Complete gba_over.h
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133
game_config.txt
133
game_config.txt
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@ -515,31 +515,31 @@ game_code = BMQE
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vender_code = 08
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vender_code = 08
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idle_loop_eliminate_target = 08016064
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idle_loop_eliminate_target = 08016064
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# Tales of Phantasia (U)
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# Tales of Phantasia (U) [!]
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game_name = PHANTASIA
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game_name = PHANTASIA
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game_code = AN8E
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game_code = AN8E
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vender_code = 01
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vender_code = 01
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iwram_stack_optimize = no
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iwram_stack_optimize = no
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# Tales of Phantasia (J)
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# Tales of Phantasia (J) [!]
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game_name = PHANTASIA
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game_name = PHANTASIA
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game_code = AN8J
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game_code = AN8J
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vender_code = AF
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vender_code = AF
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iwram_stack_optimize = no
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iwram_stack_optimize = no
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# Tales of Phantasia (E)
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# Tales of Phantasia (E) [!]
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game_name = PHANTASIA
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game_name = PHANTASIA
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game_code = AN8P
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game_code = AN8P
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vender_code = 01
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vender_code = 01
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iwram_stack_optimize = no
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iwram_stack_optimize = no
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# Tom Clancy's Splinter Cell (U)
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# Tom Clancy's Splinter Cell (U) [!]
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game_name = SPLINTERCELL
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game_name = SPLINTERCELL
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game_code = AO4E
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game_code = AO4E
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vender_code = 41
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vender_code = 41
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idle_loop_eliminate_target = 0807a0c4
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idle_loop_eliminate_target = 0807a0c4
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# Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
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# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) [!]
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game_name = TOM CLANCY'S
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game_name = TOM CLANCY'S
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game_code = BSLE
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game_code = BSLE
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vender_code = 41
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vender_code = 41
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@ -575,7 +575,7 @@ game_code = BPYE
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vender_code = 41
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vender_code = 41
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idle_loop_eliminate_target = 0808ff3a
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idle_loop_eliminate_target = 0808ff3a
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# Pokemon Emerald (E/U)
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# Pokemon Emerald (E/U) [!]
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# I don't know why this has an idle loop when Ruby doesn't....
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# I don't know why this has an idle loop when Ruby doesn't....
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game_name = POKEMON EMER
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game_name = POKEMON EMER
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game_code = BPEE
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game_code = BPEE
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@ -583,170 +583,156 @@ vender_code = 01
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idle_loop_eliminate_target = 080008ce
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Emerald (J)
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# Pokemon Emerald (J) [!]
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game_name = POKEMON EMER
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game_name = POKEMON EMER
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game_code = BPEJ
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game_code = BPEJ
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Emerald (G)
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# Pokemon Emerald (G) [!]
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game_name = POKEMON EMER
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game_name = POKEMON EMER
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game_code = BPED
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game_code = BPED
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Emerald (F)
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# Pokemon Emerald (F) [!]
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game_name = POKEMON EMER
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game_name = POKEMON EMER
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game_code = BPEF
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game_code = BPEF
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Emerald (S)
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# Pokemon Emerald (S) [!]
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game_name = POKEMON EMER
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game_name = POKEMON EMER
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game_code = BPES
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game_code = BPES
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Emerald (I)
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# Pokemon Emerald (I) [!]
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game_name = POKEMON EMER
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game_name = POKEMON EMER
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game_code = BPEI
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game_code = BPEI
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Sapphire (U)
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# Pokemon Sapphire (U) [!]
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game_name = POKEMON SAPP
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game_name = POKEMON SAPP
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game_code = AXPE
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game_code = AXPE
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Sapphire (J)
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# Pokemon Sapphire (J) [!]
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game_name = POKEMON SAPP
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game_name = POKEMON SAPP
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game_code = AXPJ
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game_code = AXPJ
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Sapphire (G)
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# Pokemon Sapphire (G) [!]
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game_name = POKEMON SAPP
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game_name = POKEMON SAPP
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game_code = AXPD
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game_code = AXPD
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Sapphire (I)
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# Pokemon Sapphire (I) [!]
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game_name = POKEMON SAPP
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game_name = POKEMON SAPP
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game_code = AXPI
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game_code = AXPI
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Sapphire (S)
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# Pokemon Sapphire (S) [!]
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game_name = POKEMON SAPP
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game_name = POKEMON SAPP
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game_code = AXPS
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game_code = AXPS
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Sapphire (F)
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# Pokemon Sapphire (F) [!]
