3114 lines
		
	
	
	
		
			98 KiB
		
	
	
	
		
			ArmAsm
		
	
	
	
	
	
			
		
		
	
	
			3114 lines
		
	
	
	
		
			98 KiB
		
	
	
	
		
			ArmAsm
		
	
	
	
	
	
# gameplaySP
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#
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# Copyright (C) 2006 Exophase <exophase@gmail.com>
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as
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# published by the Free Software Foundation; either version 2 of
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# the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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# General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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.align 4
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.global mips_update_gba
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.global mips_indirect_branch_arm
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.global mips_indirect_branch_thumb
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.global mips_indirect_branch_dual
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.global execute_load_u8
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.global execute_load_u16
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.global execute_load_u32
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.global execute_load_s8
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.global execute_load_s16
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.global execute_store_u8
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.global execute_store_u16
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.global execute_store_u32
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.global execute_aligned_load32
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.global execute_aligned_store32
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.global execute_read_cpsr
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.global execute_read_spsr
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.global execute_swi
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.global execute_spsr_restore
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.global execute_store_cpsr
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.global execute_store_spsr
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.global execute_lsl_flags_reg
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.global execute_lsr_flags_reg
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.global execute_asr_flags_reg
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.global execute_ror_flags_reg
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.global execute_arm_translate
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.global invalidate_icache_region
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.global invalidate_all_cache
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.global reg_check
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.global memory_map_read
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.global memory_map_write
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.global reg
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.extern reg
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.extern spsr
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# MIPS register layout:
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# $0 - constant zero
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# $1 - temporary
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# $2 - temporary / return value
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# $3 - ARM r0 (not saved)
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# $4 - temporary / function argument 0
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# $5 - temporary / function argument 1
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# $6 - temporary / function argument 2
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# $7 - ARM r1 (not saved)
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# $8 - ARM r2 (not saved)
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# $9 - ARM r3 (not saved)
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# $10 - ARM r4 (not saved)
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# $11 - ARM r5 (not saved)
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# $12 - ARM r6 (not saved)
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# $13 - ARM r7 (not saved)
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# $14 - ARM r8 (not saved)
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# $15 - ARM r9 (not saved)
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# $16 - ARM machine state pointer (saved)
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# $17 - cycle counter (saved)
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# $18 - ARM r10 (saved)
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# $19 - block start address (roughly r15) (saved)
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# $20 - ARM negative register (saved)
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# $21 - ARM zero register (saved)
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# $22 - ARM carry register (saved)
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# $23 - ARM overflow register (saved)
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# $24 - ARM r11 (not saved)
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# $25 - ARM r12 (not saved)
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# $26 - kernel temporary 0
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# $27 - kernel temporary 1
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# $28 - ARM r13 (saved)
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# $29 - stack pointer
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# $30 - ARM r14 (saved)
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# $31 - return address
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.equ REG_R0,              (0 * 4)
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.equ REG_R1,              (1 * 4)
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.equ REG_R2,              (2 * 4)
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.equ REG_R3,              (3 * 4)
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.equ REG_R4,              (4 * 4)
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.equ REG_R5,              (5 * 4)
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.equ REG_R6,              (6 * 4)
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.equ REG_R7,              (7 * 4)
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.equ REG_R8,              (8 * 4)
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.equ REG_R9,              (9 * 4)
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.equ REG_R10,             (10 * 4)
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.equ REG_R11,             (11 * 4)
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.equ REG_R12,             (12 * 4)
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.equ REG_R13,             (13 * 4)
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.equ REG_R14,             (14 * 4)
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.equ REG_LR,              (14 * 4)
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.equ REG_PC,              (15 * 4)
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.equ REG_N_FLAG,          (16 * 4)
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.equ REG_Z_FLAG,          (17 * 4)
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.equ REG_C_FLAG,          (18 * 4)
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.equ REG_V_FLAG,          (19 * 4)
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.equ REG_CPSR,            (20 * 4)
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.equ REG_SAVE,            (21 * 4)
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.equ REG_SAVE2,           (22 * 4)
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.equ REG_SAVE3,           (23 * 4)
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.equ CPU_MODE,            (29 * 4)
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.equ CPU_HALT_STATE,      (30 * 4)
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.equ CHANGED_PC_STATUS,   (31 * 4)
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.equ GP_SAVE,             (32 * 4)
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.equ SUPERVISOR_LR,       (reg_mode + (3 * (7 * 4)) + (6 * 4))
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.equ SUPERVISOR_SPSR,     (spsr + (3 * 4))
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.set noat
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.set noreorder
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# make sure $16 has the register base for these macros
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.macro collapse_flag flag_reg, shift
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  ins $2, $\flag_reg, \shift, 1    # insert flag into CPSR
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.endm
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.macro collapse_flags
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  lw $2, REG_CPSR($16)            # load CPSR
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  andi $2, $2, 0xFF               # isolate lower 8bits
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  collapse_flag 20, 31            # store flags
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  collapse_flag 21, 30
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  collapse_flag 22, 29
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  collapse_flag 23, 28
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  sw $2, REG_CPSR($16)            # store CPSR
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.endm
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.macro extract_flag shift, flag_reg
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  ext $\flag_reg, $1, \shift, 1   # extract flag from CPSR
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.endm
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.macro extract_flags_body         # extract flags from $1
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  extract_flag 31, 20             # load flags
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  extract_flag 30, 21
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  extract_flag 29, 22
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  extract_flag 28, 23
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.endm
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.macro extract_flags
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  lw $1, REG_CPSR($16)            # load CPSR
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  extract_flags_body
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.endm
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.macro save_registers
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  sw $3, REG_R0($16)
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  sw $7, REG_R1($16)
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  sw $8, REG_R2($16)
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  sw $9, REG_R3($16)
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  sw $10, REG_R4($16)
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  sw $11, REG_R5($16)
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  sw $12, REG_R6($16)
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  sw $13, REG_R7($16)
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  sw $14, REG_R8($16)
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  sw $15, REG_R9($16)
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  sw $24, REG_R11($16)
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  sw $25, REG_R12($16)
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  sw $18, REG_R10($16)
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  sw $28, REG_R13($16)
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  sw $30, REG_R14($16)
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  lw $28, GP_SAVE($16)
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.endm
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.macro restore_registers
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  lw $3, REG_R0($16)
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  lw $7, REG_R1($16)
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  lw $8, REG_R2($16)
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  lw $9, REG_R3($16)
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  lw $10, REG_R4($16)
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  lw $11, REG_R5($16)
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  lw $12, REG_R6($16)
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  lw $13, REG_R7($16)
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  lw $14, REG_R8($16)
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  lw $15, REG_R9($16)
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  lw $24, REG_R11($16)
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  lw $25, REG_R12($16)
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  lw $18, REG_R10($16)
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  lw $28, REG_R13($16)
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  lw $30, REG_R14($16)
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.endm
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# Process a hardware event. Since an interrupt might be
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# raised we have to check if the PC has changed.
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# $4: next address
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# $16: register base
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# $17: cycle counter
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.balign 64
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mips_update_gba:
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  sw $4, REG_PC($16)              # current PC = $4
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  addiu $sp, $sp, -4              # make room on the stack
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  sw $ra,($sp)                    # save return address
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  collapse_flags                  # update cpsr
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  save_registers                  # save registers
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  jal update_gba                  # process the next event
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  sw $0, CHANGED_PC_STATUS($16)
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  lw $ra, ($sp)                   # restore return address
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  addiu $sp, $sp, 4               # fix stack
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  lw $1, CHANGED_PC_STATUS($16)
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  bne $1, $0, lookup_pc
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  addu $17, $2, $0                # $17 = new cycle count (delay slot)
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  restore_registers
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  jr $ra                          # if not, go back to caller
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  nop
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# Perform an indirect branch.
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# $4: GBA address to branch to
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mips_indirect_branch_arm:
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  save_registers
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  jal block_lookup_address_arm    # $2 = MIPS address to jump to
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  nop
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  restore_registers
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  jr $2                           # jump to it
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  nop
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mips_indirect_branch_thumb:
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  save_registers
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  jal block_lookup_address_thumb  # $2 = MIPS address to jump to
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  nop
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  restore_registers
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  jr $2                           # jump to it
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  nop
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mips_indirect_branch_dual:
