Set aspect ratio to 3/2
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@ -498,7 +498,7 @@ void retro_get_system_av_info(struct retro_system_av_info* info)
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info->geometry.base_height = GBA_SCREEN_HEIGHT;
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info->geometry.max_width = GBA_SCREEN_WIDTH;
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info->geometry.max_height = GBA_SCREEN_HEIGHT;
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info->geometry.aspect_ratio = 0;
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info->geometry.aspect_ratio = 3.0f / 2.0f;
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info->timing.fps = ((float) GBA_FPS);
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info->timing.sample_rate = GBA_SOUND_FREQUENCY;
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}
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