Make functions static in gba_memory.c
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1 changed files with 6 additions and 6 deletions
12
gba_memory.c
12
gba_memory.c
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@ -2215,7 +2215,7 @@ void update_backup(void)
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#define CONFIG_FILENAME "game_config.txt"
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char *skip_spaces(char *line_ptr)
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static char *skip_spaces(char *line_ptr)
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{
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while(*line_ptr == ' ')
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line_ptr++;
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@ -2223,7 +2223,7 @@ char *skip_spaces(char *line_ptr)
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return line_ptr;
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}
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s32 parse_config_line(char *current_line, char *current_variable, char *current_value)
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static s32 parse_config_line(char *current_line, char *current_variable, char *current_value)
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{
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char *line_ptr = current_line;
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char *line_ptr_new;
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@ -2257,7 +2257,7 @@ s32 parse_config_line(char *current_line, char *current_variable, char *current_
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return 0;
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}
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s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_maker)
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static s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_maker)
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{
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char current_line[256];
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char current_variable[256];
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@ -2359,7 +2359,7 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make
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return -1;
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}
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s32 load_gamepak_raw(const char *name)
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static s32 load_gamepak_raw(const char *name)
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{
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file_open(gamepak_file, name, read);
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@ -3151,7 +3151,7 @@ cpu_alert_type dma_transfer(dma_transfer_type *dma)
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// Picks a page to evict
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u32 page_time = 0;
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u32 evict_gamepak_page(void)
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static u32 evict_gamepak_page(void)
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{
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// Find the one with the smallest frame timestamp
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u32 page_index = 0;
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@ -3203,7 +3203,7 @@ u8 *load_gamepak_page(u32 physical_index)
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return swap_location;
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}
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void init_memory_gamepak(void)
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static void init_memory_gamepak(void)
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{
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u32 map_offset = 0;
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