900 lines
19 KiB
C
900 lines
19 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "common.h"
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// Special thanks to psp298 for the analog->dpad code!
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void trigger_key(u32 key)
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{
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u32 p1_cnt = io_registers[REG_P1CNT];
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u32 p1;
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if((p1_cnt >> 14) & 0x01)
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{
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u32 key_intersection = (p1_cnt & key) & 0x3FF;
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if(p1_cnt >> 15)
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{
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if(key_intersection == (p1_cnt & 0x3FF))
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raise_interrupt(IRQ_KEYPAD);
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}
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else
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{
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if(key_intersection)
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raise_interrupt(IRQ_KEYPAD);
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}
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}
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}
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u32 key = 0;
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u32 global_enable_analog = 1;
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u32 analog_sensitivity_level = 4;
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typedef enum
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{
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BUTTON_NOT_HELD,
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BUTTON_HELD_INITIAL,
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BUTTON_HELD_REPEAT
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} button_repeat_state_type;
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// These define autorepeat values (in microseconds), tweak as necessary.
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#define BUTTON_REPEAT_START 200000
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#define BUTTON_REPEAT_CONTINUE 50000
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button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
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u32 button_repeat = 0;
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gui_action_type cursor_repeat = CURSOR_NONE;
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#ifdef PSP_BUILD
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u32 gamepad_config_map[16] =
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{
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BUTTON_ID_MENU, // Triangle
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BUTTON_ID_A, // Circle
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BUTTON_ID_B, // Cross
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BUTTON_ID_START, // Square
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BUTTON_ID_L, // Ltrigger
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BUTTON_ID_R, // Rtrigger
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BUTTON_ID_DOWN, // Down
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BUTTON_ID_LEFT, // Left
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BUTTON_ID_UP, // Up
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BUTTON_ID_RIGHT, // Right
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BUTTON_ID_SELECT, // Select
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BUTTON_ID_START, // Start
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BUTTON_ID_UP, // Analog up
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BUTTON_ID_DOWN, // Analog down
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BUTTON_ID_LEFT, // Analog left
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BUTTON_ID_RIGHT // Analog right
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};
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#define PSP_ALL_BUTTON_MASK 0xFFFF
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gui_action_type get_gui_input()
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{
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SceCtrlData ctrl_data;
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gui_action_type new_button = CURSOR_NONE;
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u32 new_buttons;
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static u32 last_buttons = 0;
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static u64 button_repeat_timestamp;
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delay_us(25000);
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sceCtrlPeekBufferPositive(&ctrl_data, 1);
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ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK;
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new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons;
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last_buttons = ctrl_data.Buttons;
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if(new_buttons & PSP_CTRL_LEFT)
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new_button = CURSOR_LEFT;
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if(new_buttons & PSP_CTRL_RIGHT)
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new_button = CURSOR_RIGHT;
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if(new_buttons & PSP_CTRL_UP)
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new_button = CURSOR_UP;
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if(new_buttons & PSP_CTRL_DOWN)
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new_button = CURSOR_DOWN;
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if(new_buttons & PSP_CTRL_START)
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new_button = CURSOR_SELECT;
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if(new_buttons & PSP_CTRL_CIRCLE)
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new_button = CURSOR_SELECT;
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if(new_buttons & PSP_CTRL_CROSS)
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new_button = CURSOR_EXIT;
