gpsp/arm/arm64_stub.S

761 lines
33 KiB
ArmAsm

# gameplaySP
#
# Copyright (C) 2021 David Guillen Fandos <david@davidgf.net>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of
# the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "../gpsp_config.h"
#define defsymbl(symbol) \
.align 2; \
.type symbol, %function ;\
.global symbol ; \
.global _##symbol ; \
symbol: \
_##symbol:
.text
.align 2
#define REG_R0 (0 * 4)
#define REG_R1 (1 * 4)
#define REG_R2 (2 * 4)
#define REG_R3 (3 * 4)
#define REG_R4 (4 * 4)
#define REG_R5 (5 * 4)
#define REG_R6 (6 * 4)
#define REG_R7 (7 * 4)
#define REG_R8 (8 * 4)
#define REG_R9 (9 * 4)
#define REG_R10 (10 * 4)
#define REG_R11 (11 * 4)
#define REG_R12 (12 * 4)
#define REG_R13 (13 * 4)
#define REG_R14 (14 * 4)
#define REG_SP (13 * 4)
#define REG_LR (14 * 4)
#define REG_PC (15 * 4)
#define REG_CPSR (16 * 4)
#define CPU_MODE (17 * 4)
#define CPU_HALT_STATE (18 * 4)
#define REG_N_FLAG (20 * 4)
#define REG_Z_FLAG (21 * 4)
#define REG_C_FLAG (22 * 4)
#define REG_V_FLAG (23 * 4)
#define CHANGED_PC_STATUS (24 * 4)
#define COMPLETED_FRAME (25 * 4)
#define OAM_UPDATED (26 * 4)
#define REG_SAVE (27 * 4)
#define REG_SAVE2 (28 * 4)
#define REG_SAVE3 (29 * 4)
#define REG_SAVE4 (30 * 4)
#define REG_SAVE5 (31 * 4)
#define reg_base x20
#define reg_cycles w21
#define reg_c_flag w22
#define reg_v_flag w23
#define reg_z_flag w24
#define reg_n_flag w25
// Memory offsets from reg_base to the different buffers
#define RDMAP_OFF -0xB9000 // 8K pointers (64KB)
#define IWRAM_OFF -0xA9000 // 32KB (double for shadow)
#define VRAM_OFF -0x99000 // 96KB
#define EWRAM_OFF -0x81000 // 256KB (double for shadow)
#define MEM_TBL_OFF -0x1000 // Some space for the tables
#define SPSR_RAM_OFF 0x100
#define REGMODE_RAM_OFF 0x118
#define OAM_RAM_OFF 0x200
#define PAL_RAM_OFF 0x600
#define IOREG_OFF 0xA00
#define PALCNV_RAM_OFF 0xE00
// Used for SWI handling
#define MODE_SUPERVISOR 3
#define SUPERVISOR_SPSR (SPSR_RAM_OFF + 3*4) // spsr[3]
#define SUPERVISOR_LR (REGMODE_RAM_OFF + (3 * (7 * 4)) + (6 * 4)) // reg_mode[3][6]
// Stores and restores registers to their register storage in RAM
#define load_registers() ;\
ldp w6, w7, [reg_base, #0] ;\
ldp w8, w9, [reg_base, #8] ;\
ldp w10, w11, [reg_base, #16] ;\
ldp w12, w13, [reg_base, #24] ;\
ldp w14, w15, [reg_base, #32] ;\
ldp w16, w17, [reg_base, #40] ;\
ldp w26, w27, [reg_base, #48] ;\
ldr w28, [reg_base, #56] ;\
#define store_registers() ;\
stp w6, w7, [reg_base, #0] ;\
stp w8, w9, [reg_base, #8] ;\
stp w10, w11, [reg_base, #16] ;\
stp w12, w13, [reg_base, #24] ;\
stp w14, w15, [reg_base, #32] ;\
stp w16, w17, [reg_base, #40] ;\
stp w26, w27, [reg_base, #48] ;\
str w28, [reg_base, #56] ;\
// Extracts flags from CPSR into the cache flag registers
#define extract_flags_reg(tmpreg) ;\