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game_name = POKEMON SAPP
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game_name = POKEMON SAPP
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game_code = AXPF
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game_code = AXPF
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Ruby (U)
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# Pokemon Ruby (U) [!]
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game_name = POKEMON RUBY
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game_name = POKEMON RUBY
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game_code = AXVE
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game_code = AXVE
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Ruby (J)
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# Pokemon Ruby (J) [!]
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game_name = POKEMON RUBY
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game_name = POKEMON RUBY
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game_code = AXVJ
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game_code = AXVJ
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Ruby (G)
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# Pokemon Ruby (G) [!]
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game_name = POKEMON RUBY
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game_name = POKEMON RUBY
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game_code = AXVD
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game_code = AXVD
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Ruby (I)
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# Pokemon Ruby (I) [!]
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game_name = POKEMON RUBY
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game_name = POKEMON RUBY
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game_code = AXVI
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game_code = AXVI
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Ruby (S)
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# Pokemon Ruby (S) [!]
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game_name = POKEMON RUBY
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game_name = POKEMON RUBY
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game_code = AXVS
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game_code = AXVS
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Ruby (F)
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# Pokemon Ruby (F) [!]
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game_name = POKEMON RUBY
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game_name = POKEMON RUBY
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game_code = AXVF
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game_code = AXVF
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Sapphire (U)
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# Pokemon: Fire Red (J) [!]
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game_name = POKEMON SAPP
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game_code = AXPE
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Sapphire (G)
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game_name = POKEMON SAPP
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game_code = AXPD
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Fire Red (J)
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game_name = POKEMON FIRE
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game_name = POKEMON FIRE
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game_code = BPRJ
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game_code = BPRJ
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008b2
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idle_loop_eliminate_target = 080008b2
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# If you have the European version try this instead.
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#idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Fire Red (E/U)
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# Pokemon: Fire Red (E/U) [!]
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game_name = POKEMON FIRE
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game_name = POKEMON FIRE
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game_code = BPRE
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game_code = BPRE
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Fire Red (S)
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# Pokemon: Fire Red (S) [!}
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game_name = POKEMON FIRE
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game_name = POKEMON FIRE
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game_code = BPRS
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game_code = BPRS
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Fire Red (G)
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# Pokemon: Fire Red (G) [!]
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game_name = POKEMON FIRE
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game_name = POKEMON FIRE
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game_code = BPRD
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game_code = BPRD
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Fire Red (I)
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# Pokemon: Fire Red (I) [!]
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game_name = POKEMON FIRE
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game_name = POKEMON FIRE
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game_code = BPRI
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game_code = BPRI
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Fire Red (F)
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# Pokemon: Fire Red (F) [!]
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game_name = POKEMON FIRE
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game_name = POKEMON FIRE
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game_code = BPRE
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game_code = BPRE
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (E/U)
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# Pokemon: Leaf Green (E/U) [!]
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# Hey, this one is the same as Fire Red, who'd have thought? :B
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# Hey, this one is the same as Fire Red, who'd have thought? :B
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game_name = POKEMON LEAF
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game_name = POKEMON LEAF
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game_code = BPGE
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game_code = BPGE
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@ -754,53 +740,53 @@ vender_code = 01
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idle_loop_eliminate_target = 080008b2
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idle_loop_eliminate_target = 080008b2
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (S)
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# Pokemon: Leaf Green (S) [!]
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game_name = POKEMON LEAF
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game_name = POKEMON LEAF
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game_code = BPGS
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game_code = BPGS
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (G)
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# Pokemon: Leaf Green (G) [!]
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game_name = POKEMON LEAF
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game_name = POKEMON LEAF
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game_code = BPGD
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game_code = BPGD
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (I)
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# Pokemon: Leaf Green (I) [!]
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game_name = POKEMON LEAF
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game_name = POKEMON LEAF
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game_code = BPGI
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game_code = BPGI
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (F)
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# Pokemon: Leaf Green (F) [!]
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game_name = POKEMON LEAF
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game_name = POKEMON LEAF
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game_code = BPGF
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game_code = BPGF
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vender_code = 01
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
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# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) [!]
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game_name = POKE DUNGEON
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game_name = POKE DUNGEON
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game_code = B24J
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game_code = B24J
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Red Rescue Team (U)
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# Pokemon: Red Rescue Team (U) [!]
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game_name = POKE DUNGEON
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game_name = POKE DUNGEON
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game_code = B24E
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game_code = B24E
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon: Red Rescue Team (E)
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# Pokemon: Red Rescue Team (E) [!]
