Remove unused RENDER_COLOR16_NORMAL ifdefs
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1adb50de8c
commit
853be8aea3
64
video.c
64
video.c
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@ -45,19 +45,10 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
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current_pixel = palette[source]; \
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#ifdef RENDER_COLOR16_NORMAL
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#define tile_expand_base_normal(index) \
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tile_expand_base_color16(index) \
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#else
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#define tile_expand_base_normal(index) \
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tile_lookup_palette(palette, current_pixel); \
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dest_ptr[index] = current_pixel \
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#endif
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#define tile_expand_transparent_normal(index) \
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tile_expand_base_normal(index) \
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@ -486,20 +477,10 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
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// Draws eight background pixels for the normal renderer, just a bunch of
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// zeros.
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#ifdef RENDER_COLOR16_NORMAL
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#define tile_4bpp_draw_eight_base_zero_normal() \
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current_pixel = 0; \
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tile_4bpp_draw_eight_base_zero(current_pixel) \
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#else
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#define tile_4bpp_draw_eight_base_zero_normal() \
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current_pixel = palette[0]; \
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tile_4bpp_draw_eight_base_zero(current_pixel) \
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#endif
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// Draws eight 4bpp pixels.
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@ -842,18 +823,9 @@ static void render_scanline_conditional_bitmap(u32 start, u32 end, u16 *scanline
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} \
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#ifdef RENDER_COLOR16_NORMAL
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#define render_scanline_extra_variables_base_normal(bg_type) \
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const u32 pixel_combine = 0 \
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#else
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#define render_scanline_extra_variables_base_normal(bg_type) \
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u16 *palette = palette_ram_converted \
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#endif
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#define render_scanline_extra_variables_base_alpha(bg_type) \
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u32 bg_combine = color_combine_mask(5); \
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@ -1314,25 +1286,12 @@ render_scanline_affine_builder(transparent, alpha);
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src_ptr = (u16 *)(vram + 0xA000); \
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#ifdef RENDER_COLOR16_NORMAL
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#define render_scanline_vram_setup_mode4() \
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const u32 pixel_combine = 0; \
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u8 *src_ptr = vram; \
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if(io_registers[REG_DISPCNT] & 0x10) \
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src_ptr = vram + 0xA000; \
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#else
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#define render_scanline_vram_setup_mode4() \
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u16 *palette = palette_ram_converted; \
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u8 *src_ptr = vram; \
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if(io_registers[REG_DISPCNT] & 0x10) \
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src_ptr = vram + 0xA000; \
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#endif
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// Build bitmap scanline rendering functions.
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@ -1775,19 +1734,10 @@ static u32 obj_alpha_count[160];
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// Build obj rendering functions
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#ifdef RENDER_COLOR16_NORMAL
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#define render_scanline_obj_extra_variables_normal(bg_type) \
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const u32 pixel_combine = (1 << 8) \
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#else
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#define render_scanline_obj_extra_variables_normal(bg_type) \
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u16 *palette = palette_ram_converted + 256 \
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#endif
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#define render_scanline_obj_extra_variables_color() \
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u32 pixel_combine = color_combine_mask(4) | (1 << 8) \
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@ -2250,22 +2200,8 @@ fill_line_builder(color32);
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// Blend top two pixels of scanline with each other.
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#ifdef RENDER_COLOR16_NORMAL
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#ifndef ARM_ARCH_BLENDING_OPTS
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void expand_normal(u16 *screen_ptr, u32 start, u32 end)
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{
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screen_ptr += start;
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}
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#endif
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#else
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#define expand_normal(screen_ptr, start, end)
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#endif
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void expand_blend(u32 *screen_src_ptr, u16 *screen_dest_ptr,
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u32 start, u32 end);
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