Merge pull request #107 from davidgfnet/master
Move palettes around to simplify MIPS dynarec
This commit is contained in:
commit
bfc7cc7fdf
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@ -6,6 +6,8 @@
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.globl memory_map_read
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.globl memory_map_write
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.globl reg
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.globl palette_ram
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.globl palette_ram_converted
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#define REG_R0 (0 * 4)
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#define REG_R1 (1 * 4)
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@ -763,10 +765,12 @@ execute_load_builder(u32, 32, ldrne, #0xF0000000)
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.pool
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.data
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.comm memory_map_read 0x8000
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.comm memory_map_write 0x8000
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.data
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.comm palette_ram 0x400
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.comm palette_ram_converted 0x400
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.globl reg
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.globl _reg
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2
cpu.c
2
cpu.c
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@ -1652,6 +1652,8 @@ void raise_interrupt(irq_type irq_raised)
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#ifndef HAVE_DYNAREC
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u8 *memory_map_read [8 * 1024];
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u8 *memory_map_write[8 * 1024];
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u16 palette_ram[512];
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u16 palette_ram_converted[512];
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#endif
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void execute_arm(u32 cycles)
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@ -305,9 +305,7 @@ u32 gamepak_waitstate_sequential[2][3][3] =
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}
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};
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u16 palette_ram[512];
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u16 oam_ram[512];
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u16 palette_ram_converted[512];
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u16 io_registers[1024 * 16];
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u8 ewram[1024 * 256 * 2];
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u8 iwram[1024 * 32 * 2];
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@ -46,6 +46,8 @@
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.global execute_arm_translate
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.global icache_region_sync
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.global reg_check
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.global palette_ram
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.global palette_ram_converted
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.global memory_map_read
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.global memory_map_write
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@ -2093,18 +2095,15 @@ execute_store_io_u8:
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execute_store_palette_u8:
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region_check 5, patch_store_u8
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lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
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andi $2, $4, 0x3FE # align palette address
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ins $5, $5, 8, 8 # double value
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andi $4, $4, 0x3FE # align palette address
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addu $2, $2, $4
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sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
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addu $2, $2, $16
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sh $5, 0x100($2) # palette_ram[address] = value
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sll $1, $5, 1 # make green 6bits
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ins $1, $0, 0, 6 # make bottom bit 0
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ins $1, $5, 0, 5 # insert red channel into $1
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lui $2, %hi(palette_ram_converted)
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addu $2, $2, $4
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jr $ra # return
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sh $1, %lo(palette_ram_converted)($2)
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sh $1, 0x500($2)
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execute_store_vram_u8:
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translate_region_vram_store_align16 patch_store_u8
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@ -2193,17 +2192,14 @@ execute_store_io_u16:
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execute_store_palette_u16:
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region_check 5, patch_store_u16
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lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
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andi $4, $4, 0x3FE # wrap/align palette address
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addu $2, $2, $4
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sh $5, %lo(palette_ram)($2) # palette_ram[address] = value
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andi $2, $4, 0x3FE # wrap/align palette address
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addu $2, $2, $16
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sh $5, 0x100($2) # palette_ram[address] = value
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sll $1, $5, 1 # make green 6bits
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ins $1, $0, 0, 6 # make bottom bit 0
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ins $1, $5, 0, 5 # insert red channel into $1
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lui $2, %hi(palette_ram_converted)
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addu $2, $2, $4
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jr $ra # return
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sh $1, %lo(palette_ram_converted)($2)
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sh $1, 0x500($2)
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execute_store_vram_u16:
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translate_region_vram_store_align16 patch_store_u16
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@ -2295,18 +2291,14 @@ execute_store_io_u32:
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execute_store_palette_u32:
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region_check 5, patch_store_u32
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lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
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andi $4, $4, 0x3FC # wrap/align palette address
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addu $2, $2, $4
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sw $5, %lo(palette_ram)($2) # palette_ram[address] = value
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andi $2, $4, 0x3FC # wrap/align palette address
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addu $2, $2, $16
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sw $5, 0x100($2) # palette_ram[address] = value
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sll $1, $5, 1 # make green 6bits
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ins $1, $0, 0, 6 # make bottom bit 0
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ins $1, $5, 0, 5 # insert red channel into $1
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lui $2, %hi(palette_ram_converted)
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addu $2, $2, $4
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addiu $2, $2, %lo(palette_ram_converted)
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sh $1, ($2)
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sh $1, 0x500($2)
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srl $5, $5, 16 # shift down to next palette value
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sll $1, $5, 1 # make green 6bits
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@ -2314,7 +2306,7 @@ execute_store_palette_u32:
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ins $1, $5, 0, 5 # insert red channel into $1
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jr $ra # return
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sh $1, 2($2)
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sh $1, 0x502($2)
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execute_store_vram_u32:
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translate_region_vram_store_align32 patch_store_u32
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@ -2411,18 +2403,14 @@ execute_store_io_u32a:
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execute_store_palette_u32a:
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region_check 5, patch_store_u32a
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lui $2, %hi(palette_ram) # start loading palette_ram address (delay)
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andi $4, $4, 0x3FC # wrap/align palette address
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addu $2, $2, $4
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sw $5, %lo(palette_ram)($2) # palette_ram[address] = value
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andi $2, $4, 0x3FC # wrap/align palette address
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addu $2, $2, $16
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sw $5, 0x100($2) # palette_ram[address] = value
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sll $1, $5, 1 # make green 6bits
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ins $1, $0, 0, 6 # make bottom bit 0
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ins $1, $5, 0, 5 # insert red channel into $1
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lui $2, %hi(palette_ram_converted)
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addu $2, $2, $4
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addiu $2, $2, %lo(palette_ram_converted)
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sh $1, ($2)
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sh $1, 0x500($2)
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srl $5, $5, 16 # shift down to next palette value
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sll $1, $5, 1 # make green 6bits
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@ -2430,7 +2418,7 @@ execute_store_palette_u32a:
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ins $1, $5, 0, 5 # insert red channel into $1
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jr $ra # return
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sh $1, 2($2)
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sh $1, 0x502($2)
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execute_store_vram_u32a:
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translate_region_vram_store_align32 patch_store_u32a
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@ -2810,6 +2798,7 @@ execute_arm_translate:
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.data
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.align 6
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memory_map_read:
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.space 0x8000
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@ -2819,5 +2808,12 @@ memory_map_read:
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reg:
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.space 0x100
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# Placed here for easy access
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palette_ram:
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.space 0x400
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palette_ram_converted:
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.space 0x400
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memory_map_write:
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.space 0x8000
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@ -69,6 +69,8 @@
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.global _memory_map_read
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.global _memory_map_write
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.global _reg
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.global _palette_ram
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.global _palette_ram_converted
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.global _oam_update
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@ -561,6 +563,10 @@ return_to_main:
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_reg:
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.space 0x100, 0
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_palette_ram:
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.space 0x400
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_palette_ram_converted:
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.space 0x400
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.comm _memory_map_read 0x8000
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.comm _memory_map_write 0x8000
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