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if(new_buttons & PSP_CTRL_SQUARE)
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new_button = CURSOR_BACK;
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if(new_button != CURSOR_NONE)
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{
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get_ticks_us(&button_repeat_timestamp);
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button_repeat_state = BUTTON_HELD_INITIAL;
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button_repeat = new_buttons;
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cursor_repeat = new_button;
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}
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else
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{
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if(ctrl_data.Buttons & button_repeat)
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{
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u64 new_ticks;
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get_ticks_us(&new_ticks);
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if(button_repeat_state == BUTTON_HELD_INITIAL)
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{
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if((new_ticks - button_repeat_timestamp) >
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BUTTON_REPEAT_START)
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{
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new_button = cursor_repeat;
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button_repeat_timestamp = new_ticks;
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button_repeat_state = BUTTON_HELD_REPEAT;
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}
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}
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if(button_repeat_state == BUTTON_HELD_REPEAT)
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{
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if((new_ticks - button_repeat_timestamp) >
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BUTTON_REPEAT_CONTINUE)
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{
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new_button = cursor_repeat;
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button_repeat_timestamp = new_ticks;
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}
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}
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}
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}
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return new_button;
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}
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#define PSP_CTRL_ANALOG_UP (1 << 28)
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#define PSP_CTRL_ANALOG_DOWN (1 << 29)
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#define PSP_CTRL_ANALOG_LEFT (1 << 30)
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#define PSP_CTRL_ANALOG_RIGHT (1 << 31)
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u32 button_psp_mask_to_config[] =
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{
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PSP_CTRL_TRIANGLE,
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PSP_CTRL_CIRCLE,
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PSP_CTRL_CROSS,
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PSP_CTRL_SQUARE,
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PSP_CTRL_LTRIGGER,
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PSP_CTRL_RTRIGGER,
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PSP_CTRL_DOWN,
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PSP_CTRL_LEFT,
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PSP_CTRL_UP,
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PSP_CTRL_RIGHT,
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PSP_CTRL_SELECT,
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PSP_CTRL_START,
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PSP_CTRL_ANALOG_UP,
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PSP_CTRL_ANALOG_DOWN,
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PSP_CTRL_ANALOG_LEFT,
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PSP_CTRL_ANALOG_RIGHT
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};
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u32 button_id_to_gba_mask[] =
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{
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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BUTTON_A,
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BUTTON_B,
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BUTTON_L,
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BUTTON_R,
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BUTTON_START,
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BUTTON_SELECT,
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BUTTON_NONE,
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BUTTON_NONE,
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BUTTON_NONE,
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BUTTON_NONE
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};
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gui_action_type get_gui_input_fs_hold(u32 button_id)
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{
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gui_action_type new_button = get_gui_input();
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if((last_buttons & button_psp_mask_to_config[button_id]) == 0)
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return CURSOR_BACK;
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return new_button;
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}
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u32 rapidfire_flag = 1;
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u32 update_input()
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{
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SceCtrlData ctrl_data;
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u32 buttons;
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u32 non_repeat_buttons;
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u32 button_id;
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u32 i;
