cleanups
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5ebf76a41f
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16
gba_memory.c
16
gba_memory.c
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@ -603,7 +603,7 @@ void function_cc write_eeprom(u32 address, u32 value)
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value = current_instruction | (current_instruction << 16); \
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value = current_instruction | (current_instruction << 16); \
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} \
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} \
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u32 function_cc read_eeprom()
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u32 function_cc read_eeprom(void)
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{
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{
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u32 value;
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u32 value;
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@ -2176,7 +2176,7 @@ u32 save_backup(char *name)
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return 0;
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return 0;
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}
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}
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void update_backup()
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void update_backup(void)
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{
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{
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save_backup(backup_filename);
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save_backup(backup_filename);
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}
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}
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@ -2297,27 +2297,19 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make
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if(!strcmp(current_variable, "iwram_stack_optimize") &&
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if(!strcmp(current_variable, "iwram_stack_optimize") &&
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!strcmp(current_value, "no\0")) /* \0 for broken toolchain workaround */
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!strcmp(current_value, "no\0")) /* \0 for broken toolchain workaround */
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{
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iwram_stack_optimize = 0;
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iwram_stack_optimize = 0;
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}
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if(!strcmp(current_variable, "flash_rom_type") &&
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if(!strcmp(current_variable, "flash_rom_type") &&
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!strcmp(current_value, "128KB"))
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!strcmp(current_value, "128KB"))
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{
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flash_device_id = FLASH_DEVICE_MACRONIX_128KB;
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flash_device_id = FLASH_DEVICE_MACRONIX_128KB;
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}
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if(!strcmp(current_variable, "bios_rom_hack_39") &&
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if(!strcmp(current_variable, "bios_rom_hack_39") &&
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!strcmp(current_value, "yes"))
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!strcmp(current_value, "yes"))
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{
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bios_rom[0x39] = 0xC0;
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bios_rom[0x39] = 0xC0;
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}
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if(!strcmp(current_variable, "bios_rom_hack_2C") &&
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if(!strcmp(current_variable, "bios_rom_hack_2C") &&
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!strcmp(current_value, "yes"))
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!strcmp(current_value, "yes"))
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{
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bios_rom[0x2C] = 0x02;
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bios_rom[0x2C] = 0x02;
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}
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}
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}
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}
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}
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@ -3109,7 +3101,7 @@ cpu_alert_type dma_transfer(dma_transfer_type *dma)
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// Picks a page to evict
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// Picks a page to evict
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u32 page_time = 0;
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u32 page_time = 0;
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u32 evict_gamepak_page()
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u32 evict_gamepak_page(void)
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{
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{
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// Find the one with the smallest frame timestamp
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// Find the one with the smallest frame timestamp
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u32 page_index = 0;
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u32 page_index = 0;
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@ -3161,7 +3153,7 @@ u8 *load_gamepak_page(u32 physical_index)
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return swap_location;
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return swap_location;
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}
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}
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void init_memory_gamepak()
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void init_memory_gamepak(void)
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{
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{
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u32 map_offset = 0;
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u32 map_offset = 0;
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