gpsp/psp/mips_stub.S

2824 lines
86 KiB
ArmAsm

# gameplaySP
#
# Copyright (C) 2006 Exophase <exophase@gmail.com>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of
# the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.set mips32r2
.align 4
.global mips_update_gba
.global mips_indirect_branch_arm
.global mips_indirect_branch_thumb
.global mips_indirect_branch_dual
.global execute_load_u8
.global execute_load_u16
.global execute_load_u32
.global execute_load_s8
.global execute_load_s16
.global execute_store_u8
.global execute_store_u16
.global execute_store_u32
.global execute_aligned_load32
.global execute_aligned_store32
.global execute_read_cpsr
.global execute_read_spsr
.global execute_swi
.global execute_spsr_restore
.global execute_store_cpsr
.global execute_store_spsr
.global execute_lsl_flags_reg
.global execute_lsr_flags_reg
.global execute_asr_flags_reg
.global execute_ror_flags_reg
.global execute_arm_translate
.global icache_region_sync
.global reg_check
.global memory_map_read
.global memory_map_write
.global reg
.extern spsr
# MIPS register layout:
# $0 - constant zero
# $1 - temporary
# $2 - temporary / return value
# $3 - ARM r0 (not saved)
# $4 - temporary / function argument 0
# $5 - temporary / function argument 1
# $6 - temporary / function argument 2
# $7 - ARM r1 (not saved)
# $8 - ARM r2 (not saved)
# $9 - ARM r3 (not saved)
# $10 - ARM r4 (not saved)
# $11 - ARM r5 (not saved)
# $12 - ARM r6 (not saved)
# $13 - ARM r7 (not saved)
# $14 - ARM r8 (not saved)
# $15 - ARM r9 (not saved)
# $16 - ARM machine state pointer (saved)
# $17 - cycle counter (saved)
# $18 - ARM r10 (saved)
# $19 - block start address (roughly r15) (saved)
# $20 - ARM negative register (saved)
# $21 - ARM zero register (saved)
# $22 - ARM carry register (saved)
# $23 - ARM overflow register (saved)
# $24 - ARM r11 (not saved)
# $25 - ARM r12 (not saved)
# $26 - kernel temporary 0
# $27 - kernel temporary 1
# $28 - ARM r13 (saved)
# $29 - stack pointer
# $30 - ARM r14 (saved)
# $31 - return address
.equ REG_R0, (0 * 4)
.equ REG_R1, (1 * 4)
.equ REG_R2, (2 * 4)
.equ REG_R3, (3 * 4)
.equ REG_R4, (4 * 4)
.equ REG_R5, (5 * 4)
.equ REG_R6, (6 * 4)
.equ REG_R7, (7 * 4)
.equ REG_R8, (8 * 4)
.equ REG_R9, (9 * 4)
.equ REG_R10, (10 * 4)
.equ REG_R11, (11 * 4)
.equ REG_R12, (12 * 4)
.equ REG_R13, (13 * 4)
.equ REG_R14, (14 * 4)
.equ REG_LR, (14 * 4)
.equ REG_PC, (15 * 4)
.equ REG_N_FLAG, (16 * 4)
.equ REG_Z_FLAG, (17 * 4)
.equ REG_C_FLAG, (18 * 4)
.equ REG_V_FLAG, (19 * 4)
.equ REG_CPSR, (20 * 4)
.equ REG_SAVE, (21 * 4)
.equ REG_SAVE2, (22 * 4)
.equ REG_SAVE3, (23 * 4)
.equ CPU_MODE, (29 * 4)
.equ CPU_HALT_STATE, (30 * 4)
.equ CHANGED_PC_STATUS, (31 * 4)
.equ COMPLETED_FRAME, (32 * 4)
.equ GP_SAVE, (33 * 4)
.equ SUPERVISOR_LR, (reg_mode + (3 * (7 * 4)) + (6 * 4))
.equ SUPERVISOR_SPSR, (spsr + (3 * 4))
.set noat
.set noreorder
# make sure $16 has the register base for these macros
.macro collapse_flag flag_reg, shift
ins $2, $\flag_reg, \shift, 1 # insert flag into CPSR
.endm
.macro collapse_flags
lw $2, REG_CPSR($16) # load CPSR
andi $2, $2, 0xFF # isolate lower 8bits
collapse_flag 20, 31 # store flags
collapse_flag 21, 30
collapse_flag 22, 29
collapse_flag 23, 28
sw $2, REG_CPSR($16) # store CPSR
.endm
.macro extract_flag shift, flag_reg
ext $\flag_reg, $1, \shift, 1 # extract flag from CPSR
.endm
.macro extract_flags_body # extract flags from $1
extract_flag 31, 20 # load flags
extract_flag 30, 21
extract_flag 29, 22
extract_flag 28, 23
.endm
.macro extract_flags
lw $1, REG_CPSR($16) # load CPSR
extract_flags_body
.endm
.macro save_registers
sw $3, REG_R0($16)
sw $7, REG_R1($16)
sw $8, REG_R2($16)
sw $9, REG_R3($16)
sw $10, REG_R4($16)
sw $11, REG_R5($16)
sw $12, REG_R6($16)
sw $13, REG_R7($16)
sw $14, REG_R8($16)
sw $15, REG_R9($16)
sw $24, REG_R11($16)
sw $25, REG_R12($16)
sw $18, REG_R10($16)
sw $28, REG_R13($16)
sw $30, REG_R14($16)
lw $28, GP_SAVE($16)
.endm
.macro restore_registers
lw $3, REG_R0($16)
lw $7, REG_R1($16)
lw $8, REG_R2($16)
lw $9, REG_R3($16)
lw $10, REG_R4($16)
lw $11, REG_R5($16)
lw $12, REG_R6($16)
lw $13, REG_R7($16)
lw $14, REG_R8($16)
lw $15, REG_R9($16)
lw $24, REG_R11($16)
lw $25, REG_R12($16)
lw $18, REG_R10($16)
lw $28, REG_R13($16)
lw $30, REG_R14($16)
.endm
# Process a hardware event. Since an interrupt might be
# raised we have to check if the PC has changed.
# $4: next address
# $16: register base
# $17: cycle counter
.balign 64
# This gets called every time the cycle counter runs out
# (checked at every branch/jump)
mips_update_gba:
sw $4, REG_PC($16) # current PC = $4
sw $ra, REG_SAVE2($16) # save return addr
collapse_flags # update cpsr
save_registers # save registers
jal update_gba # process the next event
sw $0, CHANGED_PC_STATUS($16)
lw $1, COMPLETED_FRAME($16) # Check whether we completed a frame
bne $1, $0, return_to_main # Return to main thread now
addu $17, $2, $0 # $17 = new cycle count (ret value)
lw $ra, REG_SAVE2($16) # restore return address
lw $1, CHANGED_PC_STATUS($16)
bne $1, $0, lookup_pc
nop
restore_registers
jr $ra # if not, go back to caller
nop
# Loads the main context and returns to it.
# ARM regs must be saved before branching here
return_to_main:
lw $28, GP_SAVE($16) # Restore previous state
lw $s0, 0($sp)
lw $s1, 4($sp)
lw $s2, 8($sp)
lw $s3, 12($sp)
lw $s4, 16($sp)
lw $s5, 20($sp)
lw $s6, 24($sp)
lw $s7, 28($sp)
lw $fp, 32($sp)
lw $ra, 36($sp)
jr $ra # Return to main
add $sp, $sp, 48 # Restore stack pointer (delay slot)
# Perform an indirect branch.
# $4: GBA address to branch to
mips_indirect_branch_arm:
save_registers
jal block_lookup_address_arm # $2 = MIPS address to jump to
nop
restore_registers
jr $2 # jump to it
nop
mips_indirect_branch_thumb:
save_registers
jal block_lookup_address_thumb # $2 = MIPS address to jump to
nop
restore_registers
jr $2 # jump to it
nop
mips_indirect_branch_dual:
save_registers
jal block_lookup_address_dual # $2 = MIPS address to jump to
nop
restore_registers
jr $2 # jump to it
nop
# $4: address to write to
# $5: current PC
# Will patch the return address with a call to the correct handler as
# listed in the given table.
# Value will be set to force_open if it's open
.macro patch_handler ftable, force_open
srl $1, $4, 24 # $1 = address region
sltu $2, $1, 0x0F # check if the value is open
bne $2, $0, 1f
sll $1, $1, 2 # make address word indexed (delay)
addiu $1, $0, (\force_open * 4)
1:
lui $2, %hi(\ftable)
addu $2, $2, $1
lw $2, %lo(\ftable)($2) # new function handler is in $2
sll $1, $2, 4 # shift left by 4 (6 LSB are zero)
ori $1, $1, 3 # Insert the opcode in the LSB
ror $1, $1, 6 # Rotate to the opcode is now in the MSB
sw $1, -8($ra) # Overwrite jal instruction w/ new handler
cache 0x1a, -8($ra) # hit writeback dcache line
cache 0x08, -8($ra) # hit invalidate icache line
jr $2 # Jump to new handler directly
nop
.endm
# Like the above, but will use the table of the proper alignment,
# The tables should be ordered by alignment
.macro patch_handler_align ftable, alignment
srl $1, $4, 24 # $1 = address region
sltu $2, $1, 0x0F # check if the value is open
bne $2, $0, 1f
sll $1, $1, 2 # make address word indexed (delay)
addiu $1, $0, 4 # force address to 0x1 (open)
1:
ins $1, $4, 6, \alignment # place alignment bits into offset
lui $2, %hi(\ftable)
addu $2, $2, $1
lw $2, %lo(\ftable)($2) # new function handler is in $2
sll $1, $2, 4 # Build the new JAL instruction
ori $1, $1, 3 # same as above.
ror $1, $1, 6
sw $1, -8($ra) # modify to call new handler
cache 0x1a, -8($ra) # hit writeback dcache line
cache 0x08, -8($ra) # hit invalidate icache line
jr $2 # Jump to new handler
nop
.endm
.macro region_check region, patch_handler
srl $1, $4, 24 # check upper 8bits of address
xor $1, $1, \region # see if it is the given region
bne $1, $0, \patch_handler # if not repatch/try again
.endm
.macro region_check_open patch_handler
srl $1, $4, 24 # check upper 8bits of address
sltiu $2, $1, 0x0F # true if it is a low address
addiu $1, $1, -1 # non-zero if it is not a low open
sltu $1, $0, $1 # true if lower bits != 1
and $1, $1, $2 # true if low address and not open
bne $1, $0, \patch_handler # if above is true, patch
.endm
.macro region_check_align region, align_bits, alignment, patch_handler
srl $1, $4, 24 # check upper 8bits of address
ins $1, $4, 8, \align_bits # look at lower bits of address too
# See if it is the given region and alignment
xori $1, $1, (\region | (\alignment << 8))
bne $1, $0, \patch_handler # if not repatch/try again
.endm
.macro region_check_open_align align_bits, alignment, patch_handler
srl $1, $4, 24 # check upper 8bits of address
sltiu $2, $1, 0x0F # true if it is a low address
addiu $1, $1, -1 # non-zero if it is not a low open
sltu $1, $0, $1 # true if $1 != 0
and $1, $1, $2 # true if low address and not open
ext $2, $4, 0, \align_bits # $2 = low bits of 4
xori $2, $2, \alignment # true if alignment doesn't match
or $1, $1, $2 # align failure will trigger too
bne $1, $0, \patch_handler # if above is true, patch
.endm
.macro ignore_region region, patch_handler
region_check \region, \patch_handler
nop
jr $ra
nop
.endm
.macro ignore_high patch_handler
srl $1, $4, 24 # check upper 8bits of address
sltiu $1, $1, 0x0F # see if it is not high
bne $1, $0, \patch_handler # if not repatch/try again
nop
jr $ra
nop
.endm
.macro translate_region_core base, size
lui $2, %hi(\base) # generate upper address
andi $4, $4, \size # generate offset
addu $2, $2, $4 # add ptr upper and offset
.endm
.macro translate_region region, patch_handler, base, size
region_check \region, \patch_handler
translate_region_core \base, \size
.endm
# I refuse to have > 80 char lines, and GAS has a problem with the param
# list spilling over (grumble)
.macro translate_region_align region, a_b, alignment, p_h, base, size
region_check_align \region, \a_b, \alignment, \p_h
translate_region_core \base, \size
.endm
.macro translate_region_ewram_core mask
lui $2, %hi(ewram + 0x8000) # generate upper address (delay)
andi $1, $4, \mask # generate 15bit offset
ext $4, $4, 15, 3 # isolate top 3 bits of offset
ins $1, $4, 16, 3 # reinsert into top 4 bits
addu $2, $2, $1
.endm
.macro translate_region_ewram patch_handler
region_check 2, \patch_handler
translate_region_ewram_core 0x7FFF
.endm
.macro translate_region_ewram_load_align align_bits, alignment, patch_handler
region_check_align 2, \align_bits, \alignment, \patch_handler
translate_region_ewram_core 0x7FFF
.endm
.macro translate_region_ewram_load_align16 align_bits, alignment, patch_handler
region_check_align 2, \align_bits, \alignment, \patch_handler
translate_region_ewram_core 0x7FFE
.endm
.macro translate_region_ewram_load_align32 align_bits, alignment, patch_handler
region_check_align 2, \align_bits, \alignment, \patch_handler
translate_region_ewram_core 0x7FFC
.endm
.macro translate_region_ewram_store_align16 patch_handler
region_check 2, \patch_handler
translate_region_ewram_core 0x7FFE
.endm
.macro translate_region_ewram_store_align32 patch_handler
region_check 2, \patch_handler
translate_region_ewram_core 0x7FFC
.endm
.macro translate_region_vram_core
addiu $2, $2, -3 # see if it's 3
ext $4, $4, 0, 17 # generate 17bit offset
bne $2, $0, 1f
lui $1, %hi(vram) # start loading vram address (delay)
addiu $4, $4, -0x8000 # move address into VRAM region
1:
addu $2, $1, $4 # $2 = (hi)vram + address
.endm
.macro translate_region_vram patch_handler
region_check 6, \patch_handler
ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
translate_region_vram_core
.endm
.macro translate_region_vram_load_align align_bits, alignment, patch_handler
region_check_align 6, \align_bits, \alignment, \patch_handler
ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
translate_region_vram_core
.endm
.macro translate_region_vram_load_align16 align_bits, alignment, patch_handler
region_check_align 6, \align_bits, \alignment, \patch_handler
ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
ins $4, $0, 0, 1 # mask out lower bit of address
translate_region_vram_core
.endm
.macro translate_region_vram_load_align32 align_bits, alignment, patch_handler
region_check_align 6, \align_bits, \alignment, \patch_handler
ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
ins $4, $0, 0, 2 # mask out lower two bits of address
translate_region_vram_core
.endm
.macro translate_region_vram_store_align16 patch_handler
region_check 6, \patch_handler
ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
ins $4, $0, 0, 1 # mask out lower bit of address
translate_region_vram_core
.endm
.macro translate_region_vram_store_align32 patch_handler
region_check 6, \patch_handler
ext $2, $4, 15, 2 # $2 = bits 15 and 16 of address (delay)
ins $4, $0, 0, 2 # mask out lower two bits of address
translate_region_vram_core
.endm
.macro translate_region_gamepak_core mask
srl $2, $4, 15 # $2 = page number of address (delay)
sll $2, $2, 2 # adjust to word index
addu $2, $2, $16 # $2 = memory_map_read[address >> 15]
lw $2, -32768($2)
bne $2, $0, 1f # if it's non-NULL continue
andi $1, $4, \mask # $1 = low 15bits of address (delay slot)
sw $ra, REG_SAVE2($16) # save return address
save_registers # save the registers
ext $4, $4, 15, 10 # $4 = (address >> 15) & 0x3FF
jal load_gamepak_page # get page in $2
sw $1, REG_SAVE($16) # save offset (delay)
lw $1, REG_SAVE($16) # restore offset (delay)
restore_registers # restore the other registers
lw $ra, REG_SAVE2($16) # restore return address
1:
addu $2, $2, $1 # add the memory map offset
.endm
.macro translate_region_gamepak region, patch_handler
region_check \region, \patch_handler
translate_region_gamepak_core 0x7FFF
.endm
.macro translate_region_gamepak_align region, a_b, alignment, patch_handler
region_check_align \region, \a_b, \alignment, \patch_handler
translate_region_gamepak_core 0x7FFF
.endm
.macro translate_region_gamepak_align16 region, a_b, alignment, patch_handler
region_check_align \region, \a_b, \alignment, \patch_handler
translate_region_gamepak_core 0x7FFE
.endm
.macro translate_region_gamepak_align32 region, a_b, alignment, patch_handler
region_check_align \region, \a_b, \alignment, \patch_handler
translate_region_gamepak_core 0x7FFC
.endm
.macro translate_region_gamepak_a region, patch_handler
region_check \region, \patch_handler
srl $2, $4, 15 # $2 = page number of address (delay)
sll $2, $2, 2 # adjust to word index
addu $2, $2, $16 # $2 = memory_map_read[address >> 15]
lw $2, -32768($2)
bne $2, $0, 1f # if it's non-NULL continue
andi $1, $4, 0x7FFF # $1 = low 15bits of address (delay slot)
sw $ra, REG_SAVE2($16) # save return address
sw $6, REG_SAVE3($16) # save a2
save_registers # save the registers
ext $4, $4, 15, 10 # $4 = (address >> 15) & 0x3FF
jal load_gamepak_page # get page in $2
sw $1, REG_SAVE($16) # save offset (delay)
lw $1, REG_SAVE($16) # restore offset (delay)
restore_registers # restore the other registers
lw $ra, REG_SAVE2($16) # restore return address
lw $6, REG_SAVE3($16) # restore a2
1:
addu $2, $2, $1 # add the memory map offset
.endm
.macro eeprom_load_a patch_handler
region_check 0xD, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
sw $6, REG_SAVE2($16) # save a2
save_registers # save the registers
jal read_eeprom # get eeprom value in $2
nop
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
lw $6, REG_SAVE2($16) # restore a2
.endm
.macro eeprom_load_core
sw $ra, REG_SAVE($16) # save the return address (delay)
save_registers # save the registers
jal read_eeprom # get eeprom value in $2
nop
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
nop
.endm
.macro eeprom_load patch_handler
region_check 0xD, \patch_handler
eeprom_load_core
.endm
.macro eeprom_load_align align_bits, alignment, patch_handler
region_check_align 0xD, \align_bits, \alignment, \patch_handler
eeprom_load_core
.endm
.macro eeprom_load_align16 align_bits, alignment, patch_handler
eeprom_load_align \align_bits, \alignment, \patch_handler
.endm
.macro eeprom_load_align32 align_bits, alignment, patch_handler
eeprom_load_align \align_bits, \alignment, \patch_handler
.endm
.macro backup_load_core
save_registers # save the registers
jal read_backup # get backup value in $2
ext $4, $4, 0, 16 # address &= 0xFFFF
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
.endm
.macro backup_load_a patch_handler
region_check 0xE, \patch_handler
sw $ra, REG_SAVE($16) # save return address (delay)
sw $6, REG_SAVE2($16) # save a2
save_registers # save the registers
jal read_backup # get backup value in $2
ext $4, $4, 0, 16 # address &= 0xFFFF
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
lw $6, REG_SAVE2($16) # restore a2
.endm
.macro backup_load patch_handler
region_check 0xE, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
backup_load_core
.endm
.macro backup_load_align align_bits, alignment, patch_handler
region_check_align 0xE, \align_bits, \alignment, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
backup_load_core
.endm
.macro backup_load_align16 align_bits, alignment, patch_handler
region_check_align 0xE, \align_bits, \alignment, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
ins $4, $0, 0, 1 # mask out lower bit
backup_load_core
.endm
.macro backup_load_align32 align_bits, alignment, patch_handler
region_check_align 0xE, \align_bits, \alignment, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
ins $4, $0, 0, 2 # mask out lower two bits
backup_load_core
.endm
.macro open_load8_core
lw $2, REG_CPSR($16) # $2 = CPSR (delay)
andi $2, $2, 0x20 # test T bit
beq $2, $0, 1f # branch if ARM mode
andi $4, $4, 0x03 # isolate lower 3bits from address (delay)
andi $4, $4, 0x01 # in Thumb mode, isolate one more bit
1:
sw $ra, REG_SAVE($16) # save the return address (delay)
save_registers # save the registers
jal read_memory8 # get instruction at PC
addu $4, $5, $4 # a0 = PC + low bits of address
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
.endm
.macro open_load8 patch_handler
region_check_open \patch_handler
open_load8_core
.endm
.macro open_load16_core
lw $2, REG_CPSR($16) # $2 = CPSR (delay)
andi $2, $2, 0x20 # test T bit
beq $2, $0, 1f # branch if ARM mode
andi $4, $4, 0x02 # isolate bit 1 from address (delay)
addu $4, $0, $0 # zero out address bit
1:
sw $ra, REG_SAVE($16) # save the return address (delay)
save_registers # save the registers
jal read_memory16 # get instruction at PC
addu $4, $5, $4 # a0 = PC + low bits of address
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
.endm
.macro open_load16_align align_bits, alignment, patch_handler
region_check_open_align \align_bits, \alignment, \patch_handler
open_load16_core
.endm
.macro open_load16_align16 align_bits, alignment, patch_handler
open_load16_align \align_bits, \alignment, \patch_handler
.endm
.macro open_load32_core
lw $2, REG_CPSR($16) # $2 = CPSR (delay)
andi $2, $2, 0x20 # test T bit
save_registers # save the registers
beq $2, $0, 1f # branch if ARM mode
sw $ra, REG_SAVE($16) # save the return address (delay)
jal read_memory16 # get instruction at PC
addu $4, $5, $0 # a0 = PC
j 2f
ins $2, $2, 16, 16 # result = (result << 16) | result (delay)
1:
jal read_memory32 # get instruction at PC
addu $4, $5, $4 # a0 = PC
2: # join point
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
.endm
.macro open_load32_a patch_handler
region_check_open \patch_handler
lw $2, REG_CPSR($16) # $2 = CPSR (delay)
andi $2, $2, 0x20 # test T bit
save_registers # save the registers
sw $6, REG_SAVE2($16) # save a2
beq $2, $0, 1f # branch if ARM mode
sw $ra, REG_SAVE($16) # save the return address (delay)
jal read_memory16 # get instruction at PC
addu $4, $5, $0 # a0 = PC
j 2f
ins $2, $2, 16, 16 # result = (result << 16) | result (delay)
1:
jal read_memory32 # get instruction at PC
addu $4, $5, $4 # a0 = PC
2:
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
lw $6, REG_SAVE2($16) # restore a2 (delay)
.endm
.macro open_load32_align align_bits, alignment, patch_handler
region_check_open_align \align_bits, \alignment, \patch_handler
open_load32_core
.endm
.macro open_load32_align32 align_bits, alignment, patch_handler
open_load32_align \align_bits, \alignment, \patch_handler
.endm
.macro store_function function, region, patch_handler, mask
region_check \region, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
save_registers # save the registers
jal \function # store value out
andi $4, $4, \mask # mask address
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
nop
.endm
.macro store_function_a function, region, patch_handler, mask
region_check \region, \patch_handler
sw $ra, REG_SAVE($16) # save the return address (delay)
save_registers # save the registers
jal \function # store value out
andi $4, $4, \mask # mask address
restore_registers # restore the other registers
lw $ra, REG_SAVE($16) # restore return address
jr $ra # return
nop
.endm
.macro load_u8 base
jr $ra # return
lbu $2, %lo(\base)($2) # return base[offset]
.endm
.macro load_s8 base
jr $ra # return
lb $2, %lo(\base)($2) # return base[offset]
.endm
.macro load_u16 base
jr $ra # return
lhu $2, %lo(\base)($2) # return base[offset]
.endm
.macro load_s16 base
jr $ra # return
lh $2, %lo(\base)($2) # return base[offset]
.endm
.macro load_u32 base
jr $ra # return
lw $2, %lo(\base)($2) # return base[offset]