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u32 new_key = 0;
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u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4);
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u32 inv_analog_sensitivity = 256 - analog_sensitivity;
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sceCtrlPeekBufferPositive(&ctrl_data, 1);
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buttons = ctrl_data.Buttons;
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if(global_enable_analog)
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{
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if(ctrl_data.Lx < analog_sensitivity)
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buttons |= PSP_CTRL_ANALOG_LEFT;
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if(ctrl_data.Lx > inv_analog_sensitivity)
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buttons |= PSP_CTRL_ANALOG_RIGHT;
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if(ctrl_data.Ly < analog_sensitivity)
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buttons |= PSP_CTRL_ANALOG_UP;
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if(ctrl_data.Ly > inv_analog_sensitivity)
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buttons |= PSP_CTRL_ANALOG_DOWN;
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}
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non_repeat_buttons = (last_buttons ^ buttons) & buttons;
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last_buttons = buttons;
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for(i = 0; i < 16; i++)
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{
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if(non_repeat_buttons & button_psp_mask_to_config[i])
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button_id = gamepad_config_map[i];
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else
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button_id = BUTTON_ID_NONE;
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switch(button_id)
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{
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case BUTTON_ID_MENU:
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{
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u16 *screen_copy = copy_screen();
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u32 ret_val = menu(screen_copy);
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free(screen_copy);
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return ret_val;
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}
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case BUTTON_ID_LOADSTATE:
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{
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u8 current_savestate_filename[512];
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get_savestate_filename_noshot(savestate_slot,
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current_savestate_filename);
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load_state(current_savestate_filename);
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return 1;
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}
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case BUTTON_ID_SAVESTATE:
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{
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u8 current_savestate_filename[512];
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u16 *current_screen = copy_screen();
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get_savestate_filename_noshot(savestate_slot,
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current_savestate_filename);
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save_state(current_savestate_filename, current_screen);
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free(current_screen);
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return 0;
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}
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case BUTTON_ID_FASTFORWARD:
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print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
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synchronize_flag ^= 1;
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return 0;
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}
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if(buttons & button_psp_mask_to_config[i])
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{
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button_id = gamepad_config_map[i];
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if(button_id < BUTTON_ID_MENU)
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{
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new_key |= button_id_to_gba_mask[button_id];
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}
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else
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if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
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(button_id <= BUTTON_ID_RAPIDFIRE_L))
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{
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rapidfire_flag ^= 1;
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if(rapidfire_flag)
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{
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new_key |= button_id_to_gba_mask[button_id -
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BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
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}
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else
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{
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new_key &= ~button_id_to_gba_mask[button_id -
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BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
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}
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}
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}
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}
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if((new_key | key) != key)
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trigger_key(new_key);
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key = new_key;