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  save_registers
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  jal block_lookup_address_dual   # $2 = MIPS address to jump to
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  nop
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  restore_registers
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  jr $2                           # jump to it
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  nop
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# $4: address to write to
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# $5: current PC
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# Will patch the return address with a call to the correct handler as
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# listed in the given table.
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# Value will be set to force_open if it's open
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.macro patch_handler ftable, force_open
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  srl $1, $4, 24                  # $1 = address region
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  sltu $2, $1, 0x0F               # check if the value is open
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  bne $2, $0, 1f
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  sll $1, $1, 2                   # make address word indexed (delay)
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  addiu $1, $0, (\force_open * 4)
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1:
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  lui $2, %hi(\ftable)
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  addu $2, $2, $1
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  lw $2, %lo(\ftable)($2)         # new function handler is in $2
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  srl $2, $2, 2                   # remove lower two bits
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  lui $1, %hi(3 << 26)            # $1 = 3 (JAL opcode)
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  ins $1, $2, 0, 26               # insert offset into jal
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  addiu $ra, $ra, -8              # rewind return address to function call
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  sw $1, ($ra)                    # modify to call new handler
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  cache 0x1a, ($ra)               # hit writeback dcache line
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  cache 0x08, ($ra)               # hit invalidate icache line
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  jr $ra                          # return
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  nop                             # wary of putting cache here
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.endm
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# Like the above, but will use the table of the proper alignment,
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# The tables should be ordered by alignment
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.macro patch_handler_align ftable, alignment
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  srl $1, $4, 24                  # $1 = address region
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  sltu $2, $1, 0x0F               # check if the value is open
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  bne $2, $0, 1f
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  sll $1, $1, 2                   # make address word indexed (delay)
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  addiu $1, $0, 4                 # force address to 0x1 (open)
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1:
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  ins $1, $4, 6, \alignment       # place alignment bits into offset
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  lui $2, %hi(\ftable)
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  addu $2, $2, $1
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  lw $2, %lo(\ftable)($2)         # new function handler is in $2
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  srl $2, $2, 2                   # remove lower two bits
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  lui $1, %hi(3 << 26)            # $1 = 3 (JAL opcode)
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  ins $1, $2, 0, 26               # insert offset into jal
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  addiu $ra, $ra, -8              # rewind return address to function call
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  sw $1, ($ra)                    # modify to call new handler
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  cache 0x1a, ($ra)               # hit writeback dcache line
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  cache 0x08, ($ra)               # hit invalidate icache line
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  jr $ra                          # return
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  nop                             # wary of putting cache here
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.endm
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.macro region_check region, patch_handler
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  srl $1, $4, 24                  # check upper 8bits of address
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  xor $1, $1, \region             # see if it is the given region
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  bne $1, $0, \patch_handler      # if not repatch/try again
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.endm
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.macro region_check_open patch_handler
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  srl $1, $4, 24                  # check upper 8bits of address
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  sltiu $2, $1, 0x0F              # true if it is a low address
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  addiu $1, $1, -1                # non-zero if it is not a low open
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  sltu $1, $0, $1                 # true if lower bits != 1
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  and $1, $1, $2                  # true if low address and not open
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  bne $1, $0, \patch_handler      # if above is true, patch
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.endm
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.macro region_check_align region, align_bits, alignment, patch_handler
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  srl $1, $4, 24                  # check upper 8bits of address
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  ins $1, $4, 8, \align_bits      # look at lower bits of address too
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  # See if it is the given region and alignment
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  xori $1, $1, (\region | (\alignment << 8))
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  bne $1, $0, \patch_handler      # if not repatch/try again
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.endm
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.macro region_check_open_align align_bits, alignment, patch_handler
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  srl $1, $4, 24                  # check upper 8bits of address
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  sltiu $2, $1, 0x0F              # true if it is a low address
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  addiu $1, $1, -1                # non-zero if it is not a low open
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  sltu $1, $0, $1                 # true if $1 != 0
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  and $1, $1, $2                  # true if low address and not open
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  ext $2, $4, 0, \align_bits      # $2 = low bits of 4
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  xori $2, $2, \alignment         # true if alignment doesn't match
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  or $1, $1, $2                   # align failure will trigger too
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  bne $1, $0, \patch_handler      # if above is true, patch
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.endm
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.macro ignore_region region, patch_handler
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  region_check \region, \patch_handler
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  nop
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  jr $ra
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  nop
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.endm
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.macro ignore_high patch_handler
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  srl $1, $4, 24                  # check upper 8bits of address
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  sltiu $1, $1, 0x0F              # see if it is not high
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  bne $1, $0, \patch_handler      # if not repatch/try again
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  nop
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  jr $ra
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  nop
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.endm
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.macro translate_region_core base, size
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  lui $2, %hi(\base)              # generate upper address
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  andi $4, $4, \size              # generate offset
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  addu $2, $2, $4                 # add ptr upper and offset
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.endm
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.macro translate_region region, patch_handler, base, size
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  region_check \region, \patch_handler
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  translate_region_core \base, \size
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.endm
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# I refuse to have > 80 char lines, and GAS has a problem with the param
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# list spilling over (grumble)
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.macro translate_region_align region, a_b, alignment, p_h, base, size
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  region_check_align \region, \a_b, \alignment, \p_h
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  translate_region_core \base, \size
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.endm
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.macro translate_region_ewram_core mask
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  lui $2, %hi(ewram + 0x8000)     # generate upper address (delay)
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  andi $1, $4, \mask              # generate 15bit offset
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  ext $4, $4, 15, 3               # isolate top 3 bits of offset
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  ins $1, $4, 16, 3               # reinsert into top 4 bits
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  addu $2, $2, $1
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.endm
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.macro translate_region_ewram patch_handler
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  region_check 2, \patch_handler
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  translate_region_ewram_core 0x7FFF
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.endm
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.macro translate_region_ewram_load_align align_bits, alignment, patch_handler
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  region_check_align 2, \align_bits, \alignment, \patch_handler
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  translate_region_ewram_core 0x7FFF
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.endm
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.macro translate_region_ewram_load_align16 align_bits, alignment, patch_handler
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						|
  region_check_align 2, \align_bits, \alignment, \patch_handler
 | 
						|
  translate_region_ewram_core 0x7FFE
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_ewram_load_align32 align_bits, alignment, patch_handler
 | 
						|
  region_check_align 2, \align_bits, \alignment, \patch_handler
 | 
						|
  translate_region_ewram_core 0x7FFC
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_ewram_store_align16 patch_handler
 | 
						|
  region_check 2, \patch_handler
 | 
						|
  translate_region_ewram_core 0x7FFE
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_ewram_store_align32 patch_handler
 | 
						|
  region_check 2, \patch_handler
 | 
						|
  translate_region_ewram_core 0x7FFC
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro translate_region_vram_core
 | 
						|
  addiu $2, $2, -3                # see if it's 3
 | 
						|
  ext $4, $4, 0, 17               # generate 17bit offset
 | 
						|
  bne $2, $0, 1f
 | 
						|
  lui $1, %hi(vram)               # start loading vram address (delay)
 | 
						|
 | 
						|
  addiu $4, $4, -0x8000           # move address into VRAM region
 | 
						|
 | 
						|
1:
 | 
						|
  addu $2, $1, $4                 # $2 = (hi)vram + address
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_vram patch_handler
 | 
						|
  region_check 6, \patch_handler
 | 
						|
  ext $2, $4, 15, 2               # $2 = bits 15 and 16 of address (delay)
 | 
						|
  translate_region_vram_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_vram_load_align align_bits, alignment, patch_handler
 | 
						|
  region_check_align 6, \align_bits, \alignment, \patch_handler
 | 
						|
  ext $2, $4, 15, 2               # $2 = bits 15 and 16 of address (delay)
 | 
						|
  translate_region_vram_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_vram_load_align16 align_bits, alignment, patch_handler
 | 
						|
  region_check_align 6, \align_bits, \alignment, \patch_handler
 | 
						|
  ext $2, $4, 15, 2               # $2 = bits 15 and 16 of address (delay)
 | 
						|
  ins $4, $0, 0, 1                # mask out lower bit of address
 | 
						|
  translate_region_vram_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_vram_load_align32 align_bits, alignment, patch_handler
 | 
						|
  region_check_align 6, \align_bits, \alignment, \patch_handler
 | 
						|
  ext $2, $4, 15, 2               # $2 = bits 15 and 16 of address (delay)
 | 
						|
  ins $4, $0, 0, 2                # mask out lower two bits of address
 | 
						|
  translate_region_vram_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_vram_store_align16 patch_handler
 | 
						|
  region_check 6, \patch_handler
 | 
						|
  ext $2, $4, 15, 2               # $2 = bits 15 and 16 of address (delay)
 | 
						|
  ins $4, $0, 0, 1                # mask out lower bit of address
 | 
						|
  translate_region_vram_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_vram_store_align32 patch_handler
 | 
						|
  region_check 6, \patch_handler
 | 
						|
  ext $2, $4, 15, 2               # $2 = bits 15 and 16 of address (delay)
 | 
						|
  ins $4, $0, 0, 2                # mask out lower two bits of address
 | 
						|
  translate_region_vram_core
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
 | 
						|
.macro translate_region_gamepak_core mask
 | 
						|
  srl $2, $4, 15                  # $2 = page number of address (delay)
 | 
						|
  sll $2, $2, 2                   # adjust to word index
 | 
						|
  addu $2, $2, $16                # $2 = memory_map_read[address >> 15]
 | 
						|
  lw $2, -32768($2)
 | 
						|
  bne $2, $0, 1f                  # if it's non-NULL continue
 | 
						|
  andi $1, $4, \mask              # $1 = low 15bits of address (delay slot)
 | 
						|
 | 
						|
  sw $ra, REG_SAVE2($16)          # save return address
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
  ext $4, $4, 15, 10              # $4 = (address >> 15) & 0x3FF
 | 
						|
 | 
						|
  jal load_gamepak_page           # get page in $2
 | 
						|
  sw $1, REG_SAVE($16)            # save offset (delay)
 | 
						|
  lw $1, REG_SAVE($16)            # restore offset (delay)
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE2($16)          # restore return address
 | 
						|
 | 
						|
1:
 | 
						|
  addu $2, $2, $1                 # add the memory map offset
