address_arm
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#define _block_lookup_address_thumb block_lookup_address_thumb
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#define _block_lookup_address_dual block_lookup_address_dual
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#define _write_io_register8 write_io_register8
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#define _write_io_register16 write_io_register16
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#define _write_io_register32 write_io_register32
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#define _palette_ram palette_ram
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#define _palette_ram_converted palette_ram_converted
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#define _flush_translation_cache_ram flush_translation_cache_ram
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#define _write_eeprom write_eeprom
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#define _write_backup write_backup
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#define _write_rtc write_rtc
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#define _execute_store_cpsr_body execute_store_cpsr_body
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#endif
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.global _x86_update_gba
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.global _x86_indirect_branch_arm
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.global _x86_indirect_branch_thumb
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.global _x86_indirect_branch_dual
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.global _execute_store_u8
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.global _execute_store_u16
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.global _execute_store_u32
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.global _execute_store_cpsr
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.global _execute_arm_translate
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.global _memory_map_read
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.global _memory_map_write
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.global _reg
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.global _reg_mode
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.global _spsr
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.global _palette_ram
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.global _palette_ram_converted
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.global _oam_update
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.global _iwram
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.global _ewram
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.global _vram
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.global _oam_ram
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.global _bios_rom
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.global _io_registers
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.extern _spsr
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.equ REG_SP, (13 * 4)
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.equ REG_LR, (14 * 4)
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.equ REG_PC, (15 * 4)
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.equ REG_N_FLAG, (16 * 4)
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.equ REG_Z_FLAG, (17 * 4)
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.equ REG_C_FLAG, (18 * 4)
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.equ REG_V_FLAG, (19 * 4)
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.equ REG_CPSR, (20 * 4)
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.equ REG_SAVE, (21 * 4)
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.equ REG_SAVE2, (22 * 4)
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.equ REG_SAVE3, (23 * 4)
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.equ CPU_MODE, (29 * 4)
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.equ CPU_HALT_STATE, (30 * 4)
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.equ CHANGED_PC_STATUS, (31 * 4)
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.equ COMPLETED_FRAME, (32 * 4)
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# destroys ecx and edx
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.macro collapse_flag offset, shift
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mov \offset(%ebx), %ecx
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shl $\shift, %ecx
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or %ecx, %edx
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.endm
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.macro collapse_flags_no_update
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xor %edx, %edx
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collapse_flag REG_N_FLAG, 31
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collapse_flag REG_Z_FLAG, 30
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collapse_flag REG_C_FLAG, 29
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collapse_flag REG_V_FLAG, 28
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mov REG_CPSR(%ebx), %ecx
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and $0xFF, %ecx
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or %ecx, %edx
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.endm
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.macro collapse_flags
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collapse_flags_no_update
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mov %edx, REG_CPSR(%ebx)
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.endm
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.macro extract_flag shift, offset
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mov REG_CPSR(%ebx), %edx
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shr $\shift, %edx
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and $0x01, %edx
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mov %edx, \offset(%ebx)
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.endm
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.macro extract_flags
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extract_flag 31, REG_N_FLAG
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extract_flag 30, REG_Z_FLAG
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extract_flag 29, REG_C_FLAG
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extract_flag 28, REG_V_FLAG
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.endm
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# Process a hardware event. Since an interrupt might be
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# raised we have to check if the PC has changed.
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# eax: current address
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st:
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.asciz "u\n"
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_x86_update_gba:
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mov %eax, REG_PC(%ebx) # current PC = eax
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collapse_flags # update cpsr, trashes ecx and edx
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call _update_gba # process the next event
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mov %eax, %edi # edi = new cycle count
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# did we just complete a frame? go back to main then
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cmpl $0, COMPLETED_FRAME(%ebx)
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jne return_to_main
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# did the PC change?
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cmpl $1, CHANGED_PC_STATUS(%ebx)
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je lookup_pc
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ret # if not, go back to caller
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# Perform this on an indirect branch that will definitely go to
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# ARM code, IE anything that changes the PC in ARM mode except
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# for BX and data processing to PC with the S bit set.
