Complete gba_over.h

This commit is contained in:
twinaphex 2014-12-28 16:52:17 +01:00
parent f66824b7e5
commit 95f4781b1e
2 changed files with 1040 additions and 80 deletions

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@ -515,31 +515,31 @@ game_code = BMQE
vender_code = 08
idle_loop_eliminate_target = 08016064
# Tales of Phantasia (U)
# Tales of Phantasia (U) [!]
game_name = PHANTASIA
game_code = AN8E
vender_code = 01
iwram_stack_optimize = no
# Tales of Phantasia (J)
# Tales of Phantasia (J) [!]
game_name = PHANTASIA
game_code = AN8J
vender_code = AF
iwram_stack_optimize = no
# Tales of Phantasia (E)
# Tales of Phantasia (E) [!]
game_name = PHANTASIA
game_code = AN8P
vender_code = 01
iwram_stack_optimize = no
# Tom Clancy's Splinter Cell (U)
# Tom Clancy's Splinter Cell (U) [!]
game_name = SPLINTERCELL
game_code = AO4E
vender_code = 41
idle_loop_eliminate_target = 0807a0c4
# Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) [!]
game_name = TOM CLANCY'S
game_code = BSLE
vender_code = 41
@ -575,7 +575,7 @@ game_code = BPYE
vender_code = 41
idle_loop_eliminate_target = 0808ff3a
# Pokemon Emerald (E/U)
# Pokemon Emerald (E/U) [!]
# I don't know why this has an idle loop when Ruby doesn't....
game_name = POKEMON EMER
game_code = BPEE
@ -583,170 +583,156 @@ vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (J)
# Pokemon Emerald (J) [!]
game_name = POKEMON EMER
game_code = BPEJ
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (G)
# Pokemon Emerald (G) [!]
game_name = POKEMON EMER
game_code = BPED
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (F)
# Pokemon Emerald (F) [!]
game_name = POKEMON EMER
game_code = BPEF
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (S)
# Pokemon Emerald (S) [!]
game_name = POKEMON EMER
game_code = BPES
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (I)
# Pokemon Emerald (I) [!]
game_name = POKEMON EMER
game_code = BPEI
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Sapphire (U)
# Pokemon Sapphire (U) [!]
game_name = POKEMON SAPP
game_code = AXPE
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (J)
# Pokemon Sapphire (J) [!]
game_name = POKEMON SAPP
game_code = AXPJ
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (G)
# Pokemon Sapphire (G) [!]
game_name = POKEMON SAPP
game_code = AXPD
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (I)
# Pokemon Sapphire (I) [!]
game_name = POKEMON SAPP
game_code = AXPI
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (S)
# Pokemon Sapphire (S) [!]
game_name = POKEMON SAPP
game_code = AXPS
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (F)
# Pokemon Sapphire (F) [!]
game_name = POKEMON SAPP
game_code = AXPF
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (U)
# Pokemon Ruby (U) [!]
game_name = POKEMON RUBY
game_code = AXVE
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (J)
# Pokemon Ruby (J) [!]
game_name = POKEMON RUBY
game_code = AXVJ
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (G)
# Pokemon Ruby (G) [!]
game_name = POKEMON RUBY
game_code = AXVD
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (I)
# Pokemon Ruby (I) [!]
game_name = POKEMON RUBY
game_code = AXVI
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (S)
# Pokemon Ruby (S) [!]
game_name = POKEMON RUBY
game_code = AXVS
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (F)
# Pokemon Ruby (F) [!]
game_name = POKEMON RUBY
game_code = AXVF
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Sapphire (U)
game_name = POKEMON SAPP
game_code = AXPE
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Sapphire (G)
game_name = POKEMON SAPP
game_code = AXPD
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Fire Red (J)
# Pokemon: Fire Red (J) [!]
game_name = POKEMON FIRE
game_code = BPRJ
vender_code = 01
idle_loop_eliminate_target = 080008b2
# If you have the European version try this instead.
#idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (E/U)
# Pokemon: Fire Red (E/U) [!]
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (S)
# Pokemon: Fire Red (S) [!}
game_name = POKEMON FIRE
game_code = BPRS
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (G)
# Pokemon: Fire Red (G) [!]
game_name = POKEMON FIRE
game_code = BPRD
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (I)
# Pokemon: Fire Red (I) [!]
game_name = POKEMON FIRE
game_code = BPRI
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (F)
# Pokemon: Fire Red (F) [!]
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Leaf Green (E/U)