.endm
# 16bit unaligned load will always have a 1 in the LSB;
# should have already been taken care of in indexing.
.macro load_u16_unaligned base
lhu $2, %lo(\base)($2) # load base[offset]
jr $ra # return
ror $2, $2, 8 # rotate value by 8bits
.endm
# This is technically the same as load_s8, but kept to
# avoid confusion.
.macro load_s16_unaligned base
jr $ra # return
lb $2, %lo(\base)($2) # return base[offset]
.endm
# Unalignment must be known statically (use the tables to
# patch correctly)
.macro load_u32_unaligned base, alignment
lw $2, %lo(\base)($2) # load base[offset]
jr $ra # return
ror $2, $2, (\alignment * 8) # rotate value by 8bits
.endm
.macro store_u8 base
jr $ra # return
sb $5, %lo(\base)($2) # store value at base[offset]
.endm
.macro store_u16 base
jr $ra # return
sh $5, %lo(\base)($2) # store value at base[offset]
.endm
.macro store_u32 base
jr $ra # return
sw $5, %lo(\base)($2) # store value at base[offset]
.endm
# Store the value double mirrored (u16)
.macro store_u8_double base
ins $5, $5, 8, 8 # value = (value << 8) | value
jr $ra # return
sh $5, %lo(\base)($2) # store value at base[offset]
.endm
# Store the values and check if it overwrote code there
.macro store_u8_smc base
addiu $2, $2, %lo(\base) # offset the address
lb $1, -32768($2) # load the SMC status
bne $1, $0, smc_write # is there code there?
sb $5, ($2) # store value at base[offset] (delay)
jr $ra # return
nop
.endm
.macro store_u16_smc base
addiu $2, $2, %lo(\base) # offset the address
lh $1, -32768($2) # load the SMC status
bne $1, $0, smc_write # is there code there?
sh $5, ($2) # store value at base[offset] (delay)
jr $ra # return
nop
.endm
.macro store_u32_smc base
addiu $2, $2, %lo(\base) # offset the address
lw $1, -32768($2) # load the SMC status
bne $1, $0, smc_write # is there code there?
sw $5, ($2) # store value at base[offset] (delay)
jr $ra # return
nop
.endm
# Unsigned 8bit load handlers
execute_load_bios_u8:
region_check 0, patch_load_u8
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFF # generate offset
addu $2, $2, $4
load_u8 bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
ins $2, $4, 0, 2 # lower 2 bits address contributes
load_u8 bios_read_protect
2:
open_load8_core
nop
execute_load_ewram_u8:
translate_region_ewram patch_load_u8
load_u8 (ewram + 0x8000)
# Put the generic address over the handler you want to be default
# IWRAM is typically the most frequently read and written to.
execute_load_u8:
execute_load_iwram_u8:
translate_region 3, patch_load_u8, (iwram + 0x8000), 0x7FFF
load_u8 (iwram + 0x8000)
execute_load_io_u8:
translate_region 4, patch_load_u8, io_registers, 0x3FF
load_u8 io_registers
execute_load_palette_u8:
translate_region 5, patch_load_u8, palette_ram, 0x3FF
load_u8 palette_ram
execute_load_vram_u8:
translate_region_vram patch_load_u8
load_u8 vram
execute_load_oam_u8:
translate_region 7, patch_load_u8, oam_ram, 0x3FF
load_u8 oam_ram
execute_load_gamepak8_u8:
translate_region_gamepak 8, patch_load_u8
load_u8 0
execute_load_gamepak9_u8:
translate_region_gamepak 9, patch_load_u8
load_u8 0
execute_load_gamepakA_u8:
translate_region_gamepak 10, patch_load_u8
load_u8 0
execute_load_gamepakB_u8:
translate_region_gamepak 11, patch_load_u8
load_u8 0
execute_load_gamepakC_u8:
translate_region_gamepak 12, patch_load_u8
load_u8 0
execute_load_eeprom_u8:
eeprom_load patch_load_u8
execute_load_backup_u8:
backup_load patch_load_u8
nop
execute_load_open_u8:
open_load8 patch_load_u8
nop
load_u8_ftable:
.long execute_load_bios_u8 # 0x00 BIOS
.long execute_load_open_u8 # 0x01 open address
.long execute_load_ewram_u8 # 0x02 EWRAM
.long execute_load_iwram_u8 # 0x03 IWRAM
.long execute_load_io_u8 # 0x04 I/O registers
.long execute_load_palette_u8 # 0x05 Palette RAM
.long execute_load_vram_u8 # 0x06 VRAM
.long execute_load_oam_u8 # 0x07 OAM RAM
.long execute_load_gamepak8_u8 # 0x08 gamepak
.long execute_load_gamepak9_u8 # 0x09 gamepak
.long execute_load_gamepakA_u8 # 0x0A gamepak
.long execute_load_gamepakB_u8 # 0x0B gamepak
.long execute_load_gamepakC_u8 # 0x0C gamepak
.long execute_load_eeprom_u8 # 0x0D gamepak/eeprom
.long execute_load_backup_u8 # 0x0E Flash ROM/SRAM
.long execute_load_open_u8 # 0x0F open address
patch_load_u8:
patch_handler load_u8_ftable, 0x01
# Signed 8bit load handlers
execute_load_bios_s8:
region_check 0, patch_load_s8
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFF # generate offset
addu $2, $2, $4
load_s8 bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
ins $2, $4, 0, 2 # lower 2 bits contribute
load_s8 bios_read_protect
2:
open_load8_core
seb $2, $2
execute_load_ewram_s8:
translate_region_ewram patch_load_s8
load_s8 (ewram + 0x8000)
execute_load_s8:
execute_load_iwram_s8:
translate_region 3, patch_load_s8, (iwram + 0x8000), 0x7FFF
load_s8 (iwram + 0x8000)
execute_load_io_s8:
translate_region 4, patch_load_s8, io_registers, 0x3FF
load_s8 io_registers
execute_load_palette_s8:
translate_region 5, patch_load_s8, palette_ram, 0x3FF
load_s8 palette_ram
execute_load_vram_s8:
translate_region_vram patch_load_s8
load_s8 vram
execute_load_oam_s8:
translate_region 7, patch_load_s8, oam_ram, 0x3FF
load_s8 oam_ram
execute_load_gamepak8_s8:
translate_region_gamepak 8, patch_load_s8
load_s8 0
execute_load_gamepak9_s8:
translate_region_gamepak 9, patch_load_s8
load_s8 0
execute_load_gamepakA_s8:
translate_region_gamepak 10, patch_load_s8
load_s8 0
execute_load_gamepakB_s8:
translate_region_gamepak 11, patch_load_s8
load_s8 0
execute_load_gamepakC_s8:
translate_region_gamepak 12, patch_load_s8
load_s8 0
execute_load_eeprom_s8:
eeprom_load patch_load_s8
execute_load_backup_s8:
backup_load patch_load_s8
seb $2, $2 # sign extend result (delay)
execute_load_open_s8:
open_load8 patch_load_s8
seb $2, $2 # sign extend result (delay)
load_s8_ftable:
.long execute_load_bios_s8 # 0x00 BIOS
.long execute_load_open_s8 # 0x01 open address
.long execute_load_ewram_s8 # 0x02 EWRAM
.long execute_load_iwram_s8 # 0x03 IWRAM
.long execute_load_io_s8 # 0x04 I/O registers
.long execute_load_palette_s8 # 0x05 Palette RAM
.long execute_load_vram_s8 # 0x06 VRAM
.long execute_load_oam_s8 # 0x07 OAM RAM
.long execute_load_gamepak8_s8 # 0x08 gamepak
.long execute_load_gamepak9_s8 # 0x09 gamepak
.long execute_load_gamepakA_s8 # 0x0A gamepak
.long execute_load_gamepakB_s8 # 0x0B gamepak
.long execute_load_gamepakC_s8 # 0x0C gamepak
.long execute_load_eeprom_s8 # 0x0D gamepak/eeprom
.long execute_load_backup_s8 # 0x0E Flash ROM/SRAM
.long execute_load_open_s8 # 0x0F open address
patch_load_s8:
patch_handler load_s8_ftable, 1
# Unsigned aligned 16bit load handlers
execute_load_bios_u16:
region_check_align 0, 1, 0, patch_load_u16
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFF # generate offset
addu $2, $2, $4
load_u16 bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
ins $2, $4, 0, 2 # bit 1 contributes
load_u16 bios_read_protect
2:
open_load16_core
nop
execute_load_ewram_u16:
translate_region_ewram_load_align 1, 0, patch_load_u16
load_u16 (ewram + 0x8000)
execute_load_u16:
execute_load_iwram_u16:
translate_region_align 3, 1, 0, patch_load_u16, (iwram + 0x8000), 0x7FFF
load_u16 (iwram + 0x8000)
execute_load_io_u16:
translate_region_align 4, 1, 0, patch_load_u16, io_registers, 0x3FF
load_u16 io_registers
execute_load_palette_u16:
translate_region_align 5, 1, 0, patch_load_u16, palette_ram, 0x3FF
load_u16 palette_ram
execute_load_vram_u16:
translate_region_vram_load_align 1, 0, patch_load_u16
load_u16 vram
execute_load_oam_u16:
translate_region_align 7, 1, 0, patch_load_u16, oam_ram, 0x3FF
load_u16 oam_ram
execute_load_gamepak8_u16:
translate_region_gamepak_align 8, 1, 0, patch_load_u16
load_u16 0
execute_load_gamepak9_u16:
translate_region_gamepak_align 9, 1, 0, patch_load_u16
load_u16 0
execute_load_gamepakA_u16:
translate_region_gamepak_align 10, 1, 0, patch_load_u16
load_u16 0
execute_load_gamepakB_u16:
translate_region_gamepak_align 11, 1, 0, patch_load_u16
load_u16 0
execute_load_gamepakC_u16:
translate_region_gamepak_align 12, 1, 0, patch_load_u16
load_u16 0
execute_load_eeprom_u16:
eeprom_load_align 1, 0, patch_load_u16
execute_load_backup_u16:
backup_load_align 1, 0, patch_load_u16
nop
execute_load_open_u16:
open_load16_align 1, 0, patch_load_u16
nop
# Unsigned unaligned 16bit load handlers
execute_load_bios_u16u:
region_check_align 0, 1, 1, patch_load_u16
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFE # generate offset
addu $2, $2, $4
load_u16_unaligned bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
