Add osx-arm64 target
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@ -33,6 +33,10 @@ include:
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- project: 'libretro-infrastructure/ci-templates'
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file: '/osx-x64.yml'
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# MacOS ARM 64-bit
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- project: 'libretro-infrastructure/ci-templates'
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file: '/osx-arm64.yml'
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################################## CELLULAR ################################
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# Android
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- project: 'libretro-infrastructure/ci-templates'
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@ -114,6 +118,12 @@ libretro-build-osx-x64:
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- .libretro-osx-x64-make-default
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- .core-defs
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# MacOS ARM 64-bit
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libretro-build-osx-arm64:
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extends:
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- .libretro-osx-arm64-make-default
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- .core-defs
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################################### CELLULAR #################################
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# Android ARMv8a
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android-arm64-v8a:
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39
Makefile
39
Makefile
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@ -7,26 +7,18 @@ HAVE_MMAP_WIN32=0
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UNAME=$(shell uname -a)
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ifneq ($(EMSCRIPTEN),)
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platform = emscripten
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endif
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# platform
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ifeq ($(platform),)
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platform = unix
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ifeq ($(UNAME),)
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platform = win
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else ifneq ($(findstring MINGW,$(UNAME)),)
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platform = win
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else ifneq ($(findstring Darwin,$(UNAME)),)
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platform = osx
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arch = intel
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ifeq ($(shell uname -p),powerpc)
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arch = ppc
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FORCE_32BIT_ARCH = 1
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endif
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else ifneq ($(findstring win,$(UNAME)),)
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platform = win
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endif
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platform = unix
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ifeq ($(shell uname -s),)
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platform = win
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else ifneq ($(findstring MINGW,$(shell uname -s)),)
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platform = win
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else ifneq ($(findstring Darwin,$(shell uname -s)),)
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platform = osx
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else ifneq ($(findstring win,$(shell uname -s)),)
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platform = win
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endif
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endif
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@ -48,16 +40,19 @@ endif
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# system platform
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system_platform = unix
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ifeq ($(UNAME),)
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ifeq ($(shell uname -a),)
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EXE_EXT = .exe
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system_platform = win
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else ifneq ($(findstring Darwin,$(UNAME)),)
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else ifneq ($(findstring Darwin,$(shell uname -a)),)
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system_platform = osx
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arch = intel
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ifeq ($(shell uname -p),powerpc)
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arch = ppc
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endif
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else ifneq ($(findstring MINGW,$(UNAME)),)
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ifeq ($(shell uname -p),arm)
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arch = arm
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endif
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else ifneq ($(findstring MINGW,$(shell uname -a)),)
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system_platform = win
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endif
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10
libretro.c
10
libretro.c
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@ -833,17 +833,17 @@ bool retro_load_game(const struct retro_game_info* info)
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extract_directory(main_path, info->path, sizeof(main_path));
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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strncpy(filename_bios, dir, sizeof(filename_bios));
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strcpy(filename_bios, dir);
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else
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strncpy(filename_bios, main_path, sizeof(filename_bios));
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strcpy(filename_bios, main_path);
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strncat(filename_bios, "/gba_bios.bin", sizeof(filename_bios));
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strcat(filename_bios, "/gba_bios.bin");
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if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
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strncpy(save_path, dir, sizeof(save_path));
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strcpy(save_path, dir);
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else
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strncpy(save_path, main_path, sizeof(save_path));
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strcpy(save_path, main_path);
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if (load_bios(filename_bios) != 0)
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{
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