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# eax: GBA address to branch to
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# edi: Cycle counter
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_x86_indirect_branch_arm:
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call _block_lookup_address_arm
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jmp *%eax
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# For indirect branches that'll definitely go to Thumb. In
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# Thumb mode any indirect branches except for BX.
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_x86_indirect_branch_thumb:
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call _block_lookup_address_thumb
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jmp *%eax
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# For indirect branches that can go to either Thumb or ARM,
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# mainly BX (also data processing to PC with S bit set, be
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# sure to adjust the target with a 1 in the lowest bit for this)
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_x86_indirect_branch_dual:
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call _block_lookup_address_dual
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jmp *%eax
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# General ext memory routines
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ext_store_ignore:
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ret # ignore these writes
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write_epilogue:
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cmp $0, %eax # 0 return means nothing happened
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jz no_alert # if so we can leave
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collapse_flags # make sure flags are good for function call
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cmp $2, %eax # see if it was an SMC trigger
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je smc_write
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alert_loop:
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call _update_gba # process the next event
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# did we just complete a frame? go back to main then
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cmpl $0, COMPLETED_FRAME(%ebx)
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jne return_to_main
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# see if the halt status has changed
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mov CPU_HALT_STATE(%ebx), %edx
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cmp $0, %edx # 0 means it has
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jnz alert_loop # if not go again
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mov %eax, %edi # edi = new cycle count
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jmp lookup_pc # pc has definitely changed
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no_alert:
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ret
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ext_store_eeprom:
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jmp _write_eeprom # perform eeprom write
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# 8bit ext memory routines
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ext_store_io8:
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and $0x3FF, %eax # wrap around address
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and $0xFF, %edx
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call _write_io_register8 # perform 8bit I/O register write
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jmp write_epilogue # see if it requires any system update
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ext_store_palette8:
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and $0x3FE, %eax # wrap around address and align to 16bits
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jmp ext_store_palette16b # perform 16bit palette write
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ext_store_vram8:
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and $0x1FFFE, %eax # wrap around address and align to 16bits
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mov %dl, %dh # copy lower 8bits of value into full 16bits
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cmp $0x18000, %eax # see if address is in upper region
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jb ext_store_vram8b
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sub $0x8000, %eax # if so wrap down
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ext_store_vram8b:
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mov %dx, _vram(%eax) # perform 16bit store
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ret
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ext_store_oam8:
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movl $1, _oam_update # flag OAM update
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and $0x3FE, %eax # wrap around address and align to 16bits
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mov %dl, %dh # copy lower 8bits of value into full 16bits
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mov %dx, _oam_ram(%eax) # perform 16bit store
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ret
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ext_store_backup:
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and $0xFF, %edx # make value 8bit
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and $0xFFFF, %eax # mask address
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jmp _write_backup # perform backup write
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ext_store_u8_jtable:
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.long ext_store_ignore # 0x00 BIOS, ignore
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.long ext_store_ignore # 0x01 invalid, ignore