ext $1, $4, 1, 1
ins $2, $1, 1, 1 # bit 1 contributes
load_u16_unaligned bios_read_protect
2:
open_load16_core
ror $2, $2, 8
execute_load_ewram_u16u:
translate_region_ewram_load_align16 1, 1, patch_load_u16
load_u16_unaligned (ewram + 0x8000)
execute_load_iwram_u16u:
translate_region_align 3, 1, 1, patch_load_u16, (iwram + 0x8000), 0x7FFE
load_u16_unaligned (iwram + 0x8000)
execute_load_io_u16u:
translate_region_align 4, 1, 1, patch_load_u16, io_registers, 0x3FE
load_u16_unaligned io_registers
execute_load_palette_u16u:
translate_region_align 5, 1, 1, patch_load_u16, palette_ram, 0x3FE
load_u16_unaligned palette_ram
execute_load_vram_u16u:
translate_region_vram_load_align16 1, 1, patch_load_u16
load_u16_unaligned vram
execute_load_oam_u16u:
translate_region_align 7, 1, 1, patch_load_u16, oam_ram, 0x3FE
load_u16_unaligned oam_ram
execute_load_gamepak8_u16u:
translate_region_gamepak_align16 8, 1, 1, patch_load_u16
load_u16_unaligned 0
execute_load_gamepak9_u16u:
translate_region_gamepak_align16 9, 1, 1, patch_load_u16
load_u16_unaligned 0
execute_load_gamepakA_u16u:
translate_region_gamepak_align16 10, 1, 1, patch_load_u16
load_u16_unaligned 0
execute_load_gamepakB_u16u:
translate_region_gamepak_align16 11, 1, 1, patch_load_u16
load_u16_unaligned 0
execute_load_gamepakC_u16u:
translate_region_gamepak_align16 12, 1, 1, patch_load_u16
load_u16_unaligned 0
execute_load_eeprom_u16u:
eeprom_load_align16 1, 1, patch_load_u16
execute_load_backup_u16u:
backup_load_align16 1, 1, patch_load_u16
ror $2, $2, 8 # rotate value by 8bits
execute_load_open_u16u:
open_load16_align16 1, 1, patch_load_u16
ror $2, $2, 8 # rotate value by 8bits
load_u16_ftable:
.long execute_load_bios_u16 # 0x00 BIOS
.long execute_load_open_u16 # 0x01 open address
.long execute_load_ewram_u16 # 0x02 EWRAM
.long execute_load_iwram_u16 # 0x03 IWRAM
.long execute_load_io_u16 # 0x04 I/O registers
.long execute_load_palette_u16 # 0x05 Palette RAM
.long execute_load_vram_u16 # 0x06 VRAM
.long execute_load_oam_u16 # 0x07 OAM RAM
.long execute_load_gamepak8_u16 # 0x08 gamepak
.long execute_load_gamepak9_u16 # 0x09 gamepak
.long execute_load_gamepakA_u16 # 0x0A gamepak
.long execute_load_gamepakB_u16 # 0x0B gamepak
.long execute_load_gamepakC_u16 # 0x0C gamepak
.long execute_load_eeprom_u16 # 0x0D gamepak/eeprom
.long execute_load_backup_u16 # 0x0E Flash ROM/SRAM
.long execute_load_open_u16 # 0x0F open
.long execute_load_bios_u16u # 0x00 BIOS unaligned
.long execute_load_open_u16u # 0x01 open address unaligned
.long execute_load_ewram_u16u # 0x02 EWRAM unaligned
.long execute_load_iwram_u16u # 0x03 IWRAM unaligned
.long execute_load_io_u16u # 0x04 I/O registers unaligned
.long execute_load_palette_u16u # 0x05 Palette RAM unaligned
.long execute_load_vram_u16u # 0x06 VRAM unaligned
.long execute_load_oam_u16u # 0x07 OAM RAM unaligned
.long execute_load_gamepak8_u16u# 0x08 gamepak unaligned
.long execute_load_gamepak9_u16u# 0x09 gamepak unaligned
.long execute_load_gamepakA_u16u# 0x0A gamepak unaligned
.long execute_load_gamepakB_u16u# 0x0B gamepak unaligned
.long execute_load_gamepakC_u16u# 0x0C gamepak unaligned
.long execute_load_eeprom_u16u # 0x0D gamepak/eeprom unaligned
.long execute_load_backup_u16u # 0x0E Flash ROM/SRAM unaligned
.long execute_load_open_u16u # 0x0F open unaligned
patch_load_u16:
patch_handler_align load_u16_ftable, 1
# Signed aligned 16bit load handlers
execute_load_bios_s16:
region_check_align 0, 1, 0, patch_load_s16
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFF # generate offset
addu $2, $2, $4
load_s16 bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
ins $2, $4, 0, 2 # bit 1 contributes
load_s16 bios_read_protect
2:
open_load16_core
seh $2, $2
execute_load_ewram_s16:
translate_region_ewram_load_align 1, 0, patch_load_s16
load_s16 (ewram + 0x8000)
execute_load_s16:
execute_load_iwram_s16:
translate_region_align 3, 1, 0, patch_load_s16, (iwram + 0x8000), 0x7FFF
load_s16 (iwram + 0x8000)
execute_load_io_s16:
translate_region_align 4, 1, 0, patch_load_s16, io_registers, 0x3FF
load_s16 io_registers
execute_load_palette_s16:
translate_region_align 5, 1, 0, patch_load_s16, palette_ram, 0x3FF
load_s16 palette_ram
execute_load_vram_s16:
translate_region_vram_load_align 1, 0, patch_load_s16
load_s16 vram
execute_load_oam_s16:
translate_region_align 7, 1, 0, patch_load_s16, oam_ram, 0x3FF
load_s16 oam_ram
execute_load_gamepak8_s16:
translate_region_gamepak_align 8, 1, 0, patch_load_s16
load_s16 0
execute_load_gamepak9_s16:
translate_region_gamepak_align 9, 1, 0, patch_load_s16
load_s16 0
execute_load_gamepakA_s16:
translate_region_gamepak_align 10, 1, 0, patch_load_s16
load_s16 0
execute_load_gamepakB_s16:
translate_region_gamepak_align 11, 1, 0, patch_load_s16
load_s16 0
execute_load_gamepakC_s16:
translate_region_gamepak_align 12, 1, 0, patch_load_s16
load_s16 0
execute_load_eeprom_s16:
eeprom_load_align 1, 0, patch_load_s16
execute_load_backup_s16:
backup_load_align 1, 0, patch_load_s16
nop
execute_load_open_s16:
open_load16_align 1, 0, patch_load_s16
nop
# Signed unaligned 16bit load handlers
execute_load_bios_s16u:
region_check_align 0, 1, 1, patch_load_s16
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFE # generate offset
addu $2, $1, $4
load_s16_unaligned bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
ext $1, $4, 1, 1
ins $2, $1, 1, 1 # bit 1 contributes
load_s16_unaligned bios_read_protect
2:
open_load16_core
seb $2, $2
execute_load_ewram_s16u:
translate_region_ewram_load_align16 1, 1, patch_load_s16
load_s16_unaligned (ewram + 0x8000)
execute_load_iwram_s16u:
translate_region_align 3, 1, 1, patch_load_s16, (iwram + 0x8000), 0x7FFE
load_s16_unaligned (iwram + 0x8000)
execute_load_io_s16u:
translate_region_align 4, 1, 1, patch_load_s16, io_registers, 0x3FE
load_s16_unaligned io_registers
execute_load_palette_s16u:
translate_region_align 5, 1, 1, patch_load_s16, palette_ram, 0x3FE
load_s16_unaligned palette_ram
execute_load_vram_s16u:
translate_region_vram_load_align16 1, 1, patch_load_s16
load_s16_unaligned vram
execute_load_oam_s16u:
translate_region_align 7, 1, 1, patch_load_s16, oam_ram, 0x3FE
load_s16_unaligned oam_ram
execute_load_gamepak8_s16u:
translate_region_gamepak_align16 8, 1, 1, patch_load_s16
load_s16_unaligned 0
execute_load_gamepak9_s16u:
translate_region_gamepak_align16 9, 1, 1, patch_load_s16
load_s16_unaligned 0
execute_load_gamepakA_s16u:
translate_region_gamepak_align16 10, 1, 1, patch_load_s16
load_s16_unaligned 0
execute_load_gamepakB_s16u:
translate_region_gamepak_align16 11, 1, 1, patch_load_s16
load_s16_unaligned 0
execute_load_gamepakC_s16u:
translate_region_gamepak_align16 12, 1, 1, patch_load_s16
load_s16_unaligned 0
execute_load_eeprom_s16u:
eeprom_load_align 1, 1, patch_load_s16
execute_load_backup_s16u:
backup_load_align 1, 1, patch_load_s16
seb $2, $2 # sign extend result from 8bits
execute_load_open_s16u:
open_load16_align 1, 1, patch_load_s16
seb $2, $2 # sign extend result from 8bits
load_s16_ftable:
.long execute_load_bios_s16 # 0x00 BIOS
.long execute_load_open_s16 # 0x01 open address
.long execute_load_ewram_s16 # 0x02 EWRAM
.long execute_load_iwram_s16 # 0x03 IWRAM
.long execute_load_io_s16 # 0x04 I/O registers
.long execute_load_palette_s16 # 0x05 Palette RAM
.long execute_load_vram_s16 # 0x06 VRAM
.long execute_load_oam_s16 # 0x07 OAM RAM
.long execute_load_gamepak8_s16 # 0x08 gamepak
.long execute_load_gamepak9_s16 # 0x09 gamepak
.long execute_load_gamepakA_s16 # 0x0A gamepak
.long execute_load_gamepakB_s16 # 0x0B gamepak
.long execute_load_gamepakC_s16 # 0x0C gamepak
.long execute_load_eeprom_s16 # 0x0D gamepak/eeprom
.long execute_load_backup_s16 # 0x0E Flash ROM/SRAM
.long execute_load_open_s16 # 0x0F open unaligned
.long execute_load_bios_s16u # 0x00 BIOS unaligned
.long execute_load_open_s16u # 0x01 open address unaligned
.long execute_load_ewram_s16u # 0x02 EWRAM unaligned
.long execute_load_iwram_s16u # 0x03 IWRAM unaligned
.long execute_load_io_s16u # 0x04 I/O registers unaligned
.long execute_load_palette_s16u # 0x05 Palette RAM unaligned
.long execute_load_vram_s16u # 0x06 VRAM unaligned
.long execute_load_oam_s16u # 0x07 OAM RAM unaligned
.long execute_load_gamepak8_s16u# 0x08 gamepak unaligned
.long execute_load_gamepak9_s16u# 0x09 gamepak unaligned
.long execute_load_gamepakA_s16u# 0x0A gamepak unaligned
.long execute_load_gamepakB_s16u# 0x0B gamepak unaligned
.long execute_load_gamepakC_s16u# 0x0C gamepak unaligned