ubfx reg_n_flag, tmpreg, #31, #1 ;\
ubfx reg_z_flag, tmpreg, #30, #1 ;\
ubfx reg_c_flag, tmpreg, #29, #1 ;\
ubfx reg_v_flag, tmpreg, #28, #1 ;\
#define extract_flags(tmpreg) ;\
ldr tmpreg, [reg_base, #REG_CPSR] ;\
extract_flags_reg(tmpreg) ;\
// Collects cache flag bits and consolidates them to the CPSR reg
#define consolidate_flags(tmpreg) ;\
ldr tmpreg, [reg_base, #REG_CPSR] ;\
bfi tmpreg, reg_n_flag, #31, #1 ;\
bfi tmpreg, reg_z_flag, #30, #1 ;\
bfi tmpreg, reg_c_flag, #29, #1 ;\
bfi tmpreg, reg_v_flag, #28, #1 ;\
str tmpreg, [reg_base, #REG_CPSR] ;\
// Update the GBA hardware (video, sound, input, etc)
// w0: current PC
defsymbl(a64_update_gba)
str w0, [reg_base, #REG_PC] // update the PC value
str lr, [reg_base, #REG_SAVE] // Save LR for later if needed
consolidate_flags(w0) // update the CPSR
store_registers() // save out registers
bl update_gba // update GBA state
ldr w1, [reg_base, #COMPLETED_FRAME] // return to main if new frame
cbnz w1, return_to_main
// Resume execution (perhaps from a new PC)
mov reg_cycles, w0 // load new cycle count
extract_flags(w2) // reload flag cache bits
ldr w0, [reg_base, #CHANGED_PC_STATUS] // see if PC has change
cbnz w0, 1f // go start from new PC
ldr lr, [reg_base, #REG_SAVE] // Restore return point
load_registers() // reload registers
ret // resume execution, no PC change
1: // Resume from new PC
ldr w0, [reg_base, #REG_PC] // load new PC
tbnz w2, #5, 2f // CPSR.T means in thumb mode
bl block_lookup_address_arm
load_registers() // reload registers
br x0 // jump to new ARM block
2:
bl block_lookup_address_thumb
load_registers() // reload registers
br x0 // jump to new Thumb block
.size a64_update_gba, .-a64_update_gba
// Cheat hooks for master function
// This is called whenever PC == cheats-master-function
// Just calls the C function to process cheats
defsymbl(a64_cheat_hook)
store_registers()
str lr, [reg_base, #REG_SAVE]
bl process_cheats
ldr lr, [reg_base, #REG_SAVE]
load_registers()
ret
// These are b stubs for performing indirect branches. They are not
// linked to and don't return, instead they link elsewhere.
// Input:
// r0: PC to branch to
defsymbl(a64_indirect_branch_arm)
store_registers()
bl block_lookup_address_arm
load_registers()
br x0
defsymbl(a64_indirect_branch_thumb)
store_registers()
bl block_lookup_address_thumb
load_registers()
br x0
defsymbl(a64_indirect_branch_dual)
store_registers()
bl block_lookup_address_dual
load_registers()
br x0
// Read CPSR and SPSR values
defsymbl(execute_read_cpsr)
consolidate_flags(w0) // Consolidate on ret value
ret
defsymbl(execute_read_spsr)
ldr w1, [reg_base, #CPU_MODE] // read cpu mode to w1
add x0, reg_base, #SPSR_RAM_OFF // ptr to spsr table
ldr w0, [x0, x1, lsl #2] // Read actual value from trable
ret
// Update the cpsr.
// Input:
// w0: new cpsr value
// w1: bitmask of which bits in cpsr to update
// w2: current PC
defsymbl(execute_store_cpsr)
ldr w4, [reg_base, #REG_CPSR] // read current CPSR
and w3, w0, w1 // reg_flags = new_cpsr & store_mask
bic w4, w4, w1 // current_cpsr & ~store_mask
orr w0, w3, w4 // w3 = final CPSR value
extract_flags_reg(w0) // Update cached flags too
str lr, [reg_base, #REG_SAVE]
store_registers()
bl execute_store_cpsr_body // Do the remaining work in C mode
cbnz w0, 1f // If PC has changed due to this
ldr lr, [reg_base, #REG_SAVE] // Resume execution where we left it
load_registers()
ret
1:
// Returned value contains the PC, resume execution there
bl block_lookup_address_arm
load_registers()
br x0 // Resume in the returned block
.size execute_store_cpsr, .-execute_store_cpsr
// Write to SPSR
// w0: new SPSR value
// w1: store mask
defsymbl(execute_store_spsr)
ldr w2, [reg_base, #CPU_MODE] // read cpu mode to w1
add x2, reg_base, x2, lsl #2 // calculate table offset
ldr w3, [x2, #SPSR_RAM_OFF] // Read actual value from trable
and w0, w0, w1 // new-spsr & mask
bic w3, w3, w1 // old-spsr & ~mask
orr w0, w0, w3 // final spsr value
str w0, [x2, #SPSR_RAM_OFF] // Store new SPSR
ret
.size execute_store_spsr, .-execute_store_spsr
// Restore the cpsr from the mode spsr and mode shift.
// Input:
// r0: current pc
defsymbl(execute_spsr_restore)
ldr w1, [reg_base, #CPU_MODE] // w1 = cpu_mode
cbz w1, 1f // Ignore if in user mode
lsl w2, w1, #2 // We access 32 bit words
add w2, w2, #SPSR_RAM_OFF
ldr w3, [reg_base, x2] // w3 = spsr[cpu_mode]
str w3, [reg_base, #REG_CPSR] // update CPSR with SPSR value
extract_flags_reg(w3) // update cached flag values
// This function call will pass r0 (address) and return it.
str lr, [reg_base, #REG_SAVE]
store_registers() // save ARM registers
bl execute_spsr_restore_body
ldr lr, [reg_base, #REG_SAVE]
load_registers()
1:
ret
.size execute_spsr_restore, .-execute_spsr_restore
// Setup the mode transition work for calling an SWI.
// Input:
// r0: current pc
defsymbl(execute_swi)
str lr, [reg_base, #REG_SAVE]
str w0, [reg_base, #SUPERVISOR_LR] // Store next PC into supervisor LR
consolidate_flags(w1) // Calculate current CPSR flags
str w1, [reg_base, #SUPERVISOR_SPSR] // Store them in the SPSR
bic w1, w1, #0x3F // Clear mode bits
mov w2, #(0x13 | 0x80) // Set supervisor mode bits
orr w1, w1, w2
str w1, [reg_base, #REG_CPSR] // Update CPSR with new value
store_registers()
mov w0, #MODE_SUPERVISOR
bl set_cpu_mode // Set supervisor mode
ldr lr, [reg_base, #REG_SAVE]
load_registers()
ret
.size execute_swi, .-execute_swi
defsymbl(execute_arm_translate_internal)
// save registers that will be clobbered
sub sp, sp, #96
stp x19, x20, [sp, #0]
stp x21, x22, [sp, #16]
stp x23, x24, [sp, #32]
stp x25, x26, [sp, #48]
stp x27, x28, [sp, #64]
stp x29, x30, [sp, #80]
mov reg_cycles, w0 // load cycle counter
mov reg_base, x1 // init base_reg
// Check whether the CPU is sleeping already, we should just wait for IRQs
ldr w1, [reg_base, #CPU_HALT_STATE]
cmp w1, #0
bne alert_loop
ldr w0, [reg_base, #REG_PC] // r0 = current pc
ldr w1, [reg_base, #REG_CPSR] // r1 = flags
tst w1, #0x20 // see if Thumb bit is set