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io_registers[REG_P1] = (~key) & 0x3FF;
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return 0;
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}
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void init_input()
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{
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sceCtrlSetSamplingCycle(0);
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sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
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}
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#endif
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#ifdef GP2X_BUILD
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// GP2X SDL requires a user made input method
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#include <sys/mman.h>
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#include <sys/ioctl.h>
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#include "gp2x/gp2x.h"
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u32 gamepad_config_map[16] =
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{
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BUTTON_ID_UP, // Up
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BUTTON_ID_LEFT, // Left
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BUTTON_ID_DOWN, // Down
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BUTTON_ID_RIGHT, // Right
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BUTTON_ID_START, // Start
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BUTTON_ID_SELECT, // Select
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BUTTON_ID_L, // Ltrigger
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BUTTON_ID_R, // Rtrigger
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BUTTON_ID_NONE, // A
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BUTTON_ID_A, // B
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BUTTON_ID_B, // X
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BUTTON_ID_NONE, // Y
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BUTTON_ID_VOLDOWN, // Vol down
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BUTTON_ID_VOLUP, // Vol up
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BUTTON_ID_FPS, // Push
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BUTTON_ID_MENU // Vol middle
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};
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extern u32 gp2x_fps_debug;
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u32 gpsp_gp2x_joystick_read(void)
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{
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u32 value = (gpsp_gp2x_memregs[0x1198 >> 1] & 0x00FF);
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if(value == 0xFD)
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value = 0xFA;
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if(value == 0xF7)
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value = 0xEB;
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if(value == 0xDF)
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value = 0xAF;
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if(value == 0x7F)
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value = 0xBE;
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return ~((gpsp_gp2x_memregs[0x1184 >> 1] & 0xFF00) | value |
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(gpsp_gp2x_memregs[0x1186 >> 1] << 16));
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}
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gui_action_type get_gui_input()
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{
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gui_action_type new_button = CURSOR_NONE;
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u32 buttons = gpsp_gp2x_joystick_read();
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u32 new_buttons;
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static u32 last_buttons = 0;
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static u64 button_repeat_timestamp;
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delay_us(25000);
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new_buttons = (last_buttons ^ buttons) & buttons;
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last_buttons = buttons;
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if(new_buttons & GP2X_A)
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new_button = CURSOR_BACK;
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if(new_buttons & GP2X_X)
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new_button = CURSOR_EXIT;
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if(new_buttons & GP2X_B)
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new_button = CURSOR_SELECT;
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if(new_buttons & GP2X_UP)
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new_button = CURSOR_UP;
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if(new_buttons & GP2X_DOWN)
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new_button = CURSOR_DOWN;
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if(new_buttons & GP2X_LEFT)
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new_button = CURSOR_LEFT;
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if(new_buttons & GP2X_RIGHT)
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new_button = CURSOR_RIGHT;
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if(new_button != CURSOR_NONE)
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{
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get_ticks_us(&button_repeat_timestamp);
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button_repeat_state = BUTTON_HELD_INITIAL;
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button_repeat = new_buttons;
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cursor_repeat = new_button;
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}
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else
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{
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if(buttons & button_repeat)
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{
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u64 new_ticks;
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get_ticks_us(&new_ticks);
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if(button_repeat_state == BUTTON_HELD_INITIAL)
