gpsp/common.h

206 lines
7.4 KiB
C

/* gameplaySP
*
* Copyright (C) 2006 Exophase <exophase@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef COMMON_H
#define COMMON_H
#define ror(dest, value, shift) \
dest = ((value) >> shift) | ((value) << (32 - shift)) \
#if defined(_WIN32)
#define PATH_SEPARATOR "\\"
#define PATH_SEPARATOR_CHAR '\\'
#else
#define PATH_SEPARATOR "/"
#define PATH_SEPARATOR_CHAR '/'
#endif
#ifdef ARM_ARCH
#define _BSD_SOURCE // sync
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdarg.h>
#include <time.h>
#include <sys/time.h>
#endif /* ARM_ARCH */
// Huge thanks to pollux for the heads up on using native file I/O
// functions on PSP for vastly improved memstick performance.
#ifdef PSP_BUILD
#define fastcall
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <pspgu.h>
#include <pspaudio.h>
#include <pspaudiolib.h>
#include <psprtc.h>
#define convert_palette(value) \
value = ((value & 0x7FE0) << 1) | (value & 0x1F) \
#define psp_file_open_read PSP_O_RDONLY
#define psp_file_open_write (PSP_O_CREAT | PSP_O_WRONLY | PSP_O_TRUNC)
#define file_open(filename_tag, filename, mode) \
s32 filename_tag = sceIoOpen(filename, psp_file_open_##mode, 0777) \
#define file_check_valid(filename_tag) \
(filename_tag >= 0) \
#define file_close(filename_tag) \
sceIoClose(filename_tag) \
#define file_read(filename_tag, buffer, size) \
sceIoRead(filename_tag, buffer, size) \
#define file_write(filename_tag, buffer, size) \
sceIoWrite(filename_tag, buffer, size) \
#define file_seek(filename_tag, offset, type) \
sceIoLseek(filename_tag, offset, PSP_##type) \
#define file_tag_type s32
#include <time.h>
#include <stdio.h>
#else
#define GBA_SCREEN_WIDTH (240)
#define GBA_SCREEN_HEIGHT (160)
#define GBA_SCREEN_PITCH (240)
void switch_to_main_thread(void);
typedef unsigned char u8;
typedef signed char s8;
typedef unsigned short int u16;
typedef signed short int s16;
typedef unsigned int u32;
typedef signed int s32;
typedef unsigned long long int u64;
typedef signed long long int s64;
#define convert_palette(value) \
value = ((value & 0x1F) << 11) | ((value & 0x03E0) << 1) | (value >> 10) \
#define stdio_file_open_read "rb"
#define stdio_file_open_write "wb"
#define file_open(filename_tag, filename, mode) \
FILE *filename_tag = fopen(filename, stdio_file_open_##mode) \
#define file_check_valid(filename_tag) \
(filename_tag) \
#define file_close(filename_tag) \
fclose(filename_tag) \
#define file_read(filename_tag, buffer, size) \
fread(buffer, 1, size, filename_tag) \
#define file_write(filename_tag, buffer, size) \
fwrite(buffer, 1, size, filename_tag) \
#define file_seek(filename_tag, offset, type) \
fseek(filename_tag, offset, type) \
#define file_tag_type FILE *
#endif
// These must be variables, not constants.
#define file_read_variable(filename_tag, variable) \
file_read(filename_tag, &variable, sizeof(variable)) \
#define file_write_variable(filename_tag, variable) \
file_write(filename_tag, &variable, sizeof(variable)) \
// These must be statically declared arrays (ie, global or on the stack,
// not dynamically allocated on the heap)
#define file_read_array(filename_tag, array) \
file_read(filename_tag, array, sizeof(array)) \
#define file_write_array(filename_tag, array) \
file_write(filename_tag, array, sizeof(array)) \
typedef u32 fixed16_16;
typedef u32 fixed8_24;
#define float_to_fp16_16(value) \
(fixed16_16)((value) * 65536.0) \
#define fp16_16_to_float(value) \
(float)((value) / 65536.0) \
#define u32_to_fp16_16(value) \
((value) << 16) \
#define fp16_16_to_u32(value) \
((value) >> 16) \
#define fp16_16_fractional_part(value) \
((value) & 0xFFFF) \
#define float_to_fp8_24(value) \
(fixed8_24)((value) * 16777216.0) \
#define fp8_24_fractional_part(value) \
((value) & 0xFFFFFF) \
#define fixed_div(numerator, denominator, bits) \
(((numerator * (1 << bits)) + (denominator / 2)) / denominator) \
#define address8(base, offset) \
*((u8 *)((u8 *)base + (offset))) \
#define address16(base, offset) \
*((u16 *)((u8 *)base + (offset))) \
#define address32(base, offset) \
*((u32 *)((u8 *)base + (offset))) \
#include <unistd.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "cpu.h"
#include "gba_memory.h"
#include "video.h"
#include "input.h"
#include "sound.h"
#include "main.h"
#include "cheats.h"
#endif