extract_flags(w2) // load flags
bne 1f // if so lookup thumb
bl block_lookup_address_arm
load_registers()
br x0 // jump to first ARM block
1:
bl block_lookup_address_thumb
load_registers()
br x0 // jump to first Thumb block
// Epilogue to return to the main thread (whatever called execute_arm_translate)
return_to_main:
// restore the saved regs and return
ldp x19, x20, [sp, #0]
ldp x21, x22, [sp, #16]
ldp x23, x24, [sp, #32]
ldp x25, x26, [sp, #48]
ldp x27, x28, [sp, #64]
ldp x29, x30, [sp, #80]
add sp, sp, #96
ret
// Memory read stub routines
#define execute_load_builder(load_type, ldop, ldmask, tblidx, ldfn) ;\
;\
defsymbl(execute_load_##load_type) ;\
tst w0, #(0xf0000000 | ldmask) ;\
lsr w3, w0, #24 ;\
csinc w3, wzr, w3, ne ;\
add x4, reg_base, (MEM_TBL_OFF + tblidx*136) ;\
ldr x3, [x4, x3, lsl #3] ;\
br x3 ;\
;\
ld_bios_##load_type: /* BIOS area, need to verify PC */;\
lsr w3, w1, #24 /* Are we running the BIOS */;\
cbnz w3, ld_slow_##load_type ;\
and w0, w0, #(0x7fff) /* BIOS only 16 KB */;\
add x3, reg_base, #(RDMAP_OFF) ;\
ldr x3, [x3] /* x3 = bios mem buffer */;\
ldop w0, [x3, x0] /* load actual value */;\
ret ;\
;\
ld_ewram_##load_type: /* EWRAM area */;\
and w0, w0, #(0x3ffff) ;\
add x3, reg_base, #EWRAM_OFF ;\
ldop w0, [x3, x0] ;\
ret ;\
;\
ld_iwram_##load_type: /* IWRAM area */;\
and w0, w0, #(0x7fff) ;\
add x3, reg_base, #(IWRAM_OFF+0x8000) ;\
ldop w0, [x3, x0] ;\
ret ;\
;\
ld_ioram_##load_type: /* I/O RAM area */;\
and w0, w0, #(0x3ff) ;\
add x3, reg_base, #(IOREG_OFF) ;\
ldop w0, [x3, x0] ;\
ret ;\
;\
ld_palram_##load_type: /* PAL RAM area */;\
and w0, w0, #(0x3ff) ;\
add x3, reg_base, #(PAL_RAM_OFF) ;\
ldop w0, [x3, x0] ;\
ret ;\
;\
ld_oamram_##load_type: /* OAM RAM area */;\
and w0, w0, #(0x3ff) ;\
add x3, reg_base, #(OAM_RAM_OFF) ;\
ldop w0, [x3, x0] ;\
ret ;\
;\
ld_rdmap_##load_type: ;\
lsr w4, w0, #15 /* Each block is 32KB */;\
add x3, reg_base, #(RDMAP_OFF) ;\
ldr x4, [x3, x4, lsl #3] /* x4 = table pointer */;\
and w0, w0, #(0x7fff) /* 32KB pages */;\
ldop w0, [x4, x0] /* load actual value */;\
ret ;\
;\
ld_slow_##load_type: /* Slow C path */;\
str w1, [reg_base, #REG_PC] /* write out PC */;\
str lr, [reg_base, #REG_SAVE] /* Save LR */;\
store_registers() ;\
bl ldfn ;\
ldr lr, [reg_base, #REG_SAVE] ;\
load_registers() ;\
ret ;\
.size execute_load_##load_type, .-execute_load_##load_type
#define load_lookup_table(load_type, aload_type) ;\
.quad ld_slow_##aload_type /* -1: Unaligned/Bad access */;\
.quad ld_bios_##aload_type /* 0x00: BIOS */;\
.quad ld_slow_##aload_type /* 0x01: Open bus */;\
.quad ld_ewram_##load_type /* 0x02: ewram */;\
.quad ld_iwram_##load_type /* 0x03: iwram */;\
.quad ld_ioram_##load_type /* 0x04: I/O regs */;\
.quad ld_palram_##load_type /* 0x05: palette RAM */;\
.quad ld_rdmap_##load_type /* 0x06: vram */;\
.quad ld_oamram_##load_type /* 0x07: oam ram */;\
.quad ld_rdmap_##load_type /* 0x08: gamepak: ignore */;\
.quad ld_rdmap_##load_type /* 0x09: gamepak: ignore */;\
.quad ld_rdmap_##load_type /* 0x0A: gamepak: ignore */;\
.quad ld_rdmap_##load_type /* 0x0B: gamepak: ignore */;\
.quad ld_rdmap_##load_type /* 0x0C: gamepak: ignore */;\
.quad ld_slow_##aload_type /* 0x0D: EEPROM */;\
