This uses BSON as savestate format, to allow external tools to parse it (so that we can add proper test of the states). The BSON is not 100% correct according to spec (no ordered keys) but can be parsed by most libraries. This fixes also a bug in the savestate palette color recalculation that was wrongly overwritting the original palette (which could cause some problems on some games). Also fixes some potential issues by serializing some more stuff and cleans up unused stuff. Testing shows that states look good and there's only minor differences in audio ticks, related to buffer sizes (since buffer flushes are de-synced from video frames due to different frequency).
81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
/* gameplaySP
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*
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* Copyright (C) 2006 Exophase <exophase@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef INPUT_H
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#define INPUT_H
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#include "libretro.h"
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typedef enum
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{
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BUTTON_L = 0x200,
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BUTTON_R = 0x100,
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BUTTON_DOWN = 0x80,
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BUTTON_UP = 0x40,
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BUTTON_LEFT = 0x20,
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BUTTON_RIGHT = 0x10,
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BUTTON_START = 0x08,
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BUTTON_SELECT = 0x04,
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BUTTON_B = 0x02,
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BUTTON_A = 0x01,
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BUTTON_NONE = 0x00
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} input_buttons_type;
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typedef struct
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{
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unsigned retropad ;
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input_buttons_type gba;
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} map;
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static const map btn_map[] = {
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{ RETRO_DEVICE_ID_JOYPAD_L, BUTTON_L },
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{ RETRO_DEVICE_ID_JOYPAD_R, BUTTON_R },
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{ RETRO_DEVICE_ID_JOYPAD_DOWN, BUTTON_DOWN },
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{ RETRO_DEVICE_ID_JOYPAD_UP, BUTTON_UP },
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{ RETRO_DEVICE_ID_JOYPAD_LEFT, BUTTON_LEFT },
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{ RETRO_DEVICE_ID_JOYPAD_RIGHT, BUTTON_RIGHT },
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{ RETRO_DEVICE_ID_JOYPAD_START, BUTTON_START },
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{ RETRO_DEVICE_ID_JOYPAD_SELECT, BUTTON_SELECT },
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{ RETRO_DEVICE_ID_JOYPAD_B, BUTTON_B },
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{ RETRO_DEVICE_ID_JOYPAD_A, BUTTON_A }
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};
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extern bool libretro_supports_bitmasks;
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extern bool libretro_supports_ff_override;
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extern bool libretro_ff_enabled;
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extern bool libretro_ff_enabled_prev;
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/* Minimum (and default) turbo pulse train
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* is 2 frames ON, 2 frames OFF */
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#define TURBO_PERIOD_MIN 4
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#define TURBO_PERIOD_MAX 120
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#define TURBO_PULSE_WIDTH_MIN 2
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#define TURBO_PULSE_WIDTH_MAX 15
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extern unsigned turbo_period;
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extern unsigned turbo_pulse_width;
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extern unsigned turbo_a_counter;
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extern unsigned turbo_b_counter;
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void init_input(void);
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u32 update_input(void);
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unsigned input_write_savestate(u8* dst);
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bool input_read_savestate(const u8 *src);
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#endif
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