Create specialized macro for single_tile_map
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522a2facb0
commit
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1 changed files with 15 additions and 1 deletions
16
video.c
16
video.c
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@ -624,6 +624,20 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
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tile_type##_noflip_##color_depth(combine_op, alpha_op); \
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} \
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#define single_tile_map_base_4bpp_color16(tile_type) \
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get_tile_4bpp(); \
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if(current_tile & 0x800) \
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tile_ptr += vertical_pixel_flip; \
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\
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if(current_tile & 0x400) \
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{ \
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tile_type##_flip_4bpp(base, color16); \
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} \
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else \
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{ \
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tile_type##_noflip_4bpp(base, color16); \
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} \
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// Draws multiple sequential tiles from the tilemap, hflips and vflips as
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// necessary.
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@ -663,7 +677,7 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
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#define multiple_tile_map_base_4bpp_color16() \
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for(i = 0; i < tile_run; i++) \
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{ \
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single_tile_map(tile, base, 4bpp, color16); \
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single_tile_map_base_4bpp_color16(tile); \
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advance_dest_ptr_base(8); \
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map_ptr++; \
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} \
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