.quad ld_slow_##aload_type /* 0x0E: backup */;\
.quad ld_slow_##aload_type /* 0x0F: ignore */;\
// Aligned load is a bit special
defsymbl(execute_aligned_load32)
tst w0, #(0xf0000000)
lsr w3, w0, #24
csinc w3, wzr, w3, ne
add x4, reg_base, (MEM_TBL_OFF + 5*136)
ldr x3, [x4, x3, lsl #3]
br x3
ld_slow_aligned_u32: // Slow C path for multiple loads
str lr, [reg_base, #REG_SAVE] // Save LR
store_registers()
bl read_memory32
ldr lr, [reg_base, #REG_SAVE]
load_registers()
ret
ld_bios_aligned_u32:
and w0, w0, #(0x7fff) // Do not verify PC on purpose
add x3, reg_base, #(RDMAP_OFF)
ldr x3, [x3]
ldr w0, [x3, x0]
ret
execute_load_builder( u8, ldrb, 0, 0, read_memory8)
execute_load_builder( s8, ldrsb, 0, 1, read_memory8s)
execute_load_builder(u16, ldrh, 1, 2, read_memory16)
execute_load_builder(s16, ldrsh, 1, 3, read_memory16s)
execute_load_builder(u32, ldr, 3, 4, read_memory32)
// Prepares for a external store (calls C code)
#define store_align_8() and w1, w1, #0xff
#define store_align_16() and w1, w1, #0xffff; bic w0, w0, #1
#define store_align_32() bic w0, w0, #3
// Write out to memory.
// Input:
// w0: address
// w1: value
// w2: PC value
#define execute_store_builder(store_type, str_op, str_op16, load_op, \
stmask, stmask16, tblidx) ;\
;\
defsymbl(execute_store_u##store_type) ;\
lsr w4, w0, #28 ;\
lsr w3, w0, #24 ;\
cbnz w4, ext_store_u##store_type ;\
add x4, reg_base, (MEM_TBL_OFF + 816 + tblidx*128) ;\
ldr x3, [x4, x3, lsl #3] ;\
br x3 ;\
;\
ext_store_u##store_type: ;\
ext_store_u##store_type##_safe: ;\
str w2, [reg_base, #REG_PC] /* write out PC */;\
str lr, [reg_base, #REG_SAVE] /* Preserve LR */;\
store_align_##store_type() ;\
store_registers() ;\
bl write_memory##store_type ;\
cbnz w0, write_epilogue /* handle additional write stuff */;\
ldr lr, [reg_base, #REG_SAVE] ;\
load_registers() ;\
ret /* resume if no side effects */;\
;\
ext_store_iwram_u##store_type: ;\
and w0, w0, #(0x7fff & ~stmask) /* Mask to mirror memory (+align)*/;\
add x3, reg_base, #(IWRAM_OFF+0x8000) /* x3 = iwram base */;\
str_op w1, [x0, x3] /* store data */;\
sub x3, x3, #0x8000 /* x3 = iwram smc base */;\
load_op w1, [x0, x3] /* w1 = SMC sentinel */;\
cbnz w1, 3f /* Check value, should be zero */;\
ret /* return */;\
;\
ext_store_ewram_u##store_type: ;\
and w0, w0, #(0x3ffff & ~stmask) /* Mask to mirror memory (+align)*/;\
add x3, reg_base, #EWRAM_OFF /* x3 = ewram base */;\
str_op w1, [x0, x3] /* store data */;\
add x3, x3, #0x40000 /* x3 = ewram smc base */;\
load_op w1, [x0, x3] /* w1 = SMC sentinel */;\
cbnz w1, 3f /* Check value, should be zero */;\
ret /* return */;\
;\
ext_store_vram_u##store_type: ;\
ext_store_vram_u##store_type##_safe: ;\
and w0, w0, #(0x1ffff & ~stmask16) /* Mask to mirror memory (+align)*/;\
sub w3, w0, #0x8000 /* Mirrored addr for last bank */;\
cmp w0, #0x18000 /* Check if exceeds 96KB */;\
csel w0, w3, w0, cs /* If it does, pick the mirror */;\
add x3, reg_base, #VRAM_OFF /* x3 = ewram base */;\
str_op16 w1, [x0, x3] /* store data */;\
ret /* return */;\
;\
ext_store_oam_ram_u##store_type: ;\
ext_store_oam_ram_u##store_type##_safe: ;\
and w0, w0, #(0x3ff & ~stmask16) /* Mask to mirror memory (+align)*/;\
