Update libretro.h to the latest version
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@ -291,6 +291,7 @@ enum retro_language
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RETRO_LANGUAGE_CATALAN = 29,
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RETRO_LANGUAGE_BRITISH_ENGLISH = 30,
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RETRO_LANGUAGE_HUNGARIAN = 31,
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RETRO_LANGUAGE_BELARUSIAN = 32,
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RETRO_LANGUAGE_LAST,
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/* Ensure sizeof(enum) == sizeof(int) */
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@ -1809,7 +1810,26 @@ enum retro_mod
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* even before the microphone driver is ready.
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*/
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#define RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE 76
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/* Environment 76 was an obsolete version of RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE.
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* It was not used by any known core at the time, and was removed from the API. */
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#define RETRO_ENVIRONMENT_GET_DEVICE_POWER (77 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_device_power * --
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* Returns the device's current power state as reported by the frontend.
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* This is useful for emulating the battery level in handheld consoles,
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* or for reducing power consumption when on battery power.
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*
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* The return value indicates whether the frontend can provide this information,
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* even if the parameter is NULL.
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*
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* If the frontend does not support this functionality,
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* then the provided argument will remain unchanged.
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*
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* Note that this environment call describes the power state for the entire device,
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* not for individual peripherals like controllers.
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*/
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#define RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE 78
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/* const struct retro_netpacket_callback * --
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* When set, a core gains control over network packets sent and
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* received during a multiplayer session. This can be used to
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@ -1833,22 +1853,6 @@ enum retro_mod
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* input devices does not need to take any action on its own.
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*/
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#define RETRO_ENVIRONMENT_GET_DEVICE_POWER (77 | RETRO_ENVIRONMENT_EXPERIMENTAL)
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/* struct retro_device_power * --
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* Returns the device's current power state as reported by the frontend.
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* This is useful for emulating the battery level in handheld consoles,
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* or for reducing power consumption when on battery power.
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*
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* The return value indicates whether the frontend can provide this information,
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* even if the parameter is NULL.
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*
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* If the frontend does not support this functionality,
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* then the provided argument will remain unchanged.
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*
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* Note that this environment call describes the power state for the entire device,
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* not for individual peripherals like controllers.
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*/
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/* VFS functionality */
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/* File paths:
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@ -3077,32 +3081,44 @@ struct retro_disk_control_ext_callback
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/* Netpacket flags for retro_netpacket_send_t */
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#define RETRO_NETPACKET_UNRELIABLE 0 /* Packet to be sent unreliable, depending on network quality it might not arrive. */
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#define RETRO_NETPACKET_RELIABLE (1 << 0) /* Reliable packets are guaranteed to arrive at the target in the order they were send. */
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#define RETRO_NETPACKET_RELIABLE (1 << 0) /* Reliable packets are guaranteed to arrive at the target in the order they were sent. */
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#define RETRO_NETPACKET_UNSEQUENCED (1 << 1) /* Packet will not be sequenced with other packets and may arrive out of order. Cannot be set on reliable packets. */
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#define RETRO_NETPACKET_FLUSH_HINT (1 << 2) /* Request the packet and any previously buffered ones to be sent immediately */
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/* Used by the core to send a packet to one or more connected players.
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/* Broadcast client_id for retro_netpacket_send_t */
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#define RETRO_NETPACKET_BROADCAST 0xFFFF
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/* Used by the core to send a packet to one or all connected players.
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* A single packet sent via this interface can contain up to 64 KB of data.
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*
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* The broadcast flag can be set to true to send to multiple connected clients.
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* In a broadcast, the client_id argument indicates 1 client NOT to send the
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* packet to (pass 0xFFFF to send to everyone). Otherwise, the client_id
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* argument indicates a single client to send the packet to.
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* The client_id RETRO_NETPACKET_BROADCAST sends the packet as a broadcast to
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* all connected players. This is supported from the host as well as clients.
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* Otherwise, the argument indicates the player to send the packet to.
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*
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* A frontend must support sending reliable packets (RETRO_NETPACKET_RELIABLE).
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* Unreliable packets might not be supported by the frontend, but the flags can
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* still be specified. Reliable transmission will be used instead.
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*
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* If this function is called passing NULL for buf, it will instead flush all
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* previously buffered outgoing packets and instantly read any incoming packets.