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_gamepak region, patch_handler
 | 
						|
  region_check \region, \patch_handler
 | 
						|
  translate_region_gamepak_core 0x7FFF
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_gamepak_align region, a_b, alignment, patch_handler
 | 
						|
  region_check_align \region, \a_b, \alignment, \patch_handler
 | 
						|
  translate_region_gamepak_core 0x7FFF
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_gamepak_align16 region, a_b, alignment, patch_handler
 | 
						|
  region_check_align \region, \a_b, \alignment, \patch_handler
 | 
						|
  translate_region_gamepak_core 0x7FFE
 | 
						|
.endm
 | 
						|
 | 
						|
.macro translate_region_gamepak_align32 region, a_b, alignment, patch_handler
 | 
						|
  region_check_align \region, \a_b, \alignment, \patch_handler
 | 
						|
  translate_region_gamepak_core 0x7FFC
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro translate_region_gamepak_a region, patch_handler
 | 
						|
  region_check \region, \patch_handler
 | 
						|
  srl $2, $4, 15                  # $2 = page number of address (delay)
 | 
						|
  sll $2, $2, 2                   # adjust to word index
 | 
						|
  addu $2, $2, $16                # $2 = memory_map_read[address >> 15]
 | 
						|
  lw $2, -32768($2)
 | 
						|
  bne $2, $0, 1f                  # if it's non-NULL continue
 | 
						|
  andi $1, $4, 0x7FFF             # $1 = low 15bits of address (delay slot)
 | 
						|
 | 
						|
  sw $ra, REG_SAVE2($16)          # save return address
 | 
						|
  sw $6, REG_SAVE3($16)           # save a2
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
  ext $4, $4, 15, 10              # $4 = (address >> 15) & 0x3FF
 | 
						|
 | 
						|
  jal load_gamepak_page           # get page in $2
 | 
						|
  sw $1, REG_SAVE($16)            # save offset (delay)
 | 
						|
  lw $1, REG_SAVE($16)            # restore offset (delay)
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE2($16)          # restore return address
 | 
						|
  lw $6, REG_SAVE3($16)           # restore a2
 | 
						|
 | 
						|
1:
 | 
						|
  addu $2, $2, $1                 # add the memory map offset
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro eeprom_load_a patch_handler
 | 
						|
  region_check 0xD, \patch_handler
 | 
						|
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  sw $6, REG_SAVE2($16)           # save a2
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal read_eeprom                 # get eeprom value in $2
 | 
						|
  nop
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
  lw $6, REG_SAVE2($16)           # restore a2
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro eeprom_load_core
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal read_eeprom                 # get eeprom value in $2
 | 
						|
  nop
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
.endm
 | 
						|
 | 
						|
.macro eeprom_load patch_handler
 | 
						|
  region_check 0xD, \patch_handler
 | 
						|
  eeprom_load_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro eeprom_load_align align_bits, alignment, patch_handler
 | 
						|
  region_check_align 0xD, \align_bits, \alignment, \patch_handler
 | 
						|
  eeprom_load_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro eeprom_load_align16 align_bits, alignment, patch_handler
 | 
						|
  eeprom_load_align \align_bits, \alignment, \patch_handler
 | 
						|
.endm
 | 
						|
 | 
						|
.macro eeprom_load_align32 align_bits, alignment, patch_handler
 | 
						|
  eeprom_load_align \align_bits, \alignment, \patch_handler
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro backup_load_core
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal read_backup                 # get backup value in $2
 | 
						|
  ext $4, $4, 0, 16               # address &= 0xFFFF
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
.endm
 | 
						|
 | 
						|
.macro backup_load_a patch_handler
 | 
						|
  region_check 0xE, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save return address (delay)
 | 
						|
  sw $6, REG_SAVE2($16)           # save a2
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal read_backup                 # get backup value in $2
 | 
						|
  ext $4, $4, 0, 16               # address &= 0xFFFF
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
  lw $6, REG_SAVE2($16)           # restore a2
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro backup_load patch_handler
 | 
						|
  region_check 0xE, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  backup_load_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro backup_load_align align_bits, alignment, patch_handler
 | 
						|
  region_check_align 0xE, \align_bits, \alignment, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  backup_load_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro backup_load_align16 align_bits, alignment, patch_handler
 | 
						|
  region_check_align 0xE, \align_bits, \alignment, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  ins $4, $0, 0, 1                # mask out lower bit
 | 
						|
  backup_load_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro backup_load_align32 align_bits, alignment, patch_handler
 | 
						|
  region_check_align 0xE, \align_bits, \alignment, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  ins $4, $0, 0, 2                # mask out lower two bits
 | 
						|
  backup_load_core
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro open_load8_core
 | 
						|
  lw $2, REG_CPSR($16)            # $2 = CPSR (delay)
 | 
						|
  andi $2, $2, 0x20               # test T bit
 | 
						|
  beq $2, $0, 1f                  # branch if ARM mode
 | 
						|
  andi $4, $4, 0x03               # isolate lower 3bits from address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x01               # in Thumb mode, isolate one more bit
 | 
						|
 | 
						|
1:
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal read_memory8                # get instruction at PC
 | 
						|
  addu $4, $5, $4                 # a0 = PC + low bits of address
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
.endm
 | 
						|
 | 
						|
.macro open_load8 patch_handler
 | 
						|
  region_check_open \patch_handler
 | 
						|
  open_load8_core
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
 | 
						|
.macro open_load16_core
 | 
						|
  lw $2, REG_CPSR($16)            # $2 = CPSR (delay)
 | 
						|
  andi $2, $2, 0x20               # test T bit
 | 
						|
  beq $2, $0, 1f                  # branch if ARM mode
 | 
						|
  andi $4, $4, 0x02               # isolate bit 1 from address (delay)
 | 
						|
 | 
						|
  addu $4, $0, $0                 # zero out address bit
 | 
						|
 | 
						|
1:
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal read_memory16               # get instruction at PC
 | 
						|
  addu $4, $5, $4                 # a0 = PC + low bits of address
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
.endm
 | 
						|
 | 
						|
.macro open_load16_align align_bits, alignment, patch_handler
 | 
						|
  region_check_open_align \align_bits, \alignment, \patch_handler
 | 
						|
  open_load16_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro open_load16_align16 align_bits, alignment, patch_handler
 | 
						|
  open_load16_align \align_bits, \alignment, \patch_handler
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
 | 
						|
.macro open_load32_core
 | 
						|
  lw $2, REG_CPSR($16)            # $2 = CPSR (delay)
 | 
						|
  andi $2, $2, 0x20               # test T bit
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  beq $2, $0, 1f                  # branch if ARM mode
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
 | 
						|
  jal read_memory16               # get instruction at PC
 | 
						|
  addu $4, $5, $0                 # a0 = PC
 | 
						|
 | 
						|
  j 2f
 | 
						|
  ins $2, $2, 16, 16              # result = (result << 16) | result (delay)
 | 
						|
 | 
						|
1:
 | 
						|
  jal read_memory32               # get instruction at PC
 | 
						|
  addu $4, $5, $4                 # a0 = PC
 | 
						|
 | 
						|
2:                                # join point
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
.endm
 | 
						|
 | 
						|
.macro open_load32_a patch_handler
 | 
						|
  region_check_open \patch_handler
 | 
						|
 | 
						|
  lw $2, REG_CPSR($16)            # $2 = CPSR (delay)
 | 
						|
  andi $2, $2, 0x20               # test T bit
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
  sw $6, REG_SAVE2($16)           # save a2
 | 
						|
 | 
						|
  beq $2, $0, 1f                  # branch if ARM mode
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
 | 
						|
  jal read_memory16               # get instruction at PC
 | 
						|
  addu $4, $5, $0                 # a0 = PC
 | 
						|
 | 
						|
  j 2f
 | 
						|
  ins $2, $2, 16, 16              # result = (result << 16) | result (delay)
 | 
						|
 | 
						|
1:
 | 
						|
  jal read_memory32               # get instruction at PC
 | 
						|
  addu $4, $5, $4                 # a0 = PC
 | 
						|
 | 
						|
2:
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
  lw $6, REG_SAVE2($16)           # restore a2 (delay)
 | 
						|
.endm
 | 
						|
 | 
						|
.macro open_load32_align align_bits, alignment, patch_handler
 | 
						|
  region_check_open_align \align_bits, \alignment, \patch_handler
 | 
						|
  open_load32_core
 | 
						|
.endm
 | 
						|
 | 
						|
.macro open_load32_align32 align_bits, alignment, patch_handler
 | 
						|
  open_load32_align \align_bits, \alignment, \patch_handler
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro store_function function, region, patch_handler, mask
 | 
						|
  region_check \region, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal \function                   # store value out
 | 
						|
  andi $4, $4, \mask              # mask address
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro store_function_a function, region, patch_handler, mask
 | 
						|
  region_check \region, \patch_handler
 | 
						|
  sw $ra, REG_SAVE($16)           # save the return address (delay)
 | 
						|
 | 
						|
  save_registers                  # save the registers
 | 
						|
 | 
						|
  jal \function                   # store value out
 | 
						|
  andi $4, $4, \mask              # mask address
 | 
						|
 | 
						|
  restore_registers               # restore the other registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
 | 
						|
.macro load_u8 base
 | 
						|
  jr $ra                          # return
 | 
						|
  lbu $2, %lo(\base)($2)          # return base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
.macro load_s8 base
 | 
						|
  jr $ra                          # return
 | 
						|
  lb $2, %lo(\base)($2)           # return base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
.macro load_u16 base
 | 
						|
  jr $ra                          # return
 | 
						|
  lhu $2, %lo(\base)($2)          # return base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
.macro load_s16 base
 | 
						|
  jr $ra                          # return
 | 
						|
  lh $2, %lo(\base)($2)           # return base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
.macro load_u32 base
 | 
						|
  jr $ra                          # return
 | 
						|
  lw $2, %lo(\base)($2)           # return base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
# 16bit unaligned load will always have a 1 in the LSB;
 | 
						|
# should have already been taken care of in indexing.
 | 
						|
 | 
						|
.macro load_u16_unaligned base
 | 
						|
  lhu $2, %lo(\base)($2)          # load base[offset]
 | 
						|
  jr $ra                          # return
 | 
						|
  ror $2, $2, 8                   # rotate value by 8bits
 | 
						|
.endm
 | 
						|
 | 
						|
# This is technically the same as load_s8, but kept to
 | 
						|
# avoid confusion.
 | 
						|
 | 
						|
.macro load_s16_unaligned base
 | 
						|
  jr $ra                          # return
 | 
						|
  lb $2, %lo(\base)($2)           # return base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
# Unalignment must be known statically (use the tables to
 | 
						|
# patch correctly)
 | 
						|
 | 
						|
.macro load_u32_unaligned base, alignment
 | 
						|
  lw $2, %lo(\base)($2)           # load base[offset]
 | 
						|
  jr $ra                          # return
 | 
						|
  ror $2, $2, (\alignment * 8)    # rotate value by 8bits
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
.macro store_u8 base
 | 
						|
  jr $ra                          # return
 | 
						|
  sb $5, %lo(\base)($2)           # store value at base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
.macro store_u16 base
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $5, %lo(\base)($2)           # store value at base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
.macro store_u32 base
 | 
						|
  jr $ra                          # return
 | 
						|
  sw $5, %lo(\base)($2)           # store value at base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
# Store the value double mirrored (u16)
 | 
						|
 | 
						|
.macro store_u8_double base
 | 
						|
  ins $5, $5, 8, 8                # value = (value << 8) | value
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $5, %lo(\base)($2)           # store value at base[offset]
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
# Store the values and check if it overwrote code there
 | 
						|
 | 
						|
.macro store_u8_smc base
 | 
						|
  addiu $2, $2, %lo(\base)        # offset the address
 | 
						|
  lb $1, -32768($2)               # load the SMC status
 | 
						|
  bne $1, $0, smc_write           # is there code there?
 | 
						|
  sb $5, ($2)                     # store value at base[offset] (delay)
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
.endm
 | 
						|
 | 
						|
.macro store_u16_smc base
 | 
						|
  addiu $2, $2, %lo(\base)        # offset the address
 | 
						|
  lh $1, -32768($2)               # load the SMC status
 | 
						|
  bne $1, $0, smc_write           # is there code there?
 | 
						|
  sh $5, ($2)                     # store value at base[offset] (delay)
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
.endm
 | 
						|
 | 
						|
.macro store_u32_smc base
 | 
						|
  addiu $2, $2, %lo(\base)        # offset the address
 | 
						|
  lw $1, -32768($2)               # load the SMC status
 | 
						|
  bne $1, $0, smc_write           # is there code there?
 | 
						|
  sw $5, ($2)                     # store value at base[offset] (delay)
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
.endm
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Unsigned 8bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u8:
 | 
						|
  region_check 0, patch_load_u8
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFF             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u8 bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  ins $2, $4, 0, 2                # lower 2 bits address contributes
 | 
						|
  load_u8 bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load8_core
 | 
						|
  nop
 | 
						|
 | 
						|
 | 
						|
execute_load_ewram_u8:
 | 
						|
  translate_region_ewram patch_load_u8
 | 
						|
  load_u8 (ewram + 0x8000)
 | 
						|
 | 
						|
# Put the generic address over the handler you want to be default
 | 
						|
# IWRAM is typically the most frequently read and written to.
 | 
						|
 | 
						|
execute_load_u8:
 | 
						|
execute_load_iwram_u8:
 | 
						|
  translate_region 3, patch_load_u8, (iwram + 0x8000), 0x7FFF
 | 
						|
  load_u8 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_u8:
 | 
						|
  translate_region 4, patch_load_u8, io_registers, 0x3FF
 | 
						|
  load_u8 io_registers
 | 
						|
 | 
						|
execute_load_palette_u8:
 | 
						|
  translate_region 5, patch_load_u8, palette_ram, 0x3FF
 | 
						|
  load_u8 palette_ram
 | 
						|
 | 
						|
execute_load_vram_u8:
 | 
						|
  translate_region_vram patch_load_u8
 | 
						|
  load_u8 vram
 | 
						|
 | 
						|
execute_load_oam_u8:
 | 
						|
  translate_region 7, patch_load_u8, oam_ram, 0x3FF
 | 
						|
  load_u8 oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_u8:
 | 
						|
  translate_region_gamepak 8, patch_load_u8
 | 
						|
  load_u8 0
 | 
						|
 | 
						|
execute_load_gamepak9_u8:
 | 
						|
  translate_region_gamepak 9, patch_load_u8
 | 
						|
  load_u8 0
 | 
						|
 | 
						|
execute_load_gamepakA_u8:
 | 
						|
  translate_region_gamepak 10, patch_load_u8
 | 
						|
  load_u8 0
 | 
						|
 | 
						|
execute_load_gamepakB_u8:
 | 
						|
  translate_region_gamepak 11, patch_load_u8
 | 
						|
  load_u8 0
 | 
						|
 | 
						|
execute_load_gamepakC_u8:
 | 
						|
  translate_region_gamepak 12, patch_load_u8
 | 
						|
  load_u8 0
 | 
						|
 | 
						|
execute_load_eeprom_u8:
 | 
						|
