Fix flash 64K games not saving (Fix https://github.com/libretro/gpsp/issues/59)

This commit is contained in:
negativeExponent 2019-11-15 21:49:44 +08:00
parent 5afe4c2a39
commit ba5d66e0bc
1 changed files with 22 additions and 7 deletions

View File

@ -421,12 +421,24 @@ u8 read_backup(u32 address)
value = gamepak_backup[address];
else if(flash_mode == FLASH_ID_MODE)
{
/* ID manufacturer type */
if(address == 0x0000)
value = flash_manufacturer_id;
/* ID device type */
else if(address == 0x0001)
value = flash_device_id;
if (flash_size == FLASH_SIZE_128KB)
{
/* ID manufacturer type */
if(address == 0x0000)
value = FLASH_MANUFACTURER_MACRONIX;
/* ID device type */
else if(address == 0x0001)
value = FLASH_DEVICE_MACRONIX_128KB;
}
else
{
/* ID manufacturer type */
if(address == 0x0000)
value = FLASH_MANUFACTURER_PANASONIC;
/* ID device type */
else if(address == 0x0001)
value = FLASH_DEVICE_PANASONIC_64KB;
}
}
else
value = flash_bank_ptr[address];
@ -2283,6 +2295,8 @@ static s32 load_game_config_over(char *gamepak_title, char *gamepak_code, char *
iwram_stack_optimize = gbaover[i].iwram_stack_optimize;
flash_device_id = gbaover[i].flash_device_id;
if (flash_device_id == FLASH_DEVICE_MACRONIX_128KB)
flash_size = FLASH_SIZE_128KB;
if (gbaover[i].translation_gate_target_1 != 0)
{
@ -2479,6 +2493,7 @@ u32 load_gamepak(const struct retro_game_info* info, const char *name)
iwram_stack_optimize = 1;
translation_gate_targets = 0;
flash_device_id = FLASH_DEVICE_MACRONIX_64KB;
flash_size = FLASH_SIZE_64KB;
if ((load_game_config_over(gamepak_title, gamepak_code, gamepak_maker)) == -1)
load_game_config(gamepak_title, gamepak_code, gamepak_maker);
@ -3396,7 +3411,7 @@ void init_memory(void)
backup_type = BACKUP_NONE;
sram_size = SRAM_SIZE_32KB;
flash_size = FLASH_SIZE_64KB;
//flash_size = FLASH_SIZE_64KB;
flash_bank_ptr = gamepak_backup;
flash_command_position = 0;