use quad buffering, as emu sometimes runs ahead
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parent
4c8082789e
commit
5c6e71a061
2 changed files with 6 additions and 8 deletions
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@ -41,11 +41,11 @@ static volatile u32 *gpsp_gp2x_memregl;
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#ifdef WIZ_BUILD
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#include <linux/fb.h>
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void *gpsp_gp2x_screen;
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static u32 fb_paddr[3];
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static void *fb_vaddr[3];
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#define fb_buf_count 4
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static u32 fb_paddr[fb_buf_count];
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static void *fb_vaddr[fb_buf_count];
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static u32 fb_work_buf;
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const int fb_buf_count = 3;
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static int fb_buf_use = 3;
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static int fb_buf_use;
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static void fb_video_init()
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{
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@ -111,6 +111,7 @@ void fb_use_buffers(int count)
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else if (count > fb_buf_count)
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count = fb_buf_count;
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fb_buf_use = count;
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memset(fb_vaddr[0], 0, 320*240*2*count);
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}
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static void fb_video_exit()
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5
video.c
5
video.c
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@ -3702,10 +3702,7 @@ void video_resolution_small()
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resolution_width = 240;
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resolution_height = 160;
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fb_use_buffers(3);
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clear_screen(0);
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flip_screen();
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clear_screen(0);
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fb_use_buffers(4);
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flip_screen();
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clear_screen(0);
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}
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