  eeprom_load patch_load_u8
 | 
						|
 | 
						|
execute_load_backup_u8:
 | 
						|
  backup_load patch_load_u8
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_open_u8:
 | 
						|
  open_load8 patch_load_u8
 | 
						|
  nop
 | 
						|
 | 
						|
load_u8_ftable:
 | 
						|
  .long execute_load_bios_u8      # 0x00 BIOS
 | 
						|
  .long execute_load_open_u8      # 0x01 open address
 | 
						|
  .long execute_load_ewram_u8     # 0x02 EWRAM
 | 
						|
  .long execute_load_iwram_u8     # 0x03 IWRAM
 | 
						|
  .long execute_load_io_u8        # 0x04 I/O registers
 | 
						|
  .long execute_load_palette_u8   # 0x05 Palette RAM
 | 
						|
  .long execute_load_vram_u8      # 0x06 VRAM
 | 
						|
  .long execute_load_oam_u8       # 0x07 OAM RAM
 | 
						|
  .long execute_load_gamepak8_u8  # 0x08 gamepak
 | 
						|
  .long execute_load_gamepak9_u8  # 0x09 gamepak
 | 
						|
  .long execute_load_gamepakA_u8  # 0x0A gamepak
 | 
						|
  .long execute_load_gamepakB_u8  # 0x0B gamepak
 | 
						|
  .long execute_load_gamepakC_u8  # 0x0C gamepak
 | 
						|
  .long execute_load_eeprom_u8    # 0x0D gamepak/eeprom
 | 
						|
  .long execute_load_backup_u8    # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_load_open_u8      # 0x0F open address
 | 
						|
 | 
						|
patch_load_u8:
 | 
						|
  patch_handler load_u8_ftable, 0x01
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Signed 8bit load handlers
 | 
						|
 | 
						|
execute_load_bios_s8:
 | 
						|
  region_check 0, patch_load_s8
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFF             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_s8 bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  ins $2, $4, 0, 2                # lower 2 bits contribute
 | 
						|
  load_s8 bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load8_core
 | 
						|
  seb $2, $2
 | 
						|
 | 
						|
 | 
						|
execute_load_ewram_s8:
 | 
						|
  translate_region_ewram patch_load_s8
 | 
						|
  load_s8 (ewram + 0x8000)
 | 
						|
 | 
						|
execute_load_s8:
 | 
						|
execute_load_iwram_s8:
 | 
						|
  translate_region 3, patch_load_s8, (iwram + 0x8000), 0x7FFF
 | 
						|
  load_s8 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_s8:
 | 
						|
  translate_region 4, patch_load_s8, io_registers, 0x3FF
 | 
						|
  load_s8 io_registers
 | 
						|
 | 
						|
execute_load_palette_s8:
 | 
						|
  translate_region 5, patch_load_s8, palette_ram, 0x3FF
 | 
						|
  load_s8 palette_ram
 | 
						|
 | 
						|
execute_load_vram_s8:
 | 
						|
  translate_region_vram patch_load_s8
 | 
						|
  load_s8 vram
 | 
						|
 | 
						|
execute_load_oam_s8:
 | 
						|
  translate_region 7, patch_load_s8, oam_ram, 0x3FF
 | 
						|
  load_s8 oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_s8:
 | 
						|
  translate_region_gamepak 8, patch_load_s8
 | 
						|
  load_s8 0
 | 
						|
 | 
						|
execute_load_gamepak9_s8:
 | 
						|
  translate_region_gamepak 9, patch_load_s8
 | 
						|
  load_s8 0
 | 
						|
 | 
						|
execute_load_gamepakA_s8:
 | 
						|
  translate_region_gamepak 10, patch_load_s8
 | 
						|
  load_s8 0
 | 
						|
 | 
						|
execute_load_gamepakB_s8:
 | 
						|
  translate_region_gamepak 11, patch_load_s8
 | 
						|
  load_s8 0
 | 
						|
 | 
						|
execute_load_gamepakC_s8:
 | 
						|
  translate_region_gamepak 12, patch_load_s8
 | 
						|
  load_s8 0
 | 
						|
 | 
						|
execute_load_eeprom_s8:
 | 
						|
  eeprom_load patch_load_s8
 | 
						|
 | 
						|
execute_load_backup_s8:
 | 
						|
  backup_load patch_load_s8
 | 
						|
  seb $2, $2                      # sign extend result (delay)
 | 
						|
 | 
						|
execute_load_open_s8:
 | 
						|
  open_load8 patch_load_s8
 | 
						|
  seb $2, $2                      # sign extend result (delay)
 | 
						|
 | 
						|
load_s8_ftable:
 | 
						|
  .long execute_load_bios_s8      # 0x00 BIOS
 | 
						|
  .long execute_load_open_s8      # 0x01 open address
 | 
						|
  .long execute_load_ewram_s8     # 0x02 EWRAM
 | 
						|
  .long execute_load_iwram_s8     # 0x03 IWRAM
 | 
						|
  .long execute_load_io_s8        # 0x04 I/O registers
 | 
						|
  .long execute_load_palette_s8   # 0x05 Palette RAM
 | 
						|
  .long execute_load_vram_s8      # 0x06 VRAM
 | 
						|
  .long execute_load_oam_s8       # 0x07 OAM RAM
 | 
						|
  .long execute_load_gamepak8_s8  # 0x08 gamepak
 | 
						|
  .long execute_load_gamepak9_s8  # 0x09 gamepak
 | 
						|
  .long execute_load_gamepakA_s8  # 0x0A gamepak
 | 
						|
  .long execute_load_gamepakB_s8  # 0x0B gamepak
 | 
						|
  .long execute_load_gamepakC_s8  # 0x0C gamepak
 | 
						|
  .long execute_load_eeprom_s8    # 0x0D gamepak/eeprom
 | 
						|
  .long execute_load_backup_s8    # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_load_open_s8      # 0x0F open address
 | 
						|
 | 
						|
patch_load_s8:
 | 
						|
  patch_handler load_s8_ftable, 1
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Unsigned aligned 16bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u16:
 | 
						|
  region_check_align 0, 1, 0, patch_load_u16
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFF             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u16 bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  ins $2, $4, 0, 2                # bit 1 contributes
 | 
						|
  load_u16 bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load16_core
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_ewram_u16:
 | 
						|
  translate_region_ewram_load_align 1, 0, patch_load_u16
 | 
						|
  load_u16 (ewram + 0x8000)
 | 
						|
 | 
						|
execute_load_u16:
 | 
						|
execute_load_iwram_u16:
 | 
						|
  translate_region_align 3, 1, 0, patch_load_u16, (iwram + 0x8000), 0x7FFF
 | 
						|
  load_u16 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_u16:
 | 
						|
  translate_region_align 4, 1, 0, patch_load_u16, io_registers, 0x3FF
 | 
						|
  load_u16 io_registers
 | 
						|
 | 
						|
execute_load_palette_u16:
 | 
						|
  translate_region_align 5, 1, 0, patch_load_u16, palette_ram, 0x3FF
 | 
						|
  load_u16 palette_ram
 | 
						|
 | 
						|
execute_load_vram_u16:
 | 
						|
  translate_region_vram_load_align 1, 0, patch_load_u16
 | 
						|
  load_u16 vram
 | 
						|
 | 
						|
execute_load_oam_u16:
 | 
						|
  translate_region_align 7, 1, 0, patch_load_u16, oam_ram, 0x3FF
 | 
						|
  load_u16 oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_u16:
 | 
						|
  translate_region_gamepak_align 8, 1, 0, patch_load_u16
 | 
						|
  load_u16 0
 | 
						|
 | 
						|
execute_load_gamepak9_u16:
 | 
						|
  translate_region_gamepak_align 9, 1, 0, patch_load_u16
 | 
						|
  load_u16 0
 | 
						|
 | 
						|
execute_load_gamepakA_u16:
 | 
						|
  translate_region_gamepak_align 10, 1, 0, patch_load_u16
 | 
						|
  load_u16 0
 | 
						|
 | 
						|
execute_load_gamepakB_u16:
 | 
						|
  translate_region_gamepak_align 11, 1, 0, patch_load_u16
 | 
						|
  load_u16 0
 | 
						|
 | 
						|
execute_load_gamepakC_u16:
 | 
						|
  translate_region_gamepak_align 12, 1, 0, patch_load_u16
 | 
						|
  load_u16 0
 | 
						|
 | 
						|
execute_load_eeprom_u16:
 | 
						|
  eeprom_load_align 1, 0, patch_load_u16
 | 
						|
 | 
						|
execute_load_backup_u16:
 | 
						|
  backup_load_align 1, 0, patch_load_u16
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_open_u16:
 | 
						|
  open_load16_align 1, 0, patch_load_u16
 | 
						|
  nop
 | 
						|
 | 
						|
 | 
						|
# Unsigned unaligned 16bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u16u:
 | 
						|
  region_check_align 0, 1, 1, patch_load_u16
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFE             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u16_unaligned bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  ext $1, $4, 1, 1
 | 
						|
  ins $2, $1, 1, 1                # bit 1 contributes
 | 
						|
  load_u16_unaligned bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load16_core
 | 
						|
  ror $2, $2, 8
 | 
						|
 | 
						|
 | 
						|
execute_load_ewram_u16u:
 | 
						|
  translate_region_ewram_load_align16 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned (ewram + 0x8000)
 | 
						|
 | 
						|
execute_load_iwram_u16u:
 | 
						|
  translate_region_align 3, 1, 1, patch_load_u16, (iwram + 0x8000), 0x7FFE
 | 
						|
  load_u16_unaligned (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_u16u:
 | 
						|
  translate_region_align 4, 1, 1, patch_load_u16, io_registers, 0x3FE
 | 
						|
  load_u16_unaligned io_registers
 | 
						|
 | 
						|
execute_load_palette_u16u:
 | 
						|
  translate_region_align 5, 1, 1, patch_load_u16, palette_ram, 0x3FE
 | 
						|
  load_u16_unaligned palette_ram
 | 
						|
 | 
						|
execute_load_vram_u16u:
 | 
						|
  translate_region_vram_load_align16 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned vram
 | 
						|
 | 
						|
execute_load_oam_u16u:
 | 
						|
  translate_region_align 7, 1, 1, patch_load_u16, oam_ram, 0x3FE
 | 
						|
  load_u16_unaligned oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_u16u:
 | 
						|
  translate_region_gamepak_align16 8, 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepak9_u16u:
 | 
						|
  translate_region_gamepak_align16 9, 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepakA_u16u:
 | 
						|
  translate_region_gamepak_align16 10, 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepakB_u16u:
 | 
						|
  translate_region_gamepak_align16 11, 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepakC_u16u:
 | 
						|
  translate_region_gamepak_align16 12, 1, 1, patch_load_u16
 | 
						|
  load_u16_unaligned 0
 | 
						|
 | 
						|
execute_load_eeprom_u16u:
 | 
						|
  eeprom_load_align16 1, 1, patch_load_u16
 | 
						|
 | 
						|
execute_load_backup_u16u:
 | 
						|
  backup_load_align16 1, 1, patch_load_u16
 | 
						|
  ror $2, $2, 8                   # rotate value by 8bits
 | 
						|
 | 
						|
execute_load_open_u16u:
 | 
						|
  open_load16_align16 1, 1, patch_load_u16
 | 
						|
  ror $2, $2, 8                   # rotate value by 8bits
 | 
						|
 | 
						|
load_u16_ftable:
 | 
						|
  .long execute_load_bios_u16     # 0x00 BIOS
 | 
						|
  .long execute_load_open_u16     # 0x01 open address
 | 
						|
  .long execute_load_ewram_u16    # 0x02 EWRAM
 | 
						|
  .long execute_load_iwram_u16    # 0x03 IWRAM
 | 
						|
  .long execute_load_io_u16       # 0x04 I/O registers
 | 
						|
  .long execute_load_palette_u16  # 0x05 Palette RAM
 | 
						|
  .long execute_load_vram_u16     # 0x06 VRAM
 | 
						|
  .long execute_load_oam_u16      # 0x07 OAM RAM
 | 
						|
  .long execute_load_gamepak8_u16 # 0x08 gamepak
 | 
						|
  .long execute_load_gamepak9_u16 # 0x09 gamepak
 | 
						|
  .long execute_load_gamepakA_u16 # 0x0A gamepak
 | 
						|
  .long execute_load_gamepakB_u16 # 0x0B gamepak
 | 
						|
  .long execute_load_gamepakC_u16 # 0x0C gamepak
 | 
						|
  .long execute_load_eeprom_u16   # 0x0D gamepak/eeprom
 | 
						|
  .long execute_load_backup_u16   # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_load_open_u16     # 0x0F open
 | 
						|
 | 
						|
  .long execute_load_bios_u16u    # 0x00 BIOS unaligned
 | 
						|
  .long execute_load_open_u16u    # 0x01 open address unaligned
 | 
						|
  .long execute_load_ewram_u16u   # 0x02 EWRAM unaligned
 | 
						|
  .long execute_load_iwram_u16u   # 0x03 IWRAM unaligned
 | 
						|
  .long execute_load_io_u16u      # 0x04 I/O registers unaligned
 | 
						|
  .long execute_load_palette_u16u # 0x05 Palette RAM unaligned
 | 
						|
  .long execute_load_vram_u16u    # 0x06 VRAM unaligned
 | 
						|
  .long execute_load_oam_u16u     # 0x07 OAM RAM unaligned
 | 
						|
  .long execute_load_gamepak8_u16u# 0x08 gamepak unaligned
 | 
						|
  .long execute_load_gamepak9_u16u# 0x09 gamepak unaligned
 | 
						|
  .long execute_load_gamepakA_u16u# 0x0A gamepak unaligned
 | 
						|
  .long execute_load_gamepakB_u16u# 0x0B gamepak unaligned
 | 
						|
  .long execute_load_gamepakC_u16u# 0x0C gamepak unaligned
 | 
						|
  .long execute_load_eeprom_u16u  # 0x0D gamepak/eeprom unaligned
 | 
						|
  .long execute_load_backup_u16u  # 0x0E Flash ROM/SRAM unaligned
 | 
						|
  .long execute_load_open_u16u    # 0x0F open unaligned
 | 
						|
 | 
						|
patch_load_u16:
 | 
						|
  patch_handler_align load_u16_ftable, 1
 | 
						|
 | 
						|
# Signed aligned 16bit load handlers
 | 
						|
 | 
						|
execute_load_bios_s16:
 | 
						|
  region_check_align 0, 1, 0, patch_load_s16
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFF             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_s16 bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  ins $2, $4, 0, 2                # bit 1 contributes
 | 
						|
  load_s16 bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load16_core
 | 
						|
  seh $2, $2
 | 
						|
 | 
						|
 | 
						|
execute_load_ewram_s16:
 | 
						|
  translate_region_ewram_load_align 1, 0, patch_load_s16
 | 
						|
  load_s16 (ewram + 0x8000)
 | 
						|
 | 
						|
execute_load_s16:
 | 
						|
execute_load_iwram_s16:
 | 
						|
  translate_region_align 3, 1, 0, patch_load_s16, (iwram + 0x8000), 0x7FFF
 | 
						|
  load_s16 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_s16:
 | 
						|
  translate_region_align 4, 1, 0, patch_load_s16, io_registers, 0x3FF
 | 
						|
  load_s16 io_registers
 | 
						|
 | 
						|
execute_load_palette_s16:
 | 
						|
  translate_region_align 5, 1, 0, patch_load_s16, palette_ram, 0x3FF
 | 
						|
  load_s16 palette_ram
 | 
						|
 | 
						|
execute_load_vram_s16:
 | 
						|
  translate_region_vram_load_align 1, 0, patch_load_s16
 | 
						|
  load_s16 vram
 | 
						|
 | 
						|
execute_load_oam_s16:
 | 
						|
  translate_region_align 7, 1, 0, patch_load_s16, oam_ram, 0x3FF
 | 
						|
  load_s16 oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_s16:
 | 
						|
  translate_region_gamepak_align 8, 1, 0, patch_load_s16
 | 
						|
  load_s16 0
 | 
						|
 | 
						|
execute_load_gamepak9_s16:
 | 
						|
  translate_region_gamepak_align 9, 1, 0, patch_load_s16
 | 
						|
  load_s16 0
 | 
						|
 | 
						|
execute_load_gamepakA_s16:
 | 
						|
  translate_region_gamepak_align 10, 1, 0, patch_load_s16
 | 
						|
  load_s16 0
 | 
						|
 | 
						|
execute_load_gamepakB_s16:
 | 
						|
  translate_region_gamepak_align 11, 1, 0, patch_load_s16
 | 
						|
  load_s16 0
 | 
						|
 | 
						|
execute_load_gamepakC_s16:
 | 
						|
  translate_region_gamepak_align 12, 1, 0, patch_load_s16
 | 
						|
  load_s16 0
 | 
						|
 | 
						|
execute_load_eeprom_s16:
 | 
						|
  eeprom_load_align 1, 0, patch_load_s16
 | 
						|
 | 
						|
execute_load_backup_s16:
 | 
						|
  backup_load_align 1, 0, patch_load_s16
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_open_s16:
 | 
						|
  open_load16_align 1, 0, patch_load_s16
 | 
						|
  nop
 | 
						|
 | 
						|
 | 
						|
# Signed unaligned 16bit load handlers
 | 
						|
 | 
						|
execute_load_bios_s16u:
 | 
						|
  region_check_align 0, 1, 1, patch_load_s16
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFE             # generate offset
 | 
						|
  addu $2, $1, $4
 | 
						|
  load_s16_unaligned bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  ext $1, $4, 1, 1
 | 
						|
  ins $2, $1, 1, 1                # bit 1 contributes
 | 
						|
  load_s16_unaligned bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load16_core
 | 
						|
  seb $2, $2
 | 
						|
 | 
						|
execute_load_ewram_s16u:
 | 
						|
  translate_region_ewram_load_align16 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned (ewram + 0x8000)
 | 
						|
 | 
						|
execute_load_iwram_s16u:
 | 
						|
  translate_region_align 3, 1, 1, patch_load_s16, (iwram + 0x8000), 0x7FFE
 | 
						|
  load_s16_unaligned (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_s16u:
 | 
						|
  translate_region_align 4, 1, 1, patch_load_s16, io_registers, 0x3FE
 | 
						|
  load_s16_unaligned io_registers
 | 
						|
 | 
						|
execute_load_palette_s16u:
 | 
						|
  translate_region_align 5, 1, 1, patch_load_s16, palette_ram, 0x3FE
 | 
						|
  load_s16_unaligned palette_ram
 | 
						|
 | 
						|
execute_load_vram_s16u:
 | 
						|
  translate_region_vram_load_align16 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned vram
 | 
						|
 | 
						|
execute_load_oam_s16u:
 | 
						|
  translate_region_align 7, 1, 1, patch_load_s16, oam_ram, 0x3FE
 | 
						|
  load_s16_unaligned oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_s16u:
 | 
						|
  translate_region_gamepak_align16 8, 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepak9_s16u:
 | 
						|
  translate_region_gamepak_align16 9, 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepakA_s16u:
 | 
						|
  translate_region_gamepak_align16 10, 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepakB_s16u:
 | 
						|