add x3, reg_base, #OAM_RAM_OFF /* x3 = oam ram base */;\
str_op16 w1, [x0, x3] /* store data */;\
str w29, [reg_base, #OAM_UPDATED] /* write non zero to signal */;\
ret /* return */;\
;\
ext_store_ioreg_u##store_type: ;\
str w2, [reg_base, #REG_PC] /* write out PC */;\
str lr, [reg_base, #REG_SAVE] /* Preserve LR */;\
and w0, w0, #(0x3ff & ~stmask) ;\
store_registers() ;\
bl write_io_register##store_type ;\
cbnz w0, write_epilogue /* handle additional write stuff */;\
ldr lr, [reg_base, #REG_SAVE] ;\
load_registers() ;\
ret /* resume if no side effects */;\
;\
3: ;\
str w2, [reg_base, #REG_PC] /* write out PC */;\
store_registers() /* store registers */;\
consolidate_flags(w1) ;\
b smc_write /* perform smc write */;\
.size execute_store_u##store_type, .-execute_store_u##store_type
// for ignored areas, just return
ext_store_ignore:
ret // return
#define store_lookup_table(store_type) ;\
.quad ext_store_ignore /* 0x00: BIOS, ignore */;\
.quad ext_store_ignore /* 0x01: ignore */;\
.quad ext_store_ewram_u##store_type /* 0x02: ewram */;\
.quad ext_store_iwram_u##store_type /* 0x03: iwram */;\
.quad ext_store_ioreg_u##store_type /* 0x04: I/O regs */;\
.quad ext_store_palette_u##store_type /* 0x05: palette RAM */;\
.quad ext_store_vram_u##store_type /* 0x06: vram */;\
.quad ext_store_oam_ram_u##store_type /* 0x07: oam ram */;\
.quad ext_store_u##store_type /* 0x08: gamepak: ignore */;\
.quad ext_store_u##store_type /* 0x09: gamepak: ignore */;\
.quad ext_store_u##store_type /* 0x0A: gamepak: ignore */;\
.quad ext_store_u##store_type /* 0x0B: gamepak: ignore */;\
.quad ext_store_u##store_type /* 0x0C: gamepak: ignore */;\
.quad ext_store_u##store_type /* 0x0D: EEPROM */;\
.quad ext_store_u##store_type /* 0x0E: backup */;\
.quad ext_store_ignore /* 0x0F: ignore */;\
execute_store_builder(8, strb, strh, ldrb, 0, 1, 0)
execute_store_builder(16, strh, strh, ldrh, 1, 1, 1)
execute_store_builder(32, str, str, ldr, 3, 3, 2)
// Palette writes are special since they are converted on the fly for speed
ext_store_palette_u8:
bfi w1, w1, #8, #24 // Duplicate the byte
ext_store_palette_u16:
and w0, w0, #(0x3fe)
add x3, reg_base, #(PAL_RAM_OFF)
strh w1, [x3, x0]
ubfx w2, w1, #10, #5 // Extract blue to red
bfi w2, w1, #11, #5 // Move red to blue
and w1, w1, #0x03E0 // Extract green component
orr w1, w2, w1, lsl #1 // Merge the three components
add x3, reg_base, #(PALCNV_RAM_OFF)
strh w1, [x3, x0]
ret
ext_store_palette_u32_safe:
ext_store_palette_u32:
and w0, w0, #(0x3fc)
add x3, reg_base, #(PAL_RAM_OFF)
str w1, [x3, x0]
and w2, w1, #0x7C007C00 // Get blue components
and w3, w1, #0x001F001F // Get red components
lsr w2, w2, #10 // Place blue in the final register
orr w2, w2, w3, lsl #11 // Merge red
and w3, w1, #0x03E003E0 // Get green component
orr w1, w2, w3, lsl #1 // Merge green
add x3, reg_base, #(PALCNV_RAM_OFF)
str w1, [x3, x0]
ret
// This is a store that is executed in a strm case (so no SMC checks in-between)
defsymbl(execute_aligned_store32)
lsr w4, w0, #28
lsr w3, w0, #24
cbnz w4, ext_store_u32
add x4, reg_base, MEM_TBL_OFF + 816 + 3*128
ldr x3, [x4, x3, lsl #3]
br x3
ext_store_iwram_u32_safe:
and w0, w0, #(0x7fff) // Mask to mirror memory (no need to align!)
