Add options to select whether to boot from BIOS (default is no, as it is now) and whether to use the original bios or the builtin one (default is auto, which tries to use the official but falls back to the builtin if not found).
120 lines
2.5 KiB
C
120 lines
2.5 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef MAIN_H
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#define MAIN_H
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#include <stdio.h>
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typedef enum
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{
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TIMER_INACTIVE,
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TIMER_PRESCALE,
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TIMER_CASCADE
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} timer_status_type;
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typedef enum
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{
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TIMER_NO_IRQ,
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TIMER_TRIGGER_IRQ
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} timer_irq_type;
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typedef enum
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{
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TIMER_DS_CHANNEL_NONE,
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TIMER_DS_CHANNEL_A,
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TIMER_DS_CHANNEL_B,
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TIMER_DS_CHANNEL_BOTH
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} timer_ds_channel_type;
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typedef struct
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{
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s32 count;
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u32 reload;
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u32 prescale;
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u32 stop_cpu_ticks;
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fixed8_24 frequency_step;
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timer_ds_channel_type direct_sound_channels;
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timer_irq_type irq;
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timer_status_type status;
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} timer_type;
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typedef enum
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{
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no_frameskip = 0,
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auto_frameskip,
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auto_threshold_frameskip,
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fixed_interval_frameskip
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} frameskip_type;
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typedef enum
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{
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auto_detect = 0,
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builtin_bios,
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official_bios
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} bios_type;
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typedef enum
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{
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boot_game = 0,
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boot_bios
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} boot_mode;
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extern u32 cpu_ticks;
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extern u32 execute_cycles;
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extern u32 global_cycles_per_instruction;
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extern u32 skip_next_frame;
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extern u32 cycle_memory_access;
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extern u32 cycle_pc_relative_access;
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extern u32 cycle_sp_relative_access;
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extern u32 cycle_block_memory_access;
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extern u32 cycle_block_memory_sp_access;
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extern u32 cycle_block_memory_words;
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extern u32 cycle_dma16_words;
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extern u32 cycle_dma32_words;
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extern u32 flush_ram_count;
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extern u64 base_timestamp;
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extern char main_path[512];
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extern char save_path[512];
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u32 update_gba(void);
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void reset_gba(void);
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void init_main(void);
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void game_name_ext(char *src, char *buffer, char *extension);
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void main_write_savestate(void);
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void main_read_savestate(void);
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u32 file_length(FILE *fp);
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extern u32 num_skipped_frames;
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extern int dynarec_enable;
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extern boot_mode selected_boot_mode;
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void change_ext(const char *src, char *buffer, const char *extension);
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#endif
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