  translate_region_gamepak_align16 11, 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned 0
 | 
						|
 | 
						|
execute_load_gamepakC_s16u:
 | 
						|
  translate_region_gamepak_align16 12, 1, 1, patch_load_s16
 | 
						|
  load_s16_unaligned 0
 | 
						|
 | 
						|
execute_load_eeprom_s16u:
 | 
						|
  eeprom_load_align 1, 1, patch_load_s16
 | 
						|
 | 
						|
execute_load_backup_s16u:
 | 
						|
  backup_load_align 1, 1, patch_load_s16
 | 
						|
  seb $2, $2                      # sign extend result from 8bits
 | 
						|
 | 
						|
execute_load_open_s16u:
 | 
						|
  open_load16_align 1, 1, patch_load_s16
 | 
						|
  seb $2, $2                      # sign extend result from 8bits
 | 
						|
 | 
						|
load_s16_ftable:
 | 
						|
  .long execute_load_bios_s16     # 0x00 BIOS
 | 
						|
  .long execute_load_open_s16     # 0x01 open address
 | 
						|
  .long execute_load_ewram_s16    # 0x02 EWRAM
 | 
						|
  .long execute_load_iwram_s16    # 0x03 IWRAM
 | 
						|
  .long execute_load_io_s16       # 0x04 I/O registers
 | 
						|
  .long execute_load_palette_s16  # 0x05 Palette RAM
 | 
						|
  .long execute_load_vram_s16     # 0x06 VRAM
 | 
						|
  .long execute_load_oam_s16      # 0x07 OAM RAM
 | 
						|
  .long execute_load_gamepak8_s16 # 0x08 gamepak
 | 
						|
  .long execute_load_gamepak9_s16 # 0x09 gamepak
 | 
						|
  .long execute_load_gamepakA_s16 # 0x0A gamepak
 | 
						|
  .long execute_load_gamepakB_s16 # 0x0B gamepak
 | 
						|
  .long execute_load_gamepakC_s16 # 0x0C gamepak
 | 
						|
  .long execute_load_eeprom_s16   # 0x0D gamepak/eeprom
 | 
						|
  .long execute_load_backup_s16   # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_load_open_s16     # 0x0F open unaligned
 | 
						|
 | 
						|
  .long execute_load_bios_s16u    # 0x00 BIOS unaligned
 | 
						|
  .long execute_load_open_s16u    # 0x01 open address unaligned
 | 
						|
  .long execute_load_ewram_s16u   # 0x02 EWRAM unaligned
 | 
						|
  .long execute_load_iwram_s16u   # 0x03 IWRAM unaligned
 | 
						|
  .long execute_load_io_s16u      # 0x04 I/O registers unaligned
 | 
						|
  .long execute_load_palette_s16u # 0x05 Palette RAM unaligned
 | 
						|
  .long execute_load_vram_s16u    # 0x06 VRAM unaligned
 | 
						|
  .long execute_load_oam_s16u     # 0x07 OAM RAM unaligned
 | 
						|
  .long execute_load_gamepak8_s16u# 0x08 gamepak unaligned
 | 
						|
  .long execute_load_gamepak9_s16u# 0x09 gamepak unaligned
 | 
						|
  .long execute_load_gamepakA_s16u# 0x0A gamepak unaligned
 | 
						|
  .long execute_load_gamepakB_s16u# 0x0B gamepak unaligned
 | 
						|
  .long execute_load_gamepakC_s16u# 0x0C gamepak unaligned
 | 
						|
  .long execute_load_eeprom_s16u  # 0x0D gamepak/eeprom unaligned
 | 
						|
  .long execute_load_backup_s16u  # 0x0E Flash ROM/SRAM unaligned
 | 
						|
  .long execute_load_open_s16u    # 0x0F open unaligned
 | 
						|
 | 
						|
patch_load_s16:
 | 
						|
  patch_handler_align load_s16_ftable, 1
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Unsigned aligned 32bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u32:
 | 
						|
  region_check_align 0, 2, 0, patch_load_u32
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFF             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u32 bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  load_u32 bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load32_core
 | 
						|
  nop
 | 
						|
 | 
						|
 | 
						|
execute_load_ewram_u32:
 | 
						|
  translate_region_ewram_load_align 2, 0, patch_load_u32
 | 
						|
  load_u32 (ewram + 0x8000)
 | 
						|
 | 
						|
execute_load_u32:
 | 
						|
execute_load_iwram_u32:
 | 
						|
  translate_region_align 3, 2, 0, patch_load_u32, (iwram + 0x8000), 0x7FFF
 | 
						|
  load_u32 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_u32:
 | 
						|
  translate_region_align 4, 2, 0, patch_load_u32, io_registers, 0x3FF
 | 
						|
  load_u32 io_registers
 | 
						|
 | 
						|
execute_load_palette_u32:
 | 
						|
  translate_region_align 5, 2, 0, patch_load_u32, palette_ram, 0x3FF
 | 
						|
  load_u32 palette_ram
 | 
						|
 | 
						|
execute_load_vram_u32:
 | 
						|
  translate_region_vram_load_align 2, 0, patch_load_u32
 | 
						|
  load_u32 vram
 | 
						|
 | 
						|
execute_load_oam_u32:
 | 
						|
  translate_region_align 7, 2, 0, patch_load_u32, oam_ram, 0x3FF
 | 
						|
  load_u32 oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_u32:
 | 
						|
  translate_region_gamepak_align 8, 2, 0, patch_load_u32
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepak9_u32:
 | 
						|
  translate_region_gamepak_align 9, 2, 0, patch_load_u32
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepakA_u32:
 | 
						|
  translate_region_gamepak_align 10, 2, 0, patch_load_u32
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepakB_u32:
 | 
						|
  translate_region_gamepak_align 11, 2, 0, patch_load_u32
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepakC_u32:
 | 
						|
  translate_region_gamepak_align 12, 2, 0, patch_load_u32
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_eeprom_u32:
 | 
						|
  eeprom_load_align 2, 0, patch_load_u32
 | 
						|
 | 
						|
execute_load_backup_u32:
 | 
						|
  backup_load_align 2, 0, patch_load_u32
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_open_u32:
 | 
						|
  open_load32_align 2, 0, patch_load_u32
 | 
						|
  nop
 | 
						|
 | 
						|
 | 
						|
# Unsigned unaligned (by 1) 32bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u32u1:
 | 
						|
  region_check_align 0, 2, 1, patch_load_u32
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFC             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u32_unaligned bios_rom, 1
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  load_u32_unaligned bios_read_protect, 1
 | 
						|
 | 
						|
2:
 | 
						|
  open_load32_core
 | 
						|
  ror $2, $2, 8
 | 
						|
 | 
						|
execute_load_ewram_u32u1:
 | 
						|
  translate_region_ewram_load_align32 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned (ewram + 0x8000), 1
 | 
						|
 | 
						|
execute_load_iwram_u32u1:
 | 
						|
  translate_region_align 3, 2, 1, patch_load_u32, (iwram + 0x8000), 0x7FFC
 | 
						|
  load_u32_unaligned (iwram + 0x8000), 1
 | 
						|
 | 
						|
execute_load_io_u32u1:
 | 
						|
  translate_region_align 4, 2, 1, patch_load_u32, io_registers, 0x3FC
 | 
						|
  load_u32_unaligned io_registers, 1
 | 
						|
 | 
						|
execute_load_palette_u32u1:
 | 
						|
  translate_region_align 5, 2, 1, patch_load_u32, palette_ram, 0x3FC
 | 
						|
  load_u32_unaligned palette_ram, 1
 | 
						|
 | 
						|
execute_load_vram_u32u1:
 | 
						|
  translate_region_vram_load_align32 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned vram, 1
 | 
						|
 | 
						|
execute_load_oam_u32u1:
 | 
						|
  translate_region_align 7, 2, 1, patch_load_u32, oam_ram, 0x3FC
 | 
						|
  load_u32_unaligned oam_ram, 1
 | 
						|
 | 
						|
execute_load_gamepak8_u32u1:
 | 
						|
  translate_region_gamepak_align32 8, 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 1
 | 
						|
 | 
						|
execute_load_gamepak9_u32u1:
 | 
						|
  translate_region_gamepak_align32 9, 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 1
 | 
						|
 | 
						|
execute_load_gamepakA_u32u1:
 | 
						|
  translate_region_gamepak_align32 10, 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 1
 | 
						|
 | 
						|
execute_load_gamepakB_u32u1:
 | 
						|
  translate_region_gamepak_align32 11, 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 1
 | 
						|
 | 
						|
execute_load_gamepakC_u32u1:
 | 
						|
  translate_region_gamepak_align32 12, 2, 1, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 1
 | 
						|
 | 
						|
execute_load_eeprom_u32u1:
 | 
						|
  eeprom_load_align32 2, 1, patch_load_u32
 | 
						|
 | 
						|
execute_load_backup_u32u1:
 | 
						|
  backup_load_align32 2, 1, patch_load_u32
 | 
						|
  ror $2, $2, 8                   # rotate value by 8bits
 | 
						|
 | 
						|
execute_load_open_u32u1:
 | 
						|
  open_load32_align32 2, 1, patch_load_u32
 | 
						|
  ror $2, $2, 8                   # rotate value by 8bits
 | 
						|
 | 
						|
 | 
						|
# Unsigned unaligned (by 2) 32bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u32u2:
 | 
						|
  region_check_align 0, 2, 2, patch_load_u32
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFC             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u32_unaligned bios_rom, 2
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  load_u32_unaligned bios_read_protect, 2
 | 
						|
 | 
						|
2:
 | 
						|
  open_load32_core
 | 
						|
  ror $2, $2, 16
 | 
						|
 | 
						|
execute_load_ewram_u32u2:
 | 
						|
  translate_region_ewram_load_align32 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned (ewram + 0x8000), 2
 | 
						|
 | 
						|
execute_load_iwram_u32u2:
 | 
						|
  translate_region_align 3, 2, 2, patch_load_u32, (iwram + 0x8000), 0x7FFC
 | 
						|
  load_u32_unaligned (iwram + 0x8000), 2
 | 
						|
 | 
						|
execute_load_io_u32u2:
 | 
						|
  translate_region_align 4, 2, 2, patch_load_u32, io_registers, 0x3FC
 | 
						|
  load_u32_unaligned io_registers, 2
 | 
						|
 | 
						|
execute_load_palette_u32u2:
 | 
						|
  translate_region_align 5, 2, 2, patch_load_u32, palette_ram, 0x3FC
 | 
						|
  load_u32_unaligned palette_ram, 2
 | 
						|
 | 
						|
execute_load_vram_u32u2:
 | 
						|
  translate_region_vram_load_align32 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned vram, 2
 | 
						|
 | 
						|
execute_load_oam_u32u2:
 | 
						|
  translate_region_align 7, 2, 2, patch_load_u32, oam_ram, 0x3FC
 | 
						|
  load_u32_unaligned oam_ram, 2
 | 
						|
 | 
						|
execute_load_gamepak8_u32u2:
 | 
						|
  translate_region_gamepak_align32 8, 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 2
 | 
						|
 | 
						|
execute_load_gamepak9_u32u2:
 | 
						|
  translate_region_gamepak_align32 9, 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 2
 | 
						|
 | 
						|
execute_load_gamepakA_u32u2:
 | 
						|
  translate_region_gamepak_align32 10, 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 2
 | 
						|
 | 
						|
execute_load_gamepakB_u32u2:
 | 
						|
  translate_region_gamepak_align32 11, 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 2
 | 
						|
 | 
						|
execute_load_gamepakC_u32u2:
 | 
						|
  translate_region_gamepak_align32 12, 2, 2, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 2
 | 
						|
 | 
						|
execute_load_eeprom_u32u2:
 | 
						|
  eeprom_load_align32 2, 2, patch_load_u32
 | 
						|
 | 
						|
execute_load_backup_u32u2:
 | 
						|
  backup_load_align32 2, 2, patch_load_u32
 | 
						|
  ror $2, $2, 16                   # rotate value by 16bits
 | 
						|
 | 
						|
execute_load_open_u32u2:
 | 
						|
  open_load32_align32 2, 2, patch_load_u32
 | 
						|
  ror $2, $2, 16                   # rotate value by 16bits
 | 
						|
 | 
						|
# Unsigned unaligned (by 1) 32bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u32u3:
 | 
						|
  region_check_align 0, 2, 3, patch_load_u32
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFC             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u32_unaligned bios_rom, 3
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  load_u32_unaligned bios_read_protect, 3
 | 
						|
 | 
						|
2:
 | 
						|
  open_load32_core
 | 
						|
  ror $2, $2, 24
 | 
						|
 | 
						|
execute_load_ewram_u32u3:
 | 
						|
  translate_region_ewram_load_align32 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned (ewram + 0x8000), 3
 | 
						|
 | 
						|
execute_load_iwram_u32u3:
 | 
						|
  translate_region_align 3, 2, 3, patch_load_u32, (iwram + 0x8000), 0x7FFC
 | 
						|
  load_u32_unaligned (iwram + 0x8000), 3
 | 
						|
 | 
						|
execute_load_io_u32u3:
 | 
						|
  translate_region_align 4, 2, 3, patch_load_u32, io_registers, 0x3FC
 | 
						|
  load_u32_unaligned io_registers, 3
 | 
						|
 | 
						|
execute_load_palette_u32u3:
 | 
						|
  translate_region_align 5, 2, 3, patch_load_u32, palette_ram, 0x3FC
 | 
						|
  load_u32_unaligned palette_ram, 3
 | 
						|
 | 
						|
execute_load_vram_u32u3:
 | 
						|
  translate_region_vram_load_align32 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned vram, 3
 | 
						|
 | 
						|
execute_load_oam_u32u3:
 | 
						|
  translate_region_align 7, 2, 3, patch_load_u32, oam_ram, 0x3FC
 | 
						|
  load_u32_unaligned oam_ram, 3
 | 
						|
 | 
						|
execute_load_gamepak8_u32u3:
 | 
						|
  translate_region_gamepak_align32 8, 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 3
 | 
						|
 | 
						|
execute_load_gamepak9_u32u3:
 | 
						|
  translate_region_gamepak_align32 9, 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 3
 | 
						|
 | 
						|
execute_load_gamepakA_u32u3:
 | 
						|
  translate_region_gamepak_align32 10, 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 3
 | 
						|
 | 
						|
execute_load_gamepakB_u32u3:
 | 
						|
  translate_region_gamepak_align32 11, 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 3
 | 
						|
 | 
						|
execute_load_gamepakC_u32u3:
 | 
						|
  translate_region_gamepak_align32 12, 2, 3, patch_load_u32
 | 
						|
  load_u32_unaligned 0, 3
 | 
						|
 | 
						|
execute_load_eeprom_u32u3:
 | 
						|
  eeprom_load_align32 2, 3, patch_load_u32
 | 
						|
 | 
						|
execute_load_backup_u32u3:
 | 
						|
  backup_load_align32 2, 3, patch_load_u32
 | 
						|
  ror $2, $2, 24                  # rotate value by 24bits
 | 
						|
 | 
						|
execute_load_open_u32u3:
 | 
						|
  open_load32_align32 2, 3, patch_load_u32
 | 
						|
  ror $2, $2, 24                  # rotate value by 24bits
 | 
						|
 | 
						|
 | 
						|
load_u32_ftable:
 | 
						|
  .long execute_load_bios_u32     # 0x00 BIOS
 | 
						|
  .long execute_load_open_u32     # 0x01 open address
 | 
						|
  .long execute_load_ewram_u32    # 0x02 EWRAM
 | 
						|
  .long execute_load_iwram_u32    # 0x03 IWRAM
 | 
						|
  .long execute_load_io_u32       # 0x04 I/O registers
 | 
						|
  .long execute_load_palette_u32  # 0x05 Palette RAM
 | 
						|
  .long execute_load_vram_u32     # 0x06 VRAM
 | 
						|
  .long execute_load_oam_u32      # 0x07 OAM RAM
 | 
						|
  .long execute_load_gamepak8_u32 # 0x08 gamepak
 | 
						|
  .long execute_load_gamepak9_u32 # 0x09 gamepak
 | 
						|
  .long execute_load_gamepakA_u32 # 0x0A gamepak
 | 
						|
  .long execute_load_gamepakB_u32 # 0x0B gamepak
 | 
						|
  .long execute_load_gamepakC_u32 # 0x0C gamepak
 | 
						|
  .long execute_load_eeprom_u32   # 0x0D gamepak/eeprom
 | 
						|
  .long execute_load_backup_u32   # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_load_open_u32     # 0x0F open
 | 
						|
 | 
						|
  .long execute_load_bios_u32u1     # 0x00 BIOS unaligned (1b)
 | 
						|
  .long execute_load_open_u32u1     # 0x01 open address unaligned (1b)
 | 
						|
  .long execute_load_ewram_u32u1    # 0x02 EWRAM unaligned (1b)
 | 
						|
  .long execute_load_iwram_u32u1    # 0x03 IWRAM unaligned (1b)
 | 
						|
  .long execute_load_io_u32u1       # 0x04 I/O registers unaligned (1b)
 | 
						|
  .long execute_load_palette_u32u1  # 0x05 Palette RAM unaligned (1b)
 | 
						|
  .long execute_load_vram_u32u1     # 0x06 VRAM unaligned (1b)
 | 
						|
  .long execute_load_oam_u32u1      # 0x07 OAM RAM unaligned (1b)
 | 
						|
  .long execute_load_gamepak8_u32u1 # 0x08 gamepak unaligned (1b)
 | 
						|
  .long execute_load_gamepak9_u32u1 # 0x09 gamepak unaligned (1b)
 | 
						|
  .long execute_load_gamepakA_u32u1 # 0x0A gamepak unaligned (1b)
 | 
						|
  .long execute_load_gamepakB_u32u1 # 0x0B gamepak unaligned (1b)
 | 
						|
  .long execute_load_gamepakC_u32u1 # 0x0C gamepak unaligned (1b)
 | 
						|
  .long execute_load_eeprom_u32u1   # 0x0D gamepak/eeprom unaligned (1b)
 | 
						|
  .long execute_load_backup_u32u1   # 0x0E Flash ROM/SRAM unaligned (1b)
 | 
						|
  .long execute_load_open_u32u1     # 0x0F open unaligned (1b)
 | 
						|
 | 
						|
  .long execute_load_bios_u32u2     # 0x00 BIOS unaligned (2b)
 | 
						|
  .long execute_load_open_u32u2     # 0x01 open address unaligned (2b)
 | 
						|
  .long execute_load_ewram_u32u2    # 0x02 EWRAM unaligned (2b)
 | 
						|
  .long execute_load_iwram_u32u2    # 0x03 IWRAM unaligned (2b)
 | 
						|
  .long execute_load_io_u32u2       # 0x04 I/O registers unaligned (2b)
 | 
						|
  .long execute_load_palette_u32u2  # 0x05 Palette RAM unaligned (2b)
 | 
						|
  .long execute_load_vram_u32u2     # 0x06 VRAM unaligned (2b)
 | 
						|
  .long execute_load_oam_u32u2      # 0x07 OAM RAM unaligned (2b)
 | 
						|
  .long execute_load_gamepak8_u32u2 # 0x08 gamepak unaligned (2b)
 | 
						|
  .long execute_load_gamepak9_u32u2 # 0x09 gamepak unaligned (2b)
 | 
						|
  .long execute_load_gamepakA_u32u2 # 0x0A gamepak unaligned (2b)
 | 
						|