.long execute_load_eeprom_s16u # 0x0D gamepak/eeprom unaligned
.long execute_load_backup_s16u # 0x0E Flash ROM/SRAM unaligned
.long execute_load_open_s16u # 0x0F open unaligned
patch_load_s16:
patch_handler_align load_s16_ftable, 1
# Unsigned aligned 32bit load handlers
execute_load_bios_u32:
region_check_align 0, 2, 0, patch_load_u32
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFF # generate offset
addu $2, $2, $4
load_u32 bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
load_u32 bios_read_protect
2:
open_load32_core
nop
execute_load_ewram_u32:
translate_region_ewram_load_align 2, 0, patch_load_u32
load_u32 (ewram + 0x8000)
execute_load_u32:
execute_load_iwram_u32:
translate_region_align 3, 2, 0, patch_load_u32, (iwram + 0x8000), 0x7FFF
load_u32 (iwram + 0x8000)
execute_load_io_u32:
translate_region_align 4, 2, 0, patch_load_u32, io_registers, 0x3FF
load_u32 io_registers
execute_load_palette_u32:
translate_region_align 5, 2, 0, patch_load_u32, palette_ram, 0x3FF
load_u32 palette_ram
execute_load_vram_u32:
translate_region_vram_load_align 2, 0, patch_load_u32
load_u32 vram
execute_load_oam_u32:
translate_region_align 7, 2, 0, patch_load_u32, oam_ram, 0x3FF
load_u32 oam_ram
execute_load_gamepak8_u32:
translate_region_gamepak_align 8, 2, 0, patch_load_u32
load_u32 0
execute_load_gamepak9_u32:
translate_region_gamepak_align 9, 2, 0, patch_load_u32
load_u32 0
execute_load_gamepakA_u32:
translate_region_gamepak_align 10, 2, 0, patch_load_u32
load_u32 0
execute_load_gamepakB_u32:
translate_region_gamepak_align 11, 2, 0, patch_load_u32
load_u32 0
execute_load_gamepakC_u32:
translate_region_gamepak_align 12, 2, 0, patch_load_u32
load_u32 0
execute_load_eeprom_u32:
eeprom_load_align 2, 0, patch_load_u32
execute_load_backup_u32:
backup_load_align 2, 0, patch_load_u32
nop
execute_load_open_u32:
open_load32_align 2, 0, patch_load_u32
nop
# Unsigned unaligned (by 1) 32bit load handlers
execute_load_bios_u32u1:
region_check_align 0, 2, 1, patch_load_u32
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFC # generate offset
addu $2, $2, $4
load_u32_unaligned bios_rom, 1
1:
lui $2, %hi(bios_read_protect) # generate upper address
load_u32_unaligned bios_read_protect, 1
2:
open_load32_core
ror $2, $2, 8
execute_load_ewram_u32u1:
translate_region_ewram_load_align32 2, 1, patch_load_u32
load_u32_unaligned (ewram + 0x8000), 1
execute_load_iwram_u32u1:
translate_region_align 3, 2, 1, patch_load_u32, (iwram + 0x8000), 0x7FFC
load_u32_unaligned (iwram + 0x8000), 1
execute_load_io_u32u1:
translate_region_align 4, 2, 1, patch_load_u32, io_registers, 0x3FC
load_u32_unaligned io_registers, 1
execute_load_palette_u32u1:
translate_region_align 5, 2, 1, patch_load_u32, palette_ram, 0x3FC
load_u32_unaligned palette_ram, 1
execute_load_vram_u32u1:
translate_region_vram_load_align32 2, 1, patch_load_u32
load_u32_unaligned vram, 1
execute_load_oam_u32u1:
translate_region_align 7, 2, 1, patch_load_u32, oam_ram, 0x3FC
load_u32_unaligned oam_ram, 1
execute_load_gamepak8_u32u1:
translate_region_gamepak_align32 8, 2, 1, patch_load_u32
load_u32_unaligned 0, 1
execute_load_gamepak9_u32u1:
translate_region_gamepak_align32 9, 2, 1, patch_load_u32
load_u32_unaligned 0, 1
execute_load_gamepakA_u32u1:
translate_region_gamepak_align32 10, 2, 1, patch_load_u32
load_u32_unaligned 0, 1
execute_load_gamepakB_u32u1:
translate_region_gamepak_align32 11, 2, 1, patch_load_u32
load_u32_unaligned 0, 1
execute_load_gamepakC_u32u1:
translate_region_gamepak_align32 12, 2, 1, patch_load_u32
load_u32_unaligned 0, 1
execute_load_eeprom_u32u1:
eeprom_load_align32 2, 1, patch_load_u32
execute_load_backup_u32u1:
backup_load_align32 2, 1, patch_load_u32
ror $2, $2, 8 # rotate value by 8bits
execute_load_open_u32u1:
open_load32_align32 2, 1, patch_load_u32
ror $2, $2, 8 # rotate value by 8bits
# Unsigned unaligned (by 2) 32bit load handlers
execute_load_bios_u32u2:
region_check_align 0, 2, 2, patch_load_u32
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFC # generate offset
addu $2, $2, $4
load_u32_unaligned bios_rom, 2
1:
lui $2, %hi(bios_read_protect) # generate upper address
load_u32_unaligned bios_read_protect, 2
2:
open_load32_core
ror $2, $2, 16
execute_load_ewram_u32u2:
translate_region_ewram_load_align32 2, 2, patch_load_u32
load_u32_unaligned (ewram + 0x8000), 2
execute_load_iwram_u32u2:
translate_region_align 3, 2, 2, patch_load_u32, (iwram + 0x8000), 0x7FFC
load_u32_unaligned (iwram + 0x8000), 2
execute_load_io_u32u2:
translate_region_align 4, 2, 2, patch_load_u32, io_registers, 0x3FC
load_u32_unaligned io_registers, 2
execute_load_palette_u32u2:
translate_region_align 5, 2, 2, patch_load_u32, palette_ram, 0x3FC
load_u32_unaligned palette_ram, 2
execute_load_vram_u32u2:
translate_region_vram_load_align32 2, 2, patch_load_u32
load_u32_unaligned vram, 2
execute_load_oam_u32u2:
translate_region_align 7, 2, 2, patch_load_u32, oam_ram, 0x3FC
load_u32_unaligned oam_ram, 2
execute_load_gamepak8_u32u2:
translate_region_gamepak_align32 8, 2, 2, patch_load_u32
load_u32_unaligned 0, 2
execute_load_gamepak9_u32u2:
translate_region_gamepak_align32 9, 2, 2, patch_load_u32
load_u32_unaligned 0, 2
execute_load_gamepakA_u32u2:
translate_region_gamepak_align32 10, 2, 2, patch_load_u32
load_u32_unaligned 0, 2
execute_load_gamepakB_u32u2:
translate_region_gamepak_align32 11, 2, 2, patch_load_u32
load_u32_unaligned 0, 2
execute_load_gamepakC_u32u2:
translate_region_gamepak_align32 12, 2, 2, patch_load_u32
load_u32_unaligned 0, 2
execute_load_eeprom_u32u2:
eeprom_load_align32 2, 2, patch_load_u32
execute_load_backup_u32u2:
backup_load_align32 2, 2, patch_load_u32
ror $2, $2, 16 # rotate value by 16bits
execute_load_open_u32u2:
open_load32_align32 2, 2, patch_load_u32
ror $2, $2, 16 # rotate value by 16bits
# Unsigned unaligned (by 1) 32bit load handlers
execute_load_bios_u32u3:
region_check_align 0, 2, 3, patch_load_u32
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFC # generate offset
addu $2, $2, $4
load_u32_unaligned bios_rom, 3
1:
lui $2, %hi(bios_read_protect) # generate upper address
load_u32_unaligned bios_read_protect, 3
2:
open_load32_core
ror $2, $2, 24
execute_load_ewram_u32u3:
translate_region_ewram_load_align32 2, 3, patch_load_u32
load_u32_unaligned (ewram + 0x8000), 3
execute_load_iwram_u32u3:
translate_region_align 3, 2, 3, patch_load_u32, (iwram + 0x8000), 0x7FFC
load_u32_unaligned (iwram + 0x8000), 3
execute_load_io_u32u3:
translate_region_align 4, 2, 3, patch_load_u32, io_registers, 0x3FC
load_u32_unaligned io_registers, 3
execute_load_palette_u32u3:
translate_region_align 5, 2, 3, patch_load_u32, palette_ram, 0x3FC
load_u32_unaligned palette_ram, 3
execute_load_vram_u32u3:
translate_region_vram_load_align32 2, 3, patch_load_u32
load_u32_unaligned vram, 3
execute_load_oam_u32u3:
translate_region_align 7, 2, 3, patch_load_u32, oam_ram, 0x3FC
load_u32_unaligned oam_ram, 3
execute_load_gamepak8_u32u3:
translate_region_gamepak_align32 8, 2, 3, patch_load_u32
load_u32_unaligned 0, 3
execute_load_gamepak9_u32u3:
translate_region_gamepak_align32 9, 2, 3, patch_load_u32
load_u32_unaligned 0, 3
execute_load_gamepakA_u32u3:
translate_region_gamepak_align32 10, 2, 3, patch_load_u32
load_u32_unaligned 0, 3
execute_load_gamepakB_u32u3:
translate_region_gamepak_align32 11, 2, 3, patch_load_u32
load_u32_unaligned 0, 3
execute_load_gamepakC_u32u3:
translate_region_gamepak_align32 12, 2, 3, patch_load_u32
load_u32_unaligned 0, 3
execute_load_eeprom_u32u3:
eeprom_load_align32 2, 3, patch_load_u32
execute_load_backup_u32u3:
backup_load_align32 2, 3, patch_load_u32
ror $2, $2, 24 # rotate value by 24bits
execute_load_open_u32u3:
open_load32_align32 2, 3, patch_load_u32
ror $2, $2, 24 # rotate value by 24bits
load_u32_ftable:
.long execute_load_bios_u32 # 0x00 BIOS
.long execute_load_open_u32 # 0x01 open address
.long execute_load_ewram_u32 # 0x02 EWRAM
.long execute_load_iwram_u32 # 0x03 IWRAM
.long execute_load_io_u32 # 0x04 I/O registers
.long execute_load_palette_u32 # 0x05 Palette RAM
.long execute_load_vram_u32 # 0x06 VRAM
.long execute_load_oam_u32 # 0x07 OAM RAM
.long execute_load_gamepak8_u32 # 0x08 gamepak
.long execute_load_gamepak9_u32 # 0x09 gamepak
.long execute_load_gamepakA_u32 # 0x0A gamepak
.long execute_load_gamepakB_u32 # 0x0B gamepak
.long execute_load_gamepakC_u32 # 0x0C gamepak
.long execute_load_eeprom_u32 # 0x0D gamepak/eeprom
.long execute_load_backup_u32 # 0x0E Flash ROM/SRAM
.long execute_load_open_u32 # 0x0F open