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game_name = POKE DUNGEON
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game_name = POKE DUNGEON
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game_code = B24P
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game_code = B24P
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vender_code = 01
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vender_code = 01
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flash_rom_type = 128KB
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flash_rom_type = 128KB
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# Pokemon Leaf Green (J)
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# Pokemon Leaf Green (J) [!]
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game_name = POKEMON LEAF
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game_name = POKEMON LEAF
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game_code = BPGJ
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game_code = BPGJ
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vender_code = 01
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vender_code = 01
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@ -909,38 +895,36 @@ game_code = AZ8E
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vender_code = 08
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vender_code = 08
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idle_loop_eliminate_target = 08002b5e
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idle_loop_eliminate_target = 08002b5e
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# Yu-Gi-Oh! - Dungeon Dice Monsters (U)
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# Yu-Gi-Oh! - Dungeon Dice Monsters (U) [!]
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game_name = YU-GI-OH DDM
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game_name = YU-GI-OH DDM
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game_code = AYDE
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game_code = AYDE
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vender_code = A4
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vender_code = A4
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idle_loop_eliminate_target = 0802cc6a
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idle_loop_eliminate_target = 0802cc6a
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# Yu-Gi-Oh! - The Eternal Duelist Soul (U)
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# Yu-Gi-Oh! - The Eternal Duelist Soul (U) [!]
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game_name = YU-GI-OH!EDS
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game_name = YU-GI-OH!EDS
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game_code = AY5E
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game_code = AY5E
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vender_code = A4
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vender_code = A4
|
||||||
idle_loop_eliminate_target = 08075d96
|
idle_loop_eliminate_target = 08075d96
|
||||||
|
|
||||||
# Yu-Gi-Oh! - The Sacred Cards (U)
|
# Yu-Gi-Oh! - The Sacred Cards (U) [!]
|
||||||
game_name = YUGIOH DM7
|
game_name = YUGIOH DM7
|
||||||
game_code = AY7E
|
game_code = AY7E
|
||||||
vender_code = A4
|
vender_code = A4
|
||||||
idle_loop_eliminate_target = 08003bd6
|
idle_loop_eliminate_target = 08003bd6
|
||||||
|
|
||||||
# Yu-Gi-Oh! - World Championship Tournament 2004 (U)
|
# Yu-Gi-Oh! - World Championship Tournament 2004 (U) [!]
|
||||||
game_name = YWCT2004USA
|
game_name = YWCT2004USA
|
||||||
game_code = BYWE
|
game_code = BYWE
|
||||||
vender_code = A4
|
vender_code = A4
|
||||||
idle_loop_eliminate_target = 080831da
|
idle_loop_eliminate_target = 080831da
|
||||||
|
|
||||||
# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
|
# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) [!]
|
||||||
game_name = YUGIOHWWE
|
game_name = YUGIOHWWE
|
||||||
game_code = AYWE
|
game_code = AYWE
|
||||||
vender_code = A4
|
vender_code = A4
|
||||||
idle_loop_eliminate_target = 08089792
|
idle_loop_eliminate_target = 08089792
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Final Fantasy IV Advance (U) [!]