  .long execute_load_gamepakB_u32u2 # 0x0B gamepak unaligned (2b)
 | 
						|
  .long execute_load_gamepakC_u32u2 # 0x0C gamepak unaligned (2b)
 | 
						|
  .long execute_load_eeprom_u32u2   # 0x0D gamepak/eeprom unaligned (2b)
 | 
						|
  .long execute_load_backup_u32u2   # 0x0E Flash ROM/SRAM unaligned (2b)
 | 
						|
  .long execute_load_open_u32u2     # 0x0F open unaligned (2b)
 | 
						|
 | 
						|
  .long execute_load_bios_u32u3     # 0x00 BIOS unaligned (3b)
 | 
						|
  .long execute_load_open_u32u3     # 0x01 open address unaligned (3b)
 | 
						|
  .long execute_load_ewram_u32u3    # 0x02 EWRAM unaligned (3b)
 | 
						|
  .long execute_load_iwram_u32u3    # 0x03 IWRAM unaligned (3b)
 | 
						|
  .long execute_load_io_u32u3       # 0x04 I/O registers unaligned (3b)
 | 
						|
  .long execute_load_palette_u32u3  # 0x05 Palette RAM unaligned (3b)
 | 
						|
  .long execute_load_vram_u32u3     # 0x06 VRAM unaligned (3b)
 | 
						|
  .long execute_load_oam_u32u3      # 0x07 OAM RAM unaligned (3b)
 | 
						|
  .long execute_load_gamepak8_u32u3 # 0x08 gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepak9_u32u3 # 0x09 gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepakA_u32u3 # 0x0A gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepakB_u32u3 # 0x0B gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepakC_u32u3 # 0x0C gamepak unaligned (3b)
 | 
						|
  .long execute_load_eeprom_u32u3   # 0x0D gamepak/eeprom unaligned (3b)
 | 
						|
  .long execute_load_backup_u32u3   # 0x0E Flash ROM/SRAM unaligned (3b)
 | 
						|
  .long execute_load_open_u32u3     # 0x0F open unaligned (3b)
 | 
						|
 | 
						|
patch_load_u32:
 | 
						|
  patch_handler_align load_u32_ftable, 2
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Unsigned always aligned 32bit load handlers
 | 
						|
 | 
						|
execute_load_bios_u32a:
 | 
						|
  region_check 0, patch_load_u32a
 | 
						|
  srl $2, $4, 14                  # check if address is in BIOS region
 | 
						|
  bne $2, $0, 2f                  # if not, perform open read
 | 
						|
  srl $1, $5, 14                  # check if PC is in BIOS region
 | 
						|
  bne $1, $0, 1f                  # if not, perform BIOS protected read
 | 
						|
  lui $2, %hi(bios_rom)           # generate upper address (delay)
 | 
						|
 | 
						|
  andi $4, $4, 0x3FFF             # generate offset
 | 
						|
  addu $2, $2, $4
 | 
						|
  load_u32 bios_rom
 | 
						|
 | 
						|
1:
 | 
						|
  lui $2, %hi(bios_read_protect)  # generate upper address
 | 
						|
  load_u32 bios_read_protect
 | 
						|
 | 
						|
2:
 | 
						|
  open_load32_core
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_ewram_u32a:
 | 
						|
  translate_region_ewram patch_load_u32a
 | 
						|
  load_u32 (ewram + 0x8000)
 | 
						|
 | 
						|
execute_aligned_load32:
 | 
						|
execute_load_iwram_u32a:
 | 
						|
  translate_region 3, patch_load_u32a, (iwram + 0x8000), 0x7FFF
 | 
						|
  load_u32 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_load_io_u32a:
 | 
						|
  translate_region 4, patch_load_u32a, io_registers, 0x3FF
 | 
						|
  load_u32 io_registers
 | 
						|
 | 
						|
execute_load_palette_u32a:
 | 
						|
  translate_region 5, patch_load_u32a, palette_ram, 0x3FF
 | 
						|
  load_u32 palette_ram
 | 
						|
 | 
						|
execute_load_vram_u32a:
 | 
						|
  translate_region_vram patch_load_u32a
 | 
						|
  load_u32 vram
 | 
						|
 | 
						|
execute_load_oam_u32a:
 | 
						|
  translate_region 7, patch_load_u32a, oam_ram, 0x3FF
 | 
						|
  load_u32 oam_ram
 | 
						|
 | 
						|
execute_load_gamepak8_u32a:
 | 
						|
  translate_region_gamepak_a 8, patch_load_u32a
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepak9_u32a:
 | 
						|
  translate_region_gamepak_a 9, patch_load_u32a
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepakA_u32a:
 | 
						|
  translate_region_gamepak_a 10, patch_load_u32a
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepakB_u32a:
 | 
						|
  translate_region_gamepak_a 11, patch_load_u32a
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_gamepakC_u32a:
 | 
						|
  translate_region_gamepak_a 12, patch_load_u32a
 | 
						|
  load_u32 0
 | 
						|
 | 
						|
execute_load_eeprom_u32a:
 | 
						|
  eeprom_load_a patch_load_u32a
 | 
						|
 | 
						|
execute_load_backup_u32a:
 | 
						|
  backup_load_a patch_load_u32a
 | 
						|
  nop
 | 
						|
 | 
						|
execute_load_open_u32a:
 | 
						|
  open_load32_a patch_load_u32a
 | 
						|
 | 
						|
load_u32a_ftable:
 | 
						|
  .long execute_load_bios_u32a      # 0x00 BIOS unaligned (3b)
 | 
						|
  .long execute_load_open_u32a      # 0x01 open address unaligned (3b)
 | 
						|
  .long execute_load_ewram_u32a     # 0x02 EWRAM unaligned (3b)
 | 
						|
  .long execute_load_iwram_u32a     # 0x03 IWRAM unaligned (3b)
 | 
						|
  .long execute_load_io_u32a        # 0x04 I/O registers unaligned (3b)
 | 
						|
  .long execute_load_palette_u32a   # 0x05 Palette RAM unaligned (3b)
 | 
						|
  .long execute_load_vram_u32a      # 0x06 VRAM unaligned (3b)
 | 
						|
  .long execute_load_oam_u32a       # 0x07 OAM RAM unaligned (3b)
 | 
						|
  .long execute_load_gamepak8_u32a  # 0x08 gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepak9_u32a  # 0x09 gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepakA_u32a  # 0x0A gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepakB_u32a  # 0x0B gamepak unaligned (3b)
 | 
						|
  .long execute_load_gamepakC_u32a  # 0x0C gamepak unaligned (3b)
 | 
						|
  .long execute_load_eeprom_u32a    # 0x0D gamepak/eeprom unaligned (3b)
 | 
						|
  .long execute_load_backup_u32a    # 0x0E Flash ROM/SRAM unaligned (3b)
 | 
						|
  .long execute_load_open_u32a      # 0x0F open unaligned (3b)
 | 
						|
 | 
						|
patch_load_u32a:
 | 
						|
  patch_handler load_u32a_ftable, 1
 | 
						|
 | 
						|
 | 
						|
# Unsigned 8bit store handlers
 | 
						|
 | 
						|
execute_store_ignore0_u8:
 | 
						|
  ignore_region 0, patch_store_u8
 | 
						|
 | 
						|
execute_store_ignore1_u8:
 | 
						|
  ignore_region 1, patch_store_u8
 | 
						|
 | 
						|
execute_store_ewram_u8:
 | 
						|
  translate_region_ewram patch_store_u8
 | 
						|
  store_u8_smc (ewram + 0x8000)
 | 
						|
 | 
						|
execute_store_u8:
 | 
						|
execute_store_iwram_u8:
 | 
						|
  translate_region 3, patch_store_u8, (iwram + 0x8000), 0x7FFF
 | 
						|
  store_u8_smc (iwram + 0x8000)
 | 
						|
 | 
						|
execute_store_io_u8:
 | 
						|
  region_check 4, patch_store_u8
 | 
						|
  andi $5, $5, 0xFF               # make value 8bit
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
 | 
						|
  save_registers
 | 
						|
  jal write_io_register8          # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
execute_store_palette_u8:
 | 
						|
  region_check 5, patch_store_u8
 | 
						|
  lui $2, %hi(palette_ram)        # start loading palette_ram address (delay)
 | 
						|
  ins $5, $5, 8, 8                # double value
 | 
						|
  andi $4, $4, 0x3FE              # align palette address
 | 
						|
  addu $2, $2, $4
 | 
						|
  sh $5, %lo(palette_ram)($2)     # palette_ram[address] = value
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
  lui $2, %hi(palette_ram_converted)
 | 
						|
  addu $2, $2, $4
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $1, %lo(palette_ram_converted)($2)
 | 
						|
 | 
						|
execute_store_vram_u8:
 | 
						|
  translate_region_vram_store_align16 patch_store_u8
 | 
						|
  store_u8_double vram
 | 
						|
 | 
						|
execute_store_oam_u8:
 | 
						|
  translate_region 7, patch_store_u8, oam_ram, 0x3FE
 | 
						|
  lui $1, %hi(oam_update)         # write non-zero to oam_update
 | 
						|
  sw $1, %lo(oam_update)($1)      # cheap, but this is non-zero
 | 
						|
  store_u8_double oam_ram
 | 
						|
 | 
						|
execute_store_ignore8_u8:
 | 
						|
  ignore_region 8, patch_store_u8
 | 
						|
 | 
						|
execute_store_ignore9_u8:
 | 
						|
  ignore_region 9, patch_store_u8
 | 
						|
 | 
						|
execute_store_ignoreA_u8:
 | 
						|
  ignore_region 10, patch_store_u8
 | 
						|
 | 
						|
execute_store_ignoreB_u8:
 | 
						|
  ignore_region 11, patch_store_u8
 | 
						|
 | 
						|
execute_store_ignoreC_u8:
 | 
						|
  ignore_region 12, patch_store_u8
 | 
						|
 | 
						|
execute_store_eeprom_u8:
 | 
						|
  store_function write_eeprom, 13, patch_store_u8, 0x3FF
 | 
						|
 | 
						|
execute_store_backup_u8:
 | 
						|
  store_function write_backup, 14, patch_store_u8, 0xFFFF
 | 
						|
 | 
						|
execute_store_ignoreF_u8:
 | 
						|
  ignore_high patch_store_u8
 | 
						|
 | 
						|
store_u8_ftable:
 | 
						|
  .long execute_store_ignore0_u8  # 0x00 BIOS
 | 
						|
  .long execute_store_ignore1_u8  # 0x01 open address
 | 
						|
  .long execute_store_ewram_u8    # 0x02 EWRAM
 | 
						|
  .long execute_store_iwram_u8    # 0x03 IWRAM
 | 
						|
  .long execute_store_io_u8       # 0x04 I/O registers
 | 
						|
  .long execute_store_palette_u8  # 0x05 Palette RAM
 | 
						|
  .long execute_store_vram_u8     # 0x06 VRAM
 | 
						|
  .long execute_store_oam_u8      # 0x07 OAM RAM
 | 
						|
  .long execute_store_ignore8_u8  # 0x08 gamepak
 | 
						|
  .long execute_store_ignore9_u8  # 0x09 gamepak
 | 
						|
  .long execute_store_ignoreA_u8  # 0x0A gamepak
 | 
						|
  .long execute_store_ignoreB_u8  # 0x0B gamepak
 | 
						|
  .long execute_store_ignoreC_u8  # 0x0C gamepak
 | 
						|
  .long execute_store_eeprom_u8   # 0x0D gamepak/eeprom
 | 
						|
  .long execute_store_backup_u8   # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_store_ignoreF_u8  # 0x0F open address
 | 
						|
 | 
						|
patch_store_u8:
 | 
						|
  patch_handler store_u8_ftable, 0x0F
 | 
						|
 | 
						|
 | 
						|
# Unsigned 16bit store handlers
 | 
						|
 | 
						|
execute_store_ignore0_u16:
 | 
						|
  ignore_region 0, patch_store_u16
 | 
						|
 | 
						|
execute_store_ignore1_u16:
 | 
						|
  ignore_region 1, patch_store_u16
 | 
						|
 | 
						|
execute_store_ewram_u16:
 | 
						|
  translate_region_ewram_store_align16 patch_store_u16
 | 
						|
  store_u16_smc (ewram + 0x8000)
 | 
						|
 | 
						|
execute_store_u16:
 | 
						|
execute_store_iwram_u16:
 | 
						|
  translate_region 3, patch_store_u16, (iwram + 0x8000), 0x7FFE
 | 
						|
  store_u16_smc (iwram + 0x8000)
 | 
						|
 | 
						|
execute_store_io_u16:
 | 
						|
  region_check 4, patch_store_u16
 | 
						|
  andi $5, $5, 0xFFFF             # make value 16bit
 | 
						|
  andi $4, $4, 0x3FE              # wrap around/align address
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
 | 
						|
  save_registers
 | 
						|
  jal write_io_register16         # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
execute_store_palette_u16:
 | 
						|
  region_check 5, patch_store_u16
 | 
						|
  lui $2, %hi(palette_ram)        # start loading palette_ram address (delay)
 | 
						|
  andi $4, $4, 0x3FE              # wrap/align palette address
 | 
						|
  addu $2, $2, $4
 | 
						|
  sh $5, %lo(palette_ram)($2)     # palette_ram[address] = value
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
  lui $2, %hi(palette_ram_converted)
 | 
						|
  addu $2, $2, $4
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $1, %lo(palette_ram_converted)($2)
 | 
						|
 | 
						|
execute_store_vram_u16:
 | 
						|
  translate_region_vram_store_align16 patch_store_u16
 | 
						|
  store_u16 vram
 | 
						|
 | 
						|
execute_store_oam_u16:
 | 
						|
  translate_region 7, patch_store_u16, oam_ram, 0x3FE
 | 
						|
  lui $1, %hi(oam_update)         # write non-zero to oam_update
 | 
						|
  sw $1, %lo(oam_update)($1)      # cheap, but this is non-zero
 | 
						|
  store_u16 oam_ram
 | 
						|
 | 
						|
execute_store_rtc_u16:
 | 
						|
  store_function write_rtc, 8, patch_store_u16, 0xFE
 | 
						|
 | 
						|
execute_store_ignore9_u16:
 | 
						|
  ignore_region 9, patch_store_u16
 | 
						|
 | 
						|
execute_store_ignoreA_u16:
 | 
						|
  ignore_region 10, patch_store_u16
 | 
						|
 | 
						|
execute_store_ignoreB_u16:
 | 
						|
  ignore_region 11, patch_store_u16
 | 
						|
 | 
						|
execute_store_ignoreC_u16:
 | 
						|
  ignore_region 12, patch_store_u16
 | 
						|
 | 
						|
execute_store_eeprom_u16:
 | 
						|
  store_function write_eeprom, 13, patch_store_u16, 0x3FE
 | 
						|
 | 
						|
execute_store_ignoreE_u16:
 | 
						|
  ignore_region 14, patch_store_u16
 | 
						|
 | 
						|
execute_store_ignoreF_u16:
 | 
						|
  ignore_high patch_store_u16
 | 
						|
 | 
						|
store_u16_ftable:
 | 
						|
  .long execute_store_ignore0_u16 # 0x00 BIOS
 | 
						|
  .long execute_store_ignore1_u16 # 0x01 open address
 | 
						|
  .long execute_store_ewram_u16   # 0x02 EWRAM
 | 
						|
  .long execute_store_iwram_u16   # 0x03 IWRAM
 | 
						|
  .long execute_store_io_u16      # 0x04 I/O registers
 | 
						|
  .long execute_store_palette_u16 # 0x05 Palette RAM
 | 
						|
  .long execute_store_vram_u16    # 0x06 VRAM
 | 
						|
  .long execute_store_oam_u16     # 0x07 OAM RAM
 | 
						|
  .long execute_store_rtc_u16     # 0x08 gamepak
 | 
						|
  .long execute_store_ignore9_u16 # 0x09 gamepak
 | 
						|
  .long execute_store_ignoreA_u16 # 0x0A gamepak
 | 
						|
  .long execute_store_ignoreB_u16 # 0x0B gamepak
 | 
						|
  .long execute_store_ignoreC_u16 # 0x0C gamepak
 | 
						|
  .long execute_store_eeprom_u16  # 0x0D gamepak/eeprom
 | 
						|
  .long execute_store_ignoreE_u16 # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_store_ignoreF_u16 # 0x0F open address
 | 
						|
 | 
						|
 | 
						|
patch_store_u16:
 | 
						|
  patch_handler store_u16_ftable, 0x0F
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Unsigned 32bit store handlers
 | 
						|
 | 
						|
execute_store_ignore0_u32:
 | 
						|
  ignore_region 0, patch_store_u32
 | 
						|
 | 
						|
execute_store_ignore1_u32:
 | 
						|
  ignore_region 1, patch_store_u32
 | 
						|
 | 
						|
execute_store_ewram_u32:
 | 
						|
  translate_region_ewram_store_align32 patch_store_u32
 | 
						|
  store_u32_smc (ewram + 0x8000)
 | 
						|
 | 
						|
execute_store_u32:
 | 
						|
execute_store_iwram_u32:
 | 
						|
  translate_region 3, patch_store_u32, (iwram + 0x8000), 0x7FFC
 | 
						|
  store_u32_smc (iwram + 0x8000)
 | 
						|
 | 
						|
execute_store_io_u32:
 | 
						|
  region_check 4, patch_store_u32
 | 
						|
  nop
 | 
						|
  andi $4, $4, 0x3FC              # wrap around/align address
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
 | 
						|
  save_registers
 | 
						|
  jal write_io_register32         # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
execute_store_palette_u32:
 | 
						|
  region_check 5, patch_store_u32
 | 
						|
  lui $2, %hi(palette_ram)        # start loading palette_ram address (delay)
 | 
						|
  andi $4, $4, 0x3FC              # wrap/align palette address
 | 
						|
  addu $2, $2, $4
 | 
						|
  sw $5, %lo(palette_ram)($2)     # palette_ram[address] = value
 | 
						|
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
  lui $2, %hi(palette_ram_converted)
 | 
						|
  addu $2, $2, $4
 | 
						|
  addiu $2, $2, %lo(palette_ram_converted)
 | 
						|
  sh $1, ($2)
 | 
						|
 | 
						|
  srl $5, $5, 16                  # shift down to next palette value
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $1, 2($2)
 | 
						|
 | 
						|
execute_store_vram_u32:
 | 
						|
  translate_region_vram_store_align32 patch_store_u32
 | 
						|
  store_u32 vram
 | 
						|
 | 
						|
execute_store_oam_u32:
 | 
						|
  translate_region 7, patch_store_u32, oam_ram, 0x3FC
 | 
						|
  lui $1, %hi(oam_update)         # write non-zero to oam_update
 | 
						|
  sw $1, %lo(oam_update)($1)      # cheap, but this is non-zero
 | 
						|
  store_u32 oam_ram
 | 
						|
 | 
						|
execute_store_ignore8_u32:
 | 
						|
  ignore_region 8, patch_store_u32
 | 
						|
 | 
						|
execute_store_ignore9_u32:
 | 
						|
  ignore_region 9, patch_store_u32
 | 
						|
 | 
						|
execute_store_ignoreA_u32:
 | 
						|
  ignore_region 10, patch_store_u32
 | 
						|
 | 
						|
execute_store_ignoreB_u32:
 | 
						|
  ignore_region 11, patch_store_u32
 | 
						|
 | 
						|
execute_store_ignoreC_u32:
 | 
						|
  ignore_region 12, patch_store_u32
 | 
						|
 | 
						|
execute_store_eeprom_u32:
 | 
						|
  store_function write_eeprom, 13, patch_store_u32, 0x3FC
 | 
						|
 | 
						|
execute_store_ignoreE_u32:
 | 
						|
  ignore_region 14, patch_store_u32
 | 
						|
 | 
						|
execute_store_ignoreF_u32:
 | 
						|
  ignore_high patch_store_u32
 | 
						|
 | 
						|
store_u32_ftable:
 | 
						|
  .long execute_store_ignore0_u32 # 0x00 BIOS
 | 
						|
  .long execute_store_ignore1_u32 # 0x01 open address
 | 
						|
  .long execute_store_ewram_u32   # 0x02 EWRAM
 | 
						|
  .long execute_store_iwram_u32   # 0x03 IWRAM
 | 
						|
  .long execute_store_io_u32      # 0x04 I/O registers