.long execute_load_bios_u32u1 # 0x00 BIOS unaligned (1b)
.long execute_load_open_u32u1 # 0x01 open address unaligned (1b)
.long execute_load_ewram_u32u1 # 0x02 EWRAM unaligned (1b)
.long execute_load_iwram_u32u1 # 0x03 IWRAM unaligned (1b)
.long execute_load_io_u32u1 # 0x04 I/O registers unaligned (1b)
.long execute_load_palette_u32u1 # 0x05 Palette RAM unaligned (1b)
.long execute_load_vram_u32u1 # 0x06 VRAM unaligned (1b)
.long execute_load_oam_u32u1 # 0x07 OAM RAM unaligned (1b)
.long execute_load_gamepak8_u32u1 # 0x08 gamepak unaligned (1b)
.long execute_load_gamepak9_u32u1 # 0x09 gamepak unaligned (1b)
.long execute_load_gamepakA_u32u1 # 0x0A gamepak unaligned (1b)
.long execute_load_gamepakB_u32u1 # 0x0B gamepak unaligned (1b)
.long execute_load_gamepakC_u32u1 # 0x0C gamepak unaligned (1b)
.long execute_load_eeprom_u32u1 # 0x0D gamepak/eeprom unaligned (1b)
.long execute_load_backup_u32u1 # 0x0E Flash ROM/SRAM unaligned (1b)
.long execute_load_open_u32u1 # 0x0F open unaligned (1b)
.long execute_load_bios_u32u2 # 0x00 BIOS unaligned (2b)
.long execute_load_open_u32u2 # 0x01 open address unaligned (2b)
.long execute_load_ewram_u32u2 # 0x02 EWRAM unaligned (2b)
.long execute_load_iwram_u32u2 # 0x03 IWRAM unaligned (2b)
.long execute_load_io_u32u2 # 0x04 I/O registers unaligned (2b)
.long execute_load_palette_u32u2 # 0x05 Palette RAM unaligned (2b)
.long execute_load_vram_u32u2 # 0x06 VRAM unaligned (2b)
.long execute_load_oam_u32u2 # 0x07 OAM RAM unaligned (2b)
.long execute_load_gamepak8_u32u2 # 0x08 gamepak unaligned (2b)
.long execute_load_gamepak9_u32u2 # 0x09 gamepak unaligned (2b)
.long execute_load_gamepakA_u32u2 # 0x0A gamepak unaligned (2b)
.long execute_load_gamepakB_u32u2 # 0x0B gamepak unaligned (2b)
.long execute_load_gamepakC_u32u2 # 0x0C gamepak unaligned (2b)
.long execute_load_eeprom_u32u2 # 0x0D gamepak/eeprom unaligned (2b)
.long execute_load_backup_u32u2 # 0x0E Flash ROM/SRAM unaligned (2b)
.long execute_load_open_u32u2 # 0x0F open unaligned (2b)
.long execute_load_bios_u32u3 # 0x00 BIOS unaligned (3b)
.long execute_load_open_u32u3 # 0x01 open address unaligned (3b)
.long execute_load_ewram_u32u3 # 0x02 EWRAM unaligned (3b)
.long execute_load_iwram_u32u3 # 0x03 IWRAM unaligned (3b)
.long execute_load_io_u32u3 # 0x04 I/O registers unaligned (3b)
.long execute_load_palette_u32u3 # 0x05 Palette RAM unaligned (3b)
.long execute_load_vram_u32u3 # 0x06 VRAM unaligned (3b)
.long execute_load_oam_u32u3 # 0x07 OAM RAM unaligned (3b)
.long execute_load_gamepak8_u32u3 # 0x08 gamepak unaligned (3b)
.long execute_load_gamepak9_u32u3 # 0x09 gamepak unaligned (3b)
.long execute_load_gamepakA_u32u3 # 0x0A gamepak unaligned (3b)
.long execute_load_gamepakB_u32u3 # 0x0B gamepak unaligned (3b)
.long execute_load_gamepakC_u32u3 # 0x0C gamepak unaligned (3b)
.long execute_load_eeprom_u32u3 # 0x0D gamepak/eeprom unaligned (3b)
.long execute_load_backup_u32u3 # 0x0E Flash ROM/SRAM unaligned (3b)
.long execute_load_open_u32u3 # 0x0F open unaligned (3b)
patch_load_u32:
patch_handler_align load_u32_ftable, 2
# Unsigned always aligned 32bit load handlers
execute_load_bios_u32a:
region_check 0, patch_load_u32a
srl $2, $4, 14 # check if address is in BIOS region
bne $2, $0, 2f # if not, perform open read
srl $1, $5, 14 # check if PC is in BIOS region
bne $1, $0, 1f # if not, perform BIOS protected read
lui $2, %hi(bios_rom) # generate upper address (delay)
andi $4, $4, 0x3FFF # generate offset
addu $2, $2, $4
load_u32 bios_rom
1:
lui $2, %hi(bios_read_protect) # generate upper address
load_u32 bios_read_protect
2:
open_load32_core
nop
execute_load_ewram_u32a:
translate_region_ewram patch_load_u32a
load_u32 (ewram + 0x8000)
execute_aligned_load32:
execute_load_iwram_u32a:
translate_region 3, patch_load_u32a, (iwram + 0x8000), 0x7FFF
load_u32 (iwram + 0x8000)
execute_load_io_u32a:
translate_region 4, patch_load_u32a, io_registers, 0x3FF
load_u32 io_registers
execute_load_palette_u32a:
translate_region 5, patch_load_u32a, palette_ram, 0x3FF
load_u32 palette_ram
execute_load_vram_u32a:
translate_region_vram patch_load_u32a
load_u32 vram
execute_load_oam_u32a:
translate_region 7, patch_load_u32a, oam_ram, 0x3FF
load_u32 oam_ram
execute_load_gamepak8_u32a:
translate_region_gamepak_a 8, patch_load_u32a
load_u32 0
execute_load_gamepak9_u32a:
translate_region_gamepak_a 9, patch_load_u32a
load_u32 0
execute_load_gamepakA_u32a:
translate_region_gamepak_a 10, patch_load_u32a
load_u32 0
execute_load_gamepakB_u32a:
translate_region_gamepak_a 11, patch_load_u32a
load_u32 0
execute_load_gamepakC_u32a:
translate_region_gamepak_a 12, patch_load_u32a
load_u32 0
execute_load_eeprom_u32a:
eeprom_load_a patch_load_u32a
execute_load_backup_u32a:
backup_load_a patch_load_u32a
nop
execute_load_open_u32a:
open_load32_a patch_load_u32a
load_u32a_ftable:
.long execute_load_bios_u32a # 0x00 BIOS unaligned (3b)
.long execute_load_open_u32a # 0x01 open address unaligned (3b)
.long execute_load_ewram_u32a # 0x02 EWRAM unaligned (3b)
.long execute_load_iwram_u32a # 0x03 IWRAM unaligned (3b)
.long execute_load_io_u32a # 0x04 I/O registers unaligned (3b)
.long execute_load_palette_u32a # 0x05 Palette RAM unaligned (3b)
.long execute_load_vram_u32a # 0x06 VRAM unaligned (3b)
.long execute_load_oam_u32a # 0x07 OAM RAM unaligned (3b)
.long execute_load_gamepak8_u32a # 0x08 gamepak unaligned (3b)
.long execute_load_gamepak9_u32a # 0x09 gamepak unaligned (3b)
.long execute_load_gamepakA_u32a # 0x0A gamepak unaligned (3b)
.long execute_load_gamepakB_u32a # 0x0B gamepak unaligned (3b)
.long execute_load_gamepakC_u32a # 0x0C gamepak unaligned (3b)
.long execute_load_eeprom_u32a # 0x0D gamepak/eeprom unaligned (3b)
.long execute_load_backup_u32a # 0x0E Flash ROM/SRAM unaligned (3b)
.long execute_load_open_u32a # 0x0F open unaligned (3b)
patch_load_u32a:
patch_handler load_u32a_ftable, 1
# Unsigned 8bit store handlers
execute_store_ignore0_u8:
ignore_region 0, patch_store_u8
execute_store_ignore1_u8:
ignore_region 1, patch_store_u8
execute_store_ewram_u8:
translate_region_ewram patch_store_u8
store_u8_smc (ewram + 0x8000)
execute_store_u8:
execute_store_iwram_u8:
translate_region 3, patch_store_u8, (iwram + 0x8000), 0x7FFF
store_u8_smc (iwram + 0x8000)
execute_store_io_u8:
region_check 4, patch_store_u8
andi $5, $5, 0xFF # make value 8bit
andi $4, $4, 0x3FF # wrap around address
sw $ra, REG_SAVE3($16) # preserve $ra
save_registers
jal write_io_register8 # write the value out
sw $6, REG_PC($16) # save the PC (delay slot)
j write_io_epilogue # handle any state changes
nop
execute_store_palette_u8:
region_check 5, patch_store_u8
lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
ins $5, $5, 8, 8 # double value
andi $4, $4, 0x3FE # align palette address
addu $2, $2, $4
sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
sll $1, $5, 1 # make green 6bits
ins $1, $0, 0, 6 # make bottom bit 0
ins $1, $5, 0, 5 # insert red channel into $1
lui $2, %hi(palette_ram_converted)
addu $2, $2, $4
jr $ra # return
sh $1, %lo(palette_ram_converted)($2)
execute_store_vram_u8:
translate_region_vram_store_align16 patch_store_u8
store_u8_double vram
execute_store_oam_u8:
translate_region 7, patch_store_u8, oam_ram, 0x3FE
lui $1, %hi(oam_update) # write non-zero to oam_update
sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
store_u8_double oam_ram
execute_store_ignore8_u8:
ignore_region 8, patch_store_u8
execute_store_ignore9_u8:
ignore_region 9, patch_store_u8
execute_store_ignoreA_u8:
ignore_region 10, patch_store_u8
execute_store_ignoreB_u8:
ignore_region 11, patch_store_u8
execute_store_ignoreC_u8:
ignore_region 12, patch_store_u8
execute_store_eeprom_u8:
store_function write_eeprom, 13, patch_store_u8, 0x3FF
execute_store_backup_u8:
store_function write_backup, 14, patch_store_u8, 0xFFFF
execute_store_ignoreF_u8:
ignore_high patch_store_u8
store_u8_ftable:
.long execute_store_ignore0_u8 # 0x00 BIOS
.long execute_store_ignore1_u8 # 0x01 open address
.long execute_store_ewram_u8 # 0x02 EWRAM
.long execute_store_iwram_u8 # 0x03 IWRAM
.long execute_store_io_u8 # 0x04 I/O registers
.long execute_store_palette_u8 # 0x05 Palette RAM
.long execute_store_vram_u8 # 0x06 VRAM
.long execute_store_oam_u8 # 0x07 OAM RAM
.long execute_store_ignore8_u8 # 0x08 gamepak
.long execute_store_ignore9_u8 # 0x09 gamepak
.long execute_store_ignoreA_u8 # 0x0A gamepak
.long execute_store_ignoreB_u8 # 0x0B gamepak
.long execute_store_ignoreC_u8 # 0x0C gamepak
.long execute_store_eeprom_u8 # 0x0D gamepak/eeprom
.long execute_store_backup_u8 # 0x0E Flash ROM/SRAM
.long execute_store_ignoreF_u8 # 0x0F open address
patch_store_u8:
patch_handler store_u8_ftable, 0x0F
# Unsigned 16bit store handlers
execute_store_ignore0_u16:
ignore_region 0, patch_store_u16
execute_store_ignore1_u16:
ignore_region 1, patch_store_u16
execute_store_ewram_u16:
translate_region_ewram_store_align16 patch_store_u16
store_u16_smc (ewram + 0x8000)
execute_store_u16:
execute_store_iwram_u16:
translate_region 3, patch_store_u16, (iwram + 0x8000), 0x7FFE
store_u16_smc (iwram + 0x8000)
execute_store_io_u16:
region_check 4, patch_store_u16
andi $5, $5, 0xFFFF # make value 16bit
andi $4, $4, 0x3FE # wrap around/align address
sw $ra, REG_SAVE3($16) # preserve $ra
save_registers
jal write_io_register16 # write the value out
sw $6, REG_PC($16) # save the PC (delay slot)
j write_io_epilogue # handle any state changes
nop
execute_store_palette_u16:
region_check 5, patch_store_u16
lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
andi $4, $4, 0x3FE # wrap/align palette address
addu $2, $2, $4
sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
sll $1, $5, 1 # make green 6bits
ins $1, $0, 0, 6 # make bottom bit 0
ins $1, $5, 0, 5 # insert red channel into $1
lui $2, %hi(palette_ram_converted)
addu $2, $2, $4
jr $ra # return
sh $1, %lo(palette_ram_converted)($2)
execute_store_vram_u16:
translate_region_vram_store_align16 patch_store_u16
store_u16 vram
execute_store_oam_u16:
translate_region 7, patch_store_u16, oam_ram, 0x3FE
lui $1, %hi(oam_update) # write non-zero to oam_update
sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
store_u16 oam_ram
execute_store_rtc_u16:
store_function write_rtc, 8, patch_store_u16, 0xFE
execute_store_ignore9_u16:
ignore_region 9, patch_store_u16
execute_store_ignoreA_u16:
ignore_region 10, patch_store_u16
execute_store_ignoreB_u16:
ignore_region 11, patch_store_u16
execute_store_ignoreC_u16:
ignore_region 12, patch_store_u16
execute_store_eeprom_u16:
store_function write_eeprom, 13, patch_store_u16, 0x3FE
execute_store_ignoreE_u16:
ignore_region 14, patch_store_u16
execute_store_ignoreF_u16:
ignore_high patch_store_u16
store_u16_ftable:
.long execute_store_ignore0_u16 # 0x00 BIOS
.long execute_store_ignore1_u16 # 0x01 open address
.long execute_store_ewram_u16 # 0x02 EWRAM
.long execute_store_iwram_u16 # 0x03 IWRAM
.long execute_store_io_u16 # 0x04 I/O registers
.long execute_store_palette_u16 # 0x05 Palette RAM
.long execute_store_vram_u16 # 0x06 VRAM
.long execute_store_oam_u16 # 0x07 OAM RAM
.long execute_store_rtc_u16 # 0x08 gamepak
.long execute_store_ignore9_u16 # 0x09 gamepak
.long execute_store_ignoreA_u16 # 0x0A gamepak
.long execute_store_ignoreB_u16 # 0x0B gamepak
.long execute_store_ignoreC_u16 # 0x0C gamepak
.long execute_store_eeprom_u16 # 0x0D gamepak/eeprom
.long execute_store_ignoreE_u16 # 0x0E Flash ROM/SRAM
.long execute_store_ignoreF_u16 # 0x0F open address
patch_store_u16:
patch_handler store_u16_ftable, 0x0F
# Unsigned 32bit store handlers
execute_store_ignore0_u32:
ignore_region 0, patch_store_u32
execute_store_ignore1_u32:
ignore_region 1, patch_store_u32
execute_store_ewram_u32:
translate_region_ewram_store_align32 patch_store_u32
store_u32_smc (ewram + 0x8000)
execute_store_u32:
execute_store_iwram_u32:
translate_region 3, patch_store_u32, (iwram + 0x8000), 0x7FFC
store_u32_smc (iwram + 0x8000)
execute_store_io_u32:
region_check 4, patch_store_u32
nop
andi $4, $4, 0x3FC # wrap around/align address
sw $ra, REG_SAVE3($16) # preserve $ra
save_registers
jal write_io_register32 # write the value out
sw $6, REG_PC($16) # save the PC (delay slot)
j write_io_epilogue # handle any state changes
nop
execute_store_palette_u32:
region_check 5, patch_store_u32
lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
andi $4, $4, 0x3FC # wrap/align palette address
addu $2, $2, $4
sw $5, %lo(palette_ram)($2) # palette_ram[address] = value
sll $1, $5, 1 # make green 6bits
ins $1, $0, 0, 6 # make bottom bit 0
ins $1, $5, 0, 5 # insert red channel into $1
lui $2, %hi(palette_ram_converted)
addu $2, $2, $4
addiu $2, $2, %lo(palette_ram_converted)
sh $1, ($2)
srl $5, $5, 16 # shift down to next palette value
sll $1, $5, 1 # make green 6bits
ins $1, $0, 0, 6 # make bottom bit 0
ins $1, $5, 0, 5 # insert red channel into $1
jr $ra # return
sh $1, 2($2)
execute_store_vram_u32:
translate_region_vram_store_align32 patch_store_u32
store_u32 vram
execute_store_oam_u32:
translate_region 7, patch_store_u32, oam_ram, 0x3FC
lui $1, %hi(oam_update) # write non-zero to oam_update
sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
store_u32 oam_ram
execute_store_ignore8_u32:
ignore_region 8, patch_store_u32
execute_store_ignore9_u32:
ignore_region 9, patch_store_u32
execute_store_ignoreA_u32:
ignore_region 10, patch_store_u32
execute_store_ignoreB_u32:
ignore_region 11, patch_store_u32
execute_store_ignoreC_u32:
ignore_region 12, patch_store_u32
execute_store_eeprom_u32:
store_function write_eeprom, 13, patch_store_u32, 0x3FC
execute_store_ignoreE_u32:
ignore_region 14, patch_store_u32
execute_store_ignoreF_u32:
ignore_high patch_store_u32
store_u32_ftable:
.long execute_store_ignore0_u32 # 0x00 BIOS
.long execute_store_ignore1_u32 # 0x01 open address
.long execute_store_ewram_u32 # 0x02 EWRAM
.long execute_store_iwram_u32 # 0x03 IWRAM
.long execute_store_io_u32 # 0x04 I/O registers
.long execute_store_palette_u32 # 0x05 Palette RAM
.long execute_store_vram_u32 # 0x06 VRAM
.long execute_store_oam_u32 # 0x07 OAM RAM
.long execute_store_ignore8_u32 # 0x08 gamepak
.long execute_store_ignore9_u32 # 0x09 gamepak
.long execute_store_ignoreA_u32 # 0x0A gamepak
.long execute_store_ignoreB_u32 # 0x0B gamepak
.long execute_store_ignoreC_u32 # 0x0C gamepak
.long execute_store_eeprom_u32 # 0x0D gamepak/eeprom
.long execute_store_ignoreE_u32 # 0x0E Flash ROM/SRAM
.long execute_store_ignoreF_u32 # 0x0F open address
patch_store_u32:
patch_handler store_u32_ftable, 0x0F
# Unsigned always aligned, a2 safe 32bit store handlers
execute_store_ignore0_u32a:
ignore_region 0, patch_store_u32a
execute_store_ignore1_u32a:
ignore_region 1, patch_store_u32a
execute_store_ewram_u32a:
translate_region_ewram_store_align32 patch_store_u32a
store_u32 (ewram + 0x8000)
execute_aligned_store32:
execute_store_iwram_u32a:
translate_region 3, patch_store_u32a, (iwram + 0x8000), 0x7FFC
store_u32 (iwram + 0x8000)
execute_store_io_u32a:
region_check 4, patch_store_u32a
nop
sw $6, REG_SAVE($16) # save a2
sw $ra, REG_SAVE2($16) # save ra
andi $4, $4, 0x3FC # wrap around/align address
save_registers
jal write_io_register32 # write the value out
nop
restore_registers
lw $ra, REG_SAVE2($16) # restore ra
jr $ra
lw $6, REG_SAVE($16) # restore a2
execute_store_palette_u32a:
region_check 5, patch_store_u32a
lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
andi $4, $4, 0x3FC # wrap/align palette address
addu $2, $2, $4
sw $5, %lo(palette_ram)($2) # palette_ram[address] = value
sll $1, $5, 1 # make green 6bits
ins $1, $0, 0, 6 # make bottom bit 0
ins $1, $5, 0, 5 # insert red channel into $1
lui $2, %hi(palette_ram_converted)
addu $2, $2, $4
addiu $2, $2, %lo(palette_ram_converted)
sh $1, ($2)
srl $5, $5, 16 # shift down to next palette value
sll $1, $5, 1 # make green 6bits
ins $1, $0, 0, 6 # make bottom bit 0
ins $1, $5, 0, 5 # insert red channel into $1
jr $ra # return
sh $1, 2($2)
execute_store_vram_u32a:
translate_region_vram_store_align32 patch_store_u32a
store_u32 vram
execute_store_oam_u32a:
translate_region 7, patch_store_u32a, oam_ram, 0x3FC
lui $1, %hi(oam_update) # write non-zero to oam_update
sw $1, %lo(oam_update)($1) # cheap, but this is non-zero
store_u32 oam_ram
execute_store_ignore8_u32a:
ignore_region 8, patch_store_u32a
execute_store_ignore9_u32a:
ignore_region 9, patch_store_u32a
execute_store_ignoreA_u32a:
ignore_region 10, patch_store_u32a
execute_store_ignoreB_u32a:
ignore_region 11, patch_store_u32a
execute_store_ignoreC_u32a:
ignore_region 12, patch_store_u32a
execute_store_eeprom_u32a:
store_function_a write_eeprom, 13, patch_store_u32a, 0x3FC
execute_store_ignoreE_u32a:
ignore_region 14, patch_store_u32a
execute_store_ignoreF_u32a:
ignore_high patch_store_u32a
store_u32a_ftable:
.long execute_store_ignore0_u32a# 0x00 BIOS
.long execute_store_ignore1_u32a# 0x01 open address
.long execute_store_ewram_u32a # 0x02 EWRAM
.long execute_store_iwram_u32a # 0x03 IWRAM
.long execute_store_io_u32a # 0x04 I/O registers
.long execute_store_palette_u32a# 0x05 Palette RAM
