unify non-psp synchronize(), fix a few sound issues

..like ignoring real buffer size and not stopping sound thread on exit
This commit is contained in:
notaz 2011-09-04 19:41:51 +03:00
parent 0a74ef66e1
commit 2455b6a30e
3 changed files with 40 additions and 92 deletions

1
gui.c
View File

@ -1756,6 +1756,7 @@ u32 menu(u16 *original_screen)
set_clock_speed();
SDL_PauseAudio(0);
num_skipped_frames = 100;
return return_value;
}

88
main.c
View File

@ -758,9 +758,7 @@ void synchronize()
*/
}
#endif
#ifdef GP2X_BUILD
#else
u32 real_frame_count = 0;
u32 virtual_frame_count = 0;
@ -776,14 +774,11 @@ void synchronize()
u64 time_delta;
get_ticks_us(&new_ticks);
time_delta = new_ticks - last_screen_timestamp;
last_screen_timestamp = new_ticks;
skip_next_frame = 0;
virtual_frame_count++;
real_frame_count = ((new_ticks -
frame_count_initial_timestamp) * 3) / 50000;
real_frame_count = (new_ticks * 3) / 50000;
if(real_frame_count >= virtual_frame_count)
{
@ -800,6 +795,14 @@ void synchronize()
num_skipped_frames = 0;
}
}
else if (synchronize_flag)
{
#if defined(PND_BUILD)
fb_wait_vsync();
#elif !defined(GP2X_BUILD) // sleeping on GP2X is a bad idea
delay_us((u64)virtual_frame_count * 50000 / 3 - new_ticks + 2);
#endif
}
frames++;
@ -840,76 +843,11 @@ void synchronize()
interval_skipped_frames += skip_next_frame;
if(!synchronize_flag)
print_string("--FF--", 0xFFFF, 0x000, 0, 0);
}
#endif
#ifdef PC_BUILD
u32 ticks_needed_total = 0;
float us_needed = 0.0;
u32 frames = 0;
const u32 frame_interval = 60;
void synchronize()
{
u64 new_ticks;
u64 time_delta;
#if !defined(GP2X_BUILD) && !defined(PND_BUILD)
char char_buffer[64];
get_ticks_us(&new_ticks);
time_delta = new_ticks - last_screen_timestamp;
last_screen_timestamp = new_ticks;
ticks_needed_total += time_delta;
skip_next_frame = 0;
if((time_delta < frame_speed) && synchronize_flag)
{
delay_us(frame_speed - time_delta);
}
frames++;
if(frames == frame_interval)
{
us_needed = (float)ticks_needed_total / frame_interval;
ticks_needed_total = 0;
frames = 0;
}
if(current_frameskip_type == manual_frameskip)
{
frameskip_counter = (frameskip_counter + 1) %
(frameskip_value + 1);
if(random_skip)
{
if(frameskip_counter != (rand() % (frameskip_value + 1)))
skip_next_frame = 1;
}
else
{
if(frameskip_counter)
skip_next_frame = 1;
}
}
if(synchronize_flag == 0)
print_string("--FF--", 0xFFFF, 0x000, 0, 0);
sprintf(char_buffer, "gpSP: %.1fms %.1ffps", us_needed / 1000.0,
1000000.0 / us_needed);
sprintf(char_buffer, "gpSP: %2d (%2d) fps", fps, frames_drawn);
SDL_WM_SetCaption(char_buffer, "gpSP");
/*
sprintf(char_buffer, "%02d %02d %06d %07d", frameskip, (u32)ms_needed,
ram_translation_ptr - ram_translation_cache, rom_translation_ptr -
rom_translation_cache);
print_string(char_buffer, 0xFFFF, 0x0000, 0, 0);
*/
#endif
}
#endif

43
sound.c
View File

@ -31,10 +31,10 @@ SDL_AudioSpec sound_settings;
SDL_mutex *sound_mutex;
SDL_cond *sound_cv;
#ifndef PSP_BUILD
u32 audio_buffer_size_number = 7;
#else
#ifdef PSP_BUILD
u32 audio_buffer_size_number = 1;
#else
u32 audio_buffer_size_number = 8;
#endif
u32 audio_buffer_size;
@ -45,6 +45,8 @@ u32 sound_buffer_base = 0;
u32 sound_last_cpu_ticks = 0;
fixed16_16 gbc_sound_tick_step;
u32 sound_exit_flag;
// Queue 1, 2, or 4 samples to the top of the DS FIFO, wrap around circularly
#define sound_timer_queue(size, value) \
@ -481,13 +483,10 @@ void update_gbc_sound(u32 cpu_ticks)
real_frame_count = 0;
virtual_frame_count = 0;
}
#endif
/*
#ifdef GP2X_BUILD
#else
if(current_frameskip_type == auto_frameskip)
{
/*
u64 current_ticks;
u64 next_ticks;
get_ticks_us(&current_ticks);
@ -496,12 +495,13 @@ void update_gbc_sound(u32 cpu_ticks)
delay_us(next_ticks - current_ticks);
get_ticks_us(&frame_count_initial_timestamp);
real_frame_count = 0;
virtual_frame_count = 0;
*/
/* prevent frameskip, or it will cause more audio,
* then more waiting here, then frame skip again, ... */
num_skipped_frames = 100;
}
#endif
*/
}
}
if(sound_on == 1)
@ -624,7 +624,7 @@ void sound_callback(void *userdata, Uint8 *stream, int length)
SDL_LockMutex(sound_mutex);
while(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) <
length)
length && !sound_exit_flag)
{
SDL_CondWait(sound_cv, sound_mutex);
}
@ -744,18 +744,18 @@ void sound_exit()
gbc_sound_buffer_index =
(sound_buffer_base + audio_buffer_size) % BUFFER_SIZE;
SDL_PauseAudio(1);
sound_exit_flag = 1;
SDL_CondSignal(sound_cv);
SDL_CloseAudio();
}
void init_sound()
{
#ifdef PSP_BUILD
audio_buffer_size = (audio_buffer_size_number * 1024) + 3072;
#elif defined(TAVI_BUILD) || defined(ARM_ARCH)
#else
audio_buffer_size = 16 << audio_buffer_size_number;
// audio_buffer_size = 16384;
#else
audio_buffer_size = 16384;
#endif
SDL_AudioSpec desired_spec =
@ -779,10 +779,19 @@ void init_sound()
reset_sound();
SDL_OpenAudio(&desired_spec, &sound_settings);
sound_frequency = sound_settings.freq;
sound_mutex = SDL_CreateMutex();
sound_cv = SDL_CreateCond();
SDL_OpenAudio(&desired_spec, &sound_settings);
sound_frequency = sound_settings.freq;
audio_buffer_size = sound_settings.size;
u32 i = audio_buffer_size / 16;
for (audio_buffer_size_number = 0; i && (i & 1) == 0; i >>= 1)
audio_buffer_size_number++;
#ifndef PSP_BUILD
printf("audio: freq %d, size %d\n", sound_frequency, audio_buffer_size);
#endif
SDL_PauseAudio(0);
}