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* During such a call, retro_netpacket_receive_t and retro_netpacket_stop_t can
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* be called. The core can perform this in a loop to do a blocking read, i.e.,
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* wait for incoming data, but needs to handle stop getting called and also
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* give up after a short while to avoid freezing on a connection problem.
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* Calling this with the flag RETRO_NETPACKET_FLUSH_HINT will send off the
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* packet and any previously buffered ones immediately and without blocking.
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* To only flush previously queued packets, buf or len can be passed as NULL/0.
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*
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* This function is not guaranteed to be thread-safe and must be called during
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* retro_run or any of the netpacket callbacks passed with this interface.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_send_t)(int flags, const void* buf, size_t len, uint16_t client_id, bool broadcast);
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typedef void (RETRO_CALLCONV *retro_netpacket_send_t)(int flags, const void* buf, size_t len, uint16_t client_id);
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/* Optionally read any incoming packets without waiting for the end of the
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* frame. While polling, retro_netpacket_receive_t and retro_netpacket_stop_t
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* can be called. The core can perform this in a loop to do a blocking read,
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* i.e., wait for incoming data, but needs to handle stop getting called and
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* also give up after a short while to avoid freezing on a connection problem.
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* It is a good idea to manually flush outgoing packets before calling this.
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*
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* This function is not guaranteed to be thread-safe and must be called during
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* retro_run or any of the netpacket callbacks passed with this interface.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_poll_receive_t)();
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/* Called by the frontend to signify that a multiplayer session has started.
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* If client_id is 0 the local player is the host of the session and at this
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@ -3111,11 +3127,12 @@ typedef void (RETRO_CALLCONV *retro_netpacket_send_t)(int flags, const void* buf
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* If client_id is > 0 the local player is a client connected to a host and
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* at this point is already fully connected to the host.
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*
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* The core must store the retro_netpacket_send_t function pointer provided
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* here and use it whenever it wants to send a packet. This function pointer
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* remains valid until the frontend calls retro_netpacket_stop_t.
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* The core must store the function pointer send_fn and use it whenever it
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* wants to send a packet. Optionally poll_receive_fn can be stored and used
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* when regular receiving between frames is not enough. These function pointers
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* remain valid until the frontend calls retro_netpacket_stop_t.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_start_t)(uint16_t client_id, retro_netpacket_send_t send_fn);
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typedef void (RETRO_CALLCONV *retro_netpacket_start_t)(uint16_t client_id, retro_netpacket_send_t send_fn, retro_netpacket_poll_receive_t poll_receive_fn);
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/* Called by the frontend when a new packet arrives which has been sent from
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* another player with retro_netpacket_send_t. The client_id argument indicates
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@ -3124,8 +3141,8 @@ typedef void (RETRO_CALLCONV *retro_netpacket_start_t)(uint16_t client_id, retro
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typedef void (RETRO_CALLCONV *retro_netpacket_receive_t)(const void* buf, size_t len, uint16_t client_id);
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/* Called by the frontend when the multiplayer session has ended.
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* Once this gets called the retro_netpacket_send_t function pointer passed
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* to retro_netpacket_start_t will not be valid anymore.
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* Once this gets called the function pointers passed to
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* retro_netpacket_start_t will not be valid anymore.
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*/
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typedef void (RETRO_CALLCONV *retro_netpacket_stop_t)(void);
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@ -3152,6 +3169,10 @@ typedef void (RETRO_CALLCONV *retro_netpacket_disconnected_t)(uint16_t client_id
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* network packets during a multiplayer session between two or more instances
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* of a libretro frontend.
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*
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* Normally during connection handshake the frontend will compare library_version
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* used by both parties and show a warning if there is a difference. When the core
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* supplies protocol_version, the frontend will check against this instead.
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*
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* @see RETRO_ENVIRONMENT_SET_NETPACKET_INTERFACE
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*/
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struct retro_netpacket_callback
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@ -3162,6 +3183,7 @@ struct retro_netpacket_callback
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retro_netpacket_poll_t poll; /* Optional - may be NULL */
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retro_netpacket_connected_t connected; /* Optional - may be NULL */
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retro_netpacket_disconnected_t disconnected; /* Optional - may be NULL */
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const char* protocol_version; /* Optional - if not NULL will be used instead of core version to decide if communication is compatible */
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};
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enum retro_pixel_format
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