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{
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if((new_ticks - button_repeat_timestamp) >
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BUTTON_REPEAT_START)
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{
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new_button = cursor_repeat;
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button_repeat_timestamp = new_ticks;
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button_repeat_state = BUTTON_HELD_REPEAT;
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}
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}
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if(button_repeat_state == BUTTON_HELD_REPEAT)
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{
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if((new_ticks - button_repeat_timestamp) >
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BUTTON_REPEAT_CONTINUE)
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{
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new_button = cursor_repeat;
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button_repeat_timestamp = new_ticks;
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}
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}
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}
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}
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return new_button;
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}
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#define GP2X_VOL_MIDDLE (1 << 24)
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u32 button_gp2x_mask_to_config[] =
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{
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GP2X_UP,
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GP2X_LEFT,
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GP2X_DOWN,
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GP2X_RIGHT,
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GP2X_START,
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GP2X_SELECT,
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GP2X_L,
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GP2X_R,
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GP2X_A,
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GP2X_B,
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GP2X_X,
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GP2X_Y,
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GP2X_VOL_DOWN,
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GP2X_VOL_UP,
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GP2X_PUSH,
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GP2X_VOL_MIDDLE
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};
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u32 button_id_to_gba_mask[] =
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{
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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BUTTON_A,
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BUTTON_B,
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BUTTON_L,
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BUTTON_R,
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BUTTON_START,
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BUTTON_SELECT,
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BUTTON_NONE,
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BUTTON_NONE,
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BUTTON_NONE,
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BUTTON_NONE
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};
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u32 update_input()
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{
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static u32 rapidfire_flag = 1;
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static u32 last_buttons;
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u32 non_repeat_buttons;
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u32 button_id;
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u32 new_key = 0;
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u32 buttons = gpsp_gp2x_joystick_read();
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u32 i;
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if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP))
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{
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buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
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buttons |= GP2X_VOL_MIDDLE;
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}
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non_repeat_buttons = (last_buttons ^ buttons) & buttons;
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last_buttons = buttons;
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for(i = 0; i < 16; i++)
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{
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if(non_repeat_buttons & button_gp2x_mask_to_config[i])
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button_id = gamepad_config_map[i];
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else
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button_id = BUTTON_ID_NONE;
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switch(button_id)
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{
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case BUTTON_ID_MENU:
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{
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u16 *screen_copy = copy_screen();
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u32 ret_val = menu(screen_copy);
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free(screen_copy);
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return ret_val;
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}
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case BUTTON_ID_LOADSTATE:
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{
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u8 current_savestate_filename[512];
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get_savestate_filename_noshot(savestate_slot,
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current_savestate_filename);