 | 
						|
  .long execute_store_palette_u32 # 0x05 Palette RAM
 | 
						|
  .long execute_store_vram_u32    # 0x06 VRAM
 | 
						|
  .long execute_store_oam_u32     # 0x07 OAM RAM
 | 
						|
  .long execute_store_ignore8_u32 # 0x08 gamepak
 | 
						|
  .long execute_store_ignore9_u32 # 0x09 gamepak
 | 
						|
  .long execute_store_ignoreA_u32 # 0x0A gamepak
 | 
						|
  .long execute_store_ignoreB_u32 # 0x0B gamepak
 | 
						|
  .long execute_store_ignoreC_u32 # 0x0C gamepak
 | 
						|
  .long execute_store_eeprom_u32  # 0x0D gamepak/eeprom
 | 
						|
  .long execute_store_ignoreE_u32 # 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_store_ignoreF_u32 # 0x0F open address
 | 
						|
 | 
						|
 | 
						|
patch_store_u32:
 | 
						|
  patch_handler store_u32_ftable, 0x0F
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# Unsigned always aligned, a2 safe 32bit store handlers
 | 
						|
 | 
						|
execute_store_ignore0_u32a:
 | 
						|
  ignore_region 0, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ignore1_u32a:
 | 
						|
  ignore_region 1, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ewram_u32a:
 | 
						|
  translate_region_ewram_store_align32 patch_store_u32a
 | 
						|
  store_u32 (ewram + 0x8000)
 | 
						|
 | 
						|
execute_aligned_store32:
 | 
						|
execute_store_iwram_u32a:
 | 
						|
  translate_region 3, patch_store_u32a, (iwram + 0x8000), 0x7FFC
 | 
						|
  store_u32 (iwram + 0x8000)
 | 
						|
 | 
						|
execute_store_io_u32a:
 | 
						|
  region_check 4, patch_store_u32a
 | 
						|
  nop
 | 
						|
  sw $6, REG_SAVE($16)            # save a2
 | 
						|
  sw $ra, REG_SAVE2($16)          # save ra
 | 
						|
 | 
						|
  andi $4, $4, 0x3FC              # wrap around/align address
 | 
						|
 | 
						|
  save_registers
 | 
						|
  jal write_io_register32         # write the value out
 | 
						|
  nop
 | 
						|
 | 
						|
  restore_registers
 | 
						|
 | 
						|
  lw $ra, REG_SAVE2($16)          # restore ra
 | 
						|
  jr $ra
 | 
						|
  lw $6, REG_SAVE($16)            # restore a2
 | 
						|
 | 
						|
execute_store_palette_u32a:
 | 
						|
  region_check 5, patch_store_u32a
 | 
						|
  lui $2, %hi(palette_ram)        # start loading palette_ram address (delay)
 | 
						|
  andi $4, $4, 0x3FC              # wrap/align palette address
 | 
						|
  addu $2, $2, $4
 | 
						|
  sw $5, %lo(palette_ram)($2)     # palette_ram[address] = value
 | 
						|
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
  lui $2, %hi(palette_ram_converted)
 | 
						|
  addu $2, $2, $4
 | 
						|
  addiu $2, $2, %lo(palette_ram_converted)
 | 
						|
  sh $1, ($2)
 | 
						|
 | 
						|
  srl $5, $5, 16                  # shift down to next palette value
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $1, 2($2)
 | 
						|
 | 
						|
execute_store_vram_u32a:
 | 
						|
  translate_region_vram_store_align32 patch_store_u32a
 | 
						|
  store_u32 vram
 | 
						|
 | 
						|
execute_store_oam_u32a:
 | 
						|
  translate_region 7, patch_store_u32a, oam_ram, 0x3FC
 | 
						|
  lui $1, %hi(oam_update)         # write non-zero to oam_update
 | 
						|
  sw $1, %lo(oam_update)($1)      # cheap, but this is non-zero
 | 
						|
  store_u32 oam_ram
 | 
						|
 | 
						|
execute_store_ignore8_u32a:
 | 
						|
  ignore_region 8, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ignore9_u32a:
 | 
						|
  ignore_region 9, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ignoreA_u32a:
 | 
						|
  ignore_region 10, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ignoreB_u32a:
 | 
						|
  ignore_region 11, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ignoreC_u32a:
 | 
						|
  ignore_region 12, patch_store_u32a
 | 
						|
 | 
						|
execute_store_eeprom_u32a:
 | 
						|
  store_function_a write_eeprom, 13, patch_store_u32a, 0x3FC
 | 
						|
 | 
						|
execute_store_ignoreE_u32a:
 | 
						|
  ignore_region 14, patch_store_u32a
 | 
						|
 | 
						|
execute_store_ignoreF_u32a:
 | 
						|
  ignore_high patch_store_u32a
 | 
						|
 | 
						|
store_u32a_ftable:
 | 
						|
  .long execute_store_ignore0_u32a# 0x00 BIOS
 | 
						|
  .long execute_store_ignore1_u32a# 0x01 open address
 | 
						|
  .long execute_store_ewram_u32a  # 0x02 EWRAM
 | 
						|
  .long execute_store_iwram_u32a  # 0x03 IWRAM
 | 
						|
  .long execute_store_io_u32a     # 0x04 I/O registers
 | 
						|
  .long execute_store_palette_u32a# 0x05 Palette RAM
 | 
						|
  .long execute_store_vram_u32a   # 0x06 VRAM
 | 
						|
  .long execute_store_oam_u32a    # 0x07 OAM RAM
 | 
						|
  .long execute_store_ignore8_u32a# 0x08 gamepak
 | 
						|
  .long execute_store_ignore9_u32a# 0x09 gamepak
 | 
						|
  .long execute_store_ignoreA_u32a# 0x0A gamepak
 | 
						|
  .long execute_store_ignoreB_u32a# 0x0B gamepak
 | 
						|
  .long execute_store_ignoreC_u32a# 0x0C gamepak
 | 
						|
  .long execute_store_eeprom_u32a # 0x0D gamepak/eeprom
 | 
						|
  .long execute_store_ignoreE_u32a# 0x0E Flash ROM/SRAM
 | 
						|
  .long execute_store_ignoreF_u32a# 0x0F open address
 | 
						|
 | 
						|
patch_store_u32a:
 | 
						|
  patch_handler store_u32a_ftable, 0x0F
 | 
						|
 | 
						|
 | 
						|
# General ext memory routines
 | 
						|
 | 
						|
ext_store_ignore:
 | 
						|
  jr $ra                          # ignore these writes
 | 
						|
  nop
 | 
						|
 | 
						|
write_io_epilogue:
 | 
						|
  beq $2, $0, no_alert            # 0 means nothing happened
 | 
						|
  addiu $4, $2, -2                # see if return value is 2 (delay slot)
 | 
						|
  beq $4, $0, smc_dma             # is it an SMC alert? (return value = 2)
 | 
						|
  nop
 | 
						|
  addiu $4, $2, -3                # see if return value is 3
 | 
						|
  beq $4, $0, irq_alert           # is it an IRQ alert? (return value = 3)
 | 
						|
  nop
 | 
						|
  collapse_flags                  # make sure flags are good for update_gba
 | 
						|
 | 
						|
alert_loop:
 | 
						|
  jal update_gba                  # process the next event
 | 
						|
  nop
 | 
						|
  lw $1, CPU_HALT_STATE($16)      # check if CPU is sleeping
 | 
						|
  bne $1, $0, alert_loop          # see if it hasn't changed
 | 
						|
  nop
 | 
						|
 | 
						|
  addu $17, $2, $0                # $17 = new cycle counter
 | 
						|
  lw $4, REG_PC($16)              # $4 = new PC
 | 
						|
 | 
						|
  j lookup_pc
 | 
						|
  addiu $sp, $sp, 4               # fix the stack (delay slot)
 | 
						|
 | 
						|
irq_alert:
 | 
						|
  restore_registers
 | 
						|
  j lookup_pc                     # PC has changed, get a new one
 | 
						|
  addiu $sp, $sp, 4               # fix the stack
 | 
						|
 | 
						|
no_alert:
 | 
						|
  restore_registers
 | 
						|
  lw $ra, ($sp)                   # restore return address
 | 
						|
  jr $ra                          # we can return
 | 
						|
  addiu $sp, $sp, 4               # fix the stack
 | 
						|
 | 
						|
smc_dma:
 | 
						|
  addiu $sp, $sp, 4               # fix the stack
 | 
						|
  jal flush_translation_cache_ram # flush translation cache
 | 
						|
  nop
 | 
						|
  j lookup_pc
 | 
						|
  nop
 | 
						|
 | 
						|
 | 
						|
ext_store_eeprom:
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_eeprom                # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  restore_registers
 | 
						|
  lw $ra, ($sp)                   # restore return address
 | 
						|
  jr $ra                          # we can return
 | 
						|
  addiu $sp, $sp, 4               # fix the stack
 | 
						|
 | 
						|
 | 
						|
# 8bit ext memory routines
 | 
						|
 | 
						|
ext_store_io8:
 | 
						|
  andi $5, $5, 0xFF               # make value 8bit
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_io_register8          # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
ext_store_palette8:
 | 
						|
  j ext_store_palette16b          # perform 16bit palette write
 | 
						|
  andi $4, $4, 0x3FE              # wrap + align (delay)
 | 
						|
 | 
						|
ext_store_vram8:
 | 
						|
  ins $5, $5, 8, 8                # value = (value << 8) | value
 | 
						|
  ext $4, $4, 0, 17               # address = adress & 0x1FFFF
 | 
						|
  ins $4, $0, 0, 1                # align out bottom bit
 | 
						|
  lui $1, %hi(0x18000)            # $1 = 0x18000
 | 
						|
  sltu $1, $4, $1                 # see if address < 0x18000
 | 
						|
  bne $1, $0, ext_store_vram8b
 | 
						|
  lui $2, %hi(vram)               # start loading vram address (delay)
 | 
						|
 | 
						|
  addiu $4, $4, -0x8000           # move address into VRAM region
 | 
						|
 | 
						|
ext_store_vram8b:
 | 
						|
  addu $2, $2, $4                 # $2 = (hi)vram + address
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $5, %lo(vram)($2)            # vram[address] = value (delay)
 | 
						|
 | 
						|
ext_store_oam8:
 | 
						|
  lui $1, %hi(oam_update)         # $1 = oam_update
 | 
						|
  addiu $1, %lo(oam_update)
 | 
						|
  li $2, 1                        # $2 = 1
 | 
						|
  sw $2, ($1)                     # *oam_update = 1
 | 
						|
  andi $4, $4, 0x3FE              # wrap around address and align to 16bits
 | 
						|
  ins $5, $5, 8, 8                # value = (value << 8) | value
 | 
						|
  lui $1, %hi(oam_ram)            # $1 = (hi)oam_ram
 | 
						|
  addu $1, $1, $4                 # $1 = (hi)oam_ram + address
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $5, %lo(oam_ram)($1)         # oam_ram[address] = value (delay)
 | 
						|
 | 
						|
ext_store_backup:
 | 
						|
  andi $5, $5, 0xFF               # make value 8bit
 | 
						|
  andi $4, $4, 0xFFFF             # mask value
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_backup                # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  restore_registers
 | 
						|
  lw $ra, ($sp)                   # restore return address
 | 
						|
  jr $ra                          # we can return
 | 
						|
  addiu $sp, $sp, 4               # fix the stack
 | 
						|
 | 
						|
ext_store_u8_jtable:
 | 
						|
  .long ext_store_ignore  # 0x00 BIOS
 | 
						|
  .long ext_store_ignore  # 0x01 invalid
 | 
						|
  .long ext_store_ignore    # 0x02 EWRAM
 | 
						|
  .long ext_store_ignore    # 0x03 IWRAM
 | 
						|
  .long ext_store_io8       # 0x04 I/O registers
 | 
						|
  .long ext_store_palette8  # 0x05 Palette RAM
 | 
						|
  .long ext_store_vram8     # 0x06 VRAM
 | 
						|
  .long ext_store_oam8      # 0x07 OAM RAM
 | 
						|
  .long ext_store_ignore  # 0x08 gamepak (no RTC accepted in 8bit)
 | 
						|
  .long ext_store_ignore  # 0x09 gamepak, ignore
 | 
						|
  .long ext_store_ignore  # 0x0A gamepak, ignore
 | 
						|
  .long ext_store_ignore  # 0x0B gamepak, ignore
 | 
						|
  .long ext_store_ignore  # 0x0C gamepak, ignore
 | 
						|
  .long ext_store_eeprom   # 0x0D EEPROM (possibly)
 | 
						|
  .long ext_store_backup   # 0x0E Flash ROM/SRAM
 | 
						|
  .long ext_store_ignore  # 0x0F invalid
 | 
						|
 | 
						|
 | 
						|
# 16bit ext memory routines
 | 
						|
 | 
						|
ext_store_io16:
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  andi $5, $5, 0xFFFF             # make value 16bit
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_io_register16         # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
ext_store_palette16:
 | 
						|
  andi $4, 0x3FF                  # wrap address
 | 
						|
 | 
						|
ext_store_palette16b:
 | 
						|
  lui $2, %hi(palette_ram)
 | 
						|
  addu $2, $2, $4
 | 
						|
  sh $5, %lo(palette_ram)($2)     # palette_ram[address] = value
 | 
						|
  sll $1, $5, 1                   # make green 6bits
 | 
						|
  ins $1, $0, 0, 6                # make bottom bit 0
 | 
						|
  ins $1, $5, 0, 5                # insert red channel into $1
 | 
						|
  lui $2, %hi(palette_ram_converted)
 | 
						|
  addu $2, $2, $4
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $1, %lo(palette_ram_converted)($2)
 | 
						|
 | 
						|
ext_store_vram16:
 | 
						|
  ext $4, $4, 0, 17               # address = adress & 0x1FFFF
 | 
						|
  lui $1, %hi(0x18000)            # $1 = 0x18000
 | 
						|
  sltu $1, $4, $1                 # see if address < 0x18000
 | 
						|
  bne $1, $0, ext_store_vram16b
 | 
						|
  lui $2, %hi(vram)               # start loading vram address (delay)
 | 
						|
 | 
						|
  addiu $4, $4, -0x8000           # move address into VRAM region
 | 
						|
 | 
						|
ext_store_vram16b:
 | 
						|
  addu $2, $2, $4                 # $2 = (hi)vram + address
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $5, %lo(vram)($2)            # vram[address] = value (delay)
 | 
						|
 | 
						|
ext_store_oam16:
 | 
						|
  lui $1, %hi(oam_update)         # $1 = oam_update
 | 
						|
  addiu $1, %lo(oam_update)
 | 
						|
  li $2, 1                        # $2 = 1
 | 
						|
  sw $2, ($1)                     # *oam_update = 1
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  lui $1, %hi(oam_ram)            # $1 = (hi)oam_ram
 | 
						|
  addu $1, $1, $4                 # $1 = (hi)oam_ram + address
 | 
						|
  jr $ra                          # return
 | 
						|
  sh $5, %lo(oam_ram)($1)         # oam_ram[address] = value (delay)
 | 
						|
 | 
						|
ext_store_rtc:
 | 
						|
  andi $5, $5, 0xFFFF             # make value 16bit
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_rtc                   # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  restore_registers
 | 
						|
  lw $ra, ($sp)                   # restore return address
 | 
						|
  jr $ra                          # we can return
 | 
						|
  addiu $sp, $sp, 4               # fix the stack
 | 
						|
 | 
						|
ext_store_u16_jtable:
 | 
						|
  .long ext_store_ignore          # 0x00 BIOS, ignore
 | 
						|
  .long ext_store_ignore          # 0x01 invalid, ignore
 | 
						|
  .long ext_store_ignore          # 0x02 EWRAM, should have been hit already
 | 
						|
  .long ext_store_ignore          # 0x03 IWRAM, should have been hit already
 | 
						|
  .long ext_store_io16            # 0x04 I/O registers
 | 
						|
  .long ext_store_palette16       # 0x05 Palette RAM
 | 
						|
  .long ext_store_vram16          # 0x06 VRAM
 | 
						|
  .long ext_store_oam16           # 0x07 OAM RAM
 | 
						|
  .long ext_store_rtc             # 0x08 gamepak, RTC
 | 
						|
  .long ext_store_ignore          # 0x09 gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0A gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0B gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0C gamepak, ignore
 | 
						|
  .long ext_store_eeprom          # 0x0D EEPROM (possibly)
 | 
						|
  .long ext_store_ignore          # 0x0E Flash ROM/SRAM
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
# 32bit ext memory routines
 | 
						|
 | 
						|
ext_store_io32:
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_io_register32         # write the value out
 | 
						|
  sw $6, REG_PC($16)              # save the PC (delay slot)
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
ext_store_palette32:
 | 
						|
  addu $6, $ra, $0                # save return address in $6
 | 
						|
  jal ext_store_palette16b        # write out palette entry
 | 
						|
  andi $4, 0x3FF                  # wrap address (delay)
 | 
						|
  addiu $4, $4, 2                 # go to next location
 | 
						|
  srl $5, $5, 16                  # shift to next 16bit value
 | 
						|
  j ext_store_palette16b          # write out next palette entry
 | 
						|
  addu $ra, $6, $0                # restore return address (delay)
 | 
						|
 | 
						|
ext_store_vram32:
 | 
						|
  ext $4, $4, 0, 17               # address = adress & 0x1FFFF
 | 
						|
  lui $1, %hi(0x18000)            # $1 = 0x18000
 | 
						|
  sltu $1, $4, $1                 # see if address < 0x18000
 | 
						|
  bne $1, $0, ext_store_vram32b
 | 
						|
  lui $2, %hi(vram)               # start loading vram address (delay)
 | 
						|
 | 
						|
  addiu $4, $4, -0x8000           # move address into VRAM region
 | 
						|
 | 
						|
ext_store_vram32b:
 | 
						|
  addu $2, $2, $4                 # $2 = (hi)vram + address
 | 
						|
  jr $ra                          # return
 | 
						|
  sw $5, %lo(vram)($2)            # vram[address] = value (delay)
 | 
						|
 | 
						|
ext_store_oam32:
 | 
						|
  lui $1, %hi(oam_update)         # $1 = oam_update
 | 
						|
  addiu $1, %lo(oam_update)
 | 
						|
  li $2, 1                        # $2 = 1
 | 
						|
  sw $2, ($1)                     # *oam_update = 1
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  lui $1, %hi(oam_ram)            # $1 = (hi)oam_ram
 | 
						|
  addu $1, $1, $4                 # $1 = (hi)oam_ram + address
 | 
						|
  jr $ra                          # return
 | 
						|
  sw $5, %lo(oam_ram)($1)         # oam_ram[address] = value (delay)
 | 
						|
 | 
						|
ext_store_u32_jtable:
 | 
						|
  .long ext_store_ignore          # 0x00 BIOS, ignore
