Complete gba_over.h
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game_config.txt
133
game_config.txt
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@ -515,31 +515,31 @@ game_code = BMQE
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vender_code = 08
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idle_loop_eliminate_target = 08016064
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# Tales of Phantasia (U)
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# Tales of Phantasia (U) [!]
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game_name = PHANTASIA
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game_code = AN8E
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vender_code = 01
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iwram_stack_optimize = no
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# Tales of Phantasia (J)
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# Tales of Phantasia (J) [!]
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game_name = PHANTASIA
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game_code = AN8J
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vender_code = AF
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iwram_stack_optimize = no
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# Tales of Phantasia (E)
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# Tales of Phantasia (E) [!]
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game_name = PHANTASIA
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game_code = AN8P
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vender_code = 01
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iwram_stack_optimize = no
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# Tom Clancy's Splinter Cell (U)
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# Tom Clancy's Splinter Cell (U) [!]
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game_name = SPLINTERCELL
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game_code = AO4E
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vender_code = 41
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idle_loop_eliminate_target = 0807a0c4
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# Tom Clancy's Splinter Cell - Pandora Tomorrow (U)
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# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) [!]
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game_name = TOM CLANCY'S
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game_code = BSLE
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vender_code = 41
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@ -575,7 +575,7 @@ game_code = BPYE
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vender_code = 41
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idle_loop_eliminate_target = 0808ff3a
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# Pokemon Emerald (E/U)
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# Pokemon Emerald (E/U) [!]
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# I don't know why this has an idle loop when Ruby doesn't....
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game_name = POKEMON EMER
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game_code = BPEE
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@ -583,170 +583,156 @@ vender_code = 01
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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# Pokemon Emerald (J)
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# Pokemon Emerald (J) [!]
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game_name = POKEMON EMER
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game_code = BPEJ
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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# Pokemon Emerald (G)
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# Pokemon Emerald (G) [!]
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game_name = POKEMON EMER
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game_code = BPED
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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# Pokemon Emerald (F)
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# Pokemon Emerald (F) [!]
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game_name = POKEMON EMER
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game_code = BPEF
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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# Pokemon Emerald (S)
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# Pokemon Emerald (S) [!]
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game_name = POKEMON EMER
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game_code = BPES
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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# Pokemon Emerald (I)
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# Pokemon Emerald (I) [!]
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game_name = POKEMON EMER
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game_code = BPEI
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vender_code = 01
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idle_loop_eliminate_target = 080008ce
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flash_rom_type = 128KB
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# Pokemon Sapphire (U)
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# Pokemon Sapphire (U) [!]
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game_name = POKEMON SAPP
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game_code = AXPE
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Sapphire (J)
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# Pokemon Sapphire (J) [!]
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game_name = POKEMON SAPP
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game_code = AXPJ
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Sapphire (G)
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# Pokemon Sapphire (G) [!]
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game_name = POKEMON SAPP
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game_code = AXPD
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Sapphire (I)
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# Pokemon Sapphire (I) [!]
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game_name = POKEMON SAPP
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game_code = AXPI
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Sapphire (S)
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# Pokemon Sapphire (S) [!]
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game_name = POKEMON SAPP
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game_code = AXPS
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Sapphire (F)
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# Pokemon Sapphire (F) [!]
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game_name = POKEMON SAPP
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game_code = AXPF
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Ruby (U)
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# Pokemon Ruby (U) [!]
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game_name = POKEMON RUBY
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game_code = AXVE
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Ruby (J)
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# Pokemon Ruby (J) [!]
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game_name = POKEMON RUBY
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game_code = AXVJ
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Ruby (G)
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# Pokemon Ruby (G) [!]
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game_name = POKEMON RUBY
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game_code = AXVD
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Ruby (I)
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# Pokemon Ruby (I) [!]
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game_name = POKEMON RUBY
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game_code = AXVI
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Ruby (S)
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# Pokemon Ruby (S) [!]