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load_state(current_savestate_filename);
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return 1;
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}
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case BUTTON_ID_SAVESTATE:
|
|
{
|
|
u8 current_savestate_filename[512];
|
|
u16 *current_screen = copy_screen();
|
|
get_savestate_filename_noshot(savestate_slot,
|
|
current_savestate_filename);
|
|
save_state(current_savestate_filename, current_screen);
|
|
free(current_screen);
|
|
return 0;
|
|
}
|
|
|
|
case BUTTON_ID_FASTFORWARD:
|
|
print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
|
|
synchronize_flag ^= 1;
|
|
return 0;
|
|
|
|
case BUTTON_ID_VOLUP:
|
|
gp2x_sound_volume(1);
|
|
break;
|
|
|
|
case BUTTON_ID_VOLDOWN:
|
|
gp2x_sound_volume(0);
|
|
break;
|
|
|
|
case BUTTON_ID_FPS:
|
|
gp2x_fps_debug ^= 1;
|
|
break;
|
|
}
|
|
|
|
if(buttons & button_gp2x_mask_to_config[i])
|
|
{
|
|
button_id = gamepad_config_map[i];
|
|
if(button_id < BUTTON_ID_MENU)
|
|
{
|
|
new_key |= button_id_to_gba_mask[button_id];
|
|
}
|
|
else
|
|
|
|
if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
|
|
(button_id <= BUTTON_ID_RAPIDFIRE_L))
|
|
{
|
|
rapidfire_flag ^= 1;
|
|
if(rapidfire_flag)
|
|
{
|
|
new_key |= button_id_to_gba_mask[button_id -
|
|
BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
|
|
}
|
|
else
|
|
{
|
|
new_key &= ~button_id_to_gba_mask[button_id -
|
|
BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if((new_key | key) != key)
|
|
trigger_key(new_key);
|
|
|
|
key = new_key;
|
|
|
|
io_registers[REG_P1] = (~key) & 0x3FF;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void init_input()
|
|
{
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef PC_BUILD
|
|
|
|
u32 key_map(SDLKey key_sym)
|
|
{
|
|
switch(key_sym)
|
|
{
|
|
case SDLK_LSHIFT:
|
|
return BUTTON_L;
|
|
|
|
case SDLK_x:
|
|
return BUTTON_R;
|
|
|
|
case SDLK_DOWN:
|
|
return BUTTON_DOWN;
|
|
|
|
case SDLK_UP:
|
|
return BUTTON_UP;
|
|
|
|
case SDLK_LEFT:
|
|
return BUTTON_LEFT;
|
|
|
|
case SDLK_RIGHT:
|
|
return BUTTON_RIGHT;
|
|
|
|
case SDLK_RETURN:
|
|
return BUTTON_START;
|
|
|
|
case SDLK_RSHIFT:
|
|
return BUTTON_SELECT;
|
|
|
|
case SDLK_LCTRL:
|
|
return BUTTON_B;
|
|
|
|
case SDLK_LALT:
|
|
return BUTTON_A;
|
|
|
|
default:
|
|
return BUTTON_NONE;
|
|
}
|
|
}
|
|
|
|
u32 joy_map(u32 button)
|
|
{
|
|
switch(button)
|
|
{
|
|
case 4:
|
|
return BUTTON_L;
|
|
|
|
case 5:
|
|
return BUTTON_R;
|
|
|
|
case 9:
|
|
return BUTTON_START;
|
|
|
|
case 8:
|
|
return BUTTON_SELECT;
|
|
|
|
case 0:
|
|
return BUTTON_B;
|
|
|
|
case 1:
|
|
return BUTTON_A;
|
|
|
|
default:
|
|
return BUTTON_NONE;
|
|
}
|
|
}
|
|
|
|
gui_action_type get_gui_input()
|
|
{
|
|
SDL_Event event;
|
|
gui_action_type gui_action = CURSOR_NONE;
|
|
|
|
delay_us(30000);
|
|
|
|
while(SDL_PollEvent(&event))
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
quit();
|
|
|
|
case SDL_KEYDOWN:
|
|
{
|
|
switch(event.key.keysym.sym)
|
|
{
|
|
case SDLK_ESCAPE:
|
|
gui_action = CURSOR_EXIT;
|
|
break;
|
|
|
|
case SDLK_DOWN:
|
|
gui_action = CURSOR_DOWN;
|
|
break;
|
|
|
|
case SDLK_UP:
|
|
gui_action = CURSOR_UP;
|
|
break;
|
|
|
|
case SDLK_LEFT:
|
|
gui_action = CURSOR_LEFT;
|
|
break;
|
|
|
|
case SDLK_RIGHT:
|
|
gui_action = CURSOR_RIGHT;
|
|
break;
|
|
|
|
case SDLK_RETURN:
|
|
gui_action = CURSOR_SELECT;
|
|
break;
|
|
|
|
case SDLK_BACKSPACE:
|
|
gui_action = CURSOR_BACK;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return gui_action;
|
|
}
|
|
|
|
u32 update_input()
|
|
{
|
|
SDL_Event event;
|
|
|
|
while(SDL_PollEvent(&event))
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
quit();
|
|
|
|
case SDL_KEYDOWN:
|
|
{
|
|
if(event.key.keysym.sym == SDLK_ESCAPE)
|
|
{
|
|
quit();
|
|
}
|
|
|
|
if(event.key.keysym.sym == SDLK_BACKSPACE)
|
|
{
|
|
u16 *screen_copy = copy_screen();
|
|
u32 ret_val = menu(screen_copy);
|
|
free(screen_copy);
|
|
|
|
return ret_val;
|
|
}
|
|
else
|
|
|
|
if(event.key.keysym.sym == SDLK_F1)
|
|
{
|
|
debug_on();
|
|
}
|
|
else
|
|
|
|
if(event.key.keysym.sym == SDLK_F2)
|
|
{
|
|
FILE *fp = fopen("palette_ram.bin", "wb");
|
|
printf("writing palette RAM\n");
|
|
fwrite(palette_ram, 1024, 1, fp);
|
|
fclose(fp);
|
|
printf("writing palette VRAM\n");
|
|
fp = fopen("vram.bin", "wb");
|
|
fwrite(vram, 1024 * 96, 1, fp);
|
|
fclose(fp);
|
|
printf("writing palette OAM RAM\n");
|
|
fp = fopen("oam_ram.bin", "wb");
|
|
fwrite(oam_ram, 1024, 1, fp);
|
|
fclose(fp);
|
|
printf("writing palette I/O registers\n");
|
|
fp = fopen("io_registers.bin", "wb");
|
|
fwrite(io_registers, 1024, 1, fp);
|
|
fclose(fp);
|
|
}
|
|
else
|
|
|
|
if(event.key.keysym.sym == SDLK_F3)
|
|
{
|
|
dump_translation_cache();
|
|
}
|
|
else
|
|
|
|
if(event.key.keysym.sym == SDLK_F5)
|
|
{
|
|
u8 current_savestate_filename[512];
|
|
u16 *current_screen = copy_screen();
|
|
get_savestate_filename_noshot(savestate_slot,
|
|
current_savestate_filename);
|
|
save_state(current_savestate_filename, current_screen);
|
|
free(current_screen);
|
|
}
|
|
else
|
|
|
|
if(event.key.keysym.sym == SDLK_F7)
|
|
{
|
|
u8 current_savestate_filename[512];
|
|
get_savestate_filename_noshot(savestate_slot,
|
|
current_savestate_filename);
|
|
load_state(current_savestate_filename);
|
|
debug_on();
|
|
return 1;
|
|
}
|
|
else
|
|
|
|
if(event.key.keysym.sym == SDLK_BACKQUOTE)
|
|
{
|
|
synchronize_flag ^= 1;
|
|
}
|
|
else
|
|
{
|
|
key |= key_map(event.key.keysym.sym);
|
|
trigger_key(key);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_KEYUP:
|
|
{
|
|
key &= ~(key_map(event.key.keysym.sym));
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
{
|
|
key |= joy_map(event.jbutton.button);
|
|
trigger_key(key);
|
|
break;
|
|
}
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
{
|
|
key &= ~(joy_map(event.jbutton.button));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
io_registers[REG_P1] = (~key) & 0x3FF;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void init_input()
|
|
{
|
|
u32 joystick_count = SDL_NumJoysticks();
|
|
|
|
if(joystick_count > 0)
|
|
{
|
|
SDL_JoystickOpen(0);
|
|
SDL_JoystickEventState(SDL_ENABLE);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#define input_savestate_builder(type) \
|
|
void input_##type##_savestate(file_tag_type savestate_file) \
|
|
{ \
|
|
file_##type##_variable(savestate_file, key); \
|
|
} \
|
|
|
|
input_savestate_builder(read);
|
|
input_savestate_builder(write_mem);
|
|
|