# Pokemon: Leaf Green (E/U) [!]
# Hey, this one is the same as Fire Red, who'd have thought? :B
game_name = POKEMON LEAF
game_code = BPGE
@ -754,53 +740,53 @@ vender_code = 01
idle_loop_eliminate_target = 080008b2
flash_rom_type = 128KB
# Pokemon: Leaf Green (S)
# Pokemon: Leaf Green (S) [!]
game_name = POKEMON LEAF
game_code = BPGS
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Leaf Green (G)
# Pokemon: Leaf Green (G) [!]
game_name = POKEMON LEAF
game_code = BPGD
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Leaf Green (I)
# Pokemon: Leaf Green (I) [!]
game_name = POKEMON LEAF
game_code = BPGI
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Leaf Green (F)
# Pokemon: Leaf Green (F) [!]
game_name = POKEMON LEAF
game_code = BPGF
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) [!]
game_name = POKE DUNGEON
game_code = B24J
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Red Rescue Team (U)
# Pokemon: Red Rescue Team (U) [!]
game_name = POKE DUNGEON
game_code = B24E
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Red Rescue Team (E)
# Pokemon: Red Rescue Team (E) [!]
game_name = POKE DUNGEON
game_code = B24P
vender_code = 01
flash_rom_type = 128KB
# Pokemon Leaf Green (J)
# Pokemon Leaf Green (J) [!]
game_name = POKEMON LEAF
game_code = BPGJ
vender_code = 01
@ -909,38 +895,36 @@ game_code = AZ8E
vender_code = 08
idle_loop_eliminate_target = 08002b5e
# Yu-Gi-Oh! - Dungeon Dice Monsters (U)
# Yu-Gi-Oh! - Dungeon Dice Monsters (U) [!]
game_name = YU-GI-OH DDM
game_code = AYDE
vender_code = A4
idle_loop_eliminate_target = 0802cc6a
# Yu-Gi-Oh! - The Eternal Duelist Soul (U)
# Yu-Gi-Oh! - The Eternal Duelist Soul (U) [!]
game_name = YU-GI-OH!EDS
game_code = AY5E
vender_code = A4
idle_loop_eliminate_target = 08075d96
# Yu-Gi-Oh! - The Sacred Cards (U)
# Yu-Gi-Oh! - The Sacred Cards (U) [!]
game_name = YUGIOH DM7
game_code = AY7E
vender_code = A4
idle_loop_eliminate_target = 08003bd6
# Yu-Gi-Oh! - World Championship Tournament 2004 (U)
# Yu-Gi-Oh! - World Championship Tournament 2004 (U) [!]
game_name = YWCT2004USA
game_code = BYWE
vender_code = A4
idle_loop_eliminate_target = 080831da
# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) [!]
game_name = YUGIOHWWE
game_code = AYWE
vender_code = A4
idle_loop_eliminate_target = 08089792
# Final Fantasy IV Advance (U) [!]
game_name = FF4ADVANCE
game_code = BZ4E
@ -967,19 +951,19 @@ game_code = A89E
vender_code = 08
idle_loop_eliminate_target = 08000544
# Monster Force (U)
# Monster Force (U) [!]
game_name = MONSTERFORCE
game_code = AM8E
vender_code = 7D
idle_loop_eliminate_target = 08000b00
# Monster Rancher Advance (U)
# Monster Rancher Advance (U) [!]
game_name = MONSRANCHERA
game_code = AMFE
vender_code = 9B
idle_loop_eliminate_target = 0809f394
# Monster Rancher Advance 2 (U)
# Monster Rancher Advance 2 (U) [!]
game_name = MONSTERRANC2
game_code = A2QE
vender_code = 9B
@ -1003,13 +987,13 @@ game_code = ANXP
vender_code = A4
iwram_stack_optimize = no
# Nishihara Rieko no Dendou Mahjong (J)
# Nishihara Rieko no Dendou Mahjong (J) [!]
game_name = DENDOHMAJANG
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
# Sennen Kazoku (J)
# Sennen Kazoku (J) [!]
game_name = SENNENKAZOKU
game_code = BKAJ
vender_code = 01
@ -1017,58 +1001,55 @@ flash_rom_type = 128KB
# Shining Soul (J)
# Shining Soul (J) [!]
game_name = SHINING SOUL
game_code = AHUJ
vender_code = 8P
iwram_stack_optimize = no
# Shining Soul (U)
# Shining Soul (U) [!]
game_name = SHINING SOUL
game_code = AHUE
vender_code = EB
iwram_stack_optimize = no
# Shining Soul (E)
# Shining Soul (E) [!]
game_name = SHINING SOUL
game_code = AHUP
vender_code = 8P
iwram_stack_optimize = no
# Shining Soul 2 (J)
# Shining Soul 2 (J) [!]
game_name = SHININGSOUL2
game_code = AU2J
vender_code = 8P
iwram_stack_optimize = no
# Shining Soul 2 (U)
# Shining Soul 2 (U) [!]
game_name = SHININGSOUL2
game_code = AU2E
vender_code = EB
iwram_stack_optimize = no
# Shining Soul 2 (E)
# Shining Soul 2 (E) [!]
game_name = SHININGSOUL2
game_code = AU2P
vender_code = 8P
iwram_stack_optimize = no
# Kim Possible 2 (U)
# Kim Possible 2 (U) [!]
game_name = KIMPOSSIBLE2
game_code = BKME
vender_code = 4Q
idle_loop_eliminate_target = 080008a2
# Kim Possible 2 (E)
# Kim Possible 2 (E) [!]
game_name = KIMPOSSIBLE2
game_code = BKMP
vender_code = 4Q
idle_loop_eliminate_target = 080008a2
# J League Pro Soccer Club wo Tsukurou Advance (J)
# J League Pro Soccer Club wo Tsukurou Advance (J) [!]
game_name = SAKATUKUADV
game_code = AC2J
vender_code = 8P

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