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game_name = POKEMON RUBY
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game_code = AXVS
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Ruby (F)
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# Pokemon Ruby (F) [!]
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game_name = POKEMON RUBY
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game_code = AXVF
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Sapphire (U)
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game_name = POKEMON SAPP
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game_code = AXPE
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Sapphire (G)
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game_name = POKEMON SAPP
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game_code = AXPD
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Fire Red (J)
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# Pokemon: Fire Red (J) [!]
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game_name = POKEMON FIRE
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game_code = BPRJ
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vender_code = 01
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idle_loop_eliminate_target = 080008b2
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# If you have the European version try this instead.
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#idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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# Pokemon: Fire Red (E/U)
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# Pokemon: Fire Red (E/U) [!]
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game_name = POKEMON FIRE
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game_code = BPRE
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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# Pokemon: Fire Red (S)
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# Pokemon: Fire Red (S) [!}
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game_name = POKEMON FIRE
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game_code = BPRS
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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# Pokemon: Fire Red (G)
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# Pokemon: Fire Red (G) [!]
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game_name = POKEMON FIRE
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game_code = BPRD
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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# Pokemon: Fire Red (I)
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# Pokemon: Fire Red (I) [!]
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game_name = POKEMON FIRE
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game_code = BPRI
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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# Pokemon: Fire Red (F)
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# Pokemon: Fire Red (F) [!]
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game_name = POKEMON FIRE
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game_code = BPRE
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vender_code = 01
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idle_loop_eliminate_target = 080008c6
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (E/U)
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# Pokemon: Leaf Green (E/U) [!]
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# Hey, this one is the same as Fire Red, who'd have thought? :B
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game_name = POKEMON LEAF
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game_code = BPGE
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@ -754,53 +740,53 @@ vender_code = 01
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idle_loop_eliminate_target = 080008b2
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (S)
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# Pokemon: Leaf Green (S) [!]
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game_name = POKEMON LEAF
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game_code = BPGS
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (G)
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# Pokemon: Leaf Green (G) [!]
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game_name = POKEMON LEAF
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game_code = BPGD
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (I)
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# Pokemon: Leaf Green (I) [!]
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game_name = POKEMON LEAF
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game_code = BPGI
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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# Pokemon: Leaf Green (F)
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# Pokemon: Leaf Green (F) [!]
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game_name = POKEMON LEAF
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game_code = BPGF
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vender_code = 01
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idle_loop_eliminate_target = 080008b6
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flash_rom_type = 128KB
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# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J)
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# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) [!]
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game_name = POKE DUNGEON
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game_code = B24J
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Red Rescue Team (U)
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# Pokemon: Red Rescue Team (U) [!]
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game_name = POKE DUNGEON
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game_code = B24E
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon: Red Rescue Team (E)
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# Pokemon: Red Rescue Team (E) [!]
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game_name = POKE DUNGEON
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game_code = B24P
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vender_code = 01
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flash_rom_type = 128KB
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# Pokemon Leaf Green (J)
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# Pokemon Leaf Green (J) [!]
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game_name = POKEMON LEAF
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game_code = BPGJ
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vender_code = 01
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@ -909,38 +895,36 @@ game_code = AZ8E
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vender_code = 08
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idle_loop_eliminate_target = 08002b5e
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# Yu-Gi-Oh! - Dungeon Dice Monsters (U)
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# Yu-Gi-Oh! - Dungeon Dice Monsters (U) [!]
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game_name = YU-GI-OH DDM
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game_code = AYDE
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vender_code = A4
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idle_loop_eliminate_target = 0802cc6a
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# Yu-Gi-Oh! - The Eternal Duelist Soul (U)
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# Yu-Gi-Oh! - The Eternal Duelist Soul (U) [!]
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game_name = YU-GI-OH!EDS
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game_code = AY5E
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vender_code = A4
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idle_loop_eliminate_target = 08075d96
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# Yu-Gi-Oh! - The Sacred Cards (U)
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# Yu-Gi-Oh! - The Sacred Cards (U) [!]
