sw scaler for gp2x
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1d02ca7575
commit
4cadce9738
2
gui.c
2
gui.c
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@ -756,7 +756,7 @@ u8 *scale_options[] =
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"unscaled 3:2", "scaled 3:2 (slower)",
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"unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
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#else
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"unscaled 3:2", "scaled 3:2", "fullscreen"
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"unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
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#ifdef PSP_BUILD
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" 16:9"
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#endif
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52
video.c
52
video.c
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@ -3464,26 +3464,37 @@ void flip_screen()
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}
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#ifdef GP2X_BUILD
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{
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if((screen_scale == unscaled) &&
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(resolution_width == small_resolution_width) &&
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if((resolution_width == small_resolution_width) &&
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(resolution_height == small_resolution_height))
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{
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SDL_Rect srect = {0, 0, 240, 160};
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SDL_Rect drect = {40, 40, 240, 160};
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SDL_BlitSurface(screen, &srect, hw_screen, &drect);
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}
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else if((screen_scale == scaled_aspect) &&
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(resolution_width == small_resolution_width) &&
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(resolution_height == small_resolution_height))
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{
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SDL_Rect drect = {0, 10, 0, 0};
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SDL_BlitSurface(screen, NULL, hw_screen, &drect);
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}
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else
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{
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SDL_BlitSurface(screen, NULL, hw_screen, NULL);
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switch (screen_scale)
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{
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case unscaled:
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{
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SDL_Rect srect = {0, 0, 240, 160};
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SDL_Rect drect = {40, 40, 240, 160};
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warm_cache_op_all(WOP_D_CLEAN);
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SDL_BlitSurface(screen, &srect, hw_screen, &drect);
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return;
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}
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case scaled_aspect:
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{
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SDL_Rect drect = {0, 10, 0, 0};
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warm_cache_op_all(WOP_D_CLEAN);
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SDL_BlitSurface(screen, NULL, hw_screen, &drect);
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return;
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}
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case scaled_aspect_sw:
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{
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upscale_aspect(hw_screen->pixels, get_screen_pixels());
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return;
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}
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case fullscreen:
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break;
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}
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}
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warm_cache_op_all(WOP_D_CLEAN);
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SDL_BlitSurface(screen, NULL, hw_screen, NULL);
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}
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#else
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SDL_Flip(screen);
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@ -3816,7 +3827,7 @@ void video_resolution_small()
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SDL_GP2X_AllowGfxMemory(NULL, 0);
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w = 320; h = 240;
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if (screen_scale != unscaled)
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if (screen_scale == scaled_aspect || screen_scale == fullscreen)
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{
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w = small_resolution_width * video_scale;
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h = small_resolution_height * video_scale;
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@ -3824,9 +3835,12 @@ void video_resolution_small()
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if (screen_scale == scaled_aspect) h += 20;
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hw_screen = SDL_SetVideoMode(w, h, 16, SDL_HWSURFACE);
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w = small_resolution_width * video_scale;
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if (screen_scale == scaled_aspect_sw)
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w = 320;
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screen = SDL_CreateRGBSurface(SDL_HWSURFACE,
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small_resolution_width * video_scale, small_resolution_height *
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video_scale, 16, 0xFFFF, 0xFFFF, 0xFFFF, 0);
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w, small_resolution_height * video_scale,
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16, 0xFFFF, 0xFFFF, 0xFFFF, 0);
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SDL_ShowCursor(0);
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