Make functions static in gba_memory.c
This commit is contained in:
parent
cf973d0c5f
commit
ab96870240
1 changed files with 6 additions and 6 deletions
12
gba_memory.c
12
gba_memory.c
|
@ -2215,7 +2215,7 @@ void update_backup(void)
|
||||||
|
|
||||||
#define CONFIG_FILENAME "game_config.txt"
|
#define CONFIG_FILENAME "game_config.txt"
|
||||||
|
|
||||||
char *skip_spaces(char *line_ptr)
|
static char *skip_spaces(char *line_ptr)
|
||||||
{
|
{
|
||||||
while(*line_ptr == ' ')
|
while(*line_ptr == ' ')
|
||||||
line_ptr++;
|
line_ptr++;
|
||||||
|
@ -2223,7 +2223,7 @@ char *skip_spaces(char *line_ptr)
|
||||||
return line_ptr;
|
return line_ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 parse_config_line(char *current_line, char *current_variable, char *current_value)
|
static s32 parse_config_line(char *current_line, char *current_variable, char *current_value)
|
||||||
{
|
{
|
||||||
char *line_ptr = current_line;
|
char *line_ptr = current_line;
|
||||||
char *line_ptr_new;
|
char *line_ptr_new;
|
||||||
|
@ -2257,7 +2257,7 @@ s32 parse_config_line(char *current_line, char *current_variable, char *current_
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_maker)
|
static s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_maker)
|
||||||
{
|
{
|
||||||
char current_line[256];
|
char current_line[256];
|
||||||
char current_variable[256];
|
char current_variable[256];
|
||||||
|
@ -2359,7 +2359,7 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 load_gamepak_raw(const char *name)
|
static s32 load_gamepak_raw(const char *name)
|
||||||
{
|
{
|
||||||
file_open(gamepak_file, name, read);
|
file_open(gamepak_file, name, read);
|
||||||
|
|
||||||
|
@ -3151,7 +3151,7 @@ cpu_alert_type dma_transfer(dma_transfer_type *dma)
|
||||||
// Picks a page to evict
|
// Picks a page to evict
|
||||||
u32 page_time = 0;
|
u32 page_time = 0;
|
||||||
|
|
||||||
u32 evict_gamepak_page(void)
|
static u32 evict_gamepak_page(void)
|
||||||
{
|
{
|
||||||
// Find the one with the smallest frame timestamp
|
// Find the one with the smallest frame timestamp
|
||||||
u32 page_index = 0;
|
u32 page_index = 0;
|
||||||
|
@ -3203,7 +3203,7 @@ u8 *load_gamepak_page(u32 physical_index)
|
||||||
return swap_location;
|
return swap_location;
|
||||||
}
|
}
|
||||||
|
|
||||||
void init_memory_gamepak(void)
|
static void init_memory_gamepak(void)
|
||||||
{
|
{
|
||||||
u32 map_offset = 0;
|
u32 map_offset = 0;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue