use correct save directory.
This commit is contained in:
parent
ad485d434a
commit
41484cd73c
45
gba_memory.c
45
gba_memory.c
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@ -376,14 +376,6 @@ u32 gbc_sound_update = 0;
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// If the GBC audio waveform is modified:
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u32 gbc_sound_wave_update = 0;
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// If the backup space is written (only update once this hits 0)
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u32 backup_update = 0;
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// Write out backup file this many cycles after the most recent
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// backup write.
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const u32 write_backup_delay = 10;
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typedef enum
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{
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BACKUP_SRAM,
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@ -569,7 +561,6 @@ void function_cc write_eeprom(u32 address, u32 value)
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eeprom_counter++;
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if(eeprom_counter == 64)
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{
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backup_update = write_backup_delay;
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eeprom_counter = 0;
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eeprom_mode = EEPROM_WRITE_FOOTER_MODE;
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}
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@ -1619,7 +1610,6 @@ void function_cc write_backup(u32 address, u32 value)
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memset(gamepak_backup, 0xFF, 1024 * 64);
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else
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memset(gamepak_backup, 0xFF, 1024 * 128);
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backup_update = write_backup_delay;
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flash_mode = FLASH_BASE_MODE;
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}
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break;
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@ -1646,7 +1636,6 @@ void function_cc write_backup(u32 address, u32 value)
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{
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// Erase sector
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memset(flash_bank_ptr + (address & 0xF000), 0xFF, 1024 * 4);
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backup_update = write_backup_delay;
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flash_mode = FLASH_BASE_MODE;
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flash_command_position = 0;
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}
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@ -1664,7 +1653,6 @@ void function_cc write_backup(u32 address, u32 value)
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if((flash_command_position == 0) && (flash_mode == FLASH_WRITE_MODE))
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{
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// Write value to flash ROM
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backup_update = write_backup_delay;
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flash_bank_ptr[address] = value;
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flash_mode = FLASH_BASE_MODE;
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}
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@ -1673,7 +1661,6 @@ void function_cc write_backup(u32 address, u32 value)
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if(backup_type == BACKUP_SRAM)
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{
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// Write value to SRAM
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backup_update = write_backup_delay;
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// Hit 64KB territory?
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if(address >= 0x8000)
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sram_size = SRAM_SIZE_64KB;
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@ -2205,18 +2192,6 @@ u32 save_backup(char *name)
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}
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void update_backup()
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{
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if(backup_update != (write_backup_delay + 1))
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backup_update--;
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if(backup_update == 0)
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{
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save_backup(backup_filename);
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backup_update = write_backup_delay + 1;
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}
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}
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void update_backup_force()
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{
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save_backup(backup_filename);
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}
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@ -2421,6 +2396,7 @@ char gamepak_filename[512];
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u32 load_gamepak(const char *name)
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{
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char cheats_filename[256];
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char *p;
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s32 file_size = load_gamepak_raw(name);
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@ -2433,14 +2409,16 @@ u32 load_gamepak(const char *name)
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strncpy(gamepak_filename, name, sizeof(gamepak_filename));
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gamepak_filename[sizeof(gamepak_filename) - 1] = 0;
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make_rpath(backup_filename, sizeof(backup_filename), ".sav");
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if (!load_backup(backup_filename))
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{
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// try path used by older versions
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strcpy(backup_filename, name);
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change_ext(gamepak_filename, backup_filename, ".sav");
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p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
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if (p == NULL)
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p = gamepak_filename;
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snprintf(backup_filename, sizeof(backup_filename), "%s/%s", save_path, p);
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p = strrchr(backup_filename, '.');
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if (p != NULL)
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strcpy(p, ".sav");
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load_backup(backup_filename);
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}
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memcpy(gamepak_title, gamepak_rom + 0xA0, 12);
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memcpy(gamepak_code, gamepak_rom + 0xAC, 4);
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@ -2450,9 +2428,6 @@ u32 load_gamepak(const char *name)
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gamepak_maker[2] = 0;
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load_game_config(gamepak_title, gamepak_code, gamepak_maker);
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#ifndef __LIBRETRO__
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load_game_config_file();
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#endif
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change_ext(gamepak_filename, cheats_filename, ".cht");
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add_cheats(cheats_filename);
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@ -179,7 +179,6 @@ u32 load_gamepak(const char *name);
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u32 load_backup(char *name);
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s32 load_bios(char *name);
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void update_backup();