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.long ext_store_ignore # 0x02 EWRAM, should have been hit already
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.long ext_store_ignore # 0x03 IWRAM, should have been hit already
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.long ext_store_io8 # 0x04 I/O registers
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.long ext_store_palette8 # 0x05 Palette RAM
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.long ext_store_vram8 # 0x06 VRAM
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.long ext_store_oam8 # 0x07 OAM RAM
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.long ext_store_ignore # 0x08 gamepak (no RTC accepted in 8bit)
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.long ext_store_ignore # 0x09 gamepak, ignore
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.long ext_store_ignore # 0x0A gamepak, ignore
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.long ext_store_ignore # 0x0B gamepak, ignore
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.long ext_store_ignore # 0x0C gamepak, ignore
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.long ext_store_eeprom # 0x0D EEPROM (possibly)
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.long ext_store_backup # 0x0E Flash ROM/SRAM
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ext_store_u8:
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mov %eax, %ecx # ecx = address
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shr $24, %ecx # ecx = address >> 24
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cmp $15, %ecx
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ja ext_store_ignore
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# ecx = ext_store_u8_jtable[address >> 24]
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mov ext_store_u8_jtable(, %ecx, 4), %ecx
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jmp *%ecx # jump to table index
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# eax: address to write to
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# edx: value to write
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# ecx: current pc
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_execute_store_u8:
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mov %ecx, REG_PC(%ebx) # write out the PC
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mov %eax, %ecx # ecx = address
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test $0xF0000000, %ecx # check address range
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jnz ext_store_u8 # if above perform an extended write
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shr $15, %ecx # ecx = page number of address
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# load the corresponding memory map offset
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mov _memory_map_write(, %ecx, 4), %ecx
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test %ecx, %ecx # see if it's NULL
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jz ext_store_u8 # if so perform an extended write
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and $0x7FFF, %eax # isolate the lower 15bits of the address
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mov %dl, (%eax, %ecx) # store the value
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# check for self-modifying code
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testb $0xFF, -32768(%eax, %ecx)
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jne smc_write
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ret # return
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_execute_store_u16:
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mov %ecx, REG_PC(%ebx) # write out the PC
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and $~0x01, %eax # fix alignment
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mov %eax, %ecx # ecx = address
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test $0xF0000000, %ecx # check address range
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jnz ext_store_u16 # if above perform an extended write
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shr $15, %ecx # ecx = page number of address
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# load the corresponding memory map offset
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mov _memory_map_write(, %ecx, 4), %ecx
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test %ecx, %ecx # see if it's NULL
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jz ext_store_u16 # if so perform an extended write
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and $0x7FFF, %eax # isolate the lower 15bits of the address
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mov %dx, (%eax, %ecx) # store the value
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# check for self-modifying code
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testw $0xFFFF, -32768(%eax, %ecx)
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jne smc_write
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ret # return
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# 16bit ext memory routines
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ext_store_io16:
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and $0x3FF, %eax # wrap around address
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and $0xFFFF, %edx
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call _write_io_register16 # perform 16bit I/O register write
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jmp write_epilogue # see if it requires any system update
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ext_store_palette16:
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and $0x3FF, %eax # wrap around address
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ext_store_palette16b: # entry point for 8bit write
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mov %dx, _palette_ram(%eax) # write out palette value
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mov %edx, %ecx # cx = dx