 | 
						|
  .long ext_store_ignore          # 0x01 invalid, ignore
 | 
						|
  .long ext_store_ignore          # 0x02 EWRAM, should have been hit already
 | 
						|
  .long ext_store_ignore          # 0x03 IWRAM, should have been hit already
 | 
						|
  .long ext_store_io32            # 0x04 I/O registers
 | 
						|
  .long ext_store_palette32       # 0x05 Palette RAM
 | 
						|
  .long ext_store_vram32          # 0x06 VRAM
 | 
						|
  .long ext_store_oam32           # 0x07 OAM RAM
 | 
						|
  .long ext_store_ignore          # 0x08 gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x09 gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0A gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0B gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0C gamepak, ignore
 | 
						|
  .long ext_store_eeprom          # 0x0D EEPROM (possibly)
 | 
						|
  .long ext_store_ignore          # 0x0E Flash ROM/SRAM
 | 
						|
 | 
						|
ext_store_u32:
 | 
						|
  srl $1, $4, 24                  # $1 = address >> 24
 | 
						|
  sltu $2, $1, 16                 # check if the value is out of range
 | 
						|
  beq $2, $0, ext_store_ignore
 | 
						|
  sll $1, $1, 2                   # make address word indexed (delay)
 | 
						|
  lui $2, %hi(ext_store_u32_jtable)
 | 
						|
  addu $2, $2, $1
 | 
						|
  # $2 = ext_store_u32_jtable[address >> 24]
 | 
						|
  lw $2, %lo(ext_store_u32_jtable)($2)
 | 
						|
  jr $2                           # jump to table location
 | 
						|
  nop
 | 
						|
 | 
						|
# 32bit ext aligned, non a2 destroying routines
 | 
						|
 | 
						|
ext_store_io32a:
 | 
						|
  andi $4, $4, 0x3FF              # wrap around address
 | 
						|
  addiu $sp, $sp, -4              # make room on the stack for $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal write_io_register32         # write the value out
 | 
						|
  sw $6, REG_SAVE($16)            # save a2
 | 
						|
  lw $6, REG_SAVE($16)            # restore a2
 | 
						|
  j write_io_epilogue             # handle any state changes
 | 
						|
  nop
 | 
						|
 | 
						|
ext_store_palette32a:
 | 
						|
  sw $ra, REG_SAVE($16)           # save return address
 | 
						|
  jal ext_store_palette16b        # write out palette entry
 | 
						|
  andi $4, 0x3FF                  # wrap address (delay)
 | 
						|
  addiu $4, $4, 2                 # go to next location
 | 
						|
  srl $5, $5, 16                  # shift to next 16bit value
 | 
						|
  j ext_store_palette16b          # write out next palette entry
 | 
						|
  lw $ra, REG_SAVE($16)           # restore return address (delay)
 | 
						|
 | 
						|
ext_store_u32a_jtable:
 | 
						|
  .long ext_store_ignore          # 0x00 BIOS, ignore
 | 
						|
  .long ext_store_ignore          # 0x01 invalid, ignore
 | 
						|
  .long ext_store_ignore          # 0x02 EWRAM, should have been hit already
 | 
						|
  .long ext_store_ignore          # 0x03 IWRAM, should have been hit already
 | 
						|
  .long ext_store_io32a           # 0x04 I/O registers
 | 
						|
  .long ext_store_palette32a      # 0x05 Palette RAM
 | 
						|
  .long ext_store_vram32          # 0x06 VRAM
 | 
						|
  .long ext_store_oam32           # 0x07 OAM RAM
 | 
						|
  .long ext_store_ignore          # 0x08 gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x09 gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0A gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0B gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0C gamepak, ignore
 | 
						|
  .long ext_store_ignore          # 0x0D EEPROM (nothing will write this)
 | 
						|
  .long ext_store_ignore          # 0x0E Flash ROM/SRAM
 | 
						|
 | 
						|
smc_write:
 | 
						|
  save_registers
 | 
						|
  jal flush_translation_cache_ram # flush translation cache
 | 
						|
  sw $6, REG_PC($16)              # save PC (delay slot)
 | 
						|
 | 
						|
lookup_pc:
 | 
						|
  lw $2, REG_CPSR($16)            # $2 = cpsr
 | 
						|
  andi $2, $2, 0x20               # isolate mode bit
 | 
						|
  beq $2, $0, lookup_pc_arm       # if T bit is zero use arm handler
 | 
						|
  nop
 | 
						|
 | 
						|
lookup_pc_thumb:
 | 
						|
  jal block_lookup_address_thumb  # get Thumb address
 | 
						|
  lw $4, REG_PC($16)              # load PC as arg 0 (delay slot)
 | 
						|
  restore_registers
 | 
						|
  jr $2                           # jump to result
 | 
						|
  nop
 | 
						|
 | 
						|
lookup_pc_arm:
 | 
						|
  jal block_lookup_address_arm    # get ARM address
 | 
						|
  lw $4, REG_PC($16)              # load PC as arg 0 (delay slot)
 | 
						|
  restore_registers
 | 
						|
  jr $2                           # jump to result
 | 
						|
  nop
 | 
						|
 | 
						|
# Return the current cpsr
 | 
						|
 | 
						|
execute_read_cpsr:
 | 
						|
  collapse_flags                  # fold flags into cpsr, put cpsr into $2
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
 | 
						|
# Return the current spsr
 | 
						|
 | 
						|
execute_read_spsr:
 | 
						|
  lw $1, CPU_MODE($16)            # $1 = cpu_mode
 | 
						|
  lui $2, %hi(spsr)
 | 
						|
  sll $1, $1, 2                   # adjust to word offset size
 | 
						|
  addu $2, $2, $1
 | 
						|
  jr $ra                          # return
 | 
						|
  lw $2, %lo(spsr)($2)            # $2 = spsr[cpu_mode] (delay slot)
 | 
						|
 | 
						|
# Switch into SWI, has to collapse flags
 | 
						|
# $4: Current pc
 | 
						|
 | 
						|
execute_swi:
 | 
						|
  add $sp, $sp, -4                # push $ra
 | 
						|
  sw $ra, ($sp)
 | 
						|
  lui $1, %hi(SUPERVISOR_LR)
 | 
						|
  sw $4, %lo(SUPERVISOR_LR)($1)   # store next PC in the supervisor's LR
 | 
						|
  collapse_flags                  # get cpsr in $2
 | 
						|
  lui $5, %hi(SUPERVISOR_SPSR)
 | 
						|
  sw $2, %lo(SUPERVISOR_SPSR)($5) # save cpsr in SUPERVISOR_CPSR
 | 
						|
  ins $2, $0, 0, 6                # zero out bottom 6 bits of CPSR
 | 
						|
  ori $2, 0x13                    # set mode to supervisor
 | 
						|
  sw $2, REG_CPSR($16)            # write back CPSR
 | 
						|
  save_registers
 | 
						|
  jal set_cpu_mode                # set the CPU mode to supervisor
 | 
						|
  li $4, 3                        # 3 is supervisor mode (delay slot)
 | 
						|
  restore_registers
 | 
						|
  lw $ra, ($sp)                   # pop $ra
 | 
						|
  jr $ra                          # return
 | 
						|
  add $sp, $sp, 4                 # fix stack (delay slot)
 | 
						|
 | 
						|
# $4: pc to restore to
 | 
						|
# returns in $4
 | 
						|
 | 
						|
execute_spsr_restore:
 | 
						|
  lw $1, CPU_MODE($16)            # $1 = cpu_mode
 | 
						|
 | 
						|
  beq $1, $0, no_spsr_restore     # only restore if the cpu isn't usermode
 | 
						|
  lui $2, %hi(spsr)               # start loading SPSR (delay)
 | 
						|
 | 
						|
  sll $1, $1, 2                   # adjust to word offset size
 | 
						|
  addu $2, $2, $1
 | 
						|
  lw $1, %lo(spsr)($2)            # $1 = spsr[cpu_mode]
 | 
						|
  sw $1, REG_CPSR($16)            # cpsr = spsr[cpu_mode]
 | 
						|
  extract_flags_body              # extract flags from $1
 | 
						|
  addiu $sp, $sp, -4
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal execute_spsr_restore_body   # do the dirty work in this C function
 | 
						|
  nop
 | 
						|
  restore_registers
 | 
						|
  addu $4, $2, $0                 # move return value to $4
 | 
						|
  lw $ra, ($sp)
 | 
						|
  jr $ra
 | 
						|
  addiu $sp, $sp, 4
 | 
						|
 | 
						|
no_spsr_restore:
 | 
						|
  jr $ra
 | 
						|
  nop
 | 
						|
 | 
						|
# $4: new cpsr
 | 
						|
# $5: store mask
 | 
						|
# $6: current PC
 | 
						|
 | 
						|
execute_store_cpsr:
 | 
						|
  and $1, $4, $5                  # $1 = new_cpsr & store_mask
 | 
						|
  lw $2, REG_CPSR($16)            # $2 = current cpsr
 | 
						|
  nor $4, $5, $0                  # $4 = ~store_mask
 | 
						|
  and $2, $2, $4                  # $2 = (cpsr & (~store_mask))
 | 
						|
  or $1, $1, $2                   # $1 = new cpsr combined with old
 | 
						|
  extract_flags_body              # extract flags from $1
 | 
						|
  addiu $sp, $sp, -4
 | 
						|
  sw $ra, ($sp)
 | 
						|
  save_registers
 | 
						|
  jal execute_store_cpsr_body     # do the dirty work in this C function
 | 
						|
  addu $4, $1, $0                 # load the new CPSR (delay slot)
 | 
						|
 | 
						|
  bne $2, $0, changed_pc_cpsr     # this could have changed the pc
 | 
						|
  nop
 | 
						|
 | 
						|
  restore_registers
 | 
						|
 | 
						|
  lw $ra, ($sp)
 | 
						|
  jr $ra
 | 
						|
  addiu $sp, $sp, 4
 | 
						|
 | 
						|
changed_pc_cpsr:
 | 
						|
  jal block_lookup_address_arm    # GBA address is in $4
 | 
						|
  addu $4, $2, $0                 # load new address in $4 (delay slot)
 | 
						|
  restore_registers               # restore registers
 | 
						|
  jr $2                           # jump to the new address
 | 
						|
  addiu $sp, $sp, 4               # get rid of the old ra (delay slot)
 | 
						|
 | 
						|
 | 
						|
# $4: new spsr
 | 
						|
# $5: store mask
 | 
						|
 | 
						|
execute_store_spsr:
 | 
						|
  lw $1, CPU_MODE($16)            # $1 = cpu_mode
 | 
						|
  lui $2, %hi(spsr)
 | 
						|
  sll $1, $1, 2                   # adjust to word offset size
 | 
						|
  addu $1, $2, $1
 | 
						|
  lw $2, %lo(spsr)($1)            # $2 = spsr[cpu_mode]
 | 
						|
  and $4, $4, $5                  # $4 = new_spsr & store_mask
 | 
						|
  nor $5, $5, $0                  # $5 = ~store_mask
 | 
						|
  and $2, $2, $5                  # $2 = (spsr & (~store_mask))
 | 
						|
  or $4, $4, $2                   # $4 = new spsr combined with old
 | 
						|
  jr $ra                          # return
 | 
						|
  sw $4, %lo(spsr)($1)            # spsr[cpu_mode] = $4 (delay slot)
 | 
						|
 | 
						|
# $4: value
 | 
						|
# $5: shift
 | 
						|
 | 
						|
execute_lsl_flags_reg:
 | 
						|
  beq $5, $0, lsl_shift_zero      # is the shift zero?
 | 
						|
  sltiu $1, $5, 32                # $1 = (shift < 32) (delay)
 | 
						|
  beq $1, $0, lsl_shift_high      # is the shift >= 32?
 | 
						|
  li $2, 32
 | 
						|
 | 
						|
  subu $2, $2, $5                 # $2 = (32 - shift)
 | 
						|
  srlv $2, $4, $2                 # $2 = (value >> (32 - shift))
 | 
						|
  andi $22, $2, 1                 # c flag = (value >> (32 - shift)) & 0x01
 | 
						|
 | 
						|
lsl_shift_zero:
 | 
						|
  jr $ra                          # return
 | 
						|
  sllv $4, $4, $5                 # return (value << shift) (delay)
 | 
						|
 | 
						|
lsl_shift_high:
 | 
						|
  sltiu $1, $5, 33                # $1 = (shift < 33) (delay)
 | 
						|
  bne $1, $0, lsl_shift_done      # jump if shift == 32
 | 
						|
  andi $22, $4, 1                 # c flag = value & 0x01 (delay)
 | 
						|
 | 
						|
  add $22, $0, $0                 # c flag = 0 otherwise
 | 
						|
 | 
						|
lsl_shift_done:
 | 
						|
  jr $ra                          # return
 | 
						|
  add $4, $0, $0                  # value = 0 no matter what
 | 
						|
 | 
						|
 | 
						|
execute_lsr_flags_reg:
 | 
						|
  beq $5, $0, lsr_shift_zero      # is the shift zero?
 | 
						|
  sltiu $1, $5, 32                # $1 = (shift < 32) (delay)
 | 
						|
  beq $1, $0, lsr_shift_high      # is the shift >= 32?
 | 
						|
  addiu $2, $5, -1                # $2 = shift - 1 (delay)
 | 
						|
 | 
						|
  srlv $2, $4, $2                 # $2 = (value >> (shift - 1))
 | 
						|
  andi $22, $2, 1                 # c flag = (value >> (32 - shift)) & 0x01
 | 
						|
 | 
						|
lsr_shift_zero:
 | 
						|
  jr $ra                          # return
 | 
						|
  srlv $4, $4, $5                 # return (value >> shift) (delay)
 | 
						|
 | 
						|
lsr_shift_high:
 | 
						|
  sltiu $1, $5, 33                # $1 = (shift < 33) (delay)
 | 
						|
  bne $1, $0, lsr_shift_done      # jump if shift == 32
 | 
						|
  srl $22, $4, 31                 # c flag = value >> 31 (delay)
 | 
						|
 | 
						|
  add $22, $0, $0                 # c flag = 0 otherwise
 | 
						|
 | 
						|
lsr_shift_done:
 | 
						|
  jr $ra                          # return
 | 
						|
  add $4, $0, $0                  # value = 0 no matter what
 | 
						|
 | 
						|
 | 
						|
execute_asr_flags_reg:
 | 
						|
  beq $5, $0, asr_shift_zero      # is the shift zero?
 | 
						|
  sltiu $1, $5, 32                # $1 = (shift < 32) (delay)
 | 
						|
  beq $1, $0, asr_shift_high      # is the shift >= 32?
 | 
						|
  addiu $2, $5, -1                # $2 = shift - 1 (delay)
 | 
						|
 | 
						|
  srlv $2, $4, $2                 # $2 = (value >> (shift - 1))
 | 
						|
  andi $22, $2, 1                 # c flag = (value >> (32 - shift)) & 0x01
 | 
						|
 | 
						|
asr_shift_zero:
 | 
						|
  jr $ra                          # return
 | 
						|
  srav $4, $4, $5                 # return (value >> shift) (delay)
 | 
						|
 | 
						|
asr_shift_high:
 | 
						|
  sra $4, $4, 31                  # value >>= 31
 | 
						|
  jr $ra                          # return
 | 
						|
  andi $22, $4, 1                 # c flag = value & 0x01
 | 
						|
 | 
						|
 | 
						|
execute_ror_flags_reg:
 | 
						|
  beq $5, $0, ror_zero_shift      # is the shift zero?
 | 
						|
  addiu $1, $5, -1                # $1 = (shift - 1) (delay)
 | 
						|
 | 
						|
  srav $1, $4, $1                 # $1 = (value >> (shift - 1))
 | 
						|
  andi $22, $1, 1                 # c flag = $1 & 1
 | 
						|
 | 
						|
ror_zero_shift:
 | 
						|
  jr $ra                          # return
 | 
						|
  rotrv $4, $4, $5                # return (value ror shift) delay
 | 
						|
 | 
						|
# $4: cycle counter argument
 | 
						|
 | 
						|
execute_arm_translate:
 | 
						|
  addu $17, $4, $0                # load cycle counter register
 | 
						|
 | 
						|
  lui $4, %hi(arm_reg)            # load arm_reg address into $4
 | 
						|
  addiu $4, %lo(arm_reg)
 | 
						|
 | 
						|
  jal move_reg                    # update reg to point to arm_reg
 | 
						|
  addu $16, $4, $0                # copy address of arm_reg into $16
 | 
						|
 | 
						|
  extract_flags                   # load flag variables
 | 
						|
 | 
						|
  and $1, $1, 0x20                # see if Thumb bit is set in flags
 | 
						|
 | 
						|
  bne $1, $0, 1f
 | 
						|
  lw $4, REG_PC($16)              # load PC into $4 (delay)
 | 
						|
 | 
						|
  jal block_lookup_address_arm    # lookup initial jump address
 | 
						|
  nop
 | 
						|
  restore_registers               # load initial register values
 | 
						|
  jr $2                           # jump to return
 | 
						|
  nop
 | 
						|
 | 
						|
1:
 | 
						|
  jal block_lookup_address_thumb  # lookup initial jump address
 | 
						|
  nop
 | 
						|
  restore_registers               # load initial register values
 | 
						|
  jr $2                           # jump to return
 | 
						|
  nop
 | 
						|
 | 
						|
# sceKernelInvalidateIcacheRange gives me problems, trying this instead
 | 
						|
# Invalidates an n byte region starting at the start address
 | 
						|
# $4: start location
 | 
						|
# $5: length
 | 
						|
 | 
						|
invalidate_icache_region:
 | 
						|
  ins $4, $0, 0, 6                # align to 64 bytes
 | 
						|
  addiu $2, $5, 63                # align up to 64 bytes
 | 
						|
  srl $2, $2, 6                   # divide by 64
 | 
						|
  beq $2, $0, done                # exit early on 0
 | 
						|
  nop
 | 
						|
 | 
						|
iir_loop:
 | 
						|
  cache 0x08, ($4)                # hit invalidate icache line
 | 
						|
  addiu $2, $2, -1                # next loop iteration
 | 
						|
  bne $2, $0, iir_loop            # loop
 | 
						|
  addiu $4, $4, 64                # go to next cache line (delay slot)
 | 
						|
 | 
						|
done:
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
 | 
						|
# Writes back dcache and invalidates icache.
 | 
						|
 | 
						|
invalidate_all_cache:
 | 
						|
  addu $4, $0, $0                 # $4 = 0
 | 
						|
  addiu $5, $0, 0x4000            # $5 = 0x4000
 | 
						|
 | 
						|
iac_loop:
 | 
						|
  cache 0x14, 0($4)               # index invalidate/writeback dcache index
 | 
						|
  addiu $4, $4, 0x40              # goto next cache line
 | 
						|
  bne $4, $5, iac_loop            # next iteration
 | 
						|
  cache 0x04, -0x40($4)           # index invalidate icache index.. maybe?
 | 
						|
 | 
						|
  jr $ra                          # return
 | 
						|
  nop
 | 
						|
 | 
						|
memory_map_read:
 | 
						|
  .space 0x8000
 | 
						|
 | 
						|
# This must be between memory_map_read and memory_map_write because it's used
 | 
						|
# to calculate their addresses elsewhere in this file.
 | 
						|
arm_reg:
 | 
						|
  .space 0x100
 | 
						|
 | 
						|
memory_map_write:
 | 
						|
  .space 0x8000
 |