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void update_backup_force();
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void init_memory();
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void init_gamepak_buffer();
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void memory_term(void);
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33
libretro.c
33
libretro.c
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@ -188,13 +188,13 @@ void retro_cheat_set(unsigned index, bool enabled, const char* code) {}
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void error_msg(const char* text)
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{
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if (log_cb)
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log_cb(RETRO_LOG_ERROR, text);
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log_cb(RETRO_LOG_ERROR, "[gpSP]: %s\n", text);
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}
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void info_msg(const char* text)
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{
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if (log_cb)
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log_cb(RETRO_LOG_INFO, text);
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log_cb(RETRO_LOG_INFO, "[gpSP]: %s\n", text);
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}
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static void extract_directory(char* buf, const char* path, size_t size)
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@ -217,11 +217,7 @@ bool retro_load_game(const struct retro_game_info* info)
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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if (log_cb)
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log_cb(RETRO_LOG_INFO, "[TempGBA]: 0RGB1555 is not supported.\n");
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return false;
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}
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info_msg("RGB565 is not supported.");
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extract_directory(main_path, info->path, sizeof(main_path));
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@ -233,34 +229,29 @@ bool retro_load_game(const struct retro_game_info* info)
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strncat(filename_bios, "/gba_bios.bin", sizeof(filename_bios));
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// if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
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// strncpy(dir_save, dir, sizeof(dir_save));
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// else
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// strncpy(dir_save, main_path, sizeof(dir_save));
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// strncat(dir_save, "/",sizeof(dir_save));
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// strncat(main_path, "/",sizeof(main_path));
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if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
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strncpy(save_path, dir, sizeof(save_path));
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else
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strncpy(save_path, main_path, sizeof(save_path));
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if (load_bios(filename_bios) != 0)
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{
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error_msg("Could not load BIOS image file.\n");
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error_msg("Could not load BIOS image file.");
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return false;
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}
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if (bios_rom[0] != 0x18)
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{
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info_msg("You have an incorrect BIOS image.\n");
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info_msg("While many games will work fine, some will not. It\n");
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info_msg("is strongly recommended that you obtain the\n");
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info_msg("correct BIOS file.\n");
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info_msg("You have an incorrect BIOS image.");
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info_msg("While many games will work fine, some will not.");
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info_msg("It is strongly recommended that you obtain the correct BIOS file.");
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}
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gamepak_filename[0] = 0;
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if (load_gamepak(info->path) != 0)
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{
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error_msg("Could not load the game file.\n");
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error_msg("Could not load the game file.");
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return false;
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}
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16
main.c
16
main.c
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@ -75,6 +75,7 @@ u32 synchronize_flag = 1;
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u32 update_backup_flag = 1;
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char main_path[512];
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char save_path[512];
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void trigger_ext_event();
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@ -532,7 +533,7 @@ void synchronize()
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void quit()
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{
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if(!update_backup_flag)
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update_backup_force();
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update_backup();
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sound_exit();
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}
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@ -587,19 +588,6 @@ void change_ext(const char *src, char *buffer, const char *extension)
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strcpy(dot_position, extension);
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}
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// make path: <main_path>/<romname>.<ext>
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void make_rpath(char *buff, size_t size, const char *ext)
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{
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char *p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR);
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if (p == NULL)
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p = gamepak_filename;
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snprintf(buff, size, "%s/%s", main_path, p);
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p = strrchr(buff, '.');
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if (p != NULL)
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strcpy(p, ext);
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}
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#define main_savestate_builder(type) \
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void main_##type##_savestate(void) \
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{ \
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2
main.h
2
main.h
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@ -84,6 +84,7 @@ extern u32 flush_ram_count;
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extern u64 base_timestamp;
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extern char main_path[512];
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extern char save_path[512];
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extern u32 update_backup_flag;
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@ -119,7 +120,6 @@ extern u32 max_frameskip;
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extern u32 num_skipped_frames;
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void change_ext(const char *src, char *buffer, const char *extension);
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void make_rpath(char *buff, size_t size, const char *ext);
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#endif
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