8da094d7e0
Let's see, this should fix issues on platforms that do not support running the emu at 59.73 FPS. We run the emu at fake 60fps, which means we produce more audio samples than the original device. Instead of missing samples (which produce cracks in the audio) we should be producing some extra samples, which will result in a frame drop every now and then (like every minute or so, so it's not noticeable). |
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libretro-common | ||
libretro.c | ||
libretro_core_options.h | ||
libretro_core_options_intl.h |