|
# Final Fantasy IV Advance (U) [!]
|
||||||
game_name = FF4ADVANCE
|
game_name = FF4ADVANCE
|
||||||
game_code = BZ4E
|
game_code = BZ4E
|
||||||
|
@ -967,19 +951,19 @@ game_code = A89E
|
||||||
vender_code = 08
|
vender_code = 08
|
||||||
idle_loop_eliminate_target = 08000544
|
idle_loop_eliminate_target = 08000544
|
||||||
|
|
||||||
# Monster Force (U)
|
# Monster Force (U) [!]
|
||||||
game_name = MONSTERFORCE
|
game_name = MONSTERFORCE
|
||||||
game_code = AM8E
|
game_code = AM8E
|
||||||
vender_code = 7D
|
vender_code = 7D
|
||||||
idle_loop_eliminate_target = 08000b00
|
idle_loop_eliminate_target = 08000b00
|
||||||
|
|
||||||
# Monster Rancher Advance (U)
|
# Monster Rancher Advance (U) [!]
|
||||||
game_name = MONSRANCHERA
|
game_name = MONSRANCHERA
|
||||||
game_code = AMFE
|
game_code = AMFE
|
||||||
vender_code = 9B
|
vender_code = 9B
|
||||||
idle_loop_eliminate_target = 0809f394
|
idle_loop_eliminate_target = 0809f394
|
||||||
|
|
||||||
# Monster Rancher Advance 2 (U)
|
# Monster Rancher Advance 2 (U) [!]
|
||||||
game_name = MONSTERRANC2
|
game_name = MONSTERRANC2
|
||||||
game_code = A2QE
|
game_code = A2QE
|
||||||
vender_code = 9B
|
vender_code = 9B
|
||||||
|
@ -1003,13 +987,13 @@ game_code = ANXP
|
||||||
vender_code = A4
|
vender_code = A4
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Nishihara Rieko no Dendou Mahjong (J)
|
# Nishihara Rieko no Dendou Mahjong (J) [!]
|
||||||
game_name = DENDOHMAJANG
|
game_name = DENDOHMAJANG
|
||||||
game_code = ASMJ
|
game_code = ASMJ
|
||||||
vender_code = AG
|
vender_code = AG
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Sennen Kazoku (J)
|
# Sennen Kazoku (J) [!]
|
||||||
game_name = SENNENKAZOKU
|
game_name = SENNENKAZOKU
|
||||||
game_code = BKAJ
|
game_code = BKAJ
|
||||||
vender_code = 01
|
vender_code = 01
|
||||||
|
@ -1017,58 +1001,55 @@ flash_rom_type = 128KB
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Shining Soul (J)
|
# Shining Soul (J) [!]
|
||||||
game_name = SHINING SOUL
|
game_name = SHINING SOUL
|
||||||
game_code = AHUJ
|
game_code = AHUJ
|
||||||
vender_code = 8P
|
vender_code = 8P
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Shining Soul (U)
|
# Shining Soul (U) [!]
|
||||||
game_name = SHINING SOUL
|
game_name = SHINING SOUL
|
||||||
game_code = AHUE
|
game_code = AHUE
|
||||||
vender_code = EB
|
vender_code = EB
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Shining Soul (E)
|
# Shining Soul (E) [!]
|
||||||
game_name = SHINING SOUL
|
game_name = SHINING SOUL
|
||||||
game_code = AHUP
|
game_code = AHUP
|
||||||
vender_code = 8P
|
vender_code = 8P
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Shining Soul 2 (J)
|
# Shining Soul 2 (J) [!]
|
||||||
game_name = SHININGSOUL2
|
game_name = SHININGSOUL2
|
||||||
game_code = AU2J
|
game_code = AU2J
|
||||||
vender_code = 8P
|
vender_code = 8P
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Shining Soul 2 (U)
|
# Shining Soul 2 (U) [!]
|
||||||
game_name = SHININGSOUL2
|
game_name = SHININGSOUL2
|
||||||
game_code = AU2E
|
game_code = AU2E
|
||||||
vender_code = EB
|
vender_code = EB
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
# Shining Soul 2 (E)
|
# Shining Soul 2 (E) [!]
|
||||||
game_name = SHININGSOUL2
|
game_name = SHININGSOUL2
|
||||||
game_code = AU2P
|
game_code = AU2P
|
||||||
vender_code = 8P
|
vender_code = 8P
|
||||||
iwram_stack_optimize = no
|
iwram_stack_optimize = no
|
||||||
|
|
||||||
|
# Kim Possible 2 (U) [!]
|
||||||
# Kim Possible 2 (U)
|
|
||||||
game_name = KIMPOSSIBLE2
|
game_name = KIMPOSSIBLE2
|
||||||
game_code = BKME
|
game_code = BKME
|
||||||
vender_code = 4Q
|
vender_code = 4Q
|
||||||
idle_loop_eliminate_target = 080008a2
|
idle_loop_eliminate_target = 080008a2
|
||||||
|
|
||||||
# Kim Possible 2 (E)
|
# Kim Possible 2 (E) [!]
|
||||||
game_name = KIMPOSSIBLE2
|
game_name = KIMPOSSIBLE2
|
||||||
game_code = BKMP
|
game_code = BKMP
|
||||||
vender_code = 4Q
|
vender_code = 4Q
|
||||||
idle_loop_eliminate_target = 080008a2
|
idle_loop_eliminate_target = 080008a2
|
||||||
|
|
||||||
|
# J League Pro Soccer Club wo Tsukurou Advance (J) [!]
|
||||||
|
|
||||||
# J League Pro Soccer Club wo Tsukurou Advance (J)
|
|
||||||
game_name = SAKATUKUADV
|
game_name = SAKATUKUADV
|
||||||
game_code = AC2J
|
game_code = AC2J
|
||||||
vender_code = 8P
|
vender_code = 8P
|
||||||
|
|
987
gba_over.h
987
gba_over.h
File diff suppressed because it is too large
Load diff
Loading…
Add table
Reference in a new issue