.long execute_store_vram_u32a # 0x06 VRAM
.long execute_store_oam_u32a # 0x07 OAM RAM
.long execute_store_ignore8_u32a# 0x08 gamepak
.long execute_store_ignore9_u32a# 0x09 gamepak
.long execute_store_ignoreA_u32a# 0x0A gamepak
.long execute_store_ignoreB_u32a# 0x0B gamepak
.long execute_store_ignoreC_u32a# 0x0C gamepak
.long execute_store_eeprom_u32a # 0x0D gamepak/eeprom
.long execute_store_ignoreE_u32a# 0x0E Flash ROM/SRAM
.long execute_store_ignoreF_u32a# 0x0F open address
patch_store_u32a:
patch_handler store_u32a_ftable, 0x0F
write_io_epilogue:
beq $2, $0, no_alert # 0 means nothing happened
addiu $4, $2, -2 # see if return value is 2 (delay slot)
beq $4, $0, smc_dma # is it an SMC alert? (return value = 2)
nop
addiu $4, $2, -3 # see if return value is 3
beq $4, $0, irq_alert # is it an IRQ alert? (return value = 3)
nop
collapse_flags # make sure flags are good for update_gba
alert_loop:
jal update_gba # process the next event
nop
lw $1, COMPLETED_FRAME($16) # Check whether we completed a frame
bne $1, $0, return_to_main # Return to main thread now
lw $1, CPU_HALT_STATE($16) # check if CPU is sleeping
bne $1, $0, alert_loop # see if it hasn't changed
nop
addu $17, $2, $0 # $17 = new cycle counter
lw $4, REG_PC($16) # $4 = new PC
j lookup_pc
nop
irq_alert:
restore_registers
j lookup_pc # PC has changed, get a new one
nop
no_alert:
restore_registers
lw $ra, REG_SAVE3($16) # restore return
jr $ra # we can return
nop
smc_dma:
jal flush_translation_cache_ram # flush translation cache
nop
j lookup_pc
nop
smc_write:
save_registers
jal flush_translation_cache_ram # flush translation cache
sw $6, REG_PC($16) # save PC (delay slot)
lookup_pc:
lw $2, REG_CPSR($16) # $2 = cpsr
andi $2, $2, 0x20 # isolate mode bit
beq $2, $0, lookup_pc_arm # if T bit is zero use arm handler
nop
lookup_pc_thumb:
jal block_lookup_address_thumb # get Thumb address
lw $4, REG_PC($16) # load PC as arg 0 (delay slot)
restore_registers
jr $2 # jump to result
nop
lookup_pc_arm:
jal block_lookup_address_arm # get ARM address
lw $4, REG_PC($16) # load PC as arg 0 (delay slot)
restore_registers
jr $2 # jump to result
nop
# Return the current cpsr
execute_read_cpsr:
collapse_flags # fold flags into cpsr, put cpsr into $2
jr $ra # return
nop
# Return the current spsr
execute_read_spsr:
lw $1, CPU_MODE($16) # $1 = cpu_mode
lui $2, %hi(spsr)
sll $1, $1, 2 # adjust to word offset size
addu $2, $2, $1
jr $ra # return
lw $2, %lo(spsr)($2) # $2 = spsr[cpu_mode] (delay slot)
# Switch into SWI, has to collapse flags
# $4: Current pc
execute_swi:
add $sp, $sp, -4 # push $ra
sw $ra, ($sp)
lui $1, %hi(SUPERVISOR_LR)
sw $4, %lo(SUPERVISOR_LR)($1) # store next PC in the supervisor's LR
collapse_flags # get cpsr in $2
lui $5, %hi(SUPERVISOR_SPSR)
sw $2, %lo(SUPERVISOR_SPSR)($5) # save cpsr in SUPERVISOR_CPSR
ins $2, $0, 0, 6 # zero out bottom 6 bits of CPSR
ori $2, 0x13 # set mode to supervisor
sw $2, REG_CPSR($16) # write back CPSR
save_registers
jal set_cpu_mode # set the CPU mode to supervisor
li $4, 3 # 3 is supervisor mode (delay slot)
restore_registers
lw $ra, ($sp) # pop $ra
jr $ra # return
add $sp, $sp, 4 # fix stack (delay slot)
# $4: pc to restore to
# returns in $4
execute_spsr_restore:
lw $1, CPU_MODE($16) # $1 = cpu_mode
beq $1, $0, no_spsr_restore # only restore if the cpu isn't usermode
lui $2, %hi(spsr) # start loading SPSR (delay)
sll $1, $1, 2 # adjust to word offset size
addu $2, $2, $1
lw $1, %lo(spsr)($2) # $1 = spsr[cpu_mode]
sw $1, REG_CPSR($16) # cpsr = spsr[cpu_mode]
extract_flags_body # extract flags from $1
addiu $sp, $sp, -4
sw $ra, ($sp)
save_registers
jal execute_spsr_restore_body # do the dirty work in this C function
nop
restore_registers
addu $4, $2, $0 # move return value to $4
lw $ra, ($sp)
jr $ra
addiu $sp, $sp, 4
no_spsr_restore:
jr $ra
nop
# $4: new cpsr
# $5: store mask
# $6: current PC
execute_store_cpsr:
and $1, $4, $5 # $1 = new_cpsr & store_mask
lw $2, REG_CPSR($16) # $2 = current cpsr
nor $4, $5, $0 # $4 = ~store_mask
and $2, $2, $4 # $2 = (cpsr & (~store_mask))
or $1, $1, $2 # $1 = new cpsr combined with old
extract_flags_body # extract flags from $1
addiu $sp, $sp, -4
sw $ra, ($sp)
save_registers
jal execute_store_cpsr_body # do the dirty work in this C function
addu $4, $1, $0 # load the new CPSR (delay slot)
bne $2, $0, changed_pc_cpsr # this could have changed the pc
nop
restore_registers
lw $ra, ($sp)
jr $ra
addiu $sp, $sp, 4
changed_pc_cpsr:
jal block_lookup_address_arm # GBA address is in $4
addu $4, $2, $0 # load new address in $4 (delay slot)
restore_registers # restore registers
jr $2 # jump to the new address
addiu $sp, $sp, 4 # get rid of the old ra (delay slot)
# $4: new spsr
# $5: store mask
execute_store_spsr:
lw $1, CPU_MODE($16) # $1 = cpu_mode
lui $2, %hi(spsr)
sll $1, $1, 2 # adjust to word offset size
addu $1, $2, $1
lw $2, %lo(spsr)($1) # $2 = spsr[cpu_mode]
and $4, $4, $5 # $4 = new_spsr & store_mask
nor $5, $5, $0 # $5 = ~store_mask
and $2, $2, $5 # $2 = (spsr & (~store_mask))
or $4, $4, $2 # $4 = new spsr combined with old
jr $ra # return
sw $4, %lo(spsr)($1) # spsr[cpu_mode] = $4 (delay slot)
# $4: value
# $5: shift
execute_lsl_flags_reg:
beq $5, $0, lsl_shift_zero # is the shift zero?
sltiu $1, $5, 32 # $1 = (shift < 32) (delay)
beq $1, $0, lsl_shift_high # is the shift >= 32?
li $2, 32
subu $2, $2, $5 # $2 = (32 - shift)
srlv $2, $4, $2 # $2 = (value >> (32 - shift))
andi $22, $2, 1 # c flag = (value >> (32 - shift)) & 0x01
lsl_shift_zero:
jr $ra # return
sllv $4, $4, $5 # return (value << shift) (delay)
lsl_shift_high:
sltiu $1, $5, 33 # $1 = (shift < 33) (delay)
bne $1, $0, lsl_shift_done # jump if shift == 32
andi $22, $4, 1 # c flag = value & 0x01 (delay)
add $22, $0, $0 # c flag = 0 otherwise
lsl_shift_done:
jr $ra # return
add $4, $0, $0 # value = 0 no matter what
execute_lsr_flags_reg:
beq $5, $0, lsr_shift_zero # is the shift zero?
sltiu $1, $5, 32 # $1 = (shift < 32) (delay)
beq $1, $0, lsr_shift_high # is the shift >= 32?
addiu $2, $5, -1 # $2 = shift - 1 (delay)
srlv $2, $4, $2 # $2 = (value >> (shift - 1))
andi $22, $2, 1 # c flag = (value >> (32 - shift)) & 0x01
lsr_shift_zero:
jr $ra # return
srlv $4, $4, $5 # return (value >> shift) (delay)
lsr_shift_high:
sltiu $1, $5, 33 # $1 = (shift < 33) (delay)
bne $1, $0, lsr_shift_done # jump if shift == 32
srl $22, $4, 31 # c flag = value >> 31 (delay)
add $22, $0, $0 # c flag = 0 otherwise
lsr_shift_done:
jr $ra # return
add $4, $0, $0 # value = 0 no matter what
execute_asr_flags_reg:
beq $5, $0, asr_shift_zero # is the shift zero?
sltiu $1, $5, 32 # $1 = (shift < 32) (delay)
beq $1, $0, asr_shift_high # is the shift >= 32?
addiu $2, $5, -1 # $2 = shift - 1 (delay)
srlv $2, $4, $2 # $2 = (value >> (shift - 1))
andi $22, $2, 1 # c flag = (value >> (32 - shift)) & 0x01
asr_shift_zero:
jr $ra # return
srav $4, $4, $5 # return (value >> shift) (delay)
asr_shift_high:
sra $4, $4, 31 # value >>= 31
jr $ra # return
andi $22, $4, 1 # c flag = value & 0x01
execute_ror_flags_reg:
beq $5, $0, ror_zero_shift # is the shift zero?
addiu $1, $5, -1 # $1 = (shift - 1) (delay)
srav $1, $4, $1 # $1 = (value >> (shift - 1))
andi $22, $1, 1 # c flag = $1 & 1
ror_zero_shift:
jr $ra # return
rotrv $4, $4, $5 # return (value ror shift) delay
# $4: cycle counter argument
execute_arm_translate:
add $sp, $sp, -48 # Store the main thread context
sw $s0, 0($sp)
sw $s1, 4($sp)
sw $s2, 8($sp)
sw $s3, 12($sp)
sw $s4, 16($sp)
sw $s5, 20($sp)
sw $s6, 24($sp)
sw $s7, 28($sp)
sw $fp, 32($sp)
sw $ra, 36($sp)
lui $16, %hi(reg) # load reg address into base reg
addiu $16, %lo(reg)
sw $28, GP_SAVE($16)
addu $17, $4, $0 # load cycle counter register
extract_flags # load flag variables
# CPU might be sleeping, do not wake ip up!
lw $1, CPU_HALT_STATE($16) # check if CPU is sleeping
bne $1, $0, alert_loop # see if it hasn't changed
lw $1, REG_CPSR($16)
and $1, $1, 0x20 # see if Thumb bit is set in flags
bne $1, $0, 1f
lw $4, REG_PC($16) # load PC into $4 (delay)
jal block_lookup_address_arm # lookup initial jump address
nop
restore_registers # load initial register values
jr $2 # jump to return
nop
1:
jal block_lookup_address_thumb # lookup initial jump address
nop
restore_registers # load initial register values
jr $2 # jump to return
nop
.data:
memory_map_read:
.space 0x8000
# This must be between memory_map_read and memory_map_write because it's used
# to calculate their addresses elsewhere in this file.
reg:
.space 0x100
memory_map_write:
.space 0x8000