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game_name = YUGIOH DM7
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game_code = AY7E
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vender_code = A4
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idle_loop_eliminate_target = 08003bd6
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# Yu-Gi-Oh! - World Championship Tournament 2004 (U)
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# Yu-Gi-Oh! - World Championship Tournament 2004 (U) [!]
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game_name = YWCT2004USA
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game_code = BYWE
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vender_code = A4
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idle_loop_eliminate_target = 080831da
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# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U)
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# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) [!]
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game_name = YUGIOHWWE
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game_code = AYWE
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vender_code = A4
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idle_loop_eliminate_target = 08089792
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# Final Fantasy IV Advance (U) [!]
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game_name = FF4ADVANCE
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game_code = BZ4E
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vender_code = 08
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idle_loop_eliminate_target = 08000544
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# Monster Force (U)
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# Monster Force (U) [!]
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game_name = MONSTERFORCE
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game_code = AM8E
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vender_code = 7D
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idle_loop_eliminate_target = 08000b00
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# Monster Rancher Advance (U)
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# Monster Rancher Advance (U) [!]
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game_name = MONSRANCHERA
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game_code = AMFE
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vender_code = 9B
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idle_loop_eliminate_target = 0809f394
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# Monster Rancher Advance 2 (U)
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# Monster Rancher Advance 2 (U) [!]
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game_name = MONSTERRANC2
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game_code = A2QE
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vender_code = 9B
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vender_code = A4
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iwram_stack_optimize = no
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# Nishihara Rieko no Dendou Mahjong (J)
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# Nishihara Rieko no Dendou Mahjong (J) [!]
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game_name = DENDOHMAJANG
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game_code = ASMJ
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vender_code = AG
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iwram_stack_optimize = no
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# Sennen Kazoku (J)
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# Sennen Kazoku (J) [!]
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game_name = SENNENKAZOKU
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game_code = BKAJ
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vender_code = 01
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# Shining Soul (J)
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# Shining Soul (J) [!]
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game_name = SHINING SOUL
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game_code = AHUJ
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vender_code = 8P
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iwram_stack_optimize = no
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# Shining Soul (U)
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# Shining Soul (U) [!]
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game_name = SHINING SOUL
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game_code = AHUE
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vender_code = EB
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iwram_stack_optimize = no
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# Shining Soul (E)
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# Shining Soul (E) [!]
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game_name = SHINING SOUL
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game_code = AHUP
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vender_code = 8P
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iwram_stack_optimize = no
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# Shining Soul 2 (J)
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# Shining Soul 2 (J) [!]
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game_name = SHININGSOUL2
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game_code = AU2J
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vender_code = 8P
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iwram_stack_optimize = no
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# Shining Soul 2 (U)
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# Shining Soul 2 (U) [!]
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game_name = SHININGSOUL2
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game_code = AU2E
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vender_code = EB
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iwram_stack_optimize = no
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# Shining Soul 2 (E)
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# Shining Soul 2 (E) [!]
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game_name = SHININGSOUL2
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game_code = AU2P
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vender_code = 8P
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iwram_stack_optimize = no
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# Kim Possible 2 (U)
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# Kim Possible 2 (U) [!]
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game_name = KIMPOSSIBLE2
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game_code = BKME
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vender_code = 4Q
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idle_loop_eliminate_target = 080008a2
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# Kim Possible 2 (E)
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# Kim Possible 2 (E) [!]
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game_name = KIMPOSSIBLE2
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game_code = BKMP
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vender_code = 4Q
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idle_loop_eliminate_target = 080008a2
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# J League Pro Soccer Club wo Tsukurou Advance (J)
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# J League Pro Soccer Club wo Tsukurou Advance (J) [!]
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game_name = SAKATUKUADV
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game_code = AC2J
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vender_code = 8P
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987
gba_over.h
987
gba_over.h
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