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shl $11, %ecx # cx <<= 11 (red component is in high bits)
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mov %dh, %cl # bottom bits of cx = top bits of dx
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shr $2, %cl # move the blue component to the bottom of cl
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and $0x03E0, %dx # isolate green component of dx
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shl $1, %dx # make green component 6bits
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or %edx, %ecx # combine green component into ecx
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# write out the freshly converted palette value
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mov %cx, _palette_ram_converted(%eax)
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ret # done
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ext_store_vram16:
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and $0x1FFFF, %eax # wrap around address
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cmp $0x18000, %eax # see if address is in upper region
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jb ext_store_vram16b
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sub $0x8000, %eax # if so wrap down
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ext_store_vram16b:
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mov %dx, _vram(%eax) # perform 16bit store
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ret
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ext_store_oam16:
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movl $1, _oam_update # flag OAM update
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and $0x3FF, %eax # wrap around address
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mov %dx, _oam_ram(%eax) # perform 16bit store
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ret
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ext_store_rtc:
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and $0xFFFF, %edx # make value 16bit
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and $0xFF, %eax # mask address
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jmp _write_rtc # write out RTC register
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ext_store_u16_jtable:
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.long ext_store_ignore # 0x00 BIOS, ignore
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.long ext_store_ignore # 0x01 invalid, ignore
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.long ext_store_ignore # 0x02 EWRAM, should have been hit already
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.long ext_store_ignore # 0x03 IWRAM, should have been hit already
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.long ext_store_io16 # 0x04 I/O registers
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.long ext_store_palette16 # 0x05 Palette RAM
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.long ext_store_vram16 # 0x06 VRAM
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.long ext_store_oam16 # 0x07 OAM RAM
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.long ext_store_rtc # 0x08 gamepak or RTC
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.long ext_store_ignore # 0x09 gamepak, ignore
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.long ext_store_ignore # 0x0A gamepak, ignore
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.long ext_store_ignore # 0x0B gamepak, ignore
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.long ext_store_ignore # 0x0C gamepak, ignore
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.long ext_store_eeprom # 0x0D EEPROM (possibly)
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.long ext_store_ignore # 0x0E Flash ROM/SRAM must be 8bit
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ext_store_u16:
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mov %eax, %ecx # ecx = address
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shr $24, %ecx # ecx = address >> 24
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cmp $15, %ecx
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ja ext_store_ignore
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# ecx = ext_store_u16_jtable[address >> 24]
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mov ext_store_u16_jtable(, %ecx, 4), %ecx
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jmp *%ecx # jump to table index
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_execute_store_u32:
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mov %ecx, REG_PC(%ebx) # write out the PC
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and $~0x03, %eax # fix alignment
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mov %eax, %ecx # ecx = address
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test $0xF0000000, %ecx # check address range
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jnz ext_store_u32 # if above perform an extended write
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shr $15, %ecx # ecx = page number of address
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# load the corresponding memory map offset
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mov _memory_map_write(, %ecx, 4), %ecx
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test %ecx, %ecx # see if it's NULL
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jz ext_store_u32 # if so perform an extended write
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and $0x7FFF, %eax # isolate the lower 15bits of the address
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mov %edx, (%eax, %ecx) # store the value
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# check for self-modifying code
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testl $0xFFFFFFFF, -32768(%eax, %ecx)
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jne smc_write
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ret # return it
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# 32bit ext memory routines
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ext_store_io32:
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and $0x3FF, %eax # wrap around address
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call _write_io_register32 # perform 32bit I/O register write
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jmp write_epilogue # see if it requires any system update
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ext_store_palette32:
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and $0x3FF, %eax # wrap around address
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call ext_store_palette16b # write first 16bits
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add $2, %eax # go to next address
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shr $16, %edx # go to next 16bits
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jmp ext_store_palette16b # write next 16bits
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ext_store_vram32:
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and $0x1FFFF, %eax # wrap around address
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cmp $0x18000, %eax # see if address is in upper region
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jb ext_store_vram32b
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sub $0x8000, %eax # if so wrap down
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ext_store_vram32b:
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mov %edx, _vram(%eax) # perform 32bit store
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ret
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ext_store_oam32:
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movl $1, _oam_update # flag OAM update
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and $0x3FF, %eax # wrap around address
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mov %edx, _oam_ram(%eax) # perform 32bit store
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ret
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ext_store_u32_jtable:
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.long ext_store_ignore # 0x00 BIOS, ignore
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.long ext_store_ignore # 0x01 invalid, ignore
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.long ext_store_ignore # 0x02 EWRAM, should have been hit already
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.long ext_store_ignore # 0x03 IWRAM, should have been hit already
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.long ext_store_io32 # 0x04 I/O registers
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.long ext_store_palette32 # 0x05 Palette RAM
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.long ext_store_vram32 # 0x06 VRAM
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.long ext_store_oam32 # 0x07 OAM RAM
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.long ext_store_ignore # 0x08 gamepak, ignore (no RTC in 32bit)
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.long ext_store_ignore # 0x09 gamepak, ignore
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.long ext_store_ignore # 0x0A gamepak, ignore
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.long ext_store_ignore # 0x0B gamepak, ignore
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.long ext_store_ignore # 0x0C gamepak, ignore
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.long ext_store_eeprom # 0x0D EEPROM (possibly)
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.long ext_store_ignore # 0x0E Flash ROM/SRAM must be 8bit
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|
|
ext_store_u32:
|
|
mov %eax, %ecx # ecx = address
|
|
shr $24, %ecx # ecx = address >> 24
|
|
cmp $15, %ecx
|
|
ja ext_store_ignore
|
|
# ecx = ext_store_u32_jtable[address >> 24]
|
|
mov ext_store_u32_jtable(, %ecx, 4), %ecx
|
|
jmp *%ecx
|
|
|
|
# %eax = new_cpsr
|
|
# %edx = store_mask
|
|
|
|
_execute_store_cpsr:
|
|
mov %edx, REG_SAVE(%ebx) # save store_mask
|
|
mov %ecx, REG_SAVE2(%ebx) # save PC too
|
|
|
|
mov %eax, %ecx # ecx = new_cpsr
|
|
and %edx, %ecx # ecx = new_cpsr & store_mask
|
|
mov REG_CPSR(%ebx), %eax # eax = cpsr
|
|
not %edx # edx = ~store_mask
|
|
and %edx, %eax # eax = cpsr & ~store_mask
|
|
or %ecx, %eax # eax = new cpsr combined with old
|
|
|
|
call _execute_store_cpsr_body # do the dirty work in this C function
|
|
|
|
extract_flags # pull out flag vars from new CPSR
|
|
|
|
cmp $0, %eax # see if return value is 0
|
|
jnz changed_pc_cpsr # might have changed the PC
|
|
|
|
ret # return
|
|
|
|
changed_pc_cpsr:
|
|
add $4, %esp # get rid of current return address
|
|
call _block_lookup_address_arm # lookup new PC
|
|
jmp *%eax
|
|
|
|
smc_write:
|
|
call _flush_translation_cache_ram
|
|
|
|
lookup_pc:
|
|
add $4, %esp
|
|
movl $0, CHANGED_PC_STATUS(%ebx)
|
|
mov REG_PC(%ebx), %eax
|
|
testl $0x20, REG_CPSR(%ebx)
|
|
jz lookup_pc_arm
|
|
|
|
lookup_pc_thumb:
|
|
call _block_lookup_address_thumb
|
|
jmp *%eax
|
|
|
|
lookup_pc_arm:
|
|
call _block_lookup_address_arm
|
|
jmp *%eax
|
|
|
|
# eax: cycle counter
|
|
|
|
_execute_arm_translate:
|
|
# Save main context, since we need to return gracefully
|
|
pushl %ebx
|
|
pushl %esi
|
|
pushl %edi
|
|
pushl %ebp
|
|
|
|
movl $_reg, %ebx # load base register
|
|
extract_flags # load flag variables
|
|
movl %eax, %edi # load edi cycle counter
|
|
|
|
movl REG_PC(%ebx), %eax # load PC
|
|
|
|
# (if the CPU is halted, do not start executing but
|
|
# loop in the alert loop until it wakes up)
|
|
cmp $0, CPU_HALT_STATE(%ebx)
|
|
je 1f
|
|
call alert_loop # Need to push something to the stack
|
|
|
|
1:
|
|
testl $0x20, REG_CPSR(%ebx)
|
|
jnz 2f
|
|
|
|
call _block_lookup_address_arm
|
|
jmp *%eax # jump to it
|
|
|
|
2:
|
|
call _block_lookup_address_thumb
|
|
jmp *%eax
|
|
|
|
return_to_main:
|
|
add $4, %esp # remove current return addr
|
|
popl %ebp
|
|
popl %edi
|
|
popl %esi
|
|
popl %ebx
|
|
ret
|
|
|
|
.data
|
|
.align 64
|
|
|
|
_reg:
|
|
.space 0x100, 0
|
|
_palette_ram:
|
|
.space 0x400
|
|
_palette_ram_converted:
|
|
.space 0x400
|
|
_spsr:
|
|
.space 24
|
|
_reg_mode:
|
|
.space 196
|
|
|
|
.comm _memory_map_read 0x8000
|
|
.comm _memory_map_write 0x8000
|
|
|
|
|