add x3, reg_base, #(IWRAM_OFF+0x8000) // x3 = iwram base
str w1, [x0, x3] // store data
ret // Return
ext_store_ewram_u32_safe:
and w0, w0, #(0x3ffff) // Mask to mirror memory (no need to align!)
add x3, reg_base, #(EWRAM_OFF) // x3 = ewram base
str w1, [x0, x3] // store data
ret // Return
ext_store_ioreg_u32_safe:
str lr, [reg_base, #REG_SAVE]
and w0, w0, #(0x3fc)
store_registers()
bl write_io_register32
cbnz w0, write_epilogue
ldr lr, [reg_base, #REG_SAVE]
load_registers()
ret
.size execute_aligned_store32, .-execute_aligned_store32
// This is called whenever an external store with side effects was performed
write_epilogue:
consolidate_flags(w1) // update the CPSR before update
cmp w0, #2 // see if the alert is due to SMC
beq smc_write // if so, goto SMC handler
alert_loop:
bl update_gba // update GBA until CPU isn't halted
ldr w1, [reg_base, #COMPLETED_FRAME] // Check whether a frame was completed
cbnz w1, return_to_main // and return to caller function.
ldr w1, [reg_base, #CPU_HALT_STATE] // Check whether the CPU is halted
cbnz w1, alert_loop // and keep looping until it is
mov reg_cycles, w0 // load new cycle count
ldr w0, [reg_base, #REG_PC] // load new PC
b lookup_pc // Resume execution at that PC
smc_write:
bl flush_translation_cache_ram
ldr w0, [reg_base, #REG_PC] // load "current new" PC
// Resume execution at PC (at w0)
lookup_pc:
ldr w1, [reg_base, #REG_CPSR] // w1 = flags
extract_flags_reg(w1)
tbnz w1, #5, 2f // see if Thumb bit is set
// Lookup and jump to the right mode block
bl block_lookup_address_arm
load_registers()
br x0
2:
bl block_lookup_address_thumb
load_registers()
br x0
.data
.align 4
defsymbl(ldst_handler_functions)
load_lookup_table(u8, u8)
load_lookup_table(s8, s8)
load_lookup_table(u16, u16)
load_lookup_table(s16, s16)
load_lookup_table(u32, u32)
load_lookup_table(u32, aligned_u32)
store_lookup_table(8)
store_lookup_table(16)
store_lookup_table(32)
store_lookup_table(32_safe)
.bss
.align 4
defsymbl(memory_map_read)
.space 0x10000
defsymbl(iwram)
.space 0x10000
defsymbl(vram)
.space 0x18000
defsymbl(ewram)
.space 0x80000
defsymbl(ldst_lookup_tables)
.space 4096
defsymbl(reg)
.space 0x100
defsymbl(spsr)
.space 24
defsymbl(reg_mode)
.space 196
.space 36 // Padding
defsymbl(oam_ram)
.space 0x400
defsymbl(palette_ram)
.space 0x400
defsymbl(io_registers)
.space 0x400
defsymbl(